List of Resource Nodes

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A Region with Temperate Grassland
with a natural yield of 4, 1, 2, and 2.
Also shown is a Ruins Cache
and Rice guarded by a fierce Predator.

Some resources need a specific Technology before the map will reveal them. For example you need to research Animal Husbandry before the icons for Pigs and Wild Horses show up. However if you happen to zoom in far enough you can visually see these animals even before the game gives them an icon on your UI.

The game is not very consistent (as of Patch 1.0.3) when resource icons appear nor does it indicate this anywhere. For example the Animal Husbandry technology enables you to harvest both Pigs and Wild Llamas but the latter already has an icon on the map for it.

Basic Resources

These are the most basic resources that will remain relevant throughout the game:

Food Primarily obtained via Farms and it's upgrades.
Wealth Hunting Camps are only a modest source of Wealth early on.
Timber Logging Camps and it's upgrades are a great source of Timber.
Materials Stone Pits and it's upgrades are a great source of Materials.

Note that Regions on the map have a natural yield of these resources that you get just by claiming them. On top of that this yield not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits. If you plan on building a Triumph early on be prepared to gather a large quantity of these.

Resource Nodes

Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. You can often select what the Harvesting Improvements does with the resource node.
For example a Farm on Rice can be set to make Food, Grain (Stored, for use in Crafting), or later in the game Malt.

Farms and it's upgrades
Node Outputs Spawns in Guide
Rice
Food 25
Grain 100 (Starter Tech)
Malt 100 Brewing
Tropical Forest, Temperate Grasslands,
Tropical Rainforest, Mediterranean
At least one of these should be close to where you spawned. They allow you to put Grain in a Granary which allow you to create Grain Stores which are an excellent starter amenity for your cities allowing them to grow much faster.
Wheat
Grain 100 (Starter Tech)
Malt 60 (Brewing)
Savanna,
Temperate Grassland
Barley
Grain 125 (Starter Tech) Savanna,
Temperate Grassland
Corn
Grain 150 (Starter Tech) Savanna,
Temperate Grassland
Sugar
Syrup 30 (Cartography)
Malt 40 (Brewing)
Mediterranean, Savanna,
Tropical Rainforest, Xeric Shrubland
Can make Syrup directly,
normally this requires a Fermenting Pit.
Vanilla
Vanilla Beans 60 (Seafaring)
Spice 70 (Iron Working)
Food Oil 80
(Brewing, Coffee Houses, Germ Theory, Herbalism)
Tropical Forest,
Tropical Rainforest
Placeholder
Tobacco
Wealth 10 Mediterranean, Svanna,
Temperate Grassland, Xeric Shrubland
If you love money, you'll love Tobacco.
Tea Grove
Tea Leaves 100 (Herbalism) Tropical Forest, Temperate Grassland,
Tropical Rainforest, Temperate Rainforest
Placeholder
Saffron Flowers
Saffron 50 (Seafaring)
Spice 100 (Iron Working)
Mediterranean,
Temperate Grassland,
Xeric Shrubland
Placeholder
Mandrake Plants
Mandrake 150 (Starter Tech) Temperate Forest Placeholder
Silkworm
Silk 90 (Seafaring) Temperate Forest,
Temperate Rainforest
Placeholder
Grapevines
Food 50
Grape 150 (Starter Tech)
Mediterranean,
Temperate Grassland
Placeholder
Cotton Field
Cotton 50 (Feudalism) Mediterranean, Temperate Grassland,
Savanna
Placeholder
Cocoa
Syrup 60 (Cartography)
Food Oil 80
(Brewing, Coffee Houses, Germ Theory, Herbalism)
Tropical Forest,
Tropical Rainforest
Placeholder
Coffee
Coffee Beans 40 (Coffee Houses) Mediterranean, Savanna,
Tropical Forest
Placeholder
Cinnamon
Spice 30 (Iron Working) Tropical Forest,
Tropical Rainforest
Placeholder
Rubber
Rubber 50 (Industrialization) Tropical Forest,
Tropical Rainforest
Placeholder
Natural Dyes
Dye 150
(Haberdashery, Respective Art, Weaving)
Mediterranean, Savanna,
Temperate Forest, Temperate Grassland,
Temperate Rainforest, Tropical Forest, Tropical Rainforest
Placeholder
Frankincense
Wealth 10
Incense 20 (Starter Tech)
Arid Desert, Mediterranean,
Xeric Shrubland
Placeholder
Wild Horses
Horse 100
(Animal Husbandry, Chariots, Heavy Plows, Horseshoes)
Mediterranean, Savanna,
Taiga, Temperate Grassland,
Xeric Shrubland

Once you have Horses, build Stables in every city just for the Expert slot giving +10 City Build Production.

Cow
Cattle 150 (Animal Husbandry) Mediterranean, Savanna,
Temperate Grassland
Placeholder
Pig
Live Hogs 150 (Animal Husbandry)
Tallow 200 (Candles)
Savanna, Taiga,
Temperate Forest, Temperate Grassland
Placeholder
Sheep
Wool 155 (Starter Tech)
Domestic Sheep 100 (Animal Husbandry)
Mediterranean, Savanna,
Taiga, Temperate Grassland
Placeholder
Goat
Wool 145 (Starter Tech)
Domestic Goat 100 (Animal Husbandry)
Mediterranean, Savanna,
Taiga, Temperate Grassland
Placeholder
Wild Llamas
Wool 150 (Starter Tech)
Llama 150 (Animal Husbandry)
Tropical Forest,
Tropical Rainforest
Placeholder
Hunting Camp and it's upgrades
Node Outputs Spawns in Guide
Wild Camels
Placeholder
Zebra
Placeholder
White-tailed Deer
Placeholder
Bison Herd
Placeholder
Fox
Placeholder
Elephant Herd
Placeholder
Stone Pit and it's upgrades
Node Outputs Spawns in Guide
Coal Deposit
Placeholder
Rock Salt
Placeholder
Copper Deposit
Placeholder
Gemstone
Placeholder
Gold
Placeholder
Iron Deposit
Placeholder
Lead
Placeholder
Limestone
Placeholder
Meteorite
Can make Metal Ingot directly,
normally this requires a Blacksmith.
Manganese
Placeholder
Obsidian
Placeholder
Titanium
Placeholder
Uranium Deposit
Placeholder
Oil Well
Node Outputs Spawns in Guide
Crude Oil
Placeholder
Natural Gas Deposit
Placeholder
Fishing Net and it's upgrade
Node Outputs Spawns in Guide
Coastal Fishery
Placeholder
Shellfish
Placeholder
Whale
Placeholder


See Also