List of Resource Nodes

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A Region with Temperate Grassland
with a natural yield of 4, 1, 2, and 2.
Also shown is a Ruins Cache
and Rice guarded by a fierce Predator.

Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pigs and Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.

The game is not very consistent (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pigs and Wild Llamas but the latter already has an icon on the map for it.

Basic Resources

These are the most basic resources that will remain relevant throughout the game:

Food Primarily obtained via Farms and it's upgrades.
Wealth Hunting Camps are only a modest source of Wealth early on.
Timber Logging Camps and it's upgrades are a great source of Timber.
Materials Stone Pits and it's upgrades are a great source of Materials.

Note that Regions on the map have a natural yield of these resources that you get just by claiming them. On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.

Resource Nodes

Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. You can often select what the Harvesting Improvements does with the resource node.
For example a Farm on Rice can be set to make Food, Grain (Stored, for use in Crafting), or later in the game Malt.

Farms and it's upgrades
Node: Outputs: Spawns in: Guide:
Rice
Food 25
Grain 100 Starter Tech
Malt 100 Brewing
Tropical Forest, Temperate Grasslands,
Tropical Rainforest, Mediterranean
At least one of these should be close to where you spawned. They allow you to put Grain in a Granary which allow you to create
Grain Stores which are an excellent starter amenity for your cities allowing them to grow much faster.
Wheat
Grain 100 Starter Tech
Malt 60 Brewing
Savanna, Temperate Grassland
Barley
Grain 125 Starter Tech Savanna, Temperate Grassland
Corn
Grain 150 Starter Tech Savanna, Temperate Grassland
Sugar
Syrup 30 Cartography
Malt 40 Brewing
Mediterranean, Savanna,
Tropical Rainforest, Xeric Shrubland
Can make Syrup directly,
normally this requires a Fermenting Pit.
Vanilla
Vanilla Beans 60 Seafaring
Spice 70 Iron Working
Food Oil 80 Brewing
Tropical Forest,
Tropical Rainforest
Placeholder
Tobacco
Wealth 10 Mediterranean, SAvanna,
Temperate Grassland, Xeric Shrubland
If you love money, you'll love Tobacco.
Tea Grove
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Saffron Flowers
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Mandrake Plants
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Silkworm
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Grapevines
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Cotton Field
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Cocoa
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Coffee
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Cinnamon
Placeholder
Rubber
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Natural Dyes
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Frankincense
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Pig
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Goat
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Cow
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Sheep
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Wild Horses
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Wild Llamas
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Hunting Camp and it's upgrades
Node: Outputs: Spawns in: Guide:
Wild Camels
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Zebra
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White-tailed Deer
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Bison Herd
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Fox
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Elephant Herd
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Stone Pit and it's upgrades
Node: Outputs: Spawns in: Guide:
Coal Deposit
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Rock Salt
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Copper Deposit
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Gemstone
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Gold
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Iron Deposit
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Lead
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Limestone
Placeholder
Meteorite
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Manganese
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Obsidian
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Titanium
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Uranium Deposit
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Oil Well
Node: Outputs: Spawns in: Guide:
Crude Oil
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Natural Gas Deposit
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Fishing Net and it's upgrade
Node: Outputs: Spawns in: Guide:
Coastal Fishery
Placeholder
Shellfish
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Whale
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See Also