List of Improvements

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The 3 numbers below the name of the improvement are Defense / Health / Prestige.
The first two are related to Pillaging and the third is how much Prestige you get for building it.

- Act I -


Ancient History
Costs / Maintenance Production Experts Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Great Hearth
Free
+150% Craft Production
at this improvement. From +10 Wealth to +15 Wealth.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Gathering Hall
Maintenance:
2 1 5 /
+150% Craft Production
at this improvement.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Dwelling
Costs:
75 Production
25 Food
25 Timber
+3 Housing.
+2 bonus Housing if built in the city center.
+3% City Production.
    {{{Techs}}}
Upgrades to Residence in Act II
and Skyscraper in Act III.
Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Farm
Costs:
75 Production
15 Timber
Maintenance:
1 /
100% of Region Food yield is
applied to Harvest Production.
+3% City Growth.
+5 bonus Region Harvest Production for each Farm in this region (including itself).
+150% Harvest Production
at this improvement.
+1 Food
    {{{Techs}}}
Upgrades to Irrigated Farm in Act II
and Industrial Farm in Act III.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Workshop
Costs:
65 Production
10 Materials
25 Timber
Maintenance:
1 1 1 /
+150% Craft Production
at this improvement.
    {{{Techs}}}
Upgrades to Crafting Guild in Act II
and Factory in Act III.
Too many crafted items for full names, mouse-over reveals the name in URL.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Butcher Shop
Costs:
45 Production
10 Materials
25 Timber
Maintenance:
1 /
+25% Build Production
towards Industry improvements in this region.
+150% Craft Production at this improvement.
    {{{Techs}}}
Requires Animal Husbandry technology.
Ancient History
Costs / Maintenance Production Experts Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Great Hearth
Free
+150% Craft Production
at this improvement. From +10 Wealth to +15 Wealth.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Gathering Hall
Maintenance:
2 1 5 /
+150% Craft Production
at this improvement.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Dwelling
Costs:
75 Production
25 Food
25 Timber
+3 Housing.
+2 bonus Housing if built in the city center.
+3% City Production.
    {{{Techs}}}
Upgrades to Residence in Act II
and Skyscraper in Act III.
Place these in your City Center but leave room for a Monument. And if it's your capital, leave room for the Palace.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Farm
Costs:
75 Production
15 Timber
Maintenance:
1 /
100% of Region Food yield is
applied to Harvest Production.
+3% City Growth.
+5 bonus Region Harvest Production for each Farm in this region (including itself).
+150% Harvest Production
at this improvement.
+1 Food
    {{{Techs}}}
Upgrades to Irrigated Farm in Act II
and Industrial Farm in Act III.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Workshop
Costs:
65 Production
10 Materials
25 Timber
Maintenance:
1 1 1 /
+150% Craft Production
at this improvement.
    {{{Techs}}}
Upgrades to Crafting Guild in Act II
and Factory in Act III.
Too many crafted items for full names, mouse-over reveals the name in URL.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Butcher Shop
Costs:
45 Production
10 Materials
25 Timber
Maintenance:
1 /
+25% Build Production
towards Industry improvements in this region.
+150% Craft Production at this improvement.
    {{{Techs}}}
Requires Animal Husbandry technology.

Images Temp

File:Palaca.png File:Temple.png