List of Resource Nodes: Difference between revisions
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Resource Nodes are fixed points (Nodes) on the map generated when the game starts,<br />these cannot be moved (even if they have legs!) meaning it's best to plan your cities with them in mind. | Resource Nodes are fixed points (Nodes) on the map generated when the game starts,<br />these cannot be moved (even if they have legs!) meaning it's best to plan your cities with them in mind. | ||
Some resources need a specific [[Tech_Tree_and_Acts|Technology]] before the map will reveal them. For example you need to research [[Tech_Tree_and_Acts|Animal Husbandry]] before the icons for {{Itemil|Pig.png|List_of_Resource_Nodes | Some resources need a specific [[Tech_Tree_and_Acts|Technology]] before the map will reveal them. For example you need to research [[Tech_Tree_and_Acts|Animal Husbandry]] before the icons for {{Itemil|Pig.png|List_of_Resource_Nodes#Pigs|Pig}} and {{Itemil|WildHorses.png|List_of_Resource_Nodes#WildHorses|Wild Horses}} show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI. | ||
The game is '''not very consistent''' (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the [[Tech_Tree_and_Acts|Animal Husbandry]] technology enables you to harvest both {{Itemil|Pig.png|List_of_Resource_Nodes#Pigs|Pig}} and {{Itemil|WildLlamas.png|List_of_Resource_Nodes#WildLlamas|Wild Llamas}} but the latter already has an icon on the map for it. | The game is '''not very consistent''' (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the [[Tech_Tree_and_Acts|Animal Husbandry]] technology enables you to harvest both {{Itemil|Pig.png|List_of_Resource_Nodes#Pigs|Pig}} and {{Itemil|WildLlamas.png|List_of_Resource_Nodes#WildLlamas|Wild Llamas}} but the latter already has an icon on the map for it. | ||
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|itemId= | |itemId= | ||
|itemname=Rice | |itemname=Rice | ||
|output={{Food}} Food {{Prod|25}}<br />{{Itemil-ext|Grain.png|List_of_Goods|Grain|100|5=}}<br />{{Itemil-ext|Malt.png|List_of_Goods|Malt|100|([[Brewing]])}} | |output={{Food}} Food {{Prod|25}}<br />{{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|100|5=}}<br />{{Itemil-ext|Malt.png|List_of_Goods#Malt|Malt|100|([[Brewing]])}} | ||
|biomes=Tropical Forest, Temperate Grasslands,<br />Tropical Rainforest, Mediterranean | |biomes=Tropical Forest, Temperate Grasslands,<br />Tropical Rainforest, Mediterranean | ||
}} | }} | ||
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|itemId=Wheat | |itemId=Wheat | ||
|itemname=Wheat | |itemname=Wheat | ||
|output={{Itemil-ext|Grain.png|List_of_Goods|Grain|100|5=}}<br />{{Itemil-ext|Malt.png|List_of_Goods|Malt|60|([[Brewing]])}} | |output={{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|100|5=}}<br />{{Itemil-ext|Malt.png|List_of_Goods#Malt|Malt|60|([[Brewing]])}} | ||
|biomes=Savanna<br />Temperate Grassland | |biomes=Savanna<br />Temperate Grassland | ||
}} | }} | ||
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|itemId=Barley | |itemId=Barley | ||
|itemname=Barley | |itemname=Barley | ||
|output={{Itemil-ext|Grain.png|List_of_Goods|Grain|125|5=}} | |output={{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|125|5=}} | ||
|biomes=Savanna<br />Temperate Grassland | |biomes=Savanna<br />Temperate Grassland | ||
}} | }} | ||
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|itemId=Corn | |itemId=Corn | ||
|itemname=Corn | |itemname=Corn | ||
|output={{Itemil-ext|Grain.png|List_of_Goods|Grain|150|5=}} | |output={{Itemil-ext|Grain.png|List_of_Goods#Grain|Grain|150|5=}} | ||
|biomes=Savanna<br />Temperate Grassland | |biomes=Savanna<br />Temperate Grassland | ||
}} | }} | ||
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|itemId=Grapevines | |itemId=Grapevines | ||
|itemname=Grapevines | |itemname=Grapevines | ||
|output={{Food}} Food {{Prod|50}}<br />{{Itemil-ext|Grape.png|List_of_Goods|Grape|150|5=}} | |output={{Food}} Food {{Prod|50}}<br />{{Itemil-ext|Grape.png|List_of_Goods#Grape|Grape|150|5=}} | ||
|biomes=Mediterranean<br />Temperate Grassland | |biomes=Mediterranean<br />Temperate Grassland | ||
}} | }} | ||
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|itemId=Frankincense | |itemId=Frankincense | ||
|itemname=Frankincense | |itemname=Frankincense | ||
|output={{Wealth}} Wealth {{Prod|10}}<br />{{Itemil-ext|Incense.png|List_of_Goods|Incense|20|5=}} | |output={{Wealth}} Wealth {{Prod|10}}<br />{{Itemil-ext|Incense.png|List_of_Goods#Incense|Incense|20|5=}} | ||
|biomes=Arid Desert, Mediterranean<br />Xeric Shrubland | |biomes=Arid Desert, Mediterranean<br />Xeric Shrubland | ||
}} | }} | ||
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|itemId=MandrakePlants | |itemId=MandrakePlants | ||
|itemname=Mandrake Plants | |itemname=Mandrake Plants | ||
|output={{Itemil-ext|Mandrake.png|List_of_Goods|Mandrake|150|5=}} | |output={{Itemil-ext|Mandrake.png|List_of_Goods#Mandrake|Mandrake|150|5=}} | ||
|biomes=Temperate Forest | |biomes=Temperate Forest | ||
}} | }} | ||
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|itemId=WildHorses | |itemId=WildHorses | ||
|itemname=Wild Horses | |itemname=Wild Horses | ||
|output={{Itemil-ext|Horse.png|List_of_Goods|Horse|100|<br />([[Animal Husbandry]], [[Chariots]], [[Heavy Plows]], [[Horseshoes]])}} | |output={{Itemil-ext|Horse.png|List_of_Goods#Horse|Horse|100|<br />([[Animal Husbandry]], [[Chariots]], [[Heavy Plows]], [[Horseshoes]])}} | ||
|biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland<br />Xeric Shrubland | |biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland<br />Xeric Shrubland | ||
}} | }} | ||
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|itemId=Cow | |itemId=Cow | ||
|itemname=Cow | |itemname=Cow | ||
|output={{Itemil-ext|Cattle.png|List_of_Goods|Cattle|150|([[Animal Husbandry]])}} | |output={{Itemil-ext|Cattle.png|List_of_Goods#Cattle|Cattle|150|([[Animal Husbandry]])}} | ||
|biomes=Mediterranean, Savanna<br />Temperate Grassland | |biomes=Mediterranean, Savanna<br />Temperate Grassland | ||
}} | }} | ||
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|itemId=Pig | |itemId=Pig | ||
|itemname=Pig | |itemname=Pig | ||
|output={{Itemil-ext|LiveHogs.png|List_of_Goods|Live Hogs|150|([[Animal Husbandry]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods|Tallow|200|([[Candles]])}} | |output={{Itemil-ext|LiveHogs.png|List_of_Goods#LiveHogs|Live Hogs|150|([[Animal Husbandry]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Tallow|Tallow|200|([[Candles]])}} | ||
|biomes=Temperate Forest, Taiga<br />Temperate Grassland, Savanna | |biomes=Temperate Forest, Taiga<br />Temperate Grassland, Savanna | ||
}} | }} | ||
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|itemId=Sheep | |itemId=Sheep | ||
|itemname=Sheep | |itemname=Sheep | ||
|output={{Itemil-ext|Wool.png|List_of_Goods|Wool|155|5=}}<br />{{Itemil-ext|DomesticSheep.png|List_of_Goods|Domestic Sheep|100|([[Animal Husbandry]])}} | |output={{Itemil-ext|Wool.png|List_of_Goods#Wool|Wool|155|5=}}<br />{{Itemil-ext|DomesticSheep.png|List_of_Goods#DomesticSheep|Domestic Sheep|100|([[Animal Husbandry]])}} | ||
|biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland | |biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland | ||
}} | }} | ||
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|itemId=Goat | |itemId=Goat | ||
|itemname=Goat | |itemname=Goat | ||
|output={{Itemil-ext|Wool.png|List_of_Goods|Wool|145|5=}}<br />{{Itemil-ext|DomesticGoat.png|List_of_Goods|Domestic Goat|100|([[Animal Husbandry]])}} | |output={{Itemil-ext|Wool.png|List_of_Goods#Wool|Wool|145|5=}}<br />{{Itemil-ext|DomesticGoat.png|List_of_Goods#DomesticGoat|Domestic Goat|100|([[Animal Husbandry]])}} | ||
|biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland | |biomes=Mediterranean, Savanna<br />Taiga, Temperate Grassland | ||
}} | }} | ||
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|itemId=WildLlamas | |itemId=WildLlamas | ||
|itemname=Wild Llamas | |itemname=Wild Llamas | ||
|output={{Itemil-ext|Wool.png|List_of_Goods|Wool|150|5=}}<br />{{Itemil-ext|Llama.png|List_of_Goods|Llama|150|([[Animal Husbandry]])}} | |output={{Itemil-ext|Wool.png|List_of_Goods#Wool|Wool|150|5=}}<br />{{Itemil-ext|Llama.png|List_of_Goods#Llama|Llama|150|([[Animal Husbandry]])}} | ||
|biomes=Tropical Forest<br />Tropical Rainforest | |biomes=Tropical Forest<br />Tropical Rainforest | ||
}} | }} | ||
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|itemId=TeaGrove | |itemId=TeaGrove | ||
|itemname=Tea Grove | |itemname=Tea Grove | ||
|output={{Itemil-ext|TeaLeaves.png|List_of_Goods|Tea Leaves|100|([[Herbalism]])}} | |output={{Itemil-ext|TeaLeaves.png|List_of_Goods#TeaLeaves|Tea Leaves|100|([[Herbalism]])}} | ||
|biomes=Tropical Forest, Temperate Grassland<br />Tropical Rainforest, Temperate Rainforest | |biomes=Tropical Forest, Temperate Grassland<br />Tropical Rainforest, Temperate Rainforest | ||
}} | }} | ||
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|itemId=Cinnamon | |itemId=Cinnamon | ||
|itemname=Cinnamon | |itemname=Cinnamon | ||
|output={{Itemil-ext|Spice.png|List_of_Goods|Spice|30|([[Iron Working]])}} | |output={{Itemil-ext|Spice.png|List_of_Goods#Spice|Spice|30|([[Iron Working]])}} | ||
|biomes=Tropical Forest<br />Tropical Rainforest | |biomes=Tropical Forest<br />Tropical Rainforest | ||
}} | }} | ||
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|itemId=NaturalDyes | |itemId=NaturalDyes | ||
|itemname=Natural Dyes | |itemname=Natural Dyes | ||
|output={{Itemil-ext|Dye.png|List_of_Goods|Dye|150|<br />([[Haberdashery]], [[Respective Art]], [[Weaving]])}} | |output={{Itemil-ext|Dye.png|List_of_Goods#Dye|Dye|150|<br />([[Haberdashery]], [[Respective Art]], [[Weaving]])}} | ||
|biomes=Mediterranean, Savanna<br />Temperate Forest, Temperate Grassland<br />Temperate Rainforest, Tropical Forest<br />Tropical Rainforest | |biomes=Mediterranean, Savanna<br />Temperate Forest, Temperate Grassland<br />Temperate Rainforest, Tropical Forest<br />Tropical Rainforest | ||
}} | }} | ||
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|itemId=Sugar | |itemId=Sugar | ||
|itemname=Sugar | |itemname=Sugar | ||
|output={{Itemil-ext|Syrup.png|List_of_Goods|Syrup|30|([[Cartography]])}}<br />{{Itemil-ext|Malt.png|List_of_Goods|Malt|40|([[Brewing]])}} | |output={{Itemil-ext|Syrup.png|List_of_Goods#Syrup|Syrup|30|([[Cartography]])}}<br />{{Itemil-ext|Malt.png|List_of_Goods#Malt|Malt|40|([[Brewing]])}} | ||
|biomes=Mediterranean, Savanna<br />Tropical Rainforest, Xeric Shrubland | |biomes=Mediterranean, Savanna<br />Tropical Rainforest, Xeric Shrubland | ||
}} | }} | ||
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|itemId=Cocoa | |itemId=Cocoa | ||
|itemname=Cocoa | |itemname=Cocoa | ||
|output={{Itemil-ext|Syrup.png|List_of_Goods|Syrup|60|([[Cartography]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}} | |output={{Itemil-ext|Syrup.png|List_of_Goods#Syrup|Syrup|60|([[Cartography]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods#FoodOil|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}} | ||
|biomes=Tropical Forest<br />Tropical Rainforest | |biomes=Tropical Forest<br />Tropical Rainforest | ||
}} | }} | ||
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|itemId=Vanilla | |itemId=Vanilla | ||
|itemname=Vanilla | |itemname=Vanilla | ||
|output={{Itemil-ext|VanillaBeans.png|List_of_Goods|Vanilla Beans|60|([[Seafaring]])}}<br />{{Itemil-ext|Spice.png|List_of_Goods|Spice|70|([[Iron Working]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}} | |output={{Itemil-ext|VanillaBeans.png|List_of_Goods#VanillaBeans|Vanilla Beans|60|([[Seafaring]])}}<br />{{Itemil-ext|Spice.png|List_of_Goods#Spice|Spice|70|([[Iron Working]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods#FoodOil|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}} | ||
|biomes=Tropical Forest<br />Tropical Rainforest | |biomes=Tropical Forest<br />Tropical Rainforest | ||
}} | }} | ||
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|itemId=SaffronFlowers | |itemId=SaffronFlowers | ||
|itemname=Saffron Flowers | |itemname=Saffron Flowers | ||
|output={{Itemil-ext|Saffron.png|List_of_Goods|Saffron|50|([[Seafaring]])}}<br />{{Itemil-ext|Spice.png|List_of_Goods|Spice|100|([[Iron Working]])}} | |output={{Itemil-ext|Saffron.png|List_of_Goods#Saffron|Saffron|50|([[Seafaring]])}}<br />{{Itemil-ext|Spice.png|List_of_Goods#Spice|Spice|100|([[Iron Working]])}} | ||
|biomes=Mediterranean<br />Temperate Grassland,<br />Xeric Shrubland | |biomes=Mediterranean<br />Temperate Grassland,<br />Xeric Shrubland | ||
}} | }} | ||
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|itemId=Silkworm | |itemId=Silkworm | ||
|itemname=Silkworm | |itemname=Silkworm | ||
|output={{Itemil-ext|Silk.png|List_of_Goods|Silk|90|([[Seafaring]])}} | |output={{Itemil-ext|Silk.png|List_of_Goods#Silk|Silk|90|([[Seafaring]])}} | ||
|biomes=Temperate Forest<br />Temperate Rainforest | |biomes=Temperate Forest<br />Temperate Rainforest | ||
}} | }} | ||
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|itemId=CottonField | |itemId=CottonField | ||
|itemname=Cotton Field | |itemname=Cotton Field | ||
|output={{Itemil-ext|Cotton.png|List_of_Goods|Cotton|50|([[Feudalism]])}} | |output={{Itemil-ext|Cotton.png|List_of_Goods#Cotton|Cotton|50|([[Feudalism]])}} | ||
|biomes=Mediterranean, Temperate Grassland<br />Savanna | |biomes=Mediterranean, Temperate Grassland<br />Savanna | ||
}} | }} | ||
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|itemId=Coffee | |itemId=Coffee | ||
|itemname=Coffee | |itemname=Coffee | ||
|output={{Itemil-ext|CoffeeBeans.png|List_of_Goods|Coffee Beans|40|([[Coffee Houses]])}} | |output={{Itemil-ext|CoffeeBeans.png|List_of_Goods#CoffeeBeans|Coffee Beans|40|([[Coffee Houses]])}} | ||
|biomes=Mediterranean, Savanna<br />Tropical Forest | |biomes=Mediterranean, Savanna<br />Tropical Forest | ||
}} | }} | ||
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|itemId=RubberNode | |itemId=RubberNode | ||
|itemname=Rubber | |itemname=Rubber | ||
|output={{Itemil-ext|Rubber.png|List_of_Goods|Rubber|50|([[Industrialization]])}} | |output={{Itemil-ext|Rubber.png|List_of_Goods#Rubber|Rubber|50|([[Industrialization]])}} | ||
|biomes=Tropical Forest<br />Tropical Rainforest | |biomes=Tropical Forest<br />Tropical Rainforest | ||
}} | }} | ||
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|itemId= | |itemId= | ||
|itemname=Zebra | |itemname=Zebra | ||
|output={{Itemil-ext|Fur.png|List_of_Goods|Fur|40|5=}} | |output={{Itemil-ext|Fur.png|List_of_Goods#Fur|Fur|40|5=}} | ||
|biomes=Mediterranean<br />Savanna | |biomes=Mediterranean<br />Savanna | ||
}} | }} | ||
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|itemId=Fox | |itemId=Fox | ||
|itemname=Fox | |itemname=Fox | ||
|output={{Itemil-ext|Fur.png|List_of_Goods|Fur|50|5=}} | |output={{Itemil-ext|Fur.png|List_of_Goods#Fur|Fur|50|5=}} | ||
|biomes=Temperate Forest, Taiga<br />Temperate Grassland, Tundra<br />Temperate Rainforest | |biomes=Temperate Forest, Taiga<br />Temperate Grassland, Tundra<br />Temperate Rainforest | ||
}} | }} | ||
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|itemId=WhiteTailedDeer | |itemId=WhiteTailedDeer | ||
|itemname=White-tailed Deer | |itemname=White-tailed Deer | ||
|output={{Food}} Food {{Prod|25}}<br />{{Itemil-ext|Fur.png|List_of_Goods|Fur|75|5=}}<br />{{Itemil-ext|Venison.png|List_of_Goods|Venison|75|([[Animal Husbandry]])}} | |output={{Food}} Food {{Prod|25}}<br />{{Itemil-ext|Fur.png|List_of_Goods#Fur|Fur|75|5=}}<br />{{Itemil-ext|Venison.png|List_of_Goods#Venison|Venison|75|([[Animal Husbandry]])}} | ||
|biomes=Temperate Forest, Taiga<br />Temperate Grassland, Savanna<br />Temperate Rainforest, Mediterranean | |biomes=Temperate Forest, Taiga<br />Temperate Grassland, Savanna<br />Temperate Rainforest, Mediterranean | ||
}} | }} | ||
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|itemId=WildCamels | |itemId=WildCamels | ||
|itemname=Wild Camels | |itemname=Wild Camels | ||
|output={{Itemil-ext|Camel.png|List_of_Goods|Camel|50|([[Animal Husbandry]])}} | |output={{Itemil-ext|Camel.png|List_of_Goods#Camel|Camel|50|([[Animal Husbandry]])}} | ||
|biomes=Arid Desert | |biomes=Arid Desert | ||
}} | }} | ||
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|itemId=BisonHerd | |itemId=BisonHerd | ||
|itemname=Bison Herd | |itemname=Bison Herd | ||
|output={{Itemil-ext|Bison.png|List_of_Goods|Bison|175|([[Animal Husbandry]])}} | |output={{Itemil-ext|Bison.png|List_of_Goods#Bison|Bison|175|([[Animal Husbandry]])}} | ||
|biomes=Savanna<br />Temperate Grassland | |biomes=Savanna<br />Temperate Grassland | ||
}} | }} | ||
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|itemId=ElephantHerd | |itemId=ElephantHerd | ||
|itemname=Elephant Herd | |itemname=Elephant Herd | ||
|output={{Itemil-ext|Elephant.png|List_of_Goods|Elephant|50|([[Animal Husbandry]])}}<br />{{Itemil-ext|Ivory.png|List_of_Goods|Ivory|30|([[Animal Husbandry]])}} | |output={{Itemil-ext|Elephant.png|List_of_Goods#Elephant|Elephant|50|([[Animal Husbandry]])}}<br />{{Itemil-ext|Ivory.png|List_of_Goods#Ivory|Ivory|30|([[Animal Husbandry]])}} | ||
|biomes=Tropical Forest, Mediterranean<br />Tropical Rainforest, Savanna | |biomes=Tropical Forest, Mediterranean<br />Tropical Rainforest, Savanna | ||
}} | }} | ||
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|itemId=CoastalFishery | |itemId=CoastalFishery | ||
|itemname=Coastal Fishery | |itemname=Coastal Fishery | ||
|output={{Food}} Food {{Prod|10}}<br />{{Itemil-ext|Fish.png|List_of_Goods|Fish|20|([[Ropemaking]], [[Sails]], [[Seafaring]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods|Tallow|40|([[Candles]])}} | |output={{Food}} Food {{Prod|10}}<br />{{Itemil-ext|Fish.png|List_of_Goods#Fish|Fish|20|([[Ropemaking]], [[Sails]], [[Seafaring]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Tallow|Tallow|40|([[Candles]])}} | ||
|biomes=Coastal Water | |biomes=Coastal Water | ||
}} | }} | ||
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|itemId=Shellfish | |itemId=Shellfish | ||
|itemname=Shellfish | |itemname=Shellfish | ||
|output={{Food}} Food {{Prod|10}}<br />{{Itemil-ext|Salt.png|List_of_Goods|Salt|20|5=}}<br />{{Itemil-ext|PreciousStones.png|List_of_Goods|Precious Stones|100|5=}} | |output={{Food}} Food {{Prod|10}}<br />{{Itemil-ext|Salt.png|List_of_Goods#Salt|Salt|20|5=}}<br />{{Itemil-ext|PreciousStones.png|List_of_Goods#PreciousStones|Precious Stones|100|5=}} | ||
|biomes=Coastal Water | |biomes=Coastal Water | ||
}} | }} | ||
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|itemId=Whale | |itemId=Whale | ||
|itemname=Whale | |itemname=Whale | ||
|output={{Itemil-ext|Salt.png|List_of_Goods|Salt|100|5=}}<br />{{Itemil-ext|Tallow.png|List_of_Goods|Tallow|80|([[Candles]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}} | |output={{Itemil-ext|Salt.png|List_of_Goods#Salt|Salt|100|5=}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Tallow|Tallow|80|([[Candles]])}}<br />{{Itemil-ext|FoodOil.png|List_of_Goods#FoodOil|Food Oil|80|<br />([[Brewing]], [[Coffee Houses]], [[Germ Theory]], [[Herbalism]])}} | ||
|biomes=Coastal Water | |biomes=Coastal Water | ||
}} | }} | ||
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|itemId=CopperDeposit | |itemId=CopperDeposit | ||
|itemname=Copper Deposit | |itemname=Copper Deposit | ||
|output={{Materials}} Materials {{Prod|20}}<br />{{Itemil-ext|Copper.png|List_of_Goods|Copper|100|([[Bronze Working]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods|Silicates|50|([[Engineering]], [[Gunpowder]])}} | |output={{Materials}} Materials {{Prod|20}}<br />{{Itemil-ext|Copper.png|List_of_Goods#Copper|Copper|100|([[Bronze Working]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Silicates|Silicates|50|([[Engineering]], [[Gunpowder]])}} | ||
|biomes=All Biomes except<br />Coastal Water and Mountains | |biomes=All Biomes except<br />Coastal Water and Mountains | ||
}} | }} | ||
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|itemId=IronDeposit | |itemId=IronDeposit | ||
|itemname=Iron Deposit | |itemname=Iron Deposit | ||
|output={{Itemil-ext|Iron.png|List_of_Goods|Iron|100|([[Bronze Working]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods|Silicates|50|([[Engineering]], [[Gunpowder]])}} | |output={{Itemil-ext|Iron.png|List_of_Goods#Iron|Iron|100|([[Bronze Working]])}}<br />{{Itemil-ext|Tallow.png|List_of_Goods#Silicates|Silicates|50|([[Engineering]], [[Gunpowder]])}} | ||
|biomes=All Biomes except<br />Coastal Water and Mountains | |biomes=All Biomes except<br />Coastal Water and Mountains | ||
}} | }} | ||
Line 395: | Line 395: | ||
|itemId=Meteorite | |itemId=Meteorite | ||
|itemname=Meteorite | |itemname=Meteorite | ||
|output={{Itemil-ext|MetalIngot.png|List_of_Goods|Metal Ingot|200|([[Bronze Working]])}}<br />{{Itemil-ext|PreciousMetal.png|List_of_Goods|Precious Metal|275|5=}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods|Heavy Metal|250|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} | |output={{Itemil-ext|MetalIngot.png|List_of_Goods#MetalIngot|Metal Ingot|200|([[Bronze Working]])}}<br />{{Itemil-ext|PreciousMetal.png|List_of_Goods#PreciousMetal|Precious Metal|275|5=}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|250|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} | ||
|biomes=All Biomes except<br />Coastal Water and Mountains | |biomes=All Biomes except<br />Coastal Water and Mountains | ||
}} | }} | ||
Line 404: | Line 404: | ||
|itemId=Gold | |itemId=Gold | ||
|itemname=Gold | |itemname=Gold | ||
|output={{Itemil-ext|PreciousMetal.png|List_of_Goods|Precious Metal|150|5=}}<br />{{Wealth}} Wealth {{Prod|5}} | |output={{Itemil-ext|PreciousMetal.png|List_of_Goods#PreciousMetal|Precious Metal|150|5=}}<br />{{Wealth}} Wealth {{Prod|5}} | ||
|biomes=Arid Desert, Savanna<br />Cold Desert, Taiga<br />Polar Desert, Tundra | |biomes=Arid Desert, Savanna<br />Cold Desert, Taiga<br />Polar Desert, Tundra | ||
}} | }} | ||
Line 413: | Line 413: | ||
|itemId=Gemstone | |itemId=Gemstone | ||
|itemname=Gemstone | |itemname=Gemstone | ||
|output={{Itemil-ext|PreciousStones.png|List_of_Goods|Precious Stones|150|5=}}<br />{{Wealth}} Wealth {{Prod|25}} | |output={{Itemil-ext|PreciousStones.png|List_of_Goods#PreciousStones|Precious Stones|150|5=}}<br />{{Wealth}} Wealth {{Prod|25}} | ||
|biomes=Cold Desert, Tropical Rainforest<br />Tundra, Xeric Shrubland | |biomes=Cold Desert, Tropical Rainforest<br />Tundra, Xeric Shrubland | ||
}} | }} | ||
Line 422: | Line 422: | ||
|itemId=RockSalt | |itemId=RockSalt | ||
|itemname=Rock Salt | |itemname=Rock Salt | ||
|output={{Itemil-ext|Salt.png|List_of_Goods|Salt|20|5=}}<br />{{Itemil-ext|Aluminum.png|List_of_Goods|Aluminum|100|([[Aviation]])}} | |output={{Itemil-ext|Salt.png|List_of_Goods#Salt|Salt|20|5=}}<br />{{Itemil-ext|Aluminum.png|List_of_Goods#Aluminum|Aluminum|100|([[Aviation]])}} | ||
|biomes=Arid Desert, Mediterranean, Savanna<br />Cold Desert, Taiga, Xeric Shrubland | |biomes=Arid Desert, Mediterranean, Savanna<br />Cold Desert, Taiga, Xeric Shrubland | ||
}} | }} | ||
Line 431: | Line 431: | ||
|itemId=Limestone | |itemId=Limestone | ||
|itemname=Limestone | |itemname=Limestone | ||
|output={{Itemil-ext|SculptingMaterial.png|List_of_Goods|Sculpting Material|30|([[Iron Working]])}}<br />{{Itemil-ext|Marble.png|List_of_Goods|Marble|50|([[Decorative Arts]])}}<br />{{Itemil-ext|Silicates.png | |output={{Itemil-ext|SculptingMaterial.png|List_of_Goods#SculptingMaterial|Sculpting Material|30|([[Iron Working]])}}<br />{{Itemil-ext|Marble.png|List_of_Goods#Marble|Marble|50|([[Decorative Arts]])}}<br />{{Itemil-ext|Silicates.png#Silicates|Silicates|50|([[Engineering]], [[Gunpowder]])}} | ||
|biomes=Arid Desert, Savanna<br />Cold Desert, Taiga<br />Polar Desert, Tundra<br />Xeric Shrubland | |biomes=Arid Desert, Savanna<br />Cold Desert, Taiga<br />Polar Desert, Tundra<br />Xeric Shrubland | ||
}} | }} | ||
Line 440: | Line 440: | ||
|itemId=Obsidian | |itemId=Obsidian | ||
|itemname=Obsidian | |itemname=Obsidian | ||
|output={{Itemil-ext|SculptingMaterial.png|List_of_Goods|Sculpting Material|50|([[Iron Working]])}}<br />{{Itemil-ext|Silicates.png|List_of_Goods|Silicates|100|([[Engineering]], [[Gunpowder]])}} | |output={{Itemil-ext|SculptingMaterial.png|List_of_Goods#SculptingMaterial|Sculpting Material|50|([[Iron Working]])}}<br />{{Itemil-ext|Silicates.png|List_of_Goods#Silicates|Silicates|100|([[Engineering]], [[Gunpowder]])}} | ||
|biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert | |biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert | ||
}} | }} | ||
Line 449: | Line 449: | ||
|itemId=Lead | |itemId=Lead | ||
|itemname=Lead | |itemname=Lead | ||
|output={{Itemil-ext|Aluminum.png|List_of_Goods|Aluminum|150|([[Aviation]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods|Heavy Metal|150|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} | |output={{Itemil-ext|Aluminum.png|List_of_Goods#Aluminum|Aluminum|150|([[Aviation]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|150|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} | ||
|biomes=Temperate Forest<br />Temperate Grassland<br />Temperate Rainforest | |biomes=Temperate Forest<br />Temperate Grassland<br />Temperate Rainforest | ||
}} | }} | ||
Line 458: | Line 458: | ||
|itemId=Manganese | |itemId=Manganese | ||
|itemname=Manganese | |itemname=Manganese | ||
|output={{Itemil-ext|Aluminum.png|List_of_Goods|Aluminum|100|([[Aviation]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods|Heavy Metal|175|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} | |output={{Itemil-ext|Aluminum.png|List_of_Goods#Aluminum|Aluminum|100|([[Aviation]])}}<br />{{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|175|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} | ||
|biomes=All Biomes except<br />Coastal Water and Mountains | |biomes=All Biomes except<br />Coastal Water and Mountains | ||
}} | }} | ||
Line 467: | Line 467: | ||
|itemId=Titanium | |itemId=Titanium | ||
|itemname=Titanium | |itemname=Titanium | ||
|output={{Itemil-ext|HeavyMetal.png|List_of_Goods|Heavy Metal|140|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} | |output={{Itemil-ext|HeavyMetal.png|List_of_Goods#HeavyMetal|Heavy Metal|140|<br />([[Industrialization]], [[Stained Glass]], [[The Scientific Method]])}} | ||
|biomes=Arid Desert, Mediterranean<br />Savanna, Taiga<br />Tundra, Xeric Shrubland | |biomes=Arid Desert, Mediterranean<br />Savanna, Taiga<br />Tundra, Xeric Shrubland | ||
}} | }} | ||
Line 476: | Line 476: | ||
|itemId=CoalDeposit | |itemId=CoalDeposit | ||
|itemname=Coal Deposit | |itemname=Coal Deposit | ||
|output={{Itemil-ext|Coal.png|List_of_Goods|Coal|50|([[Industrialization]])}} | |output={{Itemil-ext|Coal.png|List_of_Goods#Coal|Coal|50|([[Industrialization]])}} | ||
|biomes=All Biomes except<br />Coastal Water and Mountains | |biomes=All Biomes except<br />Coastal Water and Mountains | ||
}} | }} | ||
Line 485: | Line 485: | ||
|itemId=UraniumDeposit | |itemId=UraniumDeposit | ||
|itemname=Uranium Deposit | |itemname=Uranium Deposit | ||
|output={{Itemil-ext|Uranium.png|List_of_Goods|Uranium|40|<br />([[Atomic Theory]], [[Nuclear Power]])}} | |output={{Itemil-ext|Uranium.png|List_of_Goods#Uranium|Uranium|40|<br />([[Atomic Theory]], [[Nuclear Power]])}} | ||
|biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland | |biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland | ||
}} | }} | ||
Line 505: | Line 505: | ||
|itemId=CrudeOil | |itemId=CrudeOil | ||
|itemname=Crude Oil | |itemname=Crude Oil | ||
|output={{Itemil-ext|Oil.png|List_of_Goods|Oil|25|([[Industrialization]])}} | |output={{Itemil-ext|Oil.png|List_of_Goods#Oil|Oil|25|([[Industrialization]])}} | ||
|biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland | |biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland | ||
}} | }} | ||
Line 514: | Line 514: | ||
|itemId=NaturalGasDeposit | |itemId=NaturalGasDeposit | ||
|itemname=Natural Gas Deposit | |itemname=Natural Gas Deposit | ||
|output={{Itemil-ext|NaturalGas.png|List_of_Goods|Natural Gas|20|([[Industrialization]])}} | |output={{Itemil-ext|NaturalGas.png|List_of_Goods#NaturalGas|Natural Gas|20|([[Industrialization]])}} | ||
|biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland | |biomes=Arid Desert, Taiga<br />Cold Desert, Tundra<br />Polar Desert, Xeric Shrubland | ||
}} | }} |
Revision as of 06:36, 3 November 2024
![]() |
If you're familiar with one of the resources that don't have a little guide snippet then feel free to add to this page! :) |

with a natural yield of 4




Also shown is a Ruins Cache
and


Resource Nodes are fixed points (Nodes) on the map generated when the game starts,
these cannot be moved (even if they have legs!) meaning it's best to plan your cities with them in mind.
Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pig and
Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.
The game is not very consistent (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pig and
Wild Llamas but the latter already has an icon on the map for it.
Basic Resources
These are the most basic resources that will remain relevant throughout the game:
![]() |
Primarily obtained via Farms and its upgrades. | ||
![]() |
Hunting Camps are only a modest source of Wealth early on. | ||
![]() |
Logging Camps and its upgrades are a great source of Timber. | ||
![]() |
Stone Pits and its upgrades are a great source of Materials. |
Note that Regions on the map have a natural yield of these resources that you get just by claiming them. On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.
Resource Nodes
Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. You can often select what the Harvesting Improvements does with the resource node.
For example a Farm on Rice can be set to make
Food,
Grain (Stored, for use in Crafting), or later in the game
Malt.
This list has been sorted roughly based on which improvement is needed, when you unlock it, and has grouped similar resource nodes together. The Guide column is meant to be a general overview, not a comprehensive strategy guide because there is a lot of overlap between the resource nodes in terms of output.
![]() | ||||||
Node | Outputs | Spawns in | Guide | |||
|
![]() ![]() ![]() ![]() ![]() ![]() |
Tropical Forest, Temperate Grasslands, Tropical Rainforest, Mediterranean |
At least one of these should be close to where you spawned. They allow you to put ![]() ![]() | |||
|
![]() ![]() ![]() ![]() |
Savanna Temperate Grassland | ||||
|
![]() ![]() |
Savanna Temperate Grassland | ||||
|
![]() ![]() |
Savanna Temperate Grassland | ||||
|
![]() ![]() ![]() ![]() |
Mediterranean Temperate Grassland |
||||
|
![]() ![]() |
Mediterranean, Svanna Temperate Grassland, Xeric Shrubland |
If you love money, you'll love Tobacco. | |||
|
![]() ![]() ![]() ![]() |
Arid Desert, Mediterranean Xeric Shrubland |
||||
|
![]() ![]() |
Temperate Forest | ||||
|
![]() ![]() (Animal Husbandry, Chariots, Heavy Plows, Horseshoes) |
Mediterranean, Savanna Taiga, Temperate Grassland Xeric Shrubland |
Once you have Horses, build Stables in every city just for the Expert slot giving +10 City Build Production. | |||
|
![]() ![]() |
Mediterranean, Savanna Temperate Grassland |
If you don't have Horses then Cattle can almost do everything Horses can except build a Stable. If you do have Horses then make ![]() ![]() | |||
|
![]() ![]() ![]() ![]() |
Temperate Forest, Taiga Temperate Grassland, Savanna |
||||
|
![]() ![]() ![]() ![]() |
Mediterranean, Savanna Taiga, Temperate Grassland |
||||
|
![]() ![]() ![]() ![]() |
Mediterranean, Savanna Taiga, Temperate Grassland | ||||
|
![]() ![]() ![]() ![]() |
Tropical Forest Tropical Rainforest | ||||
|
![]() ![]() |
Tropical Forest, Temperate Grassland Tropical Rainforest, Temperate Rainforest |
||||
|
![]() ![]() |
Tropical Forest Tropical Rainforest |
||||
|
![]() ![]() (Haberdashery, Respective Art, Weaving) |
Mediterranean, Savanna Temperate Forest, Temperate Grassland Temperate Rainforest, Tropical Forest Tropical Rainforest |
||||
|
![]() ![]() ![]() ![]() |
Mediterranean, Savanna Tropical Rainforest, Xeric Shrubland |
Can make ![]() Normally this requires a Fermenting Pit. | |||
|
![]() ![]() ![]() ![]() (Brewing, Coffee Houses, Germ Theory, Herbalism) |
Tropical Forest Tropical Rainforest | ||||
|
![]() ![]() ![]() ![]() ![]() ![]() (Brewing, Coffee Houses, Germ Theory, Herbalism) |
Tropical Forest Tropical Rainforest |
||||
|
![]() ![]() ![]() ![]() |
Mediterranean Temperate Grassland, Xeric Shrubland |
||||
|
![]() ![]() |
Temperate Forest Temperate Rainforest |
||||
|
![]() ![]() |
Mediterranean, Temperate Grassland Savanna |
||||
|
![]() ![]() |
Mediterranean, Savanna Tropical Forest |
||||
|
![]() ![]() |
Tropical Forest Tropical Rainforest |
![]() | ||||||
Node | Outputs | Spawns in | Guide | |||
|
![]() ![]() |
Mediterranean Savanna |
||||
|
![]() ![]() |
Temperate Forest, Taiga Temperate Grassland, Tundra Temperate Rainforest |
||||
|
![]() ![]() ![]() ![]() ![]() ![]() |
Temperate Forest, Taiga Temperate Grassland, Savanna Temperate Rainforest, Mediterranean |
||||
|
![]() ![]() |
Arid Desert |
Besides Horses and Cows, Camels are the only way to make Carriages at any reasonable speed without spending a ton of | |||
|
![]() ![]() |
Savanna Temperate Grassland |
||||
|
![]() ![]() ![]() ![]() |
Tropical Forest, Mediterranean Tropical Rainforest, Savanna |
![]() | ||||||
Node | Outputs | Spawns in | Guide | |||
|
![]() ![]() ![]() ![]() ![]() ![]() |
Coastal Water |
You can combine Fish with Salt to make | |||
|
![]() ![]() ![]() ![]() ![]() ![]() |
Coastal Water | ||||
|
![]() ![]() ![]() ![]() ![]() ![]() (Brewing, Coffee Houses, Germ Theory, Herbalism) |
Coastal Water |
![]() | ||||||
Node | Outputs | Spawns in | Guide | |||
|
![]() ![]() ![]() ![]() ![]() ![]() |
All Biomes except Coastal Water and Mountains |
Your primary source of | |||
|
![]() ![]() ![]() ![]() |
All Biomes except Coastal Water and Mountains | ||||
|
![]() ![]() ![]() ![]() ![]() ![]() (Industrialization, Stained Glass, The Scientific Method) |
All Biomes except Coastal Water and Mountains |
Can make ![]() Normally this requires a Blacksmith using either of the two resources above. | |||
|
![]() ![]() ![]() ![]() |
Arid Desert, Savanna Cold Desert, Taiga Polar Desert, Tundra |
||||
|
![]() ![]() ![]() ![]() |
Cold Desert, Tropical Rainforest Tundra, Xeric Shrubland |
||||
|
![]() ![]() ![]() ![]() |
Arid Desert, Mediterranean, Savanna Cold Desert, Taiga, Xeric Shrubland |
||||
|
![]() ![]() ![]() ![]() ![]() ![]() |
Arid Desert, Savanna Cold Desert, Taiga Polar Desert, Tundra Xeric Shrubland |
||||
|
![]() ![]() ![]() ![]() |
Arid Desert, Taiga Cold Desert, Tundra Polar Desert |
||||
|
![]() ![]() ![]() ![]() (Industrialization, Stained Glass, The Scientific Method) |
Temperate Forest Temperate Grassland Temperate Rainforest |
||||
|
![]() ![]() ![]() ![]() (Industrialization, Stained Glass, The Scientific Method) |
All Biomes except Coastal Water and Mountains |
||||
|
![]() ![]() (Industrialization, Stained Glass, The Scientific Method) |
Arid Desert, Mediterranean Savanna, Taiga Tundra, Xeric Shrubland |
||||
|
![]() ![]() |
All Biomes except Coastal Water and Mountains |
||||
|
![]() ![]() (Atomic Theory, Nuclear Power) |
Arid Desert, Taiga Cold Desert, Tundra Polar Desert, Xeric Shrubland |
![]() | ||||||
Node | Outputs | Spawns in | Guide | |||
|
![]() ![]() |
Arid Desert, Taiga Cold Desert, Tundra Polar Desert, Xeric Shrubland |
||||
|
![]() ![]() |
Arid Desert, Taiga Cold Desert, Tundra Polar Desert, Xeric Shrubland |
See Also
- List of Goods (Amenities, Supplies, etc)
- List of Improvements