Combat

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Combat Tips (based on v1.2)

  • Generally, don't raze an enemy's original capital since it has a great hearth.
  • Security only matters in the city that you are mustering troops from and troops use the city's current security value so you don't need to increase it until you expect your troops to fight.
  • Generally, you want to try to muster all your units out of just 1 city and have security high there. If you only have enemies in 1 direction then a border city works. If you are surrounded then a central city might be better so you have flexibility to muster and then move out from there.
  • You can't muster from a city that is being sieged so be careful if you are keeping most of your units in reserve.
  • City walls make it so siege units are needed before a city can be moved into and sieged down. But they have a high maintenance cost so early game, it can be cheaper to station units in the city.
List of Land Tactics
Formation (#) Tactics (Shape) ^ Composition Bonus Research
Squad (1) Default Any --
Sniper Modern Infantry Unit +10% Strength While Fortifying
Batallion (3) Default Any --
Line Melee Infantry-Projectile-Melee Infantry +10% Strength While Fortifying Bronze Working
Wedge Melee Infantry

Projectile-Projectile

+10% Strength Archery
Vanguard Melee Infantry

Projectile Melee Cavalry

+10% Strength Scholarship
Protector Gunpowder Infantry x2

Artillery

+10% Strength While Fortifying
Special Forces Modern Infantry

Modern Infantry Armor

+15% Strength
Legion (4) Default Any --
Square Melee Cavalry - Melee Cavalry

Projectile-Projectile

+10% Strength Iron Working
Strike Modern Infantry x2

Armor x2

+10% Strength
Phalanx Melee Infantry 4x +10% Strength Siege Warfare
Diamond Melee Infantry

Projectile-Projectile Melee Cavalry

+10% Strength Scholarship
Torrent Gunpowder Infantry x2

Gun Cavalry Artillery

+10% Strength
Crescent Any --
Shield Wall Melee Infantry x3

Projectile

+10% Strength While Fortifying Siege Warfare
Brigade (5) Default Any -- Gunpowder
Picket Gun Infantry x3

Gun Cavalry - Artillery

+10% Strength Gunpowder
Tercio Any --
Fusion Modern Infantry x2

Armor x2 Artillery

+10% Strength
Echelon Melee Infantry x2

Projectile x3

+10% Strength Gunpowder
Flying Vee Melee Cavalry x5 +10% Strength Gunpowder
Division (6) Default Any +11 Strength
Swarm Gun Infantry x2

Gun Cavalry x2 Artillery x2

+10% Strength
Blitz Armor x6 +10% Strength
Column Modern Infantry x2

Armor x2 Artillery x2

+10% Strength
Trapezoid Any +15 Strength
Coalition Modern Infantry x3

Armor x2 Artillery

+10% Strength
List of Sea Tactics
Formation (#)
Vessel (1)
Patrol (2)
Squadron (3)
Flotilla (4)
Armada (5)
List of Air Tactics
Formation (#)
Sortie (1)
Escort (2)
Wing (3)

List of Counters[edit | edit source]

Infantry counters Anti Cavalry

Anti Cavalry counters Cavalry

Cavalry counters Infantry, Ranged

Anti-Air counters Fighter, Bomber, Helicopter

Helicopter counters Cavalry

Submarine counters Ship, Battleship

Battleship counters Destroyer

Destroyer counters Submarine

Fighter counters Bomber, Helicopter