Quality of Life: Difference between revisions
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Quality of Life (QOL) refers to the five bars that represent the overall well-being and satisfaction of your population in different aspect of society in that city. From top to bottom: | Quality of Life (QOL) refers to the five bars that represent the overall well-being and satisfaction of your population in different aspect of society in that city. From top to bottom: | ||
'''Happiness -''' | '''Happiness -''' City Production | ||
'''Health -''' | '''Health -''' City Growth | ||
'''Knowledge -''' | '''Knowledge -''' Research Generation | ||
'''Prosperity -''' | '''Prosperity -''' Tax Wealth (bonus hard to see in calc, needs verification on specifics) | ||
'''Security -''' | '''Security -''' Military Strength of units deployed in city. (Not ''stationed'' but ''deployed''. Units deployed into this city and then moved elsewhere are permanently tied to the city and the strength bonus/malus they receive will move up and down as the city's security moves up and down.) | ||
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'''Advanced''' | '''Advanced''' | ||
Overall, the QOLs range from 0 to 100, with each 10 levels providing different debuffs or bonuses as you go from 0 to 100. The numerical range of 41-59 provides no bonuses. On Prince difficulty, there are no bonuses or debuffs to a human player city's starting QOL, defaulting it to 50. | Overall, the QOLs range from 0 to 100, with each 10 levels providing different debuffs or bonuses as you go from 0 to 100. The numerical range of 41-59 provides no bonuses. On Prince difficulty, there are no bonuses or debuffs to a human player city's starting QOL, defaulting it to 50. These bonuses are typically applied to the base amount of what they are adjusting, not as a final multiplier. | ||
Revision as of 20:50, 7 October 2024
Summary
Quality of Life (QOL) refers to the five bars that represent the overall well-being and satisfaction of your population in different aspect of society in that city. From top to bottom:
Happiness - City Production
Health - City Growth
Knowledge - Research Generation
Prosperity - Tax Wealth (bonus hard to see in calc, needs verification on specifics)
Security - Military Strength of units deployed in city. (Not stationed but deployed. Units deployed into this city and then moved elsewhere are permanently tied to the city and the strength bonus/malus they receive will move up and down as the city's security moves up and down.)
Advanced
Overall, the QOLs range from 0 to 100, with each 10 levels providing different debuffs or bonuses as you go from 0 to 100. The numerical range of 41-59 provides no bonuses. On Prince difficulty, there are no bonuses or debuffs to a human player city's starting QOL, defaulting it to 50. These bonuses are typically applied to the base amount of what they are adjusting, not as a final multiplier.
Range | Maulus/Bonus |
---|---|
0 | -100% |
1-10 | -75% |
11-20 | -50% |
21-30 | -25% |
31-40 | -10% |
41-59 | No Effect |
60-69 | +10% |
70-79 | +25% |
80-89 | +50% |
90-99 | +75% |
100 | +100% |