City Tier

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Revision as of 01:24, 4 January 2025 by GladiusArdens (talk | contribs) (City Tier Population, Claims, Experts, Amenities, Research, Tax Multiplier, QoL Cost for Update 1.2)
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Updated for patch: 1.2
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As your city gains population, its tier will eventually increase to the next tier. When the tier increases, the city will unlock various bonuses. The rate of growth to the next tier depends on several factors.

City Tier Population Claims Experts Amenities Research City Production Tax Multiplier Food Cost QoL Cost
1 300 0 0 1 0 1 0 1 0
2 500 1 0 1 1 2 1 2 0
3 1200 2 0 2 2 3 2 4 0
4 2500 3 0 2 3 4 3 8 5
5 5000 4 1 3 4 5 4 12 5
6 10000 5 2 3 5 6 5 18 10
7 15000 6 3 4 6 7 6 24 15
8 25000 7 4 4 8 8 8 36 20
9 40000 8 5 5 10 9 12 48 25
10 75000 9 6 5 12 10 16 64 30
11 100000 10 8 6 14 11 20 80 35
12 150000 11 10 6 16 12 25 100 40
13 200000 12 12 7 18 13 30 125 45
14 250000 13 14 8 20 14 35 150 50
15 300000 14 16 9 22 15 40 175 60
16 350000 15 18 10 24 16 45 200 70
17 400000 16 20 11 26 17 50 250 80
18 500000 17 22 12 28 18 55 300 90
19 600000 18 24 13 30 19 60 350 100
20 700000 19 26 14 32 20 65 400 110
21 800000 20 29 15 35 21 70 450 120
22 1000000 21 32 16 40 22 75 500 130
23 1200000 22 35 17 45 23 80 600 140
24 1400000 23 38 18 50 24 85 700 150
25 1600000 24 41 19 55 25 90 800 160
26 2000000 26 44 20 60 26 95 900 180
27 3000000 28 47 21 65 27 100 1000 200
28 5000000 30 50 22 70 28 110 1250 225
29 10000000 32 53 23 80 29 120 1500 250
30 15000000 34 58 25 100 30 150 2000 250

City tier also affects troop cap (coming soon).

City tier also affects siege defense (higher is better).

Claims[edit | edit source]

The number of claims a new Region costs depends on the distance from the city center.

Experts[edit | edit source]

Most Improvements have 1-3 expert slots in which you can place an expert to get various bonuses.

Amenities[edit | edit source]

Amenities typically provide stat bonuses to your city's Quality of Life. Some of them provide maluses or unique bonuses. Once an amenity is placed, 1 of that amenity is drawn from the supply every X turns.