List of Leader Traits

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Revision as of 16:57, 8 May 2026 by Paulsen (talk | contribs) (Finished the traits tables. Check for spelling/grammar and Opposed traits needed.)
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Military Traits
Name Effect Opposed By
Adventurous +1 Force Speed while not at War. Agrarian
Aggressive +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type. Pacifist
Cunning +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type. Patient
Formidable +50% Force Strength for 5 turns after a war is declared on you. Stately
Pacifist -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war. Aggressive
Patient +30% Force Strength when War Weariness is over 50. Cunning
Practical +1% Paragon Spawn chance for each Military Improvements in your Capital. Creative
Seafaring +20 Prestige after a sea Force defeats an enemy Force. --
Vigilant +2 Sight to Forces in combat. --
Unyielding Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type. --
Cultural Traits
Name Effect Opposed By
Creative Imrpovements gain +5 Production during Golden Ages. Practical
Disciplined Cities gain +5 Culture for each Military Improvements built in them. Impulsive
Sage Cities gain +5 Culture for each Science Improvements built in them. Rash
Spiritual Cities gain +5 Culture for each Religion Improvements built in them. --
Stately Cities gain +5 Culture for each Government Improvements built in them. Formidable
Traditional +1% Paragon Spawn chance for each Culture Improvements in your Capital. Innovative
Commerce Traits
Name Effect Opposed By
Charismatic +1 Golden Age Points for each Research Agreement and Trade Agreement Ambitious
Charitable +2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital. Resplendent
Creative Improvements gain +5 Production during Golden Ages. Practical
Lavish +3 Merchants. +2 Established Relationships with other Nations for each city you control. Mercantile
Mercantile +1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements. Lavish
Persuasive +5 Turn duration of Golden Ages. Ambitious
Protective +20% Trade Production for each Force you command. --
Government Traits
Name Effect Opposed By
Ambitious -1 Land Force cap. +1 City Cap. Charismatic, Persuasive
Bureaucratic -5 Happiness in all non-Capital cities. +2 Happiness and Prosperity in your Capital for each city you control. --
Collaborative +2 Production in your capital for each active Alliance. Independent
Impulsive -10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War. Disciplined
Independent +3 Housing in non-Capital cities. Collaborative
Science Traits
Name Effect Opposed By
Innovative +1% Paragon Spawn chance for each Science Improvements in your Capital. Traditional
Learned +50% City Research during Golden Ages. --
Rash -2 Turn duration of Golden Ages. +4 Production during Golden Ages. Sage
Industry Traits
Name Effect Opposed By
Agrarian +50% Harvest Production at Farms and their upgrades. Adventurous
Efficient Improvements gain +1 Production for each Idustry Improvements in their region. Perfectionist
Perfectionist +200% Craft Production to Industry Improvements during Golden Ages. Efficient
Productive +50% Build Production during Golden Ages. --
Woodsman +50% Harvest Production at Logging Camps and their upgrades --
Religion Traits
Name Effect Opposed By
Resolute Cities gain +10% Religion Spread for each Force stationed in them. --


See Also

List of Leaders and Nations