Template:TechTable

From Ara: History Untold Wiki
Revision as of 01:19, 8 July 2025 by JL (talk | contribs) (Add age transitions)


Cost Improvements Goods Resources Units Special Obsoletes
Agronomy
0

City project: Gather Wealth
Animal Husbandry
50
Archery
50
Fermenting
50
Grain Storage
50
Herbalism
50
Pottery
50
+1 City Cap.
Ropemaking
50
Bronze Working
150
Age transition

+1 City Cap.
Cost Improvements Goods Resources Units Special Obsoletes
Chariots
150
Code of Laws
150
Leatherworking
50
Masonry
150
Sacred Rites
150
Sails
150
The Wheel
150
Trading
150
Weaving
150
Iron Working
300
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Coinage
300
+1 City Cap.
Cultural Heritage
300
Hospitality
300
Irrigation
150
Monument Building
300
Navigation
300

Siege Warfare
300
Textiles
300
Seafaring
500
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Algebra
500
City project: Gather Knowledge
Arches
300
Candles
300
Elite Training
300
Engineering
500
+1 City Cap.
Milling
500
Paper
800
Philosophy
800
Scholarship
500
City project: Gather Knowledge
Bureaucracy
800
Age transition

Cost Improvements Goods Resources Units Special Obsoletes
Alchemy
800
Brewing
800
Crossbows
500
Decorative Arts
800
Feudalism
800
+1 City Cap.
Illuminated Manuscripts
800
Stained Glass
500
Stirrups
500
Cartography
800
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Architecture
1100
+1 City Cap.
Banking
1100
Haberdashery
1500
Heavy Plows
1100
Horseshoes
1100
Longbows
800
Mechanized Clocks
1100

Metallurgy
800
Musical Theory
800
Optics
1100
Pilgrimage
800
Stronghold Engineering
800
Universities
1500
Gunpowder
1500
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Cannons
1100
Coffee Houses
2000
Firearms
1500
Hospitals
1500
Perspective Art
1500
Printing Press
2000
+1 City Cap.
Shipbuilding
1500
Steel
2000
Windmills
1500
The Scientific Method
2000
Age transition

+1 City Cap.
Cost Improvements Goods Resources Units Special Obsoletes
Cartridges
1500
Democracy
2000
Mercantilism
2000
Precision Engineering
2000
Rifling
2000
Steam Engines
2000
Symphonies
2000
Industrialization
2800
Age transition

+1 City Cap.
Cost Improvements Goods Resources Units Special Obsoletes
Assembly Lines
2800
Aviation
2800
Electricity
2800
+1 City Cap.
Germ Theory
2800
Interchangeable Parts
2800
Internal Combustion Engine
2800
+1 City Cap.
Natural Selection
2800
Photography
2800
Radio
2800
Sonar
2000
Synthetic Fertilizers
2800
+1 City Cap.
Atomic Theory
3500
Age transition

City project: Build Nuclear ICBM
Cost Improvements Goods Resources Units Special Obsoletes
Jet Engines
3500

Leisure
3500
Mass Production
3500
+1 City Cap.
Mechanized Firepower
2800
Nuclear Power
3500
Pharmacology
3500
Plastics
3500
Radar
2800
Rocketry
3500
Computers
5000
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Artificial Intelligence
5000
Drones
5000
Internet
5000
+1 City Cap.
Mass Media
5000
Mechanization
5000
Robotics
6500
Satellites
3500
Subatomic Research
5000
Sustainable Engineering
5000
Stealth
6500
Age transition
Cost Improvements Goods Resources Units Special Obsoletes
Armored Colossus
5000
CRISPR
6500
Core Tap
5000
Food Replication
6500
Post-Humanism
6500
Rail Guns
5000
Technological Singularity
11500
Age transition