Quality of Life: Difference between revisions

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Quality of Life (QOL) refers to the five bars that represent the overall well-being and satisfaction of your population in different aspect of society in that city. From top to bottom:
Quality of Life (QOL) refers to the five bars that represent the overall well-being and satisfaction of your population in different aspect of society in that city. From top to bottom:


'''Happiness -''' The general measure of how content your Population is. Happier citizens generate more City Production.
'''Happiness -''' City Production


'''Health -''' The citizens' well being. Healthier citizens contribute to city growth.
'''Health -''' City Growth


'''Knowledge -''' The intelligence and awareness of the population. Informed citizens generate more research.
'''Knowledge -''' Research Generation


'''Prosperity -''' More prosperous citizens provide more taxes, producing more wealth.
'''Prosperity -''' Tax Wealth (bonus hard to see in calc, needs verification on specifics)


'''Security -''' This is a measure of how safe your citizens feel in their cities, empowering your military and boosting the strength of forces deployed from this city, no matter where they end up.
'''Security -''' Military Strength of units deployed in city. (Not ''stationed'' but ''deployed''. Units deployed into this city and then moved elsewhere are permanently tied to the city and the strength bonus/malus they receive will move up and down as the city's security moves up and down.)




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'''Advanced'''
'''Advanced'''


Overall, the QOLs range from 0 to 100, with each 10 levels providing different debuffs or bonuses as you go from 0 to 100.  The numerical range of 41-59 provides no bonuses. On Prince difficulty, there are no bonuses or debuffs to a human player city's starting QOL, defaulting it to 50.
Overall, the QOLs range from 0 to 100, with each 10 levels providing different debuffs or bonuses as you go from 0 to 100.  The numerical range of 41-59 provides no bonuses. On Prince difficulty, there are no bonuses or debuffs to a human player city's starting QOL, defaulting it to 50. These bonuses are typically applied to the base amount of what they are adjusting, not as a final multiplier.





Revision as of 20:50, 7 October 2024

Summary
QOL Bars

Quality of Life (QOL) refers to the five bars that represent the overall well-being and satisfaction of your population in different aspect of society in that city. From top to bottom:

Happiness - City Production

Health - City Growth

Knowledge - Research Generation

Prosperity - Tax Wealth (bonus hard to see in calc, needs verification on specifics)

Security - Military Strength of units deployed in city. (Not stationed but deployed. Units deployed into this city and then moved elsewhere are permanently tied to the city and the strength bonus/malus they receive will move up and down as the city's security moves up and down.)


Advanced

Overall, the QOLs range from 0 to 100, with each 10 levels providing different debuffs or bonuses as you go from 0 to 100. The numerical range of 41-59 provides no bonuses. On Prince difficulty, there are no bonuses or debuffs to a human player city's starting QOL, defaulting it to 50. These bonuses are typically applied to the base amount of what they are adjusting, not as a final multiplier.


Quality of Life Effects on their respective Categories
Range Maulus/Bonus
0 -100%
1-10 -75%
11-20 -50%
21-30 -25%
31-40 -10%
41-59 No Effect
60-69 +10%
70-79 +25%
80-89 +50%
90-99 +75%
100 +100%