List of Units: Difference between revisions

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Land Unit Roles List: Melee Infantry, Melee Calvary, Projectile, Gunpowder Infantry, Gun Cavalry, Artillery, Modern Infantry, Armor, Helicopter
Sea Unit Roles: Warship, Cannon Ship, Submarine, Destroyer, Battleship, Carrier
Air Unit Roles: Fighter, Bomber, Support

Latest revision as of 15:20, 27 October 2024

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Air Units[edit | edit source]

Air Units Research & Role
Name Era Unlock Research Role & Damage Type
Bombers 10: Atomic Jet Engines Bomber
Dread Lancers 12: Singularity Core Tap Bomber
Fighters 09: Machine Aviation Fighter
Jet Fighters 10: Atomic Jet Engines Fighter
Stealth Bombers 11: Information Stealth Fighter
Zeppelin 09: Machine Aviation Fighter

Air Units Abilities[edit | edit source]

All Air units can Rebase, Recon, and Air Strike.

All Air units can Pillage except Dread Lancers.

All Bombers can do Strategic Bombing and City Bombing.

All Fighters can do Air Support and Intercept.

Air Units Stats
Name Strength by Level Movement Production
0 1 2
Fighters 63 74 85 3
Zeppelin 89 104 120 2
Bombers 97 113 130 3
Jet Fighters 79 92 106 4
Stealth Bombers 123 144 166 3
Dread Lancers 140 164 189 3

Land Units (Forces)[edit | edit source]

Name Era Unlock Research Role Damage Type
Archers
Spearmen
Swordsmen
Tribal Warriors (AI)
Horsemen
War Chariots
War Elephants
Bow Men
Catapults
Pikemen
Berserkers
Crossb
Cannon
Fusiliers
Harquebusiers
Line Infantry
Men-At-Arms
Dragoons
Elephant Gunners
Riflemen
Zamburaks
Anti-Aircraft Battery
Mortars
Tanks
Anit-Armour Team
Assault Infantry
Flamethrowers
Gatling Gunners
Helicopters
Modern Armour
Rocket Artillery
Mechanized Infantry
Mobile SAM
Special Operatives
UAVs
Synth Soldiers
Combat Mecha
Cyber Soldiers
Maglev Strikers

Specialists[edit | edit source]

-

Sea Units[edit | edit source]

-

Large Table[edit | edit source]

Act Age Unlocked By: Strength Movement Range Religion Spread
Experience Levels 0 1 2 0 1 2 0 1 2 0 1 2 Production
50/150/300 Camel Car Codex Computer Electronics Elephant Explosives Fabric Food Fuel Fuselage Gunpowder Heavy Metal Horse Internal Combustion Engine Materials Metal Ingot Plastic Rope Steel Timber Wealth Wheel
AIR
Fighters 3 Machine Aviation 63 74 85 3 3 3 0 0 0 0 0 0 1 1 25
Zeppelin 3 Machine Aviation 89 104 120 2 2 2 0 0 0 0 0 0 5 1 1
Bombers 3 Atomic Jet Engines 97 113 130 3 3 3 0 0 0 0 0 0 3 1
Jet Fighters 3 Atomic Jet Engines 79 92 106 4 4 4 0 0 0 0 0 0 1 1 1
Stealth Bombers 3 Information Stealth 123 144 166 3 3 3 0 0 0 0 0 0 1 1 1
Dread Lancers 3 Singularity Core Tap 140 164 189 3 3 3 0 0 0 0 0 0 1 1
LAND
Archers 1 Ancient History Archery 6 7 8 1 1 1 1 1 1 0 0 0 30
Scout 1 Ancient History Agronomy 3 3 4 1 1 1 0 0 0 0 0 0 60 50 75
Settlers 1 Ancient History Agronomy 1 1 1 1 1 1 0 0 0 0 0 0 100 125 10 25
Spearmen 1 Ancient History Agronomy 5 5 6 1 1 1 0 0 0 0 0 0 25
Swordsmen 1 Ancient History Bronze Working 7 8 9 1 1 1 0 0 0 0 0 0 25 1
Tribal Warriors 1 Ancient History Agronomy 4 4 5 1 1 1 0 0 0 0 0 0 25
Horsemen 1 Bronze Chariots 10 11 13 2 2 2 0 0 0 0 0 0 2 25
War Chariots 1 Bronze Chariots 14 16 18 2 2 2 0 0 0 0 0 0 1 25 1
War Elephants 1 Bronze Chariots 13 15 17 1 1 1 0 0 0 0 0 0 1 25 1
Bow Men 1 Iron Siege Warfare 11 12 14 1 1 1 1 1 1 0 0 0 30 1
Catapults 1 Iron Siege Warfare 12 14 16 1 1 1 1 1 1 0 0 0 25 1 1
Pikemen 1 Antiquities Elite Training 11 12 14 1 1 1 0 0 0 0 0 0 30 1
Missionaries 1/2 Bronze/ High Medieval/ Iron Cultural Heritage/ Pilgrimage/ Sacred Rights 2 2 2 2 2 2 0 0 0 15 15 15 1 25
Berserkers 2 Early Middle Brewing 17 19 22 1 1 1 0 0 0 0 0 0 30 1
Crossbowmen 2 Early Middle Crossbows 15 17 20 1 1 1 1 1 1 0 0 0 30 2
Elephant Ballista 2 Early Middle Feudalism 33 38 44 1 1 1 0 0 0 0 0 0 2 30 2
Footmen 2 Early Middle Stirrups 25 29 33 1 1 1 0 0 0 0 0 0 30 2
Knights 2 Early Middle Feudalism 29 34 39 2 2 2 0 0 0 0 0 0 2 30 2
Mongonels 2 Early Middle Feudalism 17 19 22 1 1 1 1 1 1 0 0 0 30 2 2
Mounted Scouts 2 Early Middle Stirrups 15 17 20 2 2 2 0 0 0 0 0 0 1 25 25
Oracles 2 Early Middle/ High Medieval Illuminated Manuscripts/ Pilgrimige 10 11 13 1 1 1 0 0 0 10 10 10 1 25
Lancers 2 High Medieval Horseshoes 35 41 47 2 2 2 0 0 0 0 0 0 2 40 2
Longbowmen 2 High Medieval Longbows 25 29 33 1 1 1 1 1 1 0 0 0 40 2
Musketmen 2 High Medieval Gunpowder 28 32 37 1 1 1 1 1 1 0 0 0 1 25
Trebuchets 2 High Medieval Stronhold Engineering 21 24 28 1 1 1 1 1 1 0 0 0 40 2 2
Cannon 2 Renaissance Cannons 30 35 40 1 1 1 1 1 1 0 0 0 2 50 2
Fusiliers 2 Renaissance Firearms 38 44 51 1 1 1 0 0 0 0 0 0 1 50 1
Harquebusiers 2 Renaissance Firearms 41 48 55 2 2 2 0 0 0 0 0 0 1 2 50
Line Infantry 2 Renaissance Firearms 39 45 52 1 1 1 0 0 0 0 0 0 1 55
Men-at-Arms 2 Renaissance Cannons 33 38 44 1 1 1 0 0 0 0 0 0 55 2
Dragoons 2 Enlightenment Rifling 49 57 66 2 2 2 0 0 0 0 0 0 1 3 60
Elephant Gunners 2 Enlightenment Rifling 51 59 68 1 1 1 0 0 0 0 0 0 3 1 60
Riflemen 2 Enlightenment Rifling 43 50 58 1 1 1 1 1 1 0 0 0 2 60
Zamburaks 2 Enlightenment Rifling 51 59 68 2 2 2 0 0 0 0 0 0 3 1 60
Anti-Aircraft Battery 3 Machine Aviation 53 62 71 1 1 1 0 0 0 0 0 0 1 2 70
Mortars 3 Machine Radio 47 55 63 1 1 1 2 2 2 0 0 0 1 3 70
Tanks 3 Machine Internal Combustion Engine 62 72 83 2 2 2 0 0 0 0 0 0 1 1 1
Anti-Armour Team 3 Atomic Rocketry 72 84 97 1 1 1 0 0 0 0 0 0 2 80
Assault Infantry 3 Atomic Mass Production/Radar 77 90 103 1 1 1 0 0 0 0 0 0 3 2
Flamethrowers 3 Atomic Mechanised Firepower 57 66 76 1 1 1 0 0 0 0 0 0 1 70
Gatling Gunners 3 Atomic Mechanised Firepower 54 63 72 1 1 1 1 1 1 0 0 0 2 70 1
Helicopters 3 Atomic Radar 70 82 94 2 2 2 0 0 0 0 0 0 1 1
Modern Armour 3 Atomic Mass Production 88 103 118 2 2 2 0 0 0 0 0 0 1 1 2
Rocket Artillery 3 Atomic Rocketry 73 85 98 1 1 1 2 2 2 0 0 0 1 2 3
Mechanised Infantry 3 Information Mechanisation 90 105 121 1 1 1 0 0 0 0 0 0 1 4 3
Mobile SAM 3 Information Robotics 67 78 90 1 1 1 0 0 0 0 0 0 1 1 2
Special Operatives 3 Information Artificial Intelligence 80 94 108 1 1 1 1 1 1 0 0 0 1 3 3
UAVs 3 Information Drones 74 86 99 3 3 3 0 0 0 0 0 0 1 1 1
Synth Soldiers 3 Information/ Singularity Post Humanism/ Robotics 99 116 133 1 1 1 1 1 1 0 0 0 1 1
Combat Mecha 3 Singularity Armored Colossus 132 155 178 2 2 2 0 0 0 0 0 0 1 1 1
Cyber Soldiers 3 Singularity Post-Humanism 120 141 162 2 2 2 0 0 0 0 0 0 1 1 1
Maglev Strikers 3 Singularity Rail Guns 112 131 151 1 1 1 0 0 0 0 0 0 1 1
SEA
Trireme 1 Bronze Sails 5 5 6 2 2 2 1 1 1 0 0 0 15 15
Assault Octeres 1 Iron Seafaring 18 21 24 1 1 1 0 0 0 0 0 0 1 1 35
Longship 1 Iron Navigation 13 15 17 2 2 2 2 2 2 0 0 0 1 15 20
Cog 2 Early Middle Cartography 27 31 36 2 2 2 2 2 2 0 0 0 2 2 30
Carrack 2 High Medieval Mechanised Clocks 38 44 51 2 2 2 0 0 0 0 0 0 2 3 40
Caravel 2 Renaissance Shipbuilding 42 49 56 3 3 3 2 2 2 0 0 0 3 1 50
Galleon 2 Renaissance Shipbuilding 47 55 63 2 2 2 3 3 3 0 0 0 3 2 50
Battleship 2 Enlightenment Industrialisation 93 109 125 2 2 2 4 4 4 0 0 0 4 1 5
Frigate 2 Enlightenment Mercantilism 55 64 74 3 3 3 2 2 2 0 0 0 4 2 60
Ironclad 2 Enlightenment Steam Engine 60 70 81 2 2 2 0 0 0 0 0 0 2 60 1
Dreadnought 3 Machine Internal Combustion Engine 80 94 108 2 2 2 3 3 3 0 0 0 3 1 4
Submarine 3 Machine Sonar 67 78 90 3 3 3 0 0 0 0 0 0 1 70 1
Aircraft Carrier 3 Atomic Jet Engines 62 72 83 2 2 2 0 0 0 0 0 0 3 3 5
Destroyer 3 Atomic Mechanised Firepower 72 84 97 2 2 2 3 3 3 0 0 0 2 1 3
Nuclear Submarine 3 Atomic Nuclear Power 81 95 109 3 3 3 0 0 0 0 0 0 1 1 3
Guided-Missile Cruisers 3 Information Artificial Intelligence 100 117 135 2 2 2 4 4 4 0 0 0 1 5 1