List of Improvements: Difference between revisions
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|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | ||
|Other=Requires {{Itemil|Pottery.png|Tech_Tree| Pottery}},<br />{{Itemil|Masonry.png|Tech_Tree| Masonry}}, {{Itemil|Arches.png|Tech_Tree| Arches}},<br />or {{Itemil|MonumentBuilding.png|Tech_Tree| Monument Building}}.<br />{{FadedOutGoods}} | |Other=Requires {{Itemil|Pottery.png|Tech_Tree| Pottery}},<br />{{Itemil|Masonry.png|Tech_Tree| Masonry}}, {{Itemil|Arches.png|Tech_Tree| Arches}},<br />or {{Itemil|MonumentBuilding.png|Tech_Tree| Monument Building}}.<br />{{FadedOutGoods}} | ||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|itemfile=FishingNet.png | |||
|itemname=Fishing Net | |||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |||
|Prod=''Unsure of exact harvest production numbers.'' | |||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br /><br />+1 {{Wealth}} Wealth | |||
|Other=Requires {{Itemil|Seafaring.png|Tech_Tree| Seafaring}}<br /> or {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}} | |||
}} | }} | ||
|} | |} | ||
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|itemfile=Stable.png | |itemfile=Stable.png | ||
|itemname=Stable | |itemname=Stable | ||
|CostsMaint= | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | ||
|Prod= | |Prod={{Itemil|Carriages.png|List_of_Goods|Carriages}} {{Itemil|Rope.png|List_of_Goods|Rope}} | ||
|Experts= | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]] | ||
|Other=Offers great production {{ProdIcon}}<br />benefits to your city. | |Other=Offers great production {{ProdIcon}}<br />benefits to your city. | ||
}} | }} |
Revision as of 01:35, 24 October 2024
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This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
Got a 1080p monitor or bigger? Find and click this button in the bottom-right of your screen! You'll be able to fit 2 or more Ages side by side! Or even 4 Ages with a 4K monitor! |
- Act I - |
Ancient History | |||||
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
Requires Archery or Bronze Working. | |||||
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region. |
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Requires Animal Husbandry.
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Requires Archery.
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Upgrades to Brewery and Distillery. Requires a source of Grapes. Requires Fermenting
or Hospitality. Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops.
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets StainedGlass |
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Requires Pottery,
Masonry, Arches, or Monument Building. Faded out Goods might not be available due to technology requirements. | |||||
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Bronze Age | |||||
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Iron Age | |||||
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Antiquities | |||||
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- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Renaissance | |||||
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Enlightenment | |||||
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- Act III - |
Machine Age | |||||
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Atomic Age | |||||
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Information Age | |||||
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Singularity Age | |||||
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Images Temp
File:Palaca.png File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs