List of Leaders and Nations: Difference between revisions
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As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.''' | As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.''' | ||
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|unique=UniqueEva.png | |unique=UniqueEva.png | ||
|abilityname=Share my Glory | |abilityname=Share my Glory | ||
|ability=Your [[Palace]] provides +25 {{Prosperity}} and +25 {{Health}}.<br />Your [[Monument]] provides +25 {{Prosperity}} and +25 {{Happiness}}.<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 {{Happiness}}. | |ability=Your [[Palace]] provides +25 {{Prosperity}} and +25 {{Health}}.<br />Your [[Monument]] provides +25 {{Prosperity}} and +25 {{Happiness}}.<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]]<br />that all provide +15 {{Happiness}}. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueHoward.png | |unique=UniqueHoward.png | ||
|abilityname=Medical Genius | |abilityname=Medical Genius | ||
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5 | |ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5 and +30 {{Health}} from consuming [[Bandages]] and [[Antibiotics]] respectively. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueItzcoatl.png | |unique=UniqueItzcoatl.png | ||
|abilityname=Flower Wars | |abilityname=Flower Wars | ||
|ability=+ | |ability=+20 Growth in all Cities for 10 turns after engaging in combat (this effect does not stack.)<br />+5 [[Prestige]] after defeating an enemy Force during a Skirmish War<br />+100% Force Heal Rate. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|portrait=PortraitMacdonald.png | |portrait=PortraitMacdonald.png | ||
|anchorId=Macdonald | |anchorId=Macdonald | ||
|name= | |name=John A. Macdonald | ||
|nation=Canada | |nation=Canada | ||
|nationicon=Canada.png | |nationicon=Canada.png | ||
|unique=UniqueMacdonald.png | |unique=UniqueMacdonald.png | ||
|abilityname=Boreal Forest | |abilityname=Boreal Forest | ||
|ability=+ | |ability=+50% [[Harvest Production]] at [[Hunting Camps]]<br />-100% Maintenance Cost for [[Hunting Camps]]<br />+3 {{Housing}} [[Housing]] in all cities. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | ||
|} | |} | ||
{{Leader | {{Leader | ||
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|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |style="vertical-align:top;"|{{LeaderTrait-Traditional}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Charitable}} | |style="vertical-align:top;"|{{LeaderTrait-Charitable}} | ||
|} | |||
{{Leader | |||
|portrait=PortraitConfucius.png | |||
|anchorId=Confucius | |||
|name=Confucius | |||
|nation=China | |||
|nationicon=China.png | |||
|unique=UniqueConfucius.png | |||
|abilityname=Five Constant Virtues | |||
|ability=[[QoL]] stats cannot go below +25.<br />+10 [[Golden Age]] points after unlocking any new technology.<br />-100% maintenance costs for [[Schools]] and [[Universities]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Learned}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Patient}} | |||
|} | |} | ||
{{Leader | {{Leader | ||
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|unique=UniqueNefertiti.png | |unique=UniqueNefertiti.png | ||
|abilityname=Rays of the Aten | |abilityname=Rays of the Aten | ||
|ability=[[Farms]] and their upgrades provide an additional + | |ability=[[Farms]] and their upgrades provide an additional +5 {{Prosperity}} per turn<br />if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />+2 Established Relationship with other Nations per Culture [[improvement]] | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniquePachacuti.png | |unique=UniquePachacuti.png | ||
|abilityname=Andean Masonry | |abilityname=Andean Masonry | ||
|ability=[[Stone Pits]] and their upgrades | |ability=+50% [[Harvest Production]] at [[Stone Pits]] and their upgrades.<br />+10% Paragon Spawn Chance<br />+20% Engineer Pick Chance<br />+50% City [[Siege]] Defense fore each [[Military]] improvement. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueBenito.png | |unique=UniqueBenito.png | ||
|abilityname=Son of the People | |abilityname=Son of the People | ||
|ability=[[Tribes]] will never be initially hostile towards you.<br /> | |ability=[[Tribes]] will never be initially hostile towards you.<br />Government [[Improvements]] give +1 {{Housing}} [[Housing]] to their city | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueAskia.png | |unique=UniqueAskia.png | ||
|abilityname=Gold-Salt Trade | |abilityname=Gold-Salt Trade | ||
|ability= | |ability=+5 {{Prosperity}} and {{Knowledge}} for each Trade Agreement<br />+100% [[Harvest Production]] at [[Stone Pits]] and their upgrades. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |style="vertical-align:top;"|{{LeaderTrait-Productive}} | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Lavish}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | ||
|} | |} | ||
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|unique=UniqueKhamhaeng.png | |unique=UniqueKhamhaeng.png | ||
|abilityname=White Elephants | |abilityname=White Elephants | ||
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] Unit.<br />+25 Force Strength for forces containing [[Elephant]] Units.<br />+25% [[Harvest Production]] at [[Camps]]. | |ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] Unit.<br />+25 Force Strength for forces containing [[Elephant]] Units.<br />+25% [[Harvest Production]] at [[Hunting Camps]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueWashington.png | |unique=UniqueWashington.png | ||
|abilityname=Minutemen | |abilityname=Minutemen | ||
|ability=+ | |ability=+25% Force Strength during Fortify Orders<br />+1 Speed for Gunpowder Infantry and Modern Infantry units | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}} | |style="vertical-align:top;"|{{LeaderTrait-Woodsman}} | ||
|} | |||
{{Leader | |||
|portrait=PortraitTubman.png | |||
|anchorId=Tubman | |||
|name=Harriet Tubman | |||
|nation=United States | |||
|nationicon=UnitedStates.png | |||
|unique=UniqueTubman.png | |||
|abilityname=Friend of the Oppressed | |||
|ability=+10 [[Happiness]] in all cities for each alliance you are in.<br />[[Schools]] provide +20 {{Knowledge}}<br />[[Academies]] provide +20 {{Security}} | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charitable}} | |||
|} | |} | ||
{{Leader | {{Leader | ||
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|unique=UniqueGenghis.png | |unique=UniqueGenghis.png | ||
|abilityname=Lord of the Steppes | |abilityname=Lord of the Steppes | ||
|ability=Cavalry Units (excluding Elephant units) provide +25% Force Strength | |ability=Cavalry Units (excluding Elephant units) provide +25% Force Strength<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]]. | ||
}} | }} | ||
{|align="center" | {|align="center" |
Latest revision as of 23:32, 12 March 2025
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As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.
Tip: Use Ctrl+F to quickly find the leader or nation you're looking for.
You can also enter a (partial) leader name in the search bar above such as "osh"
and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
Traits are categorized by color:[edit | edit source]
- Red = Military
- Yellow = Commerce
- Green = Government
- Pink = Religion
- Purple = Culture
- Blue = Science
- Orange = Industry
See List of Leader Traits for a list of leader traits and how they have opposites.
List of Leaders[edit | edit source]
Leaders in the base game | ||||||||||||||||
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Academies provide +2 Research per turn. | ||||||||||||||
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Your Palace provides +25 City Prosperity | ||||||||||||||
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+33% Force Siege Damage. | ||||||||||||||
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Universities and Fusion Research Centers provide +2 Research per turn. | ||||||||||||||
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+20 Growth in all Cities for 10 turns after engaging in combat (this effect does not stack.) | ||||||||||||||
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+10 Established Relationship with other nations. | ||||||||||||||
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Altars, Monasteries, and Shrines provide +20 City Security | ||||||||||||||
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+50% Harvest Production at Hunting Camps | ||||||||||||||
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+150 Build Production towards Water Wells and Water Treatment Plants. | ||||||||||||||
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QoL stats cannot go below +25. | ||||||||||||||
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Libraries, Schools, and their upgrades provide +15 City Prosperity | ||||||||||||||
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+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. | ||||||||||||||
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Farms and their upgrades provide an additional +5 City Prosperity | ||||||||||||||
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+1 Force Speed and +1 Sight for Sea Forces. | ||||||||||||||
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+5% Force Strength for each Alliance you're in. | ||||||||||||||
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+25% Force Strength in cities where your Religion is dominant. | ||||||||||||||
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+25% Build Production towards Military, Religion, and Commerce Improvements. | ||||||||||||||
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+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. | ||||||||||||||
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Stone Pits and their upgrades provide +1 Wealth per turn. | ||||||||||||||
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Pikemen and Lancers cannot be countered. | ||||||||||||||
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Amphitheaters and Theaters provide +15 City Happiness | ||||||||||||||
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+50% Harvest Production at Stone Pits and their upgrades. | ||||||||||||||
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Religion Improvements provide +10 City Health | ||||||||||||||
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-33% Research cost of Government technologies. | ||||||||||||||
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Nations that declare war on you receive 1 War Weariness each turn. | ||||||||||||||
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+25 City Knowledge | ||||||||||||||
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Ranged Units provide +50% Force Strength in Rough Terrain. | ||||||||||||||
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Tribes will never be initially hostile towards you. | ||||||||||||||
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+3 Available Merchants. | ||||||||||||||
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+1 Force Cap for each city you control. | ||||||||||||||
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Observatories and Research Labs provide +10 City Knowledge | ||||||||||||||
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Forces gain +50% bonus Force Strength when they level up. | ||||||||||||||
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+1 City cap. | ||||||||||||||
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+5 City Prosperity | ||||||||||||||
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+1 Force Sight and +2 Force Speed for embarked forces. | ||||||||||||||
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Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. | ||||||||||||||
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+25% Force Strength during Fortify Orders | ||||||||||||||
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+10 Happiness in all cities for each alliance you are in. | ||||||||||||||
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+2 Force Speed for forces led by a Paragon. | ||||||||||||||
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+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. | ||||||||||||||
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Leaders included with the Deluxe Edition[edit | edit source]
Leaders included with the Deluxe Edition | ||||||||||||||||
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+25 City Knowledge | ||||||||||||||
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Cavalry Units (excluding Elephant units) provide +25% Force Strength | ||||||||||||||
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While you are in a Defensive War you have +20 Established Relationship | ||||||||||||||
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Monasteries provide +5 Research per turn. | ||||||||||||||
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+33% Force Strength while in a retaliation war. | ||||||||||||||
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See also[edit | edit source]
List of Leader Traits
List of Improvements
List of Goods
List of Resource Nodes