Patch Notes 1.3.1: Difference between revisions
Created page with "__NOTOC__ {{PatchInfo|version=1.3.1|date=2025-05-01|type=Minor Update}} <blockquote> ==From the developers:== ===AI Diplomacy Overhaul=== * Smarter Tribute Decisions: AI is now significantly less inclined to give in to tribute demands from weaker nations. * The AI now weighs the military cost of crushing the demanding nation against the value of tribute and delays to its strategic goals. ** This change fixes unintuitive behavior where AI nations would easily appease oth..." |
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__NOTOC__ | __NOTOC__ | ||
{{PatchInfo|version=1.3.1|date=2025-05-01|type=Minor Update}} | {{PatchInfo|version=1.3.1|date=2025-05-01|type=Minor Update}} | ||
== Undocumented Changes == | |||
From Brad via Discord:<br /> | |||
<i>1.31 has some optimization in it.<br /> | |||
The main thing on the terrain shader that was done for 1.31 is we reduced the amount of samples.</i> | |||
<blockquote> | <blockquote> | ||
==From the developers:== | ==From the developers:== | ||
Latest revision as of 03:28, 4 May 2025
| Version: | 1.3.1 |
| Date: | 2025-05-01 |
| Type: | Minor Update |
Undocumented Changes[edit | edit source]
From Brad via Discord:
1.31 has some optimization in it.
The main thing on the terrain shader that was done for 1.31 is we reduced the amount of samples.
From the developers:[edit | edit source]
AI Diplomacy Overhaul[edit | edit source]
- Smarter Tribute Decisions: AI is now significantly less inclined to give in to tribute demands from weaker nations.
- The AI now weighs the military cost of crushing the demanding nation against the value of tribute and delays to its strategic goals.
- This change fixes unintuitive behavior where AI nations would easily appease others, even when stronger.
- AI’s rationalization of accepting tribute in the form of improved relations reduced further.
Improved AI Behavior[edit | edit source]
- AI behavior now reflects military strength more realistically in tribute negotiations.
- Tribute demands from the player are now auto-rejected if the AI has at least 75% of the player’s military strength.
- AI will only initiate tribute demands if their military is at least 2× stronger than the other nation.
- Gift value declines the more you give to prevent easy manipulation of Nation relations.
Tribute Mechanics[edit | edit source]
- Increased Cooldown: The cooldown between tribute or similar diplomatic requests is now 25 turns (up from 10).
- Higher Consequences for Failure:
- Penalty for rejected tribute demands increased from -100 → -250.
- Tribute rejection now carries a more meaningful diplomatic cost for players.
- Reduced Reward for Success: AI nations now grant much smaller diplomatic boosts when accepting tribute demands, representing a more rational stance.
- Difficulty Level Adjustment: Tribute acceptance is no longer heavily influenced by difficulty setting. On Easy, AI no longer automatically accepts demands.
- Fixed bug where the AI wasn’t looking at all of the items in a proposal.
- Fixed bug that could result in the AI always rejecting a demand tribute proposal.
- Balanced AI so that if the other nation has a lot more military power than the other then it is especially inclined to accept a demand tribute request.
