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{{UnderConstruction}} {{OutOfDate}} '''Combat Tips (based on v1.2)''' * Generally, don't raze an enemy's original capital since it has a great hearth. * Security only matters in the city that you are mustering troops from and troops use the city's current security value so you don't need to increase it until you expect your troops to fight. * Generally, you want to try to muster all your units out of just 1 city and have security high there. If you only have enemies in 1 direction then a border city works. If you are surrounded then a central city might be better so you have flexibility to muster and then move out from there. * You can't muster from a city that is being sieged so be careful if you are keeping most of your units in reserve. * City walls make it so siege units are needed before a city can be moved into and sieged down. But they have a high maintenance cost so early game, it can be cheaper to station units in the city.<br /> {| class="wikitable" |+List of Land Tactics !Formation (#) !Tactics (Shape) ^ !Composition !Bonus !Research |- | rowspan="2" |Squad (1) |Default |Any | -- | |- |Sniper |Modern Infantry Unit | +10% Strength While Fortifying | |- | rowspan="6" |Batallion (3) |Default |Any | -- | |- |Line |Melee Infantry-Projectile-Melee Infantry | +10% Strength While Fortifying |Bronze Working |- |Wedge |Melee Infantry Projectile-Projectile | +10% Strength |Archery |- |Vanguard |Melee Infantry Projectile Melee Cavalry | +10% Strength |Scholarship |- |Protector |Gunpowder Infantry x2 Artillery | +10% Strength While Fortifying | |- |Special Forces |Modern Infantry Modern Infantry Armor | +15% Strength | |- | rowspan="8" |Legion (4) |Default |Any | -- | |- |Square |Melee Cavalry - Melee Cavalry Projectile-Projectile | +10% Strength |Iron Working |- |Strike |Modern Infantry x2 Armor x2 | +10% Strength | |- |Phalanx |Melee Infantry 4x | +10% Strength |Siege Warfare |- |Diamond |Melee Infantry Projectile-Projectile Melee Cavalry | +10% Strength |Scholarship |- |Torrent |Gunpowder Infantry x2 Gun Cavalry Artillery | +10% Strength | |- |Crescent |Any | -- | |- |Shield Wall |Melee Infantry x3 Projectile | +10% Strength While Fortifying |Siege Warfare |- | rowspan="6" |Brigade (5) |Default |Any | -- |Gunpowder |- |Picket |Gun Infantry x3 Gun Cavalry - Artillery | +10% Strength |Gunpowder |- |Tercio |Any | -- | |- |Fusion |Modern Infantry x2 Armor x2 Artillery | +10% Strength | |- |Echelon |Melee Infantry x2 Projectile x3 | +10% Strength |Gunpowder |- |Flying Vee |Melee Cavalry x5 | +10% Strength |Gunpowder |- | rowspan="6" |Division (6) |Default |Any | +11 Strength | |- |Swarm |Gun Infantry x2 Gun Cavalry x2 Artillery x2 | +10% Strength | |- |Blitz |Armor x6 | +10% Strength | |- |Column |Modern Infantry x2 Armor x2 Artillery x2 | +10% Strength | |- |Trapezoid |Any | +15 Strength | |- |Coalition |Modern Infantry x3 Armor x2 Artillery | +10% Strength | |} {| class="wikitable" |+List of Sea Tactics !Formation (#) |- |Vessel (1) |- |Patrol (2) |- |Squadron (3) |- |Flotilla (4) |- | rowspan="2" |Armada (5) |- |} {| class="wikitable" |+List of Air Tactics !Formation (#) |- |Sortie (1) |- |Escort (2) |- |Wing (3) |} === List of Counters === Infantry counters Anti Cavalry Anti Cavalry counters Cavalry Cavalry counters Infantry, Ranged Anti-Air counters Fighter, Bomber, Helicopter Helicopter counters Cavalry Submarine counters Ship, Battleship Battleship counters Destroyer Destroyer counters Submarine Fighter counters Bomber, Helicopter
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