List of Resource Nodes
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Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pigs and Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.
The game is not very consistent (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pigs and Wild Llamas but the latter already has an icon on the map for it.
Basic Resources
These are the most basic resources that will remain relevant throughout the game:
Food | Primarily obtained via Farms and it's upgrades. | ||
Wealth | Hunting Camps are only a modest source of Wealth early on. | ||
Timber | Logging Camps and it's upgrades are a great source of Timber. | ||
Materials | Stone Pits and it's upgrades are a great source of Materials. |
Note that Regions on the map have a natural yield of these resources that you get just by claiming them. On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.
Resource Nodes
Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. You can often select what the Harvesting Improvements does with the resource node.
For example a Farm on Rice can be set to make Food, Grain (Stored, for use in Crafting), or later in the game Malt.
Farms and it's upgrades | ||||||
Node | Outputs | Spawns in | Guide | |||
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Food 25 Grain 100 (Starter Tech) Malt 100 Brewing |
Tropical Forest, Temperate Grasslands, Tropical Rainforest, Mediterranean |
At least one of these should be close to where you spawned. They allow you to put Grain in a Granary which allow you to create Grain Stores which are an excellent starter amenity for your cities allowing them to grow much faster. | |||
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Grain 100 (Starter Tech) Malt 60 (Brewing) |
Savanna, Temperate Grassland | ||||
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Grain 125 (Starter Tech) | Savanna, Temperate Grassland | ||||
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Grain 150 (Starter Tech) | Savanna, Temperate Grassland | ||||
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Syrup 30 (Cartography) Malt 40 (Brewing) |
Mediterranean, Savanna, Tropical Rainforest, Xeric Shrubland |
Can make Syrup directly, normally this requires a Fermenting Pit. | |||
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Vanilla Beans 60 (Seafaring) Spice 70 (Iron Working) Food Oil 80 (Brewing, Coffee Houses, Germ Theory, Herbalism) |
Tropical Forest, Tropical Rainforest |
Placeholder | |||
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Wealth 10 | Mediterranean, Svanna, Temperate Grassland, Xeric Shrubland |
If you love money, you'll love Tobacco. | |||
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Tea Leaves 100 (Herbalism) | Tropical Forest, Temperate Grassland, Tropical Rainforest, Temperate Rainforest |
Placeholder | |||
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Saffron 50 (Seafaring) Spice 100 (Iron Working) |
Mediterranean, Temperate Grassland, Xeric Shrubland |
Placeholder | |||
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Mandrake 150 (Starter Tech) | Temperate Forest | Placeholder | |||
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Silk 90 (Seafaring) | Temperate Forest, Temperate Rainforest |
Placeholder | |||
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Food 50 Grape 150 (Starter Tech) |
Mediterranean, Temperate Grassland |
Placeholder | |||
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Cotton 50 (Feudalism) | Mediterranean, Temperate Grassland, Savanna |
Placeholder | |||
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Syrup 60 (Cartography) Food Oil 80 (Brewing, Coffee Houses, Germ Theory, Herbalism) |
Placeholder | ||||
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Coffee Beans 40 (Coffee Houses) | Mediterranean, Savanna, Tropical Forest |
Placeholder | |||
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Spice 30 (Iron Working) | Tropical Forest, Tropical Rainforest |
Placeholder | |||
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Rubber 50 (Industrialization) | Tropical Forest, Tropical Rainforest |
Placeholder | |||
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Dye 150 (Haberdashery, Respective Art, Weaving) |
Mediterranean, Savanna, Temperate Forest, Temperate Grassland, Temperate Rainforest, Tropical Forest, Tropical Rainforest |
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Hunting Camp and it's upgrades | ||||||
Node | Outputs | Spawns in | Guide | |||
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Stone Pit and it's upgrades | ||||||
Node | Outputs | Spawns in | Guide | |||
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Can make Metal Ingot directly, normally this requires a Blacksmith. | |||||
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Oil Well | ||||||
Node | Outputs | Spawns in | Guide | |||
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Fishing Net and it's upgrade | ||||||
Node | Outputs | Spawns in | Guide | |||
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See Also
- List of Goods (Amenities, Supplies, etc)
- List of Improvements