List of Leaders and Nations: Difference between revisions
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As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.''' | |||
Tip: '''Use Ctrl+F''' to quickly find the leader or nation you're looking for.<br />You can also '''enter a (partial) leader name in the search bar above''' such as "osh"<br />and it should take you directly to Osh-Tisch on this page from anywhere on the wiki. | |||
=== Traits are categorized by color: === | |||
* <span class="unicode" style="color:Red;text-shadow:0em 0em 0.1em #777777"><b>Red</b></span> = Military | |||
* <span class="unicode" style="color:#EDDB37;text-shadow:0em 0em 0.1em #777777"><b>Yellow</b></span> = Commerce | |||
* <span class="unicode" style="color:Green;text-shadow:0em 0em 0.1em #777777"><b>Green</b></span> = Government | |||
* <span class="unicode" style="color:#ff80bf;text-shadow:0em 0em 0.1em #777777"><b>Pink</b></span> = Religion | |||
* <span class="unicode" style="color:Purple;text-shadow:0em 0em 0.1em #777777"><b>Purple</b></span> = Culture | |||
* <span class="unicode" style="color:Blue;text-shadow:0em 0em 0.1em #777777"><b>Blue</b></span> = Science | |||
* <span class="unicode" style="color:Orange;text-shadow:0em 0em 0.1em #777777"><b>Orange</b></span> = Industry | |||
See [[List_of_Leader_Traits|'''List of Leader Traits''']] for a list of leader traits and how they have opposites. | |||
== List of Leaders == | == List of Leaders == | ||
{|class="wikitable" width="100%" cellpadding="0" style="border: | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Leaders in the base game'''</span> | |||
|- | |||
{{Leader | |||
|portrait=PortraitHarun.png | |||
|anchorId=Harun | |||
|name=Harun al-Rashid | |||
|nation=Abbasid Caliphate | |||
|nationicon=AbbasidCaliphate.png | |||
|unique=UniqueHarun.png | |||
|abilityname=House of Wisdom | |||
|ability=[[Academies]] provide +2 [[Research]] per turn.<br />[[Research Agreements]] provide +10% research. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charitable}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitEva.png | |||
|anchorId=Eva | |||
|name=Eva Perón | |||
|nation=Argentina | |||
|nationicon=Argentina.png | |||
|unique=UniqueEva.png | |||
|abilityname=Share my Glory | |||
|ability=Your [[Palace]] provides +25 {{Prosperity}} and +25 {{Health}}.<br />Your [[Monument]] provides +25 {{Prosperity}} and +25 {{Happiness}}.<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]]<br />that all provide +15 {{Happiness}}. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitSennacherib.png | |||
|anchorId=Sennacherib | |||
|name=Sennacherib | |||
|nation=Assyrian Empire | |||
|nationicon=AssyrianEmpire.png | |||
|unique=UniqueSennacherib.png | |||
|abilityname=Wolf on the Fold | |||
|ability=+33% Force Siege Damage.<br />+25% [[Craft Production]] at [[Workshops]].<br />+25 {{Security}} in your capital. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Rash}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitHoward.png | |||
|anchorId=Howard | |||
|name=Howard Florey | |||
|nation=Australia | |||
|nationicon=Australia.png | |||
|unique=UniqueHoward.png | |||
|abilityname=Medical Genius | |||
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5, +10, and +15 {{Health}} from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitItzcoatl.png | |||
|anchorId=Itzcoatl | |||
|name=Itzcoatl | |||
|nation=Aztec Empire | |||
|nationicon=AztecEmpire.png | |||
|unique=UniqueItzcoatl.png | |||
|abilityname=Flower Wars | |||
|ability=+25 {{Security}} and +25 {{Happiness}} in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitLeopold.png | |||
|anchorId=Leopold | |||
|name=Leopold I | |||
|nation=Belgium | |||
|nationicon=Belgium.png | |||
|unique=UniqueLeopold.png | |||
|abilityname=Nestor of Europe | |||
|ability=+10 [[Established Relationship]] with other nations.<br />+20 additional Established Relationship with other nations if you have fewer cities than them.<br />+100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]].<br />[[Breweries]] and [[Distilleries]] provide +10 {{Prosperity}}. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitIrene.png | |||
|anchorId=Irene | |||
|name=Irene Sarantapechaina | |||
|nation=Byzantine Empire | |||
|nationicon=ByzantineEmpire.png | |||
|unique=UniqueIrene.png | |||
|abilityname=Iconophile | |||
|ability=[[Altars]], [[Monasteries]], and [[Shrines]] provide +20 {{Security}} and +4 [[Wealth]] per turn.<br />+100% effectiveness of [[Oracles]] and [[Missionaries]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Patient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitMacdonald.png | |||
|anchorId=Macdonald | |||
|name=Jonn A. Macdonald | |||
|nation=Canada | |||
|nationicon=Canada.png | |||
|unique=UniqueMacdonald.png | |||
|abilityname=Boreal Forest | |||
|ability=+1 {{Itemil|Fur.png|List_of_Goods#Fur|Fur}} per turn.<br />+3 {{Housing}} [[Housing]] in all cities.<br /> | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitWilma.png | |||
|anchorId=Wilma | |||
|name=Wilma Mankiller | |||
|nation=Cherokee | |||
|nationicon=Cherokee.png | |||
|unique=UniqueWilma.png | |||
|abilityname=The Word for Water | |||
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]].<br />[[Water Wells]] and [[Water Treatment Plants]] provide +20 {{Health}}.<br />+25% [[Craft Production]] towards crafting [[Feasts]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charitable}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitWu.png | |||
|anchorId=Wu | |||
|name=Wu Zetian | |||
|nation=China | |||
|nationicon=China.png | |||
|unique=UniqueWu.png | |||
|abilityname=Imperial Examinations | |||
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 {{Prosperity}}.<br />+10% Paragon spawn chance. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Cunning}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitOsh.png | |||
|anchorId=Osh | |||
|name=Osh-Tisch | |||
|nation=Crow Nation | |||
|nationicon=CrowNation.png | |||
|unique=UniqueOsh.png | |||
|abilityname=Badé Warrior | |||
|ability=+1 Force Speed and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]].<br />+33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitNefertiti.png | |||
|anchorId=Nefertiti | |||
|name=Nefertiti | |||
|nation=Egypt | |||
|nationicon=Egypt.png | |||
|unique=UniqueNefertiti.png | |||
|abilityname=Rays of the Aten | |||
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn<br />if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />[[Museums]] provide +10 {{Happiness}}. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Lavish}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitElizabeth.png | |||
|anchorId=Elizabeth | |||
|name=Elizabeth I | |||
|nation=England | |||
|nationicon=England.png | |||
|unique=UniqueElizabeth.png | |||
|abilityname=Gloriana | |||
|ability=+1 Force Speed and +1 Sight for Sea Forces.<br />+25% Force Strength for Sea Forces.<br />[[Longbowmen]] and [[Line Infantry]] cannot be countered. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitHaile.png | |||
|anchorId=Haile | |||
|name=Haile Selassie | |||
|nation=Ethiopia | |||
|nationicon=Ethiopia.png | |||
|unique=UniqueHaile.png | |||
|abilityname=Lion of Judah | |||
|ability=+5% Force Strength for each Alliance you're in.<br />+25% [[Religion]] spread strength in your capital.<br />+300% [[Harvest Production]] towards harvesting [[Coffee]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitJeanne.png | |||
|anchorId=Jeanne | |||
|name=Jeanne d’Arc | |||
|nation=France | |||
|nationicon=France.png | |||
|unique=UniqueJeanne.png | |||
|abilityname=Maid of Orléans | |||
|ability=+25% Force Strength in cities where your [[Religion]] is dominant.<br />+1 [[Force Speed]] within your territory.<br />Your forces reduce your War Weariness by 5 when they defeat an enemy force. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitTamar.png | |||
|anchorId=Tamar | |||
|name=Tamar the Great | |||
|nation=Georgia | |||
|nationicon=Georgia.png | |||
|unique=UniqueTamar.png | |||
|abilityname=Whom the Sun Serves | |||
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [[Commerce]] [[Improvements]].<br />+15 {{Prosperity}} and +10 {{Security}} in all cities during [[Golden Ages]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Creative}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitBismarck.png | |||
|anchorId=Bismarck | |||
|name=Otto von Bismarck | |||
|nation=Germany | |||
|nationicon=Germany.png | |||
|unique=UniqueBismarck.png | |||
|abilityname=Blood and Iron | |||
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades.<br />+25% Force Strength for 10 turns after declaring war. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Practical}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitAsantewaa.png | |||
|anchorId=Asantewaa | |||
|name=Yaa Asantewaa | |||
|nation=Ghana | |||
|nationicon=Ghana.png | |||
|unique=UniqueAsantewaa.png | |||
|abilityname=Golden Protector | |||
|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn.<br />+15% [[Force Strength]] within your territory. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|} | |||
{{Leader | {{Leader | ||
|portrait=PortraitAlexander.png | |portrait=PortraitAlexander.png | ||
|anchorId=Alexander | |||
|name=Alexander the Great | |name=Alexander the Great | ||
|nation=Greece | |nation=Greece | ||
|nationicon=Greece.png | |||
|unique=UniqueAlexander.png | |unique=UniqueAlexander.png | ||
|abilityname=Hammer and Anvil | |abilityname=Hammer and Anvil | ||
|ability=[[Pikemen]] and [[Lancers]] cannot be [[combat|countered]].<br />Forces receive +5 bonus [[combat|EXP]] each turn they are engaged in combat and when they defeat and enemy force.<br /> | |ability=[[Pikemen]] and [[Lancers]] cannot be [[combat|countered]].<br />Forces receive +5 bonus [[combat|EXP]] each turn they are engaged in combat<br />and when they defeat and enemy force.<br /> | ||
<small>''While technically a DLC this leader is free for all owners of the base game.''</small> | <small>''While technically a DLC this leader is free for all owners of the base game.''</small> | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 23: | Line 326: | ||
|} | |} | ||
{{Leader | {{Leader | ||
|portrait= | |portrait=PortraitSappho.png | ||
|name= | |anchorId=Sappho | ||
|name=Sappho | |||
|nation=Greece | |nation=Greece | ||
|unique= | |nationicon=Greece.png | ||
|abilityname= | |unique=UniqueSappho.png | ||
|ability=[[ | |abilityname=Tenth Muse | ||
< | |ability=[[Amphitheaters]] and [[Theaters]] provide +15 {{Happiness}}<br />and have +100 Masterpiece Creation Speed.<br />Coastal Land [[Regions]] within your cities provide +10 {{Prosperity}}. | ||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Creative}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitPachacuti.png | |||
|anchorId=Pachacuti | |||
|name=Pachacuti | |||
|nation=Inca Empire | |||
|nationicon=IncaEmpire.png | |||
|unique=UniquePachacuti.png | |||
|abilityname=Andean Masonry | |||
|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn.<br />+100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]].<br />+100% City [[Siege]] Defense. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitAshoka.png | |||
|anchorId=Ashoka | |||
|name=Ashoka | |||
|nation=India | |||
|nationicon=India.png | |||
|unique=UniqueAshoka.png | |||
|abilityname=Conquest by Dharma | |||
|ability=[[Religion]] [[Improvements]] provide +10 {{Health}}.<br />[[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitCesare.png | |||
|anchorId=Cesare | |||
|name=Cesare Beccaria | |||
|nation=Italy | |||
|nationicon=Italy.png | |||
|unique=UniqueCesare.png | |||
|abilityname=Tyrants Never Read | |||
|ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide<br />+5 {{Happiness}} and +5 {{Health}} after [[Books]] are unlocked. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitTokugawa.png | |||
|anchorId=Tokugawa | |||
|name=Tokugawa Ieyasu | |||
|nation=Japan | |||
|nationicon=Japan.png | |||
|unique=UniqueTokugawa.png | |||
|abilityname=Study Patience | |||
|ability=Nations that declare war on you receive 1 War Weariness each turn.<br />Your War Weariness is reduced by -50%.<br />[[Castles]] provide +30 {{Security}}. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Patient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitSejong.png | |||
|anchorId=Sejong | |||
|name=Sejong the Great | |||
|nation=Korea | |||
|nationicon=Korea.png | |||
|unique=UniqueSejong.png | |||
|abilityname=Hangul | |||
|ability=+25 {{Knowledge}} and {{Happiness}} in all cities for 10 turns after you finish a [[Masterpiece]].<br />(Cities do not get more than one bonus from Masterpieces.)<br />[[Weavers]] and their upgrades provide +10 {{Knowledge}} after [[Paper]] is unlocked. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitAmanirenas.png | |||
|anchorId=Amanirenas | |||
|name=Amanirenas | |||
|nation=Kush | |||
|nationicon=Kush.png | |||
|unique=UniqueAmanirenas.png | |||
|abilityname=Land of the Bow | |||
|ability=Ranged [[Units]] provide +50% Force Strength in Rough Terrain.<br />+10% Force Strengt for [[Spearmen]] and [[Archers]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitBenito.png | |||
|anchorId=Benito | |||
|name=Benito Juárez | |||
|nation=Mexico | |||
|nationicon=Mexico.png | |||
|unique=UniqueBenito.png | |||
|abilityname=Son of the People | |||
|ability=[[Tribes]] will never be initially hostile towards you.<br />Cities are founded with an additional [[Expert]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitZenobia.png | |||
|anchorId=Zenobia | |||
|name=Zenobia | |||
|nation=Palmyrene Empire | |||
|nationicon=PalmyreneEmpire.png | |||
|unique=UniqueZenobia.png | |||
|abilityname=Silk Road | |||
|ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide<br />+5 {{Knowledge}} and +4 additional [[Wealth]] per turn. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitXerxes.png | |||
|anchorId=Xerxes | |||
|name=Xerxes I | |||
|nation=1st Persian Empire | |||
|nationicon=FirstPersianEmpire.png | |||
|unique=UniqueXerxes.png | |||
|abilityname=King of Kings | |||
|ability=+1 Force Cap for each city you control.<br />+50% Force Strength for [[War Chariots]] and [[Mounted Scouts]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Cunning}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Rash}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitCopernicus.png | |||
|anchorId=Copernicus | |||
|name=Nicolaus Copernicus | |||
|nation=Poland | |||
|nationicon=Poland.png | |||
|unique=UniqueCopernicus.png | |||
|abilityname=Revolutionary Thought | |||
|ability=[[Observatories]] and [[Research Labs]] provide +10 {{Knowledge}} and +2 [[Research]] per turn.<br />+25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.) | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Lavish}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Creative}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitCaesar.png | |||
|anchorId=Caesar | |||
|name=Julius Caesar | |||
|nation=Roman Empire | |||
|nationicon=RomanEmpire.png | |||
|unique=UniqueCaesar.png | |||
|abilityname=Triumphant Legions | |||
|ability=Forces gain +50% bonus Force Strength when they level up.<br />+15 {{Happiness}} and +20 {{Prosperity}} in your capital for 15 turns after winning a war.<br />(Multiple war victories do not stack.) | |||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitCatherine.png | |||
|anchorId=Catherine | |||
|name=Catherine the Great | |||
|nation=Russia | |||
|nationicon=Russia.png | |||
|unique=UniqueCatherine.png | |||
|abilityname=Siberian Expanse | |||
|ability=+1 City cap.<br />+1 [[Force Speed]] for [[Settlers]].<br />Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide<br />an additional +1 [[Food]] and +1 [[Timber]] per turn. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Lavish}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitAskia.png | |||
|anchorId=Askia | |||
|name=Askia Muhammad I | |||
|nation=Songhai Empire | |||
|nationicon=SonghaiEmpire.png | |||
|unique=UniqueAskia.png | |||
|abilityname=Gold-Salt Trade | |||
|ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river.<br />+25% [[Harvest Production]] at [[Stone Pits]] and their upgrades. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitIsabella.png | |||
|anchorId=Isabella | |||
|name=Isabella I | |||
|nation=Spain | |||
|nationicon=Spain.png | |||
|unique=UniqueIsabella.png | |||
|abilityname=New World | |||
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces.<br />[[Mints]] provide +5 {{Security}} and +5 {{Happiness}}.<br />+10 [[Religion]] spread strength in all cities after unlocking [[Codices]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitKhamhaeng.png | |||
|anchorId=Khamhaeng | |||
|name=Ram Khamhaeng | |||
|nation=Thailand | |||
|nationicon=Thailand.png | |||
|unique=UniqueKhamhaeng.png | |||
|abilityname=White Elephants | |||
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] Unit.<br />+25 Force Strength for forces containing [[Elephant]] Units.<br />+25% [[Harvest Production]] at [[Camps]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Creative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitWashington.png | |||
|anchorId=Washington | |||
|name=George Washington | |||
|nation=United States | |||
|nationicon=UnitedStates.png | |||
|unique=UniqueWashington.png | |||
|abilityname=Minutemen | |||
|ability=+10 starting [[EXP]] for all [[Forces]].<br />+1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitSimon.png | |||
|anchorId=Simon | |||
|name=Simón Bolívar | |||
|nation=Venezuela | |||
|nationicon=Venezuela.png | |||
|unique=UniqueSimon.png | |||
|abilityname=March on Bogotá | |||
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]].<br />+25% Force Strength in regions adjacent to rivers. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | |style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Lavish}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitShaka.png | |||
|anchorId=Shaka | |||
|name=Shaka | |||
|nation=Zulu | |||
|nationicon=Zulu.png | |||
|unique=UniqueShaka.png | |||
|abilityname=Buffalo Horns | |||
|ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations.<br />+50% force [[Pillaging|Pillage Damage]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}} | |||
|} | |} | ||
|} | |} | ||
<br /> | |||
== Leaders included | == Leaders included with the Deluxe Edition == | ||
{|class="wikitable" width="100%" cellpadding="0" style=" | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | ||
|style="background:# | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">Leaders included with the '''Deluxe Edition'''</span> | ||
|- | |- | ||
| | {{Leader | ||
|portrait=PortraitCharlemagne.png | |||
|anchorId=Charlemagne | |||
|name=Charlemagne | |||
|nation=Holy Roman Empire | |||
|nationicon=HolyRomanEmpire.png | |||
{| | |unique=UniqueCharlemagne.png | ||
|abilityname=Carolingian Renaissance | |||
|ability=+25 {{Knowledge}} and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]].<br />Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
Line 57: | Line 658: | ||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | ||
|} | |} | ||
{{Leader | |||
| | |portrait=PortraitGenghis.png | ||
| | |anchorId=Genghis | ||
|name=Genghis Khan | |||
|nation=Mongol Empire | |||
|nationicon=MongolEmpire.png | |||
|unique=UniqueGenghis.png | |||
|abilityname=Lord of the Steppes | |||
{| | |ability=Cavalry Units (excluding Elephant units) provide +25% Force Strength.<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]]. | ||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Cunning}} | |style="vertical-align:top;"|{{LeaderTrait-Cunning}} | ||
Line 72: | Line 675: | ||
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}} | |style="vertical-align:top;"|{{LeaderTrait-Resplendent}} | ||
|} | |} | ||
{{Leader | |||
| | |portrait=PortraitYu.png | ||
| | |anchorId=Yu | ||
|name=Yu Gwan-sun | |||
|nation=Korea | |||
|nationicon=Korea.png | |||
|unique=UniqueYu.png | |||
|abilityname=Unbreakable | |||
{| | |ability=While you are in a Defensive War you have +20 Established Relationship<br />with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% Force Strength in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | ||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
Line 86: | Line 691: | ||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | ||
|} | |} | ||
{{Leader | |||
| | |portrait=PortraitHildegard.png | ||
| | |anchorId=Hildegard | ||
|name=Hildegard von Bingen | |||
|nation=Germany | |||
|nationicon=Germany.png | |||
|unique=UniqueHildegard.png | |||
|abilityname=Sibyl of the Rhine | |||
{| | |ability=[[Monasteries]] provide +5 [[Research]] per turn.<br />+5 {{Health}} and +5 {{Happiness}} in each of your cities where your religion is dominant. | ||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
Line 101: | Line 708: | ||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | ||
|} | |} | ||
{{Leader | |||
| | |portrait=PortraitBoudicca.png | ||
| | |anchorId=Boudicca | ||
|name=Boudicca | |||
|nation=Celts | |||
|nationicon=Celts.png | |||
|unique=UniqueBoudicca.png | |||
|abilityname=Lady of Vengeance | |||
{| | |ability=+33% Force Strength while in a retaliation war.<br />Forces inflict 5 War Weariness when they defeat and enemy force. | ||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
Line 116: | Line 725: | ||
|} | |} | ||
|} | |} | ||
<br /> | |||
== See also == | |||
[[List of Leader Traits]]<br /> | |||
[[List of Improvements]]<br /> | |||
[[List of Goods]]<br /> | |||
[[List of Resource Nodes]]<br /> | |||
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|description=A highly detailed list of all Leaders and Nations in Ara: History Untold | |||
|image=Arahulogo_purple_square_wiki_line.png | |||
|image_alt=Ara Wiki Logo | |||
|image_width=106 | |||
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}} |
Latest revision as of 23:35, 14 November 2024
Updated for patch: 1.1 |
As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.
Tip: Use Ctrl+F to quickly find the leader or nation you're looking for.
You can also enter a (partial) leader name in the search bar above such as "osh"
and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
Traits are categorized by color:[edit | edit source]
- Red = Military
- Yellow = Commerce
- Green = Government
- Pink = Religion
- Purple = Culture
- Blue = Science
- Orange = Industry
See List of Leader Traits for a list of leader traits and how they have opposites.
List of Leaders[edit | edit source]
Leaders in the base game | |||||||||||||||||||||
Abbasid Caliphate |
|
Academies provide +2 Research per turn. | |||||||||||||||||||
| |||||||||||||||||||||
Argentina |
|
Your Palace provides +25 City Prosperity and +25 City Health . | |||||||||||||||||||
| |||||||||||||||||||||
Assyrian Empire |
|
+33% Force Siege Damage. | |||||||||||||||||||
| |||||||||||||||||||||
Australia |
|
Universities and Fusion Research Centers provide +2 Research per turn. | |||||||||||||||||||
| |||||||||||||||||||||
Aztec Empire |
|
+25 City Security and +25 City Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | |||||||||||||||||||
| |||||||||||||||||||||
Belgium |
|
+10 Established Relationship with other nations. | |||||||||||||||||||
| |||||||||||||||||||||
Byzantine Empire |
|
Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn. | |||||||||||||||||||
| |||||||||||||||||||||
Canada |
|
||||||||||||||||||||
| |||||||||||||||||||||
Cherokee |
|
+150 Build Production towards Water Wells and Water Treatment Plants. | |||||||||||||||||||
| |||||||||||||||||||||
China |
|
Libraries, Schools, and their upgrades provide +15 City Prosperity . | |||||||||||||||||||
| |||||||||||||||||||||
Crow Nation |
|
+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. | |||||||||||||||||||
| |||||||||||||||||||||
Egypt |
|
Farms and their upgrades provide an additional +1 Food per turn | |||||||||||||||||||
| |||||||||||||||||||||
England |
|
+1 Force Speed and +1 Sight for Sea Forces. | |||||||||||||||||||
| |||||||||||||||||||||
Ethiopia |
|
+5% Force Strength for each Alliance you're in. | |||||||||||||||||||
| |||||||||||||||||||||
France |
|
+25% Force Strength in cities where your Religion is dominant. | |||||||||||||||||||
| |||||||||||||||||||||
Georgia |
|
+25% Build Production towards Military, Religion, and Commerce Improvements. | |||||||||||||||||||
| |||||||||||||||||||||
Germany |
|
+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. | |||||||||||||||||||
| |||||||||||||||||||||
Ghana |
|
Stone Pits and their upgrades provide +1 Wealth per turn. | |||||||||||||||||||
| |||||||||||||||||||||
Greece |
|
Pikemen and Lancers cannot be countered. | |||||||||||||||||||
| |||||||||||||||||||||
Greece |
|
Amphitheaters and Theaters provide +15 City Happiness | |||||||||||||||||||
| |||||||||||||||||||||
Inca Empire |
|
Stone Pits and their upgrades provide an additional +1 Materials per turn. | |||||||||||||||||||
| |||||||||||||||||||||
India |
|
Religion Improvements provide +10 City Health . | |||||||||||||||||||
| |||||||||||||||||||||
Italy |
|
-33% Research cost of Government technologies. | |||||||||||||||||||
| |||||||||||||||||||||
Japan |
|
Nations that declare war on you receive 1 War Weariness each turn. | |||||||||||||||||||
| |||||||||||||||||||||
Korea |
|
+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece. | |||||||||||||||||||
| |||||||||||||||||||||
Kush |
|
Ranged Units provide +50% Force Strength in Rough Terrain. | |||||||||||||||||||
| |||||||||||||||||||||
Mexico |
|
Tribes will never be initially hostile towards you. | |||||||||||||||||||
| |||||||||||||||||||||
Palmyrene Empire |
|
+3 Available Merchants. | |||||||||||||||||||
| |||||||||||||||||||||
1st Persian Empire |
|
+1 Force Cap for each city you control. | |||||||||||||||||||
| |||||||||||||||||||||
Poland |
|
Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. | |||||||||||||||||||
| |||||||||||||||||||||
Roman Empire |
|
Forces gain +50% bonus Force Strength when they level up. | |||||||||||||||||||
| |||||||||||||||||||||
Russia |
|
+1 City cap. | |||||||||||||||||||
| |||||||||||||||||||||
Songhai Empire |
|
Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. | |||||||||||||||||||
| |||||||||||||||||||||
Spain |
|
+1 Force Sight and +2 Force Speed for embarked forces. | |||||||||||||||||||
| |||||||||||||||||||||
Thailand |
|
Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. | |||||||||||||||||||
| |||||||||||||||||||||
United States |
|
+10 starting EXP for all Forces. | |||||||||||||||||||
| |||||||||||||||||||||
Venezuela |
|
+2 Force Speed for forces led by a Paragon. | |||||||||||||||||||
| |||||||||||||||||||||
Zulu |
|
+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. | |||||||||||||||||||
|
Leaders included with the Deluxe Edition[edit | edit source]
Leaders included with the Deluxe Edition | |||||||||||||||||||||
Holy Roman Empire |
|
+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. | |||||||||||||||||||
| |||||||||||||||||||||
Mongol Empire |
|
Cavalry Units (excluding Elephant units) provide +25% Force Strength. | |||||||||||||||||||
| |||||||||||||||||||||
Korea |
|
While you are in a Defensive War you have +20 Established Relationship | |||||||||||||||||||
| |||||||||||||||||||||
Germany |
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Monasteries provide +5 Research per turn. | |||||||||||||||||||
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Celts |
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+33% Force Strength while in a retaliation war. | |||||||||||||||||||
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See also[edit | edit source]
List of Leader Traits
List of Improvements
List of Goods
List of Resource Nodes