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{{PagePatchVersion|patch=1.2.1}} {{UnderConstruction}} As your city gains population, its tier will eventually increase to the next tier. When the tier increases, the city will unlock various bonuses. The rate of growth to the next tier depends on several factors. {| class="wikitable" |+ !City Tier !Population !Claims !Experts !Amenities !Research !City Production !Tax Multiplier !Food Cost !QoL Cost |- |1 |500 |0 |0 |1 |0 |1 |1 |1 |0 |- |2 |1200 | 1 |0 |1 | 1 | 2 |2 |2 |0 |- |3 |2500 | 2 |0 | 2 |2 | 3 | 4 |4 |0 |- |4 |5000 | 3 |0 |2 | 3 | 4 | 6 |8 |5 |- |5 |10000 |4 |1 |3 |4 |5 |8 |14 |5 |- |6 |15000 |5 |2 |3 |5 |6 |10 |20 |10 |- |7 |25000 |6 |3 |4 |6 |7 |12 |28 |15 |- |8 |40000 |7 |4 |4 |8 |8 |14 |36 |20 |- |9 |75000 |8 |5 |5 |10 |9 |16 |48 |25 |- |10 |100000 |9 |6 |5 |12 |10 |18 |64 |30 |- |11 |150000 |10 |8 |6 |14 |11 |22 |80 |35 |- |12 |200000 |11 |10 |6 |16 |12 |26 |100 |40 |- |13 |250000 |12 |12 |7 |18 |13 |30 |125 |45 |- |14 |300000 |13 |14 |8 |20 |14 |35 |150 |50 |- |15 |400000 |14 |16 |9 |22 |15 |40 |175 |60 |- |16 |500000 |15 |18 |10 |24 |16 |45 |200 |70 |- |17 |600000 |16 |20 |11 |26 |17 |50 |250 |80 |- |18 |750000 |17 |22 |12 |28 |18 |55 |300 |90 |- |19 |1000000 |18 |24 |13 |30 |19 |60 |350 |100 |- |20 |1250000 |19 |26 |14 |32 |20 |65 |400 |110 |- |21 |1500000 |20 |29 |15 |35 |21 |70 |450 |120 |- |22 |1750000 |21 |32 |16 |40 |22 |75 |500 |130 |- |23 |2000000 |22 |35 |17 |45 |23 |80 |550 |140 |- |24 |2500000 |23 |38 |18 |50 |24 |85 |600 | 150 |- |25 |3000000 |24 |41 |19 |55 |25 |90 |700 |160 |- |26 |4000000 |26 |44 |20 |60 |26 |95 |800 |180 |- |27 |6000000 |28 |47 |21 |65 |27 |100 |900 |200 |- |28 |8000000 |30 |50 |22 |70 |28 |110 |1000 |225 |- |29 |12000000 |32 |53 |23 |80 |29 |120 |1100 |250 |- |30 |20000000 |34 |58 |25 |100 |30 |150 |1500 |250 |} City tier also affects troop cap (coming soon). City tier also affects siege defense (higher is better). == Claims == The number of claims a new [[Region]] costs depends on the distance from the city center. == Experts == Most [[Improvements]] have 1-3 expert slots in which you can place an expert to get various bonuses. == Amenities == [[Amenities]] typically provide stat bonuses to your city's [[Quality of Life]]. Some of them provide maluses or unique bonuses. Once an amenity is placed, 1 of that amenity is drawn from the supply every X turns.
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