List of Improvements

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Domains

Tech Tree in-game, showing a player in Act II

Improvements make up the foundation of your Nation. These buildings serve essential functions, depending on their domain type.

Commerce - These improvements boost Prosperity and produce Wealth to fill your Nation's treasury.
Culture - These Masterpiece generating improvements create great art, music, sculptures and more.
Government - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
Resource - These "Harvesters" collect Resources you need to grow and fuel your Nation.
Industry - These "Crafters" convert Resources into Goods you need to construct improvements or consume to improve the Quality of Life for your people.
Military - These improvements provide for the public defence and allow your Nation to produce and boost your Armed Forces.
Religion - These improvements are used to found, spread and amplify the effects of Religion for your Nation.
Science - These improvements that generate Research, unlocking new Technologies as well as improving your people's Health and Knowledge.


Act I

- Act I -
Ancient History
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Great Hearth
No Costs / Maintenance

Stats:
Stats:
4 200 {{{P}}}
+150% Craft Production
at this improvement. From +10 Wealth to +15 Wealth.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Gathering Hall
Maintenance:
2 1 5 /
Stats:
Stats:
4 200 {{{P}}}
+150% Craft Production
at this improvement.
    {{{Techs}}}
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Dwelling
Costs:
75 25 25
Stats:
Stats:
3 100 {{{P}}}
+3 Housing.
+2 bonus Housing if built in the city center.
+3% City Production.
    {{{Techs}}}
Upgrades to Residence in Act II
and Skyscraper in Act III.
Place these in your City Center but leave room for a Monument.
And if it's your capital, leave room for the Palace.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Farm
Costs:
75 15
Maintenance:
1 /
Stats:
Stats:
3 100 {{{P}}}
100% of Region Food yield is
applied to Harvest Production.
+3% City Growth.
+5 bonus Region Harvest Production for each Farm in this region (including itself).
+150% Harvest Production
at this improvement.
+1 Food
    {{{Techs}}}
Upgrades to Irrigated Farm in Act II
and Industrial Farm in Act III.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Workshop
Costs:
65 10 25
Maintenance:
1 1 1 /
Stats:
Stats:
3 100 {{{P}}}
+150% Craft Production
at this improvement.
    {{{Techs}}}
Upgrades to Crafting Guild in Act II
and Factory in Act III.
Too many crafted items for full names, mouse-over reveals the name in URL.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Butcher Shop
Costs:
45 10 25
Maintenance:
1 /
Stats:
Stats:
3 100 {{{P}}}
+25% Build Production
towards Industry improvements in this region.
+150% Craft Production at this improvement.
    {{{Techs}}}
Requires Animal Husbandry technology.

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Bronze Age
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
Stable
    {{{Techs}}}
Offers great production benefits to your city.
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
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Iron Age
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
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Antiquities
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
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|}

Act II

- Act II -
Early Middle Ages
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
'
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High Medieval Era
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
'
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Renaissance
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
'
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Enlightenment
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
'
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|}

Act III

- Act III -
Machine Age
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
'
    {{{Techs}}}
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Atomic Age
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
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Information Age
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
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Singularity Age
Costs / Maint / Stats Production Experts Techs / Other
[[File:{{{domain}}}|26px|frameless|link=List_of_Improvements#Domains]]
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|}


Images Temp

File:Palaca.png File:Temple.png

See Also