| Leaders in the base game
|
Harun al-Rashid
Abbasid Caliphate
|
 Unique Ability: House of Wisdom
|
+3% Paragon Spawn chance for each active Research Agreements. +50% Research in your Capital for 20 turns after gaining a new Paragon (does not stack).
|
| Charismatic
|
| +1 Golden Age Points for each Research Agreement and Trade Agreement
|
|
| Lavish
|
| +3 Merchants. +2 Established Relationships with other Nations for each city you control.
|
|
| Traditional
|
| +1% Paragon Spawn chance for each Culture Improvements in your Capital.
|
|
| Innovative
|
| +1% Paragon Spawn chance for each Science Improvements in your Capital.
|
|
|
Eva Perón
Argentina
|
 Unique Ability: Share my Glory
|
+100% growth in all cities during Golden Ages. +10 to all Quality of Life stats in non-Capital cities for 20 Turns after completing a Masterpiece (does not stack).
|
| Independent
|
| +3 Housing in non-Capital cities.
|
|
| Stately
|
| Cities gain +5 Culture for each Government Improvements built in them.
|
|
| Charitable
|
| +2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.
|
|
|
|
Sennacherib
Assyrian Empire
|
 Unique Ability: Wolf on the Fold
|
+50 Golden Ages points after winning a War. +100% Build Production for 10 turns in non-Capital cities after winning a War.
|
| Disciplined
|
| Cities gain +5 Culture for each Military Improvements built in them
|
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
|
|
|
Howard Florey
Australia
|
 Unique Ability: Medical Genius
|
+10% Production in cities with City Health 70 or higher. +5 Culture in your Capital for each active Research Agreement.
|
| Collaborative
|
| +2 Production in your capital for each active Alliance.
|
|
| Innovative
|
| +1% Paragon Spawn chance for each Science Improvements in your Capital.
|
|
| Sage
|
| Cities gain +5 Culture for each Science Improvements built in them.
|
|
| Pacifist
|
| -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.
|
|
|
Itzcoatl
Aztec Empire
|
 Unique Ability: Flower Wars
|
+5 Prestige each turn a Force is in combat. +100 growth in all cities each turn a Force is in combat.
|
| Disciplined
|
| Cities gain +5 Culture for each Military Improvements built in them
|
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
|
Leopold I
Belgium
|
 Unique Ability: Nestor of Europe
|
+5 to all Quality of Life stats for each Alliance maintained. +5 Prestige each turn for each Alliance maintained.
|
| Mercantile
|
| +1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.
|
|
| Adventurous
|
| +1 Force Speed while not at War.
|
|
| Efficient
|
| Improvements gain +1 Production for each Idustry Improvements in their region
|
|
| Charismatic
|
| +1 Golden Age Points for each Research Agreement and Trade Agreement
|
|
|
Irene Sarantapechaina
Byzantine Empire
|
 Unique Ability: Iconophile
|
+0.01 Influence for every Religion convert a turn during Golden Ages. +0.01 for every Religion convert a turn during Golden Ages.
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
| Lavish
|
| +3 Merchants. +2 Established Relationships with other Nations for each city you control.
|
|
| Resolute
|
| Cities gain +10% Religion Spread for each Force stationed in them.
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
|
John A. Macdonald
Canada
|
 Unique Ability: Boreal Forest
|
+10 Harvest Production while not at War. +5 Established Relationships with all other Nations for each turn since last combat while at War.
|
| Adventurous
|
| +1 Force Speed while not at War.
|
|
| Woodsman
|
| +50% Harvest Production at Logging Camps and their upgrades.
|
|
| Stately
|
| Cities gain +5 Culture for each Government Improvements built in them.
|
|
| Pacifist
|
| -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.
|
|
|
Wilma Mankiller
Cherokee
|
 Unique Ability: The Word for Water
|
+10 City Health in all Cities for each active Alliance. +2 Culture per Paragon in all cities when all Paragons tasked.
|
| Independent
|
| +3 Housing in non-Capital cities.
|
|
| Sage
|
| Cities gain +5 Culture for each Science Improvements built in them.
|
|
| Traditional
|
| +1% Paragon Spawn chance for each Culture Improvements in your Capital.
|
|
| Charitable
|
| +2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.
|
|
|
Confucius
China
|
 Unique Ability: Five Constant Virtues
|
QoL stats cannot go below +25. +10 Golden Age points after unlocking any new technology..
|
| Sage
|
| Cities gain +5 Culture for each Science Improvements built in them.
|
|
| Innovative
|
| +1% Paragon Spawn chance for each Science Improvements in your Capital.
|
|
|
|
|
Wu Zetian
China
|
 Unique Ability: Imperial Examinations
|
+20 Prestige after gaining a Paragon. +30 Established Relationships with Nations not at War with you each turn a Force is in combat.
|
| Formidable
|
| +50% Force Strength for 5 turns after a war is declared on you
|
|
| Cunning
|
| +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type
|
|
| Innovative
|
| +1% Paragon Spawn chance for each Science Improvements in your Capital.
|
|
| Charismatic
|
| +1 Golden Age Points for each Research Agreement and Trade Agreement
|
|
|
Osh-Tisch
Crow Nation
|
 Unique Ability: Badé Warrior
|
+100% Force Heal Rate in owned Regions. +2 City Health in all cities for each Force you command while at War.
|
| Formidable
|
| +50% Force Strength for 5 turns after a war is declared on you
|
|
| Efficient
|
| Improvements gain +1 Production for each Idustry Improvements in their region
|
|
| Sage
|
| Cities gain +5 Culture for each Science Improvements built in them.
|
|
| Traditional
|
| +1% Paragon Spawn chance for each Culture Improvements in your Capital.
|
|
|
Nefertiti
Egypt
|
 Unique Ability: Rays of the Aten
|
+5 City Prosperity for each Farms placed in a region adjacent to a river. +2 Established Relationship with other Nations for each Culture improvement.
|
|
|
| Lavish
|
| +3 Merchants. +2 Established Relationships with other Nations for each city you control.
|
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
|
Elizabeth I
England
|
 Unique Ability: Gloriana
|
+1 turn duration to Golden Ages for each active Alliance. +100% Tax Income during Golden Ages.
|
| Charismatic
|
| +1 Golden Age Points for each Research Agreement and Trade Agreement
|
|
| Stately
|
| Cities gain +5 Culture for each Government Improvements built in them.
|
|
| Patient
|
| +30% Force Strength when War Weariness is over 50.
|
|
| Seafaring
|
| +20 Prestige after a sea Force defeats an enemy Force.
|
|
|
Haile Selassie
Ethiopia
|
 Unique Ability: Lion of Judah
|
+5% Force Strength for each active Alliance. +1 Force Speed when within 2 regions of another friendly Force.
|
| Cunning
|
| +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type
|
|
| Collaborative
|
| +2 Production in your capital for each active Alliance.
|
|
| Disciplined
|
| Cities gain +5 Culture for each Military Improvements built in them
|
|
| Resolute
|
| Cities gain +10% Religion Spread for each Force stationed in them.
|
|
|
Jeanne d’Arc
France
|
 Unique Ability: Maid of Orléans
|
+25 Prestige upon defeating a Force in a Region where your Religion is dominant. +25% Force Strength in Regions where your Religion is dominant.
|
| Impulsive
|
| -10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.
|
|
| Formidable
|
| +50% Force Strength for 5 turns after a war is declared on you
|
|
| Resolute
|
| Cities gain +10% Religion Spread for each Force stationed in them.
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
|
Tamar the Great
Georgia
|
 Unique Ability: Whom the Sun Serves
|
+1 Golden Age points for each active Alliance. +5 Masterpiece creation rate to Improvements during Golden Ages.
|
| Independent
|
| +3 Housing in non-Capital cities.
|
|
| Unyielding
|
| Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
| Creative
|
| Imrpovements gain +5 Production during Golden Ages
|
|
|
Otto von Bismarck
Germany
|
 Unique Ability: Blood and Iron
|
+100% Production to Improvements during War. +50% Force Strength during Golden Ages.
|
| Disciplined
|
| Cities gain +5 Culture for each Military Improvements built in them
|
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
| Sage
|
| Cities gain +5 Culture for each Science Improvements built in them.
|
|
| Practical
|
| +1% Paragon Spawn chance for each Military Improvements in your Capital.
|
|
|
Yaa Asantewaa
Ghana
|
 Unique Ability: Golden Protector
|
+2 Golden Age points while War Weariness is over 50. +30% Force Strength for 20 turns after a War ends.
|
| Independent
|
| +3 Housing in non-Capital cities.
|
|
| Formidable
|
| +50% Force Strength for 5 turns after a war is declared on you
|
|
|
| Traditional
|
| +1% Paragon Spawn chance for each Culture Improvements in your Capital.
|
|
|
Alexander the Great
Greece
|
 Unique Ability: Hammer and Anvil
|
+50 to all Quality of Life stats in your Capital while at City Cap. +4 Production in your non-Capital cities while at City Cap
While technically a DLC this leader is free for all owners of the base game.
|
| Disciplined
|
| Cities gain +5 Culture for each Military Improvements built in them
|
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
| Adventurous
|
| +1 Force Speed while not at War.
|
|
|
|
Sappho
Greece
|
 Unique Ability: Tenth Muse
|
+1 Golden Age points for each unassigned Paragon. +5 Prestige per turn when all Paragons are tasked.
|
| Traditional
|
| +1% Paragon Spawn chance for each Culture Improvements in your Capital.
|
|
|
| Creative
|
| Imrpovements gain +5 Production during Golden Ages
|
|
|
|
Pachacuti
Inca Empire
|
 Unique Ability: Andean Masonry
|
+100 Influence after winning a War. +10% Production in your Capital for each Land Force you command.
|
| Unyielding
|
| Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.
|
|
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
|
Ashoka
India
|
 Unique Ability: Conquest by Dharma
|
+1 Religion spread distance in cities for each Force stationed in them. +2 City Health in your cities for each Religion Improvements.
|
| Impulsive
|
| -10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.
|
|
| Adventurous
|
| +1 Force Speed while not at War.
|
|
| Efficient
|
| Improvements gain +1 Production for each Idustry Improvements in their region
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
|
Cesare Beccaria
Italy
|
 Unique Ability: Tyrants Never Read
|
+5% Research per Alliance. +40 Established Relations with other Nations during Golden Ages.
|
| Collaborative
|
| +2 Production in your capital for each active Alliance.
|
|
| Stately
|
| Cities gain +5 Culture for each Government Improvements built in them.
|
|
| Pacifist
|
| -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.
|
|
| Sage
|
| Cities gain +5 Culture for each Science Improvements built in them.
|
|
|
Tokugawa Ieyasu
Japan
|
 Unique Ability: Study Patience
|
Cities gain +2 Production for each Force stationed in them while not at War. +1 Golden Age points for each Land Force while War Weariness is over 50.
|
| Traditional
|
| +1% Paragon Spawn chance for each Culture Improvements in your Capital.
|
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
| Patient
|
| +30% Force Strength when War Weariness is over 50.
|
|
| Sage
|
| Cities gain +5 Culture for each Science Improvements built in them.
|
|
|
Sejong the Great
Korea
|
 Unique Ability: Hangul
|
+100% Craft Production for 30 turns after completing a Masterpiece. +100% Build Production for 30 turns after gaining a Paragon.
|
| Innovative
|
| +1% Paragon Spawn chance for each Science Improvements in your Capital.
|
|
| Efficient
|
| Improvements gain +1 Production for each Idustry Improvements in their region
|
|
| Sage
|
| Cities gain +5 Culture for each Science Improvements built in them.
|
|
| Stately
|
| Cities gain +5 Culture for each Government Improvements built in them.
|
|
|
Amanirenas
Kush
|
 Unique Ability: Land of the Bow
|
+20% Ranged Units Strength while Fortified. +5 Force Strength for 20 turns after gaining a Paragon.
|
| Formidable
|
| +50% Force Strength for 5 turns after a war is declared on you
|
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
| Adventurous
|
| +1 Force Speed while not at War.
|
|
| Traditional
|
| +1% Paragon Spawn chance for each Culture Improvements in your Capital.
|
|
|
Benito Juárez
Mexico
|
 Unique Ability: Son of the People
|
+1 turn duration of Golden Ages for each city you control. +200% Capital Growth during Golden Ages.
|
| Independent
|
| +3 Housing in non-Capital cities.
|
|
| Stately
|
| Cities gain +5 Culture for each Government Improvements built in them.
|
|
| Efficient
|
| Improvements gain +1 Production for each Idustry Improvements in their region
|
|
|
|
Zenobia
Palmyrene Empire
|
 Unique Ability: Silk Road
|
+5% Force Strength for each Trade Agreement. +5% Tax Income for each city.
|
| Charismatic
|
| +1 Golden Age Points for each Research Agreement and Trade Agreement
|
|
| Mercantile
|
| +1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.
|
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
| Innovative
|
| +1% Paragon Spawn chance for each Science Improvements in your Capital.
|
|
|
Xerxes I
1st Persian Empire
|
 Unique Ability: King of Kings
|
+1 Golden Age points for each city you control. +3 Production in non-Capital cities.
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
| Cunning
|
| +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type
|
|
|
| Ambitious
|
| -1 Land Force Cap, +1 City Cap
|
|
|
Nicolaus Copernicus
Poland
|
 Unique Ability: Revolutionary Thought
|
+5 Culture in all cities for each Research Agreement. +20 Established Relationship with other Nations for 10 turns after unlocking a new Technology.
|
| Innovative
|
| +1% Paragon Spawn chance for each Science Improvements in your Capital.
|
|
| Efficient
|
| Improvements gain +1 Production for each Idustry Improvements in their region
|
|
|
| Creative
|
| Imrpovements gain +5 Production during Golden Ages
|
|
|
Julius Caesar
Roman Empire
|
 Unique Ability: Triumphant Legions
|
+20% bonus Strength to Forces when they gain experience. +2 Golden Age points for each Unit defeated by a Land Force.
|
| Disciplined
|
| Cities gain +5 Culture for each Military Improvements built in them
|
|
| Stately
|
| Cities gain +5 Culture for each Government Improvements built in them.
|
|
| Unyielding
|
| Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.
|
|
|
Catherine the Great
Russia
|
 Unique Ability: Siberian Expanse
|
+10% Growth in all cities for each Alliance. +4 Production in cities during Golden Ages.
|
| Sage
|
| Cities gain +5 Culture for each Science Improvements built in them.
|
|
| Charismatic
|
| +1 Golden Age Points for each Research Agreement and Trade Agreement
|
|
| Lavish
|
| +3 Merchants. +2 Established Relationships with other Nations for each city you control.
|
|
|
|
Askia Muhammad I
Songhai Empire
|
 Unique Ability: Gold-Salt Trade
|
+1 Religion Spread Distance for each active Trade Agreement. +10 per turn per Alliance.
|
| Cunning
|
| +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type
|
|
| Mercantile
|
| +1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.
|
|
| Resolute
|
| Cities gain +10% Religion Spread for each Force stationed in them.
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
|
Isabella I
Spain
|
 Unique Ability: New World
|
+5 Production in non-Capital cities at City Tier 10 or less. +1 Quality of Life stats in the Capital for each city you control.
|
| Adventurous
|
| +1 Force Speed while not at War.
|
|
| Mercantile
|
| +1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.
|
|
| Seafaring
|
| +20 Prestige after a sea Force defeats an enemy Force.
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
|
Ram Khamhaeng
Thailand
|
 Unique Ability: White Elephants
|
+1 Religion Spread Distance for each city you control. +20 Established Relationship with other Nations for each Land Force.
|
| Ambitious
|
| -1 Land Force Cap, +1 City Cap
|
|
| Collaborative
|
| +2 Production in your capital for each active Alliance.
|
|
| Traditional
|
| +1% Paragon Spawn chance for each Culture Improvements in your Capital.
|
|
| Spiritual
|
| Cities gain +5 Culture for each Religion Improvements built in them.
|
|
|
George Washington
United States
|
 Unique Ability: Minutemen
|
+1 Speed to Forces for 5 turns after entering a War. +5 Prestige for each city you control after winning a War.
|
| Ambitious
|
| -1 Land Force Cap, +1 City Cap
|
|
| Independent
|
| +3 Housing in non-Capital cities.
|
|
| Formidable
|
| +50% Force Strength for 5 turns after a war is declared on you
|
|
| Woodsman
|
| +50% Harvest Production at Logging Camps and their upgrades.
|
|
|
Harriet Tubman
United States
|
 Unique Ability: Friend of the Oppressed
|
+10 Happiness in all cities for each active Alliance. +5 to all Quality of Life stats in all cities for 20 turns after gaining a Paragon.
|
| Collaborative
|
| +2 Production in your capital for each active Alliance.
|
|
| Patient
|
| +30% Force Strength when War Weariness is over 50.
|
|
| Charitable
|
| +2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.
|
|
|
Simón Bolívar
Venezuela
|
 Unique Ability: March on Bogotá
|
+40 Golden Age points after conquering a city. -50% Force maintenance for 10 turns after entering a War.
|
| Disciplined
|
| Cities gain +5 Culture for each Military Improvements built in them
|
|
| Cunning
|
| +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type
|
|
| Collaborative
|
| +2 Production in your capital for each active Alliance.
|
|
| Charismatic
|
| +1 Golden Age Points for each Research Agreement and Trade Agreement
|
|
|
Shaka
Zulu
|
 Unique Ability: Buffalo Horns
|
+4 Production to your Capital each turn a Force is in combat. +200% Force Heal Rate every turn a Force is in combat.
|
| Disciplined
|
| Cities gain +5 Culture for each Military Improvements built in them
|
|
| Aggressive
|
| +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.
|
|
|
|
|