List of Improvements
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Improvements make up the foundation of your Nation. These improvements serve essential functions, depending on their domain type:
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- Act I - |
Ancient History | |||||
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Faded out Goods might not be available
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+25% Build Production
towards Industry improvements in this region. +150% Craft Production at this improvement. |
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Requires Animal Husbandry.
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Not the greatest of improvements unless you have a Resource Node that needs it.
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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Bronze Age | |||||
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Iron Age | |||||
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Antiquities | |||||
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- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Renaissance | |||||
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Enlightenment | |||||
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- Act III - |
Machine Age | |||||
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Atomic Age | |||||
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Information Age | |||||
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Singularity Age | |||||
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Images Temp
File:Palaca.png File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs