Quality of Life

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Revision as of 21:25, 7 October 2024 by Iamwinterborn (talk | contribs)
Summary
QOL Bars

Quality of Life (QOL) refers to the five bars that represent the overall well-being and satisfaction of your population in different aspect of society in that city. From top to bottom:

Happiness - The general measure of how content your Population is. Happier citizens generate more City Production.

Health - The citizens' well being. Healthier citizens contribute to city growth.

Knowledge - The intelligence and awareness of the population. Informed citizens generate more research.

Prosperity - More prosperous citizens provide more taxes, producing more wealth.

Security - This is a measure of how safe your citizens feel in their cities, empowering your military and boosting the strength of forces deployed from this city, no matter where they end up.


Advanced

Overall, the QOLs range from 0 to 100, with each 10 levels providing different debuffs or bonuses as you go from 0 to 100. The numerical range of 41-59 provides no bonuses. On Prince difficulty, there are no bonuses or debuffs to a human player city's starting QOL, defaulting it to 50.

{| class="wikitable" style="margin:auto" |+ Bonuses |- ! Range !! Bonus !! |- | 0 || -100% |- | 1-10 || -75% |- | 11-20 || -50% |}


{| class="wikitable" style="margin:auto" |+ Caption text |- ! Header text !! Header text !! Header text |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Example |}