Tech Tree: Difference between revisions

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Latest revision as of 02:52, 4 July 2025

Under Construction
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Tech Tree in-game, showing a player in Act II

There are currently 117 technologies for the player to research. These are divided into 3 Acts were are further subdivided into 12 Ages.

Act 1:

Act 2:

Act 3:

  • Machine
  • Atomic
  • Information
  • Singularity

Currently, a player needs 5 Techs in the current age to research the transition tech to any Act 1 Age; 4 Techs to any Act 2 Age; 3 Techs to any Act 3 Age.

List of technologies[edit | edit source]


Cost Improvements Goods Resources Units Special Obsoletes
Agronomy
0
City project: Gather Wealth
Animal Husbandry
75
Archery
75 File:AndesSlingers.png
Fermenting
75
Grain Storage
75
Herbalism
75
Pottery
75
Bronze Working
150 File:Hoplites.png File:Immortals.png File:ImpiWarrior.png File:JaguarWarriors.png File:KandakeGuards.png
Age transition

+1 City Cap.
Cost Improvements Goods Resources Units Special Obsoletes
Code of Laws
150 File:LevySpearmen.png
Masonry
150
Sacred Rites
150
Sails
150
The Wheel
150 File:PlainsHorseArchers.png File:RoyalCharioteers.png
Weaving
150
Iron Working
300 File:AsanteSpearmen.png
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Hospitality
300
Irrigation
150
Textiles
300
Trading
300
Navigation
300
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Coinage
500
Engineering
500
File:ChuKoNu.png
Milling
500
Monument Building
500
Philosophy
800
Scholarship
500
City project: Gather Knowledge
Bureaucracy
800 File:CamelArchers.png File:Cataphracts.png File:Legionnaires.png File:ShotelWarriors.png File:TomahawkWarriors.png File:WoadRaiders.png
Age transition

Cost Improvements Goods Resources Units Special Obsoletes
Alchemy
800
Brewing
800
Feudalism
800 File:CataphractArchers.png File:Condottiero.png File:ElephantArchers.png File:EnglishLongbowmen.png File:GendarmeKnights.png File:KhevsurWarriors.png File:Landsknecht.png File:Mangudai.png File:RoyalWarElephants.png File:SahelCavalry.png File:Samurai.png File:TeutonicKnights.png File:WingedHussars.png
Pilgrimage
800
Siege Craft
800
Guilds
800
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Architecture
1200
Banking
1200
Haberdashery
1600
Heavy Plows
1200
Mechanized Clocks
1200
Metallurgy
800
Universities
1600
City project: Gather Knowledge
Gunpowder
1600 File:Conquistadors.png File:HwachaRocketCarts.png
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Firearms
1600 File:CossackCavalry.png File:Mounties.png
Printing Press
2000
Public Works
1600
Shipbuilding
1600
Steel
2000
The Scientific Method
1600
Revolutions
2000 File:Agitators.png
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Cartridges
1600
Democracy
2000
Mercantilism
2000
Rifling
2000 File:DiggerInfantry.png File:GauchoCavalry.png File:LlaneroCavalry.png File:Minutemen.png File:RuralesCavalry.png
Steam Engines
2000
Symphonies
2000
Industrialization
2500
File:RedoubtInfantry.png
Age transition


+1 City Cap.
Cost Improvements Goods Resources Units Special Obsoletes
Assembly Lines
2500 File:RedoubtInfantry.png
Aviation
2500
Electricity
2500
+1 City Cap.
Germ Theory
2500
Internal Combustion Engine
2500
Natural Selection
2500
Photography
2500
Radio
2500
Atomic Theory
3200
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Jet Engines
3200
Leisure
3200
Mass Production
3200
Nuclear Power
3200
Pharmacology
3200
Plastics
3200
Radar
2500
Rocketry
3200
Computers
5000
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Artificial Intelligence
5000
Internet
5000
Mass Media
5000
Mechanization
5000
Robotics
6500
Satellites
3200
Subatomic Research
5000
Sustainable Engineering
5000
Stealth
6500
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Armored Colossus
5000
CRISPR
6500
Core Tap
5000
Food Replication
6500
Post-Humanism
6500
Rail Guns
5000
Technological Singularity
11500
Age transition