From Ara: History Untold Wiki
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Military Traits
| Name
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Effect
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Opposed By
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| Adventurous
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+1 Force Speed while not at War.
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Agrarian
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| Aggressive
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+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
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Pacifist
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| Cunning
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+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type.
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Patient
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| Formidable
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+50% Force Strength for 5 turns after a war is declared on you.
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Stately
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| Pacifist
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-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.
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Aggressive
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| Patient
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+30% Force Strength when War Weariness is over 50.
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Cunning
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| Practical
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+1% Paragon Spawn chance for each Military Improvements in your Capital.
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Creative
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| Seafaring
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+20 Prestige after a sea Force defeats an enemy Force.
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--
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| Vigilant
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+2 Sight to Forces in combat.
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--
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| Unyielding
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Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.
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--
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Cultural Traits
| Name
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Effect
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Opposed By
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| Creative
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Imrpovements gain +5 Production during Golden Ages.
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Practical
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| Disciplined
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Cities gain +5 Culture for each Military Improvements built in them.
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Impulsive
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| Sage
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Cities gain +5 Culture for each Science Improvements built in them.
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Rash
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| Spiritual
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Cities gain +5 Culture for each Religion Improvements built in them.
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--
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| Stately
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Cities gain +5 Culture for each Government Improvements built in them.
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Formidable
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| Traditional
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+1% Paragon Spawn chance for each Culture Improvements in your Capital.
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Innovative
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Commerce Traits
| Name
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Effect
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Opposed By
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| Charismatic
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+1 Golden Age Points for each Research Agreement and Trade Agreement
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Ambitious
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| Charitable
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+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.
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Resplendent
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| Creative
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Improvements gain +5 Production during Golden Ages.
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Practical
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| Lavish
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+3 Merchants. +2 Established Relationships with other Nations for each city you control.
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Mercantile
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| Mercantile
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+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.
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Lavish
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| Persuasive
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+5 Turn duration of Golden Ages.
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Ambitious
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| Protective
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+20% Trade Production for each Force you command.
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--
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Government Traits
| Name
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Effect
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Opposed By
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| Ambitious
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-1 Land Force cap. +1 City Cap.
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Charismatic, Persuasive
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| Bureaucratic
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-5 Happiness in all non-Capital cities. +2 Happiness and Prosperity in your Capital for each city you control.
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--
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| Collaborative
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+2 Production in your capital for each active Alliance.
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Independent
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| Impulsive
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-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.
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Disciplined
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| Independent
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+3 Housing in non-Capital cities.
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Collaborative
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Science Traits
| Name
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Effect
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Opposed By
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| Innovative
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+1% Paragon Spawn chance for each Science Improvements in your Capital.
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Traditional
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| Learned
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+50% City Research during Golden Ages.
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--
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| Rash
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-2 Turn duration of Golden Ages. +4 Production during Golden Ages.
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Sage
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Religion Traits
| Name
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Effect
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Opposed By
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| Resolute
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Cities gain +10% Religion Spread for each Force stationed in them.
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List of Leaders and Nations