Patch Notes 1.1
Patch Info | |
Version: | 1.1 |
Date: | 2024-11-14 |
Type: | Major Update |
From the developers:
The Ara: history Untold team could not be more excited for today's release - our first major feature update. Below are comprehensive release notes detailing the new features as well as the balance changes and updates.
We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!
Highlights
National Economy Screen
- Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management.
New Amenities
- Over a dozen new craftable amenities added, offering additional strategic choices:
- Anvil: Provide a 150% buff to improvements that can be supplied with them.
- Biscuits: Grant players a +25 to food as an Amenity.
- Mining Pick: Add +50% harvest rate to improvements.
- Fuel Cell: Gives 150% craft rate at improvements, or 100% harvest rate to improvements, +3 City Health.
- Sewing Machines: Sewing Machines add 200% craft rate to improvements.
- Fresh Produce: Grant +200 food per turn, +5 health per turn as an Amenity.
- Scrolls: Grant +15 City Knowledge as an Amenity.
- Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity.
...and more!
Unit Upgrades
- Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade.
Advisors
- Introduces a Sovereign Advisor.
- Each advisor provides suggestions to enhance your strategy.
- This feature will become more intelligent in future releases.
John A. MacDonald
- Canada joins the world stage, expanding your diplomatic and strategic options!
Earth Map
Added as a pre-made map focusing on gameplay over strict geographical accuracy:
- Britain and Ireland share an enlarged island.
- Features like the Canadian Shield and Gulf Stream are accounted for.
- Enhanced mountain ranges for natural barriers.
Redeployment
- Reform armies with units being sent back to your reserves for better strategic flexibility.
Changelog
Performance Enhancements
Memory Optimization
- Improved game performance on lower-end hardware.
Rendering Optimizations
- Enhanced framerate stability for lower-end systems.
LOD Optimization
- Better visuals and object clarity while maintaining higher framerates.
General Performance Improvements
- Several performance enhancements have been made to improve overall game stability and experience.
UI Updates
Region Yields
- Added region yields to the title bar in the city panel for better resource tracking.
Improvement Renaming
- Players can now rename their improvements for personalized management.
Supply Availability
- Improvements with available supplies now glow to indicate their availability.
Technology Display
- Items now display the required technology to unlock them.
Customization Slider
- Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
Notification System
- Players receive notifications when they run out of crafting resources.
AI Updates
Improved Prioritization
- AI better prioritizes city improvements and optimal dwelling locations.
Data-Driven AI
- Supports data driving, allowing designers and modders to enhance AI prioritization.
War Declaration Intelligence
- AI becomes more strategic and intelligent in declaring wars.
Map Generation
Human Priority
- Humans are prioritized for mild climate locations during map generation.
Biome Weighting
- Adjusted to make starting positions more interesting with fewer snowy starts.
Gameplay Fixes
Late Game Stability
- Fixed a crash bug occurring in the late game.
La Grand Place
- Resolved the issue of La Grand Place not appearing in Act 1.
Road Spawning
- Prevented detail roads from spawning underneath improvements.
Duplicated Unlocks
- Removed duplicate unlock of animal resources.
Event System
Triggers Added
- Added triggers for improvements when they have no items in the queue and when they begin crafting.
Visual Improvements
Road Textures
- Enhanced road texture fidelity for a more polished look.
Barracks 3D Asset
- Improved the 3D asset of Barracks for better visual appeal.
Modding Support
Advisor Data Driving
- Added data driving capabilities for advisors to support modders.
New Feature Details
Earth Map
Geographical Features
- Canadian Shield and Gulf Stream are now accurately represented.
Gameplay Connections
- Britain and Ireland connected as a single enlarged island.
- Italy and Sicily connected for enhanced gameplay dynamics.
Natural Barriers
- Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.
Real-World Locations
- Added real-world locations for nations, ensuring a balance between accuracy and gameplay.
National Economy Screen Feature Overview
Centralized Management
- Replaced the crafting panel with the National Economy Screen for unified management.
Automatic Supply Allocation
- Set the game to automatically add supplies to various improvements as they become available.
Supply Order Management
- Define the order in which supplies are allocated automatically.
Global Harvester Management
- Control resource harvesting globally across all regions.
Crafting Management
- Manage crafting from the National Economy Screen without needing to visit each city.
Global Improvement Upgrading
- Upgrade improvements on a global scale for efficiency.
Balance Adjustments
Nation and Building Limits
Print Shop
- Nation limit increased to 3.
Inns
- Limited to 1 per city instead of 1 per nation.
Building and Production Buffs
Barracks
- Security set to 15 for level 1 and 25 when an expert is added.
Blacksmith
- Can now be supplied with Tools and Anvil Goods.
Citadel
- Construction no longer requires Concrete.
Docks
- Production buff after adding an expert reduced from 20 to 15.
Drydock
- Default production buff increased from 10 to 20.
- Production buff after adding an expert increased from 20 to 30.
- Default production buff increased from 10 to 30.
- Production buff after adding an expert remains 30 with additional benefits.
Workshops, Factories, Crafting Guilds
- Can build Anvils and Mining Picks.
Residences & Skyscrapers
- Residents can now use Soap, improving living standards.
Foundry & Forge
- Can use Anvils and Fuel Cells to increase production.
Hwaseong Fortress
- Available for construction throughout Act 2 and 3.
Library of Celsus
- Available for construction until Act 3, extending its utility.
London Eye Buff
- Corrected; Security buff changed to Prosperity.
St. Basil's Cathedral
- Now only provides 1 Security per Engineer or Artist Paragon.
Forge
- Can now be unlocked by Precision Engineering.
Metallurgy and Steel
Metallurgy
- No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.
Fuel Recipe Changes
Production Cost
- Reduced from 1000u to 500u.
Production Bonus for the Second Ingredient
- Reduced from 750u to 500u.
Resource Adjustments
Marble
- Now more common.
Meteors
- Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.
Obsidian
- Now more common.
Tobacco
- Yields less money than before.
Unit and Population Adjustments
Dragoons & Zamburaks
- Can now be produced in Act 3.
Prestige Reward
- Capturing an enemy city now provides a prestige reward.
Horses
- Take slightly longer to tame to balance availability.
Population Tier Requirements
- Slightly increased.
Stat Penalties
- Reduced for low-level cities to gradually introduce urbanization effects.
Tax Revenue
- Cities generate slightly more tax revenue to make governments more impactful.
City Leveling
- Levels 7-13: Slower leveling for better pacing.
- Levels 11-23: Receive an additional amenity slot.
Manufacturing and Production Changes
Factories
- Can now manufacture Toys, PDAs, and Sewing Machines.
Workshops & Crafting Guilds
- Hourglasses can be produced here.
Ceramic Shops
- Can produce Mosaic Tiles, now an ingredient for many Triumphs.
Clothing Production
- More involved to produce but provides significantly bigger buffs.
Rope Usage
- Added as an accelerator for Barrel and Carriage production, and Festival setups.
Plows
- Substantially more expensive to produce without appropriate resources (e.g., horses or oxen).
- Harvest Buff increased from 50% to 100%.
Furs
- Must be turned into Leather and can no longer substitute for leather directly.
Sneakers
- Can use Plastic instead of Leather.
Technologies
- Hourglass unlocked by Engineering.
- Mosaic Tiles unlocked by Architecture.
- Boots unlocked by Horseshoes.
- Trousers & Sewing Machines unlocked by Industrialization.
- Mass Food Supply Amenity unlocked by Synthetic Fertilizers.
- Toys & Sneakers unlocked by Leisure.
- PDAs unlocked by Internet.
- Fuel Cells unlocked by Robotics.
- Embarkation Pass moved to Navigation for better island nation strategies.
- Ironworking unlocks the Anvil.
- Precision Engineering unlocks the Forge.
- Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.
Additional Technology Adjustments
- Haberdashery reclassified from religious to industrial.
Events and Quests
Forest Fort:
- Aesthetics debuff decreased from -3 to -2 for consistency.
Piercing Request:
- Option 2 now asks for Stone Tools and provides a small capital prosperity buff.
Honoring Their Memory:
- First option debuff updated to -1 force strength.
- Third option now imposes a -2 happiness debuff.
Political Piety:
- Removed happiness debuff from the first option.
- Wealth is now a required cost.
Workers of the World Quest:
- Removed duplicated reward buff.
Is It Hot In Here? Event:
- The +10 happiness benefit in all cities no longer appears twice.
Armies and Combat Enhancements
- Dragoons and Zamburaks can now be produced in Act 3.
- Capturing an enemy city now provides a prestige reward.
Miscellaneous Improvements
Customization Slider:
- Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
Localization:
- Continued updates to all language localizations for better accessibility and user experience
Other Improvements:
- Several performance enhancements have been made to improve overall game stability and experience.