List of Improvements
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| These improvements serve different functions, depending on their domain type: | |||
| These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | |||
| These Masterpiece generating improvements create great art, music, sculptures and more. | |||
| Establish and manage your nation's cities and the needs of the public, from administration to housing. | |||
| These "Harvesters" collect Resources you need to grow and fuel your nation. | |||
| These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | |||
| These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | |||
| These improvements are used to found, spread and amplify the effects of Religion for your nation. | |||
| These improvements that generate Research, as well as improving your people's Health and Knowledge. | |||
| Got a 1080p monitor or bigger? Find and click this button in the bottom-right of your screen! You'll be able to fit 2 or more Ages side by side! Or even 4 Ages with a 4K monitor! |
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| - Act I - |
| Ancient History | |||||
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
Requires or | |||||
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Upgrades to Brewery and Distillery. Requires a source of
or Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food |
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. |
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+25% Craft Production to Ceramic Shops.
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Requires
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| Bronze Age | |||||
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| Iron Age | |||||
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| Antiquities | |||||
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| - Act II - |
| Early Middle Ages | |||||
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| High Medieval Era | |||||
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| Renaissance | |||||
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| Enlightenment | |||||
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| - Act III - |
| Machine Age | |||||
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| Atomic Age | |||||
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| Information Age | |||||
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Images Temp
File:Palaca.png
File:Temple.png
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs

