From Ara: History Untold Wiki
Patch Info
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| Version:
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1.3.1
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| Date:
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2025-05-01
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| Type:
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Minor Update
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From the developers:
AI Diplomacy Overhaul
- Smarter Tribute Decisions: AI is now significantly less inclined to give in to tribute demands from weaker nations.
- The AI now weighs the military cost of crushing the demanding nation against the value of tribute and delays to its strategic goals.
- This change fixes unintuitive behavior where AI nations would easily appease others, even when stronger.
- AI’s rationalization of accepting tribute in the form of improved relations reduced further.
Improved AI Behavior
- AI behavior now reflects military strength more realistically in tribute negotiations.
- Tribute demands from the player are now auto-rejected if the AI has at least 75% of the player’s military strength.
- AI will only initiate tribute demands if their military is at least 2× stronger than the other nation.
- Gift value declines the more you give to prevent easy manipulation of Nation relations.
Tribute Mechanics
- Increased Cooldown: The cooldown between tribute or similar diplomatic requests is now 25 turns (up from 10).
- Higher Consequences for Failure:
- Penalty for rejected tribute demands increased from -100 → -250.
- Tribute rejection now carries a more meaningful diplomatic cost for players.
- Reduced Reward for Success: AI nations now grant much smaller diplomatic boosts when accepting tribute demands, representing a more rational stance.
- Difficulty Level Adjustment: Tribute acceptance is no longer heavily influenced by difficulty setting. On Easy, AI no longer automatically accepts demands.
- Fixed bug where the AI wasn’t looking at all of the items in a proposal.
- Fixed bug that could result in the AI always rejecting a demand tribute proposal.
- Balanced AI so that if the other nation has a lot more military power than the other then it is especially inclined to accept a demand tribute request.