Template:TechTable: Difference between revisions

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Add age transitions
Line 36: Line 36:
|Units={{UnitIcon|Archers.png|Archers|ClassArchers|Archers}}<hr /><div>[[Combat#Wedge|Wedge]]</div>
|Units={{UnitIcon|Archers.png|Archers|ClassArchers|Archers}}<hr /><div>[[Combat#Wedge|Wedge]]</div>
|Special=
|Special=
|Obsoletes=
}}
{{TechTableRow
|itemfile=BronzeWorking.png
|anchorId=BronzeWorking
|itemname=Bronze Working
|Cost=150
|Improvs={{ImpIcon|HuntingCamp.png|HuntingCamp|ClassHuntingCamp|Hunting Camp}}{{ImpIcon|StonePit.png|StonePit|ClassStonePit|Stone Pit}}
|CraftGoods={{ItemIcon|MetalIngot.png|List_of_Goods#MetalIngot|ClassMetalIngot|Metal Ingot}}
|HarvGoods=
|Units={{UnitIcon|Swordsmen.png|Swordsmen|ClassSwordsmen|Swordsmen}}<hr /><div>[[Combat#Line|Line]]</div>
|Special=+1 City Cap.
|Obsoletes=
|Obsoletes=
}}
}}
Line 95: Line 83:
|HarvGoods=
|HarvGoods=
|Units=
|Units=
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes=
|Obsoletes=
}}
}}
Line 109: Line 97:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=BronzeWorking.png
|anchorId=BronzeWorking
|itemname=Bronze Working
|Cost=150
|Improvs={{ImpIcon|HuntingCamp.png|HuntingCamp|ClassHuntingCamp|Hunting Camp}}{{ImpIcon|StonePit.png|StonePit|ClassStonePit|Stone Pit}}
|CraftGoods={{ItemIcon|MetalIngot.png|List_of_Goods#MetalIngot|ClassMetalIngot|Metal Ingot}}
|HarvGoods=
|Units={{UnitIcon|Swordsmen.png|Swordsmen|ClassSwordsmen|Swordsmen}}<hr /><div>[[Combat#Line|Line]]</div>
|Special=<div>Age transition</div><hr /><div>+1 City Cap.</div>
|Obsoletes=
|AgeTransition=true
}}
}}
|}
|}
Line 134: Line 135:
|Units=
|Units=
|Special=<div>[[List_of_Government_Types#Monarchy|Monarchy]]</div>
|Special=<div>[[List_of_Government_Types#Monarchy|Monarchy]]</div>
|Obsoletes=
}}
{{TechTableRow
|itemfile=IronWorking.png
|anchorId=IronWorking
|itemname=Iron Working
|Cost=300
|Improvs={{ImpIcon|Barracks.png|Barracks|ClassBarracks|Barracks}}{{ImpIcon|Blacksmith.png|Blacksmith|ClassBlacksmith|Blacksmith}}{{ImpIcon|LoggingCamp.png|LoggingCamp|ClassLoggingCamp|Logging Camp}}
|CraftGoods={{ItemIcon|Anvil.png|List_of_Goods#Anvil|ClassAnvil|Anvil}}{{ItemIcon|MetalPots.png|List_of_Goods#MetalPots|ClassMetalPots|Metal Pots}}{{ItemIcon|MetalTools.png|List_of_Goods#MetalTools|ClassMetalTools|Metal Tools}}{{ItemIcon|StrategyCodex.png|List_of_Goods#StrategyCodex|ClassStrategyCodex|Strategy Codex}}
|HarvGoods={{ItemIcon|Iron.png|List_of_Goods#Iron|ClassIron|Iron}}
|Units=<div>[[Combat#Square|Square]]</div>
|Special=
|Obsoletes=
|Obsoletes=
}}
}}
Line 231: Line 220:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=IronWorking.png
|anchorId=IronWorking
|itemname=Iron Working
|Cost=300
|Improvs={{ImpIcon|Barracks.png|Barracks|ClassBarracks|Barracks}}{{ImpIcon|Blacksmith.png|Blacksmith|ClassBlacksmith|Blacksmith}}{{ImpIcon|LoggingCamp.png|LoggingCamp|ClassLoggingCamp|Logging Camp}}
|CraftGoods={{ItemIcon|Anvil.png|List_of_Goods#Anvil|ClassAnvil|Anvil}}{{ItemIcon|MetalPots.png|List_of_Goods#MetalPots|ClassMetalPots|Metal Pots}}{{ItemIcon|MetalTools.png|List_of_Goods#MetalTools|ClassMetalTools|Metal Tools}}{{ItemIcon|StrategyCodex.png|List_of_Goods#StrategyCodex|ClassStrategyCodex|Strategy Codex}}
|HarvGoods={{ItemIcon|Iron.png|List_of_Goods#Iron|ClassIron|Iron}}
|Units=<div>[[Combat#Square|Square]]</div>
|Special=<div>Age transition</div>
|Obsoletes=
|AgeTransition=true
}}
}}
|}
|}
Line 243: Line 245:
|HarvGoods=
|HarvGoods=
|Units=
|Units=
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes=
|Obsoletes=
}}
}}
Line 303: Line 305:
|HarvGoods=
|HarvGoods=
|Units={{UnitIcon|Longship.png|Longship|ClassLongship|Longship}}<hr /><div>[[Combat#Patrol|Patrol]]</div>
|Units={{UnitIcon|Longship.png|Longship|ClassLongship|Longship}}<hr /><div>[[Combat#Patrol|Patrol]]</div>
|Special=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Seafaring.png
|anchorId=Seafaring
|itemname=Seafaring
|Cost=500
|Improvs={{ImpIcon|Docks.png|Docks|ClassDocks|Docks}}{{ImpIcon|FishingNet.png|FishingNet|ClassFishingNet|Fishing Net}}
|CraftGoods={{ItemIcon|Rope.png|List_of_Goods#Rope|ClassRope|Rope}}{{ItemIcon|SaltedFish.png|List_of_Goods#SaltedFish|ClassSaltedFish|Salted Fish}}
|HarvGoods={{ItemIcon|Fish.png|List_of_Goods#Fish|ClassFish|Fish}}{{ItemIcon|Saffron.png|List_of_Goods#Saffron|ClassSaffron|Saffron}}{{ItemIcon|Silk.png|List_of_Goods#Silk|ClassSilk|Silk}}{{ItemIcon|VanillaBeans.png|List_of_Goods#VanillaBeans|ClassVanillaBeans|Vanilla Beans}}
|Units={{UnitIcon|AssaultOcteres.png|AssaultOcteres|ClassAssaultOcteres|Assault Octeres}}
|Special=
|Special=
|Obsoletes=
|Obsoletes=
Line 341: Line 331:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Seafaring.png
|anchorId=Seafaring
|itemname=Seafaring
|Cost=500
|Improvs={{ImpIcon|Docks.png|Docks|ClassDocks|Docks}}{{ImpIcon|FishingNet.png|FishingNet|ClassFishingNet|Fishing Net}}
|CraftGoods={{ItemIcon|Rope.png|List_of_Goods#Rope|ClassRope|Rope}}{{ItemIcon|SaltedFish.png|List_of_Goods#SaltedFish|ClassSaltedFish|Salted Fish}}
|HarvGoods={{ItemIcon|Fish.png|List_of_Goods#Fish|ClassFish|Fish}}{{ItemIcon|Saffron.png|List_of_Goods#Saffron|ClassSaffron|Saffron}}{{ItemIcon|Silk.png|List_of_Goods#Silk|ClassSilk|Silk}}{{ItemIcon|VanillaBeans.png|List_of_Goods#VanillaBeans|ClassVanillaBeans|Vanilla Beans}}
|Units={{UnitIcon|AssaultOcteres.png|AssaultOcteres|ClassAssaultOcteres|Assault Octeres}}
|Special=<div>Age transition</div>
|Obsoletes=
|AgeTransition=true
}}
}}
|}
|}
Line 367: Line 370:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Bureaucracy.png
|anchorId=Bureaucracy
|itemname=Bureaucracy
|Cost=800
|Improvs={{ImpIcon|CityWalls.png|CityWalls|ClassCityWalls|City Walls}}{{ImpIcon|TownCenter.png|TownCenter|ClassTownCenter|Town Center}}
|CraftGoods=
|HarvGoods=
|Units=
|Special=<div>[[List_of_Government_Types#Empire|Empire]]</div>
|Obsoletes={{UnitIcon|Archers.png|Archers|ClassArchers obsolete|Archers}}{{ImpIcon|LoggingCamp.png|LoggingCamp|ClassLoggingCamp obsolete|Logging Camp}}{{ImpIcon|Monument.png|Monument|ClassMonument obsolete|Monument}}{{UnitIcon|Spearmen.png|Spearmen|ClassSpearmen obsolete|Spearmen}}{{ImpIcon|StonePit.png|StonePit|ClassStonePit obsolete|Stone Pit}}{{ImpIcon|Watchtower.png|Watchtower|ClassWatchtower obsolete|Watchtower}}
}}
}}
{{TechTableRow
{{TechTableRow
Line 413: Line 404:
|HarvGoods={{ItemIcon|Silicates.png|List_of_Goods#Silicates|ClassSilicates|Silicates}}
|HarvGoods={{ItemIcon|Silicates.png|List_of_Goods#Silicates|ClassSilicates|Silicates}}
|Units=
|Units=
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes={{ImpIcon|StonePit.png|StonePit|ClassStonePit obsolete|Stone Pit}}
|Obsoletes={{ImpIcon|StonePit.png|StonePit|ClassStonePit obsolete|Stone Pit}}
}}
}}
Line 463: Line 454:
|Special=<div>City project: Gather Knowledge</div>
|Special=<div>City project: Gather Knowledge</div>
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Bureaucracy.png
|anchorId=Bureaucracy
|itemname=Bureaucracy
|Cost=800
|Improvs={{ImpIcon|CityWalls.png|CityWalls|ClassCityWalls|City Walls}}{{ImpIcon|TownCenter.png|TownCenter|ClassTownCenter|Town Center}}
|CraftGoods=
|HarvGoods=
|Units=
|Special=<div>Age transition</div><hr /><div>[[List_of_Government_Types#Empire|Empire]]</div>
|Obsoletes={{UnitIcon|Archers.png|Archers|ClassArchers obsolete|Archers}}{{ImpIcon|LoggingCamp.png|LoggingCamp|ClassLoggingCamp obsolete|Logging Camp}}{{ImpIcon|Monument.png|Monument|ClassMonument obsolete|Monument}}{{UnitIcon|Spearmen.png|Spearmen|ClassSpearmen obsolete|Spearmen}}{{ImpIcon|StonePit.png|StonePit|ClassStonePit obsolete|Stone Pit}}{{ImpIcon|Watchtower.png|Watchtower|ClassWatchtower obsolete|Watchtower}}
|AgeTransition=true
}}
}}
|}
|}
Line 487: Line 491:
|HarvGoods={{ItemIcon|FoodOil.png|List_of_Goods#FoodOil|ClassFoodOil|Food Oil}}{{ItemIcon|Malt.png|List_of_Goods#Malt|ClassMalt|Malt}}
|HarvGoods={{ItemIcon|FoodOil.png|List_of_Goods#FoodOil|ClassFoodOil|Food Oil}}{{ItemIcon|Malt.png|List_of_Goods#Malt|ClassMalt|Malt}}
|Units={{UnitIcon|Berserkers.png|Berserkers|ClassBerserkers|Berserkers}}
|Units={{UnitIcon|Berserkers.png|Berserkers|ClassBerserkers|Berserkers}}
|Special=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Cartography.png
|anchorId=Cartography
|itemname=Cartography
|Cost=800
|Improvs={{ImpIcon|Bazaar.png|Bazaar|ClassBazaar|Bazaar}}
|CraftGoods={{ItemIcon|TradeGoods.png|List_of_Goods#TradeGoods|ClassTradeGoods|Trade Goods}}
|HarvGoods=
|Units={{UnitIcon|Cog.png|Cog|ClassCog|Cog}}
|Special=
|Special=
|Obsoletes=
|Obsoletes=
Line 535: Line 527:
|HarvGoods=
|HarvGoods=
|Units={{UnitIcon|ElephantBallistae.png|ElephantBallistae|ClassElephantBallistae|Elephant Ballistae}}{{UnitIcon|Knights.png|Knights|ClassKnights|Knights}}{{UnitIcon|Mangonels.png|Mangonels|ClassMangonels|Mangonels}}
|Units={{UnitIcon|ElephantBallistae.png|ElephantBallistae|ClassElephantBallistae|Elephant Ballistae}}{{UnitIcon|Knights.png|Knights|ClassKnights|Knights}}{{UnitIcon|Mangonels.png|Mangonels|ClassMangonels|Mangonels}}
|Special=<div>[[List_of_Government_Types#Feudalist|Feudalist]]</div><hr />+1 City Cap.
|Special=<div>[[List_of_Government_Types#Feudalist|Feudalist]]</div><hr /><div>+1 City Cap.</div>
|Obsoletes=
|Obsoletes=
}}
}}
Line 573: Line 565:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Cartography.png
|anchorId=Cartography
|itemname=Cartography
|Cost=800
|Improvs={{ImpIcon|Bazaar.png|Bazaar|ClassBazaar|Bazaar}}
|CraftGoods={{ItemIcon|TradeGoods.png|List_of_Goods#TradeGoods|ClassTradeGoods|Trade Goods}}
|HarvGoods=
|Units={{UnitIcon|Cog.png|Cog|ClassCog|Cog}}
|Special=<div>Age transition</div>
|Obsoletes=
|AgeTransition=true
}}
}}
|}
|}
Line 585: Line 590:
|HarvGoods=
|HarvGoods=
|Units=
|Units=
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes=
|Obsoletes=
}}
}}
Line 599: Line 604:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Gunpowder.png
|anchorId=Gunpowder
|itemname=Gunpowder
|Cost=1500
|Improvs={{ImpIcon|Armory.png|Armory|ClassArmory|Armory}}
|CraftGoods={{ItemIcon|Barrels.png|List_of_Goods#Barrels|ClassBarrels|Barrels}}{{ItemIcon|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|ClassDriedFoodGoods|Dried Food Goods}}{{ItemIcon|GunpowderItem.png|List_of_Goods#Gunpowder|ClassGunpowder|Gunpowder}}
|HarvGoods={{ItemIcon|Silicates.png|List_of_Goods#Silicates|ClassSilicates|Silicates}}
|Units={{UnitIcon|Musketmen.png|Musketmen|ClassMusketmen|Musketmen}}<hr /><div>[[Combat#Brigade|Brigade]]</div><div>[[Combat#Echelon|Echelon]]</div><div>[[Combat#FlyingVee|Flying Vee]]</div><div>[[Combat#Legion|Legion]]</div><div>[[Combat#Picket|Picket]]</div><div>[[Combat#Torrent|Torrent]]</div>
|Special=
|Obsoletes={{ItemIcon|CodeofLawsItem.png|List_of_Goods#CodeofLaws|ClassCodeofLaws obsolete|Code of Laws}}{{ItemIcon|Codex.png|List_of_Goods#Codex|ClassCodex obsolete|Codex}}{{ItemIcon|Feast.png|List_of_Goods#Feast|ClassFeast obsolete|Feast}}{{ItemIcon|LithicTools.png|List_of_Goods#LithicTools|ClassLithicTools obsolete|Lithic Tools}}
}}
}}
{{TechTableRow
{{TechTableRow
Line 743: Line 736:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Gunpowder.png
|anchorId=Gunpowder
|itemname=Gunpowder
|Cost=1500
|Improvs={{ImpIcon|Armory.png|Armory|ClassArmory|Armory}}
|CraftGoods={{ItemIcon|Barrels.png|List_of_Goods#Barrels|ClassBarrels|Barrels}}{{ItemIcon|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|ClassDriedFoodGoods|Dried Food Goods}}{{ItemIcon|GunpowderItem.png|List_of_Goods#Gunpowder|ClassGunpowder|Gunpowder}}
|HarvGoods={{ItemIcon|Silicates.png|List_of_Goods#Silicates|ClassSilicates|Silicates}}
|Units={{UnitIcon|Musketmen.png|Musketmen|ClassMusketmen|Musketmen}}<hr /><div>[[Combat#Brigade|Brigade]]</div><div>[[Combat#Echelon|Echelon]]</div><div>[[Combat#FlyingVee|Flying Vee]]</div><div>[[Combat#Legion|Legion]]</div><div>[[Combat#Picket|Picket]]</div><div>[[Combat#Torrent|Torrent]]</div>
|Special=<div>Age transition</div>
|Obsoletes={{ItemIcon|CodeofLawsItem.png|List_of_Goods#CodeofLaws|ClassCodeofLaws obsolete|Code of Laws}}{{ItemIcon|Codex.png|List_of_Goods#Codex|ClassCodex obsolete|Codex}}{{ItemIcon|Feast.png|List_of_Goods#Feast|ClassFeast obsolete|Feast}}{{ItemIcon|LithicTools.png|List_of_Goods#LithicTools|ClassLithicTools obsolete|Lithic Tools}}
|AgeTransition=true
}}
}}
|}
|}
Line 815: Line 821:
|HarvGoods=
|HarvGoods=
|Units=
|Units=
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes=
|Obsoletes=
}}
}}
Line 840: Line 846:
|Units=
|Units=
|Special=
|Special=
|Obsoletes=
}}
{{TechTableRow
|itemfile=TheScientificMethod.png
|anchorId=TheScientificMethod
|itemname=The Scientific Method
|Cost=2000
|Improvs={{ImpIcon|Chemist.png|Chemist|ClassChemist|Chemist}}{{ImpIcon|Residence.png|Residence|ClassResidence|Residence}}
|CraftGoods={{ItemIcon|EyeGlasses.png|List_of_Goods#EyeGlasses|ClassEyeGlasses|Eye Glasses}}{{ItemIcon|Medicine.png|List_of_Goods#Medicine|ClassMedicine|Medicine}}
|HarvGoods={{ItemIcon|HeavyMetal.png|List_of_Goods#HeavyMetal|ClassHeavyMetal|Heavy Metal}}
|Units=
|Special=+1 City Cap.
|Obsoletes=
|Obsoletes=
}}
}}
Line 865: Line 859:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=TheScientificMethod.png
|anchorId=TheScientificMethod
|itemname=The Scientific Method
|Cost=2000
|Improvs={{ImpIcon|Chemist.png|Chemist|ClassChemist|Chemist}}{{ImpIcon|Residence.png|Residence|ClassResidence|Residence}}
|CraftGoods={{ItemIcon|EyeGlasses.png|List_of_Goods#EyeGlasses|ClassEyeGlasses|Eye Glasses}}{{ItemIcon|Medicine.png|List_of_Goods#Medicine|ClassMedicine|Medicine}}
|HarvGoods={{ItemIcon|HeavyMetal.png|List_of_Goods#HeavyMetal|ClassHeavyMetal|Heavy Metal}}
|Units=
|Special=<div>Age transition</div><hr /><div>+1 City Cap.</div>
|Obsoletes=
|AgeTransition=true
}}
}}
|}
|}
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|Special=<div>[[List_of_Government_Types#DirectDemocracy|Direct Democracy]]</div>
|Special=<div>[[List_of_Government_Types#DirectDemocracy|Direct Democracy]]</div>
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Industrialization.png
|anchorId=Industrialization
|itemname=Industrialization
|Cost=2800
|Improvs={{ImpIcon|CementPlant.png|CementPlant|ClassCementPlant|Cement Plant}}{{ImpIcon|Factory.png|Factory|ClassFactory|Factory}}{{ImpIcon|Foundry.png|Foundry|ClassFoundry|Foundry}}{{ImpIcon|Mine.png|Mine|ClassMine|Mine}}{{ImpIcon|Refinery.png|Refinery|ClassRefinery|Refinery}}{{ImpIcon|Tailor.png|Tailor|ClassTailor|Tailor}}
|CraftGoods={{ItemIcon|Barrels.png|List_of_Goods#Barrels|ClassBarrels|Barrels}}{{ItemIcon|Explosive.png|List_of_Goods#Explosive|ClassExplosive|Explosive}}{{ItemIcon|FineClothes.png|List_of_Goods#FineClothes|ClassFineClothes|Fine Clothes}}{{ItemIcon|Fuel.png|List_of_Goods#Fuel|ClassFuel|Fuel}}{{ItemIcon|Glass.png|List_of_Goods#Glass|ClassGlass|Glass}}{{ItemIcon|IndustrialTools.png|List_of_Goods#IndustrialTools|ClassIndustrialTools|Industrial Tools}}{{ItemIcon|MachinedPart.png|List_of_Goods#MachinedPart|ClassMachinedPart|Machined Part}}{{ItemIcon|SewingMachine.png|List_of_Goods#SewingMachine|ClassSewingMachine|Sewing Machine}}{{ItemIcon|Trousers.png|List_of_Goods#Trousers|ClassTrousers|Trousers}}{{ItemIcon|Wheel.png|List_of_Goods#Wheel|ClassWheel|Wheel}}
|HarvGoods={{ItemIcon|Coal.png|List_of_Goods#Coal|ClassCoal|Coal}}{{ItemIcon|Fuel.png|List_of_Goods#Fuel|ClassFuel|Fuel}}{{ItemIcon|HeavyMetal.png|List_of_Goods#HeavyMetal|ClassHeavyMetal|Heavy Metal}}{{ItemIcon|NaturalGas.png|List_of_Goods#NaturalGas|ClassNaturalGas|Natural Gas}}{{ItemIcon|Oil.png|List_of_Goods#Oil|ClassOil|Oil}}{{ItemIcon|Rubber.png|List_of_Goods#Rubber|ClassRubber|Rubber}}
|Units=<div>[[Combat#Division|Division]]</div><div>[[Combat#Swarm|Swarm]]</div>
|Special=+1 City Cap.
|Obsoletes={{UnitIcon|AssaultOcteres.png|AssaultOcteres|ClassAssaultOcteres obsolete|Assault Octeres}}{{UnitIcon|Berserkers.png|Berserkers|ClassBerserkers obsolete|Berserkers}}{{ImpIcon|Blacksmith.png|Blacksmith|ClassBlacksmith obsolete|Blacksmith}}{{UnitIcon|Caravel.png|Caravel|ClassCaravel obsolete|Caravel}}{{UnitIcon|Cog.png|Cog|ClassCog obsolete|Cog}}{{UnitIcon|Crossbowmen.png|Crossbowmen|ClassCrossbowmen obsolete|Crossbowmen}}{{ImpIcon|Docks.png|Docks|ClassDocks obsolete|Docks}}{{ImpIcon|Dwelling.png|Dwelling|ClassDwelling obsolete|Dwelling}}{{ImpIcon|Farm.png|Farm|ClassFarm obsolete|Farm}}{{ImpIcon|FermentingPit.png|FermentingPit|ClassFermentingPit obsolete|Fermenting Pit}}{{UnitIcon|Galleon.png|Galleon|ClassGalleon obsolete|Galleon}}{{UnitIcon|Horsemen.png|Horsemen|ClassHorsemen obsolete|Horsemen}}{{UnitIcon|Knights.png|Knights|ClassKnights obsolete|Knights}}{{UnitIcon|Lancers.png|Lancers|ClassLancers obsolete|Lancers}}{{ImpIcon|LoggingCamp.png|LoggingCamp|ClassLoggingCamp obsolete|Logging Camp}}{{UnitIcon|Longbowmen.png|Longbowmen|ClassLongbowmen obsolete|Longbowmen}}{{UnitIcon|Longship.png|Longship|ClassLongship obsolete|Longship}}{{UnitIcon|Mangonels.png|Mangonels|ClassMangonels obsolete|Mangonels}}{{ImpIcon|Mill.png|Mill|ClassMill obsolete|Mill}}{{ImpIcon|Monastery.png|Monastery|ClassMonastery obsolete|Monastery}}{{UnitIcon|Musketmen.png|Musketmen|ClassMusketmen obsolete|Musketmen}}{{UnitIcon|Pikemen.png|Pikemen|ClassPikemen obsolete|Pikemen}}{{ImpIcon|StonePit.png|StonePit|ClassStonePit obsolete|Stone Pit}}{{UnitIcon|Trebuchets.png|Trebuchets|ClassTrebuchets obsolete|Trebuchets}}{{UnitIcon|Trireme.png|Trireme|ClassTrireme obsolete|Trireme}}{{UnitIcon|WarElephants.png|WarElephants|ClassWarElephants obsolete|War Elephants}}
}}
}}
{{TechTableRow
{{TechTableRow
Line 963: Line 958:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Industrialization.png
|anchorId=Industrialization
|itemname=Industrialization
|Cost=2800
|Improvs={{ImpIcon|CementPlant.png|CementPlant|ClassCementPlant|Cement Plant}}{{ImpIcon|Factory.png|Factory|ClassFactory|Factory}}{{ImpIcon|Foundry.png|Foundry|ClassFoundry|Foundry}}{{ImpIcon|Mine.png|Mine|ClassMine|Mine}}{{ImpIcon|Refinery.png|Refinery|ClassRefinery|Refinery}}{{ImpIcon|Tailor.png|Tailor|ClassTailor|Tailor}}
|CraftGoods={{ItemIcon|Barrels.png|List_of_Goods#Barrels|ClassBarrels|Barrels}}{{ItemIcon|Explosive.png|List_of_Goods#Explosive|ClassExplosive|Explosive}}{{ItemIcon|FineClothes.png|List_of_Goods#FineClothes|ClassFineClothes|Fine Clothes}}{{ItemIcon|Fuel.png|List_of_Goods#Fuel|ClassFuel|Fuel}}{{ItemIcon|Glass.png|List_of_Goods#Glass|ClassGlass|Glass}}{{ItemIcon|IndustrialTools.png|List_of_Goods#IndustrialTools|ClassIndustrialTools|Industrial Tools}}{{ItemIcon|MachinedPart.png|List_of_Goods#MachinedPart|ClassMachinedPart|Machined Part}}{{ItemIcon|SewingMachine.png|List_of_Goods#SewingMachine|ClassSewingMachine|Sewing Machine}}{{ItemIcon|Trousers.png|List_of_Goods#Trousers|ClassTrousers|Trousers}}{{ItemIcon|Wheel.png|List_of_Goods#Wheel|ClassWheel|Wheel}}
|HarvGoods={{ItemIcon|Coal.png|List_of_Goods#Coal|ClassCoal|Coal}}{{ItemIcon|Fuel.png|List_of_Goods#Fuel|ClassFuel|Fuel}}{{ItemIcon|HeavyMetal.png|List_of_Goods#HeavyMetal|ClassHeavyMetal|Heavy Metal}}{{ItemIcon|NaturalGas.png|List_of_Goods#NaturalGas|ClassNaturalGas|Natural Gas}}{{ItemIcon|Oil.png|List_of_Goods#Oil|ClassOil|Oil}}{{ItemIcon|Rubber.png|List_of_Goods#Rubber|ClassRubber|Rubber}}
|Units=<div>[[Combat#Division|Division]]</div><div>[[Combat#Swarm|Swarm]]</div>
|Special=<div>Age transition</div><hr /><div>+1 City Cap.</div>
|Obsoletes={{UnitIcon|AssaultOcteres.png|AssaultOcteres|ClassAssaultOcteres obsolete|Assault Octeres}}{{UnitIcon|Berserkers.png|Berserkers|ClassBerserkers obsolete|Berserkers}}{{ImpIcon|Blacksmith.png|Blacksmith|ClassBlacksmith obsolete|Blacksmith}}{{UnitIcon|Caravel.png|Caravel|ClassCaravel obsolete|Caravel}}{{UnitIcon|Cog.png|Cog|ClassCog obsolete|Cog}}{{UnitIcon|Crossbowmen.png|Crossbowmen|ClassCrossbowmen obsolete|Crossbowmen}}{{ImpIcon|Docks.png|Docks|ClassDocks obsolete|Docks}}{{ImpIcon|Dwelling.png|Dwelling|ClassDwelling obsolete|Dwelling}}{{ImpIcon|Farm.png|Farm|ClassFarm obsolete|Farm}}{{ImpIcon|FermentingPit.png|FermentingPit|ClassFermentingPit obsolete|Fermenting Pit}}{{UnitIcon|Galleon.png|Galleon|ClassGalleon obsolete|Galleon}}{{UnitIcon|Horsemen.png|Horsemen|ClassHorsemen obsolete|Horsemen}}{{UnitIcon|Knights.png|Knights|ClassKnights obsolete|Knights}}{{UnitIcon|Lancers.png|Lancers|ClassLancers obsolete|Lancers}}{{ImpIcon|LoggingCamp.png|LoggingCamp|ClassLoggingCamp obsolete|Logging Camp}}{{UnitIcon|Longbowmen.png|Longbowmen|ClassLongbowmen obsolete|Longbowmen}}{{UnitIcon|Longship.png|Longship|ClassLongship obsolete|Longship}}{{UnitIcon|Mangonels.png|Mangonels|ClassMangonels obsolete|Mangonels}}{{ImpIcon|Mill.png|Mill|ClassMill obsolete|Mill}}{{ImpIcon|Monastery.png|Monastery|ClassMonastery obsolete|Monastery}}{{UnitIcon|Musketmen.png|Musketmen|ClassMusketmen obsolete|Musketmen}}{{UnitIcon|Pikemen.png|Pikemen|ClassPikemen obsolete|Pikemen}}{{ImpIcon|StonePit.png|StonePit|ClassStonePit obsolete|Stone Pit}}{{UnitIcon|Trebuchets.png|Trebuchets|ClassTrebuchets obsolete|Trebuchets}}{{UnitIcon|Trireme.png|Trireme|ClassTrireme obsolete|Trireme}}{{UnitIcon|WarElephants.png|WarElephants|ClassWarElephants obsolete|War Elephants}}
|AgeTransition=true
}}
}}
|}
|}
Line 976: Line 984:
|Units=
|Units=
|Special=<div>[[List_of_Government_Types#CommunistState|Communist State]]</div>
|Special=<div>[[List_of_Government_Types#CommunistState|Communist State]]</div>
|Obsoletes=
}}
{{TechTableRow
|itemfile=AtomicTheory.png
|anchorId=AtomicTheory
|itemname=Atomic Theory
|Cost=3500
|Improvs={{ImpIcon|MissileSilo.png|MissileSilo|ClassMissileSilo|Missile Silo}}{{ImpIcon|OilWell.png|OilWell|ClassOilWell|Oil Well}}{{ImpIcon|ResearchLab.png|ResearchLab|ClassResearchLab|Research Lab}}
|CraftGoods={{ItemIcon|NuclearICBM.png|List_of_Goods#NuclearICBM|ClassNuclearICBM|Nuclear ICBM}}{{ItemIcon|Vaccine.png|List_of_Goods#Vaccine|ClassVaccine|Vaccine}}
|HarvGoods={{ItemIcon|Uranium.png|List_of_Goods#Uranium|ClassUranium|Uranium}}
|Units=
|Special=<div>City project: Build Nuclear ICBM</div>
|Obsoletes=
|Obsoletes=
}}
}}
Line 1,011: Line 1,007:
|HarvGoods=
|HarvGoods=
|Units=
|Units=
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes=
|Obsoletes=
}}
}}
Line 1,047: Line 1,043:
|HarvGoods=
|HarvGoods=
|Units={{UnitIcon|Dreadnought.png|Dreadnought|ClassDreadnought|Dreadnought}}{{UnitIcon|Tanks.png|Tanks|ClassTanks|Tanks}}<hr /><div>[[Combat#Blitz|Blitz]]</div><div>[[Combat#Division|Division]]</div>
|Units={{UnitIcon|Dreadnought.png|Dreadnought|ClassDreadnought|Dreadnought}}{{UnitIcon|Tanks.png|Tanks|ClassTanks|Tanks}}<hr /><div>[[Combat#Blitz|Blitz]]</div><div>[[Combat#Division|Division]]</div>
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes={{UnitIcon|Dragoons.png|Dragoons|ClassDragoons obsolete|Dragoons}}
|Obsoletes={{UnitIcon|Dragoons.png|Dragoons|ClassDragoons obsolete|Dragoons}}
}}
}}
Line 1,107: Line 1,103:
|HarvGoods=
|HarvGoods=
|Units=
|Units=
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes=
|Obsoletes=
}}
}}
|}
{{TechTableAge|Age=<div id="AtomicAge" style="display:inline;">[[#Atomic Age|Atomic Age]]</div>}}
{{TechTableRow
{{TechTableRow
|itemfile=Computers.png
|itemfile=AtomicTheory.png
|anchorId=Computers
|anchorId=AtomicTheory
|itemname=Computers
|itemname=Atomic Theory
|Cost=5000
|Cost=3500
|Improvs={{ImpIcon|DataCenter.png|DataCenter|ClassDataCenter|Data Center}}
|Improvs={{ImpIcon|MissileSilo.png|MissileSilo|ClassMissileSilo|Missile Silo}}{{ImpIcon|OilWell.png|OilWell|ClassOilWell|Oil Well}}{{ImpIcon|ResearchLab.png|ResearchLab|ClassResearchLab|Research Lab}}
|CraftGoods={{ItemIcon|Computer.png|List_of_Goods#Computer|ClassComputer|Computer}}{{ItemIcon|Electronics.png|List_of_Goods#Electronics|ClassElectronics|Electronics}}
|CraftGoods={{ItemIcon|NuclearICBM.png|List_of_Goods#NuclearICBM|ClassNuclearICBM|Nuclear ICBM}}{{ItemIcon|Vaccine.png|List_of_Goods#Vaccine|ClassVaccine|Vaccine}}
|HarvGoods=
|HarvGoods={{ItemIcon|Uranium.png|List_of_Goods#Uranium|ClassUranium|Uranium}}
|Units=
|Units=
|Special=
|Special=<div>Age transition</div><hr /><div>City project: Build Nuclear ICBM</div>
|Obsoletes=
|Obsoletes=
|AgeTransition=true
}}
}}
|}
{{TechTableAge|Age=<div id="AtomicAge" style="display:inline;">[[#Atomic Age|Atomic Age]]</div>}}
{{TechTableRow
{{TechTableRow
|itemfile=JetEngines.png
|itemfile=JetEngines.png
Line 1,157: Line 1,154:
|HarvGoods=
|HarvGoods=
|Units={{UnitIcon|AssaultInfantry.png|AssaultInfantry|ClassAssaultInfantry|Assault Infantry}}{{UnitIcon|ModernArmor.png|ModernArmor|ClassModernArmor|Modern Armor}}
|Units={{UnitIcon|AssaultInfantry.png|AssaultInfantry|ClassAssaultInfantry|Assault Infantry}}{{UnitIcon|ModernArmor.png|ModernArmor|ClassModernArmor|Modern Armor}}
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes=
|Obsoletes=
}}
}}
Line 1,231: Line 1,228:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Computers.png
|anchorId=Computers
|itemname=Computers
|Cost=5000
|Improvs={{ImpIcon|DataCenter.png|DataCenter|ClassDataCenter|Data Center}}
|CraftGoods={{ItemIcon|Computer.png|List_of_Goods#Computer|ClassComputer|Computer}}{{ItemIcon|Electronics.png|List_of_Goods#Electronics|ClassElectronics|Electronics}}
|HarvGoods=
|Units=
|Special=<div>Age transition</div>
|Obsoletes=
|AgeTransition=true
}}
}}
|}
|}
Line 1,267: Line 1,277:
|HarvGoods=
|HarvGoods=
|Units=
|Units=
|Special=+1 City Cap.
|Special=<div>+1 City Cap.</div>
|Obsoletes=
|Obsoletes=
}}
}}
Line 1,315: Line 1,325:
|HarvGoods=
|HarvGoods=
|Units=
|Units=
|Special=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Stealth.png
|anchorId=Stealth
|itemname=Stealth
|Cost=6500
|Improvs=
|CraftGoods=
|HarvGoods=
|Units={{UnitIcon|StealthBombers.png|StealthBombers|ClassStealthBombers|Stealth Bombers}}
|Special=
|Special=
|Obsoletes=
|Obsoletes=
Line 1,353: Line 1,351:
|Special=
|Special=
|Obsoletes=
|Obsoletes=
}}
{{TechTableRow
|itemfile=Stealth.png
|anchorId=Stealth
|itemname=Stealth
|Cost=6500
|Improvs=
|CraftGoods=
|HarvGoods=
|Units={{UnitIcon|StealthBombers.png|StealthBombers|ClassStealthBombers|Stealth Bombers}}
|Special=<div>Age transition</div>
|Obsoletes=
|AgeTransition=true
}}
}}
|}
|}
Line 1,437: Line 1,448:
|HarvGoods=
|HarvGoods=
|Units=
|Units=
|Special=
|Special=<div>Age transition</div>
|Obsoletes=
|Obsoletes=
|AgeTransition=true
}}
}}


<!-- ara-data-wizard: END GENERATED CONTENT -->
<!-- ara-data-wizard: END GENERATED CONTENT -->

Revision as of 01:19, 8 July 2025


Cost Improvements Goods Resources Units Special Obsoletes
Agronomy
0

City project: Gather Wealth
Animal Husbandry
50
Archery
50
Fermenting
50
Grain Storage
50
Herbalism
50
Pottery
50
+1 City Cap.
Ropemaking
50
Bronze Working
150
Age transition

+1 City Cap.
Cost Improvements Goods Resources Units Special Obsoletes
Chariots
150
Code of Laws
150
Leatherworking
50
Masonry
150
Sacred Rites
150
Sails
150
The Wheel
150
Trading
150
Weaving
150
Iron Working
300
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Coinage
300
+1 City Cap.
Cultural Heritage
300
Hospitality
300
Irrigation
150
Monument Building
300
Navigation
300

Siege Warfare
300
Textiles
300
Seafaring
500
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Algebra
500
City project: Gather Knowledge
Arches
300
Candles
300
Elite Training
300
Engineering
500
+1 City Cap.
Milling
500
Paper
800
Philosophy
800
Scholarship
500
City project: Gather Knowledge
Bureaucracy
800
Age transition

Cost Improvements Goods Resources Units Special Obsoletes
Alchemy
800
Brewing
800
Crossbows
500
Decorative Arts
800
Feudalism
800
+1 City Cap.
Illuminated Manuscripts
800
Stained Glass
500
Stirrups
500
Cartography
800
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Architecture
1100
+1 City Cap.
Banking
1100
Haberdashery
1500
Heavy Plows
1100
Horseshoes
1100
Longbows
800
Mechanized Clocks
1100

Metallurgy
800
Musical Theory
800
Optics
1100
Pilgrimage
800
Stronghold Engineering
800
Universities
1500
Gunpowder
1500
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Cannons
1100
Coffee Houses
2000
Firearms
1500
Hospitals
1500
Perspective Art
1500
Printing Press
2000
+1 City Cap.
Shipbuilding
1500
Steel
2000
Windmills
1500
The Scientific Method
2000
Age transition

+1 City Cap.
Cost Improvements Goods Resources Units Special Obsoletes
Cartridges
1500
Democracy
2000
Mercantilism
2000
Precision Engineering
2000
Rifling
2000
Steam Engines
2000
Symphonies
2000
Industrialization
2800
Age transition

+1 City Cap.
Cost Improvements Goods Resources Units Special Obsoletes
Assembly Lines
2800
Aviation
2800
Electricity
2800
+1 City Cap.
Germ Theory
2800
Interchangeable Parts
2800
Internal Combustion Engine
2800
+1 City Cap.
Natural Selection
2800
Photography
2800
Radio
2800
Sonar
2000
Synthetic Fertilizers
2800
+1 City Cap.
Atomic Theory
3500
Age transition

City project: Build Nuclear ICBM
Cost Improvements Goods Resources Units Special Obsoletes
Jet Engines
3500

Leisure
3500
Mass Production
3500
+1 City Cap.
Mechanized Firepower
2800
Nuclear Power
3500
Pharmacology
3500
Plastics
3500
Radar
2800
Rocketry
3500
Computers
5000
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Artificial Intelligence
5000
Drones
5000
Internet
5000
+1 City Cap.
Mass Media
5000
Mechanization
5000
Robotics
6500
Satellites
3500
Subatomic Research
5000
Sustainable Engineering
5000
Stealth
6500
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Armored Colossus
5000
CRISPR
6500
Core Tap
5000
Food Replication
6500
Post-Humanism
6500
Rail Guns
5000
Technological Singularity
11500
Age transition