Combat
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Combat Tips
- Generally, don't raze an enemy's original capital since it has a great hearth.
- Security only matters in the city that you are mustering troops from and troops use the city's current security value so you don't need to increase it until you expect your troops to fight.
- Generally, you want to try to muster all your units out of just 1 city and have security high there. If you only have enemies in 1 direction then a border city works. If you are surrounded then a central city might be better so you have flexibility to muster and then move out from there.
- You can't muster from a city that is being sieged so be careful if you are keeping most of your units in reserve.
- City walls make it so siege units are needed before a city can be moved into and sieged down. But they have a high maintenance cost so early game, it can be cheaper to station units in the city.
Formation (#) | Tactics (Shape) ^ | Composition | Bonus | Research |
---|---|---|---|---|
Squad (1) | Default | Any | -- | |
Sniper | Modern Infantry Unit | +10% Strength While Fortifying | ||
Batallion (3) | Default | Any | -- | |
Line | Melee Infantry-Projectile-Melee Infantry | +10% Strength While Fortifying | Bronze Working | |
Wedge | Melee Infantry
Projectile-Projectile |
+10% Strength | Archery | |
Vanguard | Melee Infantry
Projectile Melee Cavalry |
+10% Strength | Scholarship | |
Protector | Gunpowder Infantry x2
Artillery |
+10% Strength While Fortifying | ||
Special Forces | Modern Infantry
Modern Infantry Armor |
+15% Strength | ||
Legion (4) | Default | Any | -- | |
Square | Melee Cavalry - Melee Cavalry
Projectile-Projectile |
+10% Strength | Iron Working | |
Strike | Modern Infantry x2
Armor x2 |
+10% Strength | ||
Phalanx | Melee Infantry 4x | +10% Strength | Siege Warfare | |
Diamond | Melee Infantry
Projectile-Projectile Melee Cavalry |
+10% Strength | Scholarship | |
Torrent | Gunpowder Infantry x2
Gun Cavalry Artillery |
+10% Strength | ||
Crescent | Any | -- | ||
Shield Wall | Melee Infantry x3
Projectile |
+10% Strength While Fortifying | Siege Warfare | |
Brigade (5) | Default | Any | -- | Gunpowder |
Picket | Gun Infantry x3
Gun Cavalry - Artillery |
+10% Strength | Gunpowder | |
Tercio | Any | -- | ||
Fusion | Modern Infantry x2
Armor x2 Artillery |
+10% Strength | ||
Echelon | Melee Infantry x2
Projectile x3 |
+10% Strength | Gunpowder | |
Flying Vee | Melee Cavalry x5 | +10% Strength | Gunpowder | |
Division (6) | Default | Any | +11 Strength | |
Swarm | Gun Infantry x2
Gun Cavalry x2 Artillery x2 |
+10% Strength | ||
Blitz | Armor x6 | +10% Strength | ||
Column | Modern Infantry x2
Armor x2 Artillery x2 |
+10% Strength | ||
Trapezoid | Any | +15 Strength | ||
Coalition | Modern Infantry x3
Armor x2 Artillery |
+10% Strength |
Formation (#) |
---|
Vessel (1) |
Patrol (2) |
Squadron (3) |
Flotilla (4) |
Armada (5) |
Formation (#) |
---|
Sortie (1) |
Escort (2) |
Wing (3) |
List of Counters
Infantry counters Anti Cavalry
Anti Cavalry counters Cavalry
Cavalry counters Infantry, Ranged
Anti-Air counters Fighter, Bomber, Helicopter
Helicopter counters Cavalry
Submarine counters Ship, Battleship
Battleship counters Destroyer
Destroyer counters Submarine
Fighter counters Bomber, Helicopter