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From Ara: History Untold Wiki
Revision as of 01:19, 8 July 2025 by
JL
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Ancient History
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Agronomy
0
Battalion
Specialist
Squad
Vessel
Chiefdom
City project: Gather Wealth
Animal Husbandry
50
Archery
50
Wedge
Fermenting
50
Grain Storage
50
Herbalism
50
Pottery
50
+1 City Cap.
Ropemaking
50
Bronze Working
150
Line
Age transition
+1 City Cap.
Bronze Age
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Chariots
150
Code of Laws
150
Monarchy
Leatherworking
50
Masonry
150
Sacred Rites
150
Sails
150
The Wheel
150
Trading
150
Weaving
150
Iron Working
300
Square
Age transition
Iron Age
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Coinage
300
+1 City Cap.
Cultural Heritage
300
Hospitality
300
Irrigation
150
Monument Building
300
Navigation
300
Patrol
Siege Warfare
300
Legion
Phalanx
Shield Wall
Textiles
300
Seafaring
500
Age transition
Antiquities
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Algebra
500
City project: Gather Knowledge
Arches
300
Candles
300
Elite Training
300
Legion
Engineering
500
+1 City Cap.
Milling
500
Paper
800
Vanguard
Philosophy
800
Republic
Scholarship
500
Diamond
Legion
City project: Gather Knowledge
Bureaucracy
800
Age transition
Empire
Early Middle Ages
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Alchemy
800
Brewing
800
Crossbows
500
Crescent
Legion
Decorative Arts
800
Feudalism
800
Feudalist
+1 City Cap.
Illuminated Manuscripts
800
Stained Glass
500
Stirrups
500
Cartography
800
Age transition
High Medieval Era
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Architecture
1100
+1 City Cap.
Banking
1100
Haberdashery
1500
Heavy Plows
1100
Horseshoes
1100
Longbows
800
Crescent
Legion
Mechanized Clocks
1100
Flotilla
Metallurgy
800
Musical Theory
800
Optics
1100
Pilgrimage
800
Stronghold Engineering
800
Universities
1500
Gunpowder
1500
Brigade
Echelon
Flying Vee
Legion
Picket
Torrent
Age transition
Renaissance
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Cannons
1100
Brigade
Protector
Tercio
Coffee Houses
2000
Firearms
1500
Autocracy
Hospitals
1500
Perspective Art
1500
Printing Press
2000
+1 City Cap.
Shipbuilding
1500
Flotilla
Steel
2000
Windmills
1500
The Scientific Method
2000
Age transition
+1 City Cap.
Enlightenment
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Cartridges
1500
Brigade
Picket
Democracy
2000
Direct Democracy
Mercantilism
2000
Precision Engineering
2000
Rifling
2000
Division
Trapezoid
Steam Engines
2000
Symphonies
2000
Industrialization
2800
Division
Swarm
Age transition
+1 City Cap.
Machine Age
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Assembly Lines
2800
Communist State
Aviation
2800
Escort
Electricity
2800
+1 City Cap.
Germ Theory
2800
Interchangeable Parts
2800
Internal Combustion Engine
2800
Blitz
Division
+1 City Cap.
Natural Selection
2800
Photography
2800
Radio
2800
Division
Sonar
2000
Synthetic Fertilizers
2800
+1 City Cap.
Atomic Theory
3500
Age transition
City project: Build Nuclear ICBM
Atomic Age
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Jet Engines
3500
Wing
Leisure
3500
Mass Production
3500
+1 City Cap.
Mechanized Firepower
2800
Legion
Sniper
Strike
Fascist State
Nuclear Power
3500
Pharmacology
3500
Plastics
3500
Radar
2800
Special Forces
Rocketry
3500
Computers
5000
Age transition
Information Age
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Artificial Intelligence
5000
Drones
5000
Internet
5000
+1 City Cap.
Mass Media
5000
Mechanization
5000
Column
Division
Robotics
6500
Brigade
Coalition
Division
Fusion
Satellites
3500
Subatomic Research
5000
Sustainable Engineering
5000
Stealth
6500
Age transition
Singularity Age
Cost
Improvements
Goods
Resources
Units
Special
Obsoletes
Armored Colossus
5000
CRISPR
6500
Core Tap
5000
Food Replication
6500
Post-Humanism
6500
Rail Guns
5000
Technological Singularity
11500
Age transition
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