List of Improvements
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These improvements serve different functions, depending on their domain type: | ||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | |
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | |
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | |
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | |
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | |
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | |
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | |
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Ancient History | |||||
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
Requires Archery or Bronze Working. | |||||
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region. |
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Requires Animal Husbandry.
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Requires Archery.
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Upgrades to Brewery and Distillery. Requires a source of Grapes. Requires Fermenting
or Hospitality. Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops.
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets StainedGlass |
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Requires Pottery,
Masonry, Arches, or Monument Building. Faded out Goods might not be available due to technology requirements. |
Bronze Age | |||||
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Iron Age | |||||
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Antiquities | |||||
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- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Renaissance | |||||
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Enlightenment | |||||
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- Act III - |
Machine Age | |||||
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Atomic Age | |||||
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Information Age | |||||
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Images Temp
File:Palaca.png File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs