City Tier

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Updated for patch: 2.0.2
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As your city gains population, its tier will eventually increase to the next tier. When the tier increases, the city will unlock various bonuses. The rate of growth to the next tier depends on several factors.

City Tier Population Claims Experts Amenities Research City Production Tax Multiplier Food Cost QoL Cost City Influence
1 300 0 0 1 0 1 1 1 0 0
2 500 1 0 1 1 2 2 2 0 0
3 1500 2 0 1 2 3 3 4 0 1
4 3000 3 0 2 3 4 5 8 5 2
5 6000 4 1 2 4 5 7 14 5 3
6 12000 5 1 3 5 6 10 20 10 4
7 20000 5 1 3 6 7 15 28 15 5
8 30000 6 1 4 8 8 20 36 20 6
9 60000 6 1 4 10 9 25 48 25 7
10 100000 7 2 5 12 10 30 64 30 8
11 175000 7 2 6 14 11 35 80 35 9
12 250000 7 2 7 16 12 40 100 40 10
13 500000 8 2 8 18 13 45 125 45 11
14 1000000 8 2 9 20 14 50 150 50 12
15 2000000 8 2 10 22 15 60 175 55 13
16 3000000 9 2 11 24 16 70 200 60 15
17 4000000 9 2 12 26 17 80 250 65 17
18 5000000 9 2 13 28 18 90 300 70 19
19 6000000 10 2 14 30 19 100 350 75 21
20 7000000 10 3 15 32 20 110 400 80 23
21 8000000 10 3 16 35 21 120 450 85 25
22
23
24
25
26
27
28
29
30

City tier also affects troop cap (coming soon).

City tier also affects siege defense (higher is better).

Claims

The number of claims a new Region costs depends on the distance from the city center.

Experts

Most Improvements have 1-3 expert slots in which you can place an expert to get various bonuses.

Amenities

Amenities typically provide stat bonuses to your city's Quality of Life. Some of them provide maluses or unique bonuses. Once an amenity is placed, 1 of that amenity is drawn from the supply every X turns.