List of Improvements: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{PagePatchVersion|patch=1. | {{PagePatchVersion|patch=1.3}} | ||
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{{Improv | {{Improv | ||
|domain= | |domain=DomainScience.png | ||
|anchorId=Library | |anchorId=Library | ||
|itemfile=Library.png | |itemfile=Library.png | ||
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|itemfile=Tailor.png | |itemfile=Tailor.png | ||
|itemname=Tailor | |itemname=Tailor | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 75 {{Timber}}<br />'''Maintenance:'''<br /> | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 75 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=58|D=4|H=200|P=1}} | ||
|Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br />+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Weaver|Weaver]] can, plus:<br />{{ItemIcon-lock|Slippers.png|List_of_Goods#Slippers|Class182Slippers|Slippers}} {{ItemIcon-lock|Trousers.png|List_of_Goods#Trousers|Class182Trousers|Trousers}} | |Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br />+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Weaver|Weaver]] can, plus:<br />{{ItemIcon-lock|Slippers.png|List_of_Goods#Slippers|Class182Slippers|Slippers}} {{ItemIcon-lock|Trousers.png|List_of_Goods#Trousers|Class182Trousers|Trousers}} | ||
|Experts={{Expert|Id=69}} +150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}}+5 {{Security}} | |Experts={{Expert|Id=69}} +150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}}+5 {{Security}} | ||
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|Experts={{Expert|Id=80}}+2 {{Research}} [[Research]] / {{Turn}} | |Experts={{Expert|Id=80}}+2 {{Research}} [[Research]] / {{Turn}} | ||
|Techs={{Tech|Hospitals.png|Class257Hospitals|Hospitals}} | |Techs={{Tech|Hospitals.png|Class257Hospitals|Hospitals}} | ||
|Other= '''1 per | |Other= '''1 per City''' | ||
}} | }} | ||
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}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainIndustry.png | ||
|anchorId=PrintShop | |anchorId=PrintShop | ||
|itemfile=PrintShop.png | |itemfile=PrintShop.png | ||
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}} | }} | ||
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|domain= | |domain=DomainIndustry.png | ||
|anchorId=Refinery | |anchorId=Refinery | ||
|itemfile=Refinery.png | |itemfile=Refinery.png | ||
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|Experts={{Expert|Id=102}}+5 {{Happiness}} | |Experts={{Expert|Id=102}}+5 {{Happiness}} | ||
|Techs={{Tech|Symphonies.png|Class309Symphonies|Symphonies}} | |Techs={{Tech|Symphonies.png|Class309Symphonies|Symphonies}} | ||
|Other=Paragon affinity: Activist, Artist, Musician, Prophet, and Writer<br />+1 Masterpiece Creation<br />Speed per turn | |Other='''1 per Nation'''<br />Paragon affinity: Activist, Artist, Musician, Prophet, and Writer<br />+1 Masterpiece Creation<br />Speed per turn | ||
}} | }} | ||
|} | |} | ||
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|Techs={{Tech|InternalCombustionEngine.png|Class321InternalCombustionEngine|Internal Combustion Engine}} {{Tech|AtomicTheory.png|Class322AtomicTheory|Atomic Theory}} | |Techs={{Tech|InternalCombustionEngine.png|Class321InternalCombustionEngine|Internal Combustion Engine}} {{Tech|AtomicTheory.png|Class322AtomicTheory|Atomic Theory}} | ||
|Other= | |Other= | ||
}} | |||
{{Improv | |||
|domain=DomainMilitary.png | |||
|anchorId=MissileSilo | |||
|itemfile=MissileSilo.png | |||
|itemname=Missile Silo | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />50 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class3230Concrete|Concrete}} 10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class327Fuel|Fuel}}<br />5 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class317MachinedPart|Machined Part}} 20 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class324SteelItem|Steel}}<br /><br />{{ImprovStats|Id=830|D=10|H=350|P=0}} | |||
|Prod= | |||
|Experts= | |||
|Techs={{Tech|AtomicTheory.png|Class325AtomicTheory|Atomic Theory}} | |||
|Other= '''1 per City''' | |||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert|Id=119}}+3 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Security}}<br />{{ExpertSpacer}} +5 {{Prosperity}}<br />{{ExpertSpacer}} +5 {{Knowledge}} | |Experts={{Expert|Id=119}}+3 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Security}}<br />{{ExpertSpacer}} +5 {{Prosperity}}<br />{{ExpertSpacer}} +5 {{Knowledge}} | ||
|Techs={{Tech|Photography.png|Class358Photography|Photography}} {{Tech|MassMedia.png|Class359MassMedia|Mass Media}} | |Techs={{Tech|Photography.png|Class358Photography|Photography}} {{Tech|MassMedia.png|Class359MassMedia|Mass Media}} | ||
|Other=Paragon affinity: Activist, Artist,<br />Engineer, Entrepreneur, Musician,<br />Pioneer, Prophet, Scientist,<br />Strategist, and Writer | |Other='''1 per Nation'''<br />Paragon affinity: Activist, Artist,<br />Engineer, Entrepreneur, Musician,<br />Pioneer, Prophet, Scientist,<br />Strategist, and Writer | ||
}} | }} | ||
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|} | |} | ||
{{ImprovAge|Age=<div id="Information_Age" style="display:inline;">[[#Information Age|Information Age]]</div>}} | {{ImprovAge|Age=<div id="Information_Age" style="display:inline;">[[#Information Age|Information Age]]</div>}} | ||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=GroundbasedMidcourseDefense | |||
|itemfile=GroundbasedMidcourseDefense.png | |||
|itemname= <span style="font-size: 8pt;">Missile Defense</span> | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />2 {{ItemIconSmall|AIAssistant.png|List_of_Goods#AIAssistant|Class4200AIAssistant|AIAssistant}} 50 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class4201Concrete|Concrete}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class421Fuel|Fuel}} 20 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class4201Steel|Steel}}<br /><br />{{ImprovStats|Id=1100|D=10|H=350|P=0}} | |||
|Prod= | |||
|Experts= | |||
|Techs={{Tech|ArtificialIntelligence.png|Class4240ArtificialIntelligence|Artificial Intelligence}} | |||
|Other= '''1 per City, 5 per Nation''' | |||
}} | |||
{{Improv | {{Improv | ||
|domain=DomainIndustry.png | |domain=DomainIndustry.png | ||
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|itemfile=WindTurbine.png | |itemfile=WindTurbine.png | ||
|itemname=Wind Turbine | |itemname=Wind Turbine | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 425 {{ProdIcon}}<br />1 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class446Electronics|Electronics}} 10 {{ItemIconSmall|IndustrialTools.png|List_of_Goods#IndustrialTools|Class447IndustrialTools|Industrial Tools}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class448MachinedPart|Machined Part}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=117|D=6|H=400|P=1}} | ||
|Prod=-5 {{Security}}<br />+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class449Power|Power}} Power | |Prod=-5 {{Security}}<br />+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class449Power|Power}} Power | ||
|Experts= | |Experts= |
Latest revision as of 03:52, 13 March 2025
![]() |
Table of Contents | ||
Act I | Act II | Act III |
Ancient History | Early Middle Ages | Machine Age |
Bronze Age | High Medieval Era | Atomic Age |
Iron Age | Renaissance | Information Age |
Antiquities | Enlightenment | Singularity Age |
Religion Specific Improvements |
These improvements serve different functions, depending on their domain type: | |||
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These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
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These Masterpiece generating improvements create great art, music, sculptures and more. | ||
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Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
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These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
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These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
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These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
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These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
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These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Faded out Goods might not be available
due to technology requirements. | |||||
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Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
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Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
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Upgrades to Crafting Guild
and Factory Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food
![]() applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Not the greatest of improvements unless you have a Resource Node that needs it
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8 per Nation
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+5 City Health
![]() +50% of Region Food ![]() ![]() |
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+5 City Health
![]() +10 City Knowledge ![]() +25% Craft Production to apothecaries and their upgrades in this region ![]() ![]() ![]() ![]() |
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8 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Ceramic Pots) | |||||
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As of 1.0.5 you have to manually replace these with
Industrial Fishing Farms, no upgrade button available |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+15 City Security
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1 per City
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5 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
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+1 City Cap
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
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1 per Nation
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1 per City
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In Patch 1.1 the Temple got split into the Sacred Temple and this "City" Temple where you craft Scrolls
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+10% City Production
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10 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
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1 per City
(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods) Upgrades to Bazaar | |||||
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Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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1 per Nation
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1 per Nation
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+200% of Region Food
![]() applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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1 per City
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1 per Nation
Some passive Prestige in the Iron Age | |||||
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1 per City
Units have to seige the wall first before being able to seige the city | |||||
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Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+15 City Knowledge
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1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer | |||||
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+10 City Happiness
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1 per Nation
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1 per City
Upgrades from Fortress | |||||
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+5 City Happiness
![]() ![]() +2 City Production, +15 City Security ![]() +5 Strength to Forces within this region +10% City Build Production. Can craft all that the Gathering Hall can, plus: ![]() |
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Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
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1 per City
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1 per City
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- Act II - |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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6 per Nation
Upgrades from Apothecary Upgrades to Pharmacy Faded out Goods might not be available due to technology requirements. | |||||
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3 per Nation
Upgrades from Fermenting Pit Upgrades to Distillery Faded out Goods might not be available due to technology requirements. | |||||
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6 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
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1 per City
Upgrades from Inn | |||||
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1 per City
Upgrades from Trading Post | |||||
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6 per Nation
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1 per City
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+10 City Happiness
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1 per City
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Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+25% Build Production at
![]() in this region Can craft all that the Workshop can, plus: ![]() ![]() ![]() ![]() ![]() |
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1 per Nation
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6 per Nation
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3 per Nation
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+5 City Happiness
![]() +5 City Prosperity ![]() +25% Craft Production to Weavers and their upgrades in this Region Can craft everything the Weaver can, plus: ![]() ![]() |
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8 per Nation
Upgrades from Weaver Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug? | |||||
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+150% Craft Production
at this improvement +25% Craft Production to Distilleries and their upgrades in this Region Can craft everything the Brewery can |
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3 per Nation
Upgrades from Brewery Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug? | |||||
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+15 City Happiness
![]() Paragon affinity: Activist, Prophet, Scientist, Strategist, and Writer +1 Masterpiece Creation Speed per turn |
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1 per Nation
Can only be built on: Temperate Forest/Rainforest Tropical Forest/Rainforest | |||||
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1 per Nation
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+10 City Happiness
![]() Paragon affinity: Activist, Artist, Musician, Prophet, and Writer +1 Masterpiece Creation Speed per turn |
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1 per Nation
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1 per Nation
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+1 City Religion Spread Distance
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1 per Nation
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1 per City
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Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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1 per City
100% Artist, Musician, and Writer pick chance Slightly increases Masterpiece Creation Speed in this city | |||||
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1 per City
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+10 City Happiness
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1 per Nation
Upgrades to Community Garden | |||||
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3 per Nation
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+20% City Production
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1 per City
Upgrades from Docks Upgrades to Naval Base (Not sure if the 3rd expert stacks or replaces the security) | |||||
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-5 City Health
![]() +25% Craft Production to Blacksmiths and their upgrades in this Region Can craft all that the Blacksmith can, plus: ![]() |
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8 per Nation
Upgrades from Mill |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+5 City Happiness
![]() ![]() +2 City Production, +25 City Security ![]() +5 Strength to Forces within this region +10% City Build Production. Can craft all that the Town Center can, plus: ![]() |
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Upgrades from Town Center
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5 per Nation
(As of 1.0.5 the tech that unlocks this building does not unlock Concrete) | |||||
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Upgrades from Crafting Guild
+75% Build Production at ![]() in this region As of 1.1 the Hourglass cannot be crafted here but can be crafted in the previous 2 buildings | |||||
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+10 City Craft Production
-10 City Health ![]() +25% Craft Production to Blacksmiths and their upgrades in this Region Can craft everything the Forge can and nothing new |
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10 per Nation
Upgrades from Forge | |||||
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8 per Nation
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+15 City Prosperity
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1 per Nation
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1 per Nation
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1 per Nation
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer +1 Masterpiece Creation Speed per turn |
- Act III - |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+25 City Security
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1 per City
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1 per City
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+25 City Knowledge
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1 per City
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1 per City
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3 per Nation
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+20 City Health
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1 per City
Upgrades to Medical Lab | |||||
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+25 City Health
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1 per City
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8 per Nation
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1 per Nation
Paragon affinity: Activist, Artist, Engineer, Entrepreneur, Musician, Pioneer, Prophet, Scientist, Strategist, and Writer | |||||
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+100% Artist, Musician,
and Writer pick chance |
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1 per Nation
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer | |||||
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+15 City Knowledge
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1 per City
Upgrades from Drydock | |||||
|
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1 per Nation
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+300% of Region Food
![]() applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button available |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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1 per City
Upgrades from Radio Tower | |||||
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1 per City
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+15 City Prosperity
![]() +15 ![]() ![]() ![]() improvement in this region ![]() |
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1 per City
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+100% Musician pick chance
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1 per Nation
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+15 City Happiness
![]() |
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1 per City
| |||||
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+15 City Security
![]() |
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1 per Nation
Paragon affinity: Artist, Engineer, Entrepreneur, Musician, and WRiter | |||||
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![]() ![]() ![]() ![]() ![]() ![]() |
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Upgrades from Sawmill
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|
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8 per Nation
(Needs testing on how much Wealth an expert actually produces) | |||||
|
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Upgrades from Residence
| |||||
|
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1 per City
(Needs testing on how much strength is actually added) | |||||
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Upgrades from Mine
| |||||
|
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1 per City
| |||||
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+5 City Health
![]() +25% Craft Production to Pharmacies and their upgrades in this Region Can craft all that the Chemist can, plus: ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
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8 per Nation
Upgrades from Chemist |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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1 per City, 5 per Nation
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1 per City
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+10 City Happiness
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1 per City
| |||||
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+15 City Happiness
![]() |
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1 per Nation
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|
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1 per City
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+15 City Happiness
![]() |
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1 per Nation
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1 per Nation
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Can only be built on:
Xeric Shrubland and Arid Desert | |||||
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8 per Nation
Can only be built on: Polar/Cold/Arid Desert Temperate Grassland, Xeric Shrubland, Tundra, Taiga, Savanna, Mediterranean |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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1 per Nation
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+30 City Health
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1 per City
Upgrades from Clinic | |||||
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+15 City Happiness
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1 per Nation
Upgrades from Plaza | |||||
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+15 to all Quality of Life stats in this city
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1 per City
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Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Christianity | |||||
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+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Sikhism | |||||
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+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Islam | |||||
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+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Shinto or Buddhism | |||||
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+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Any religion not specified above Not to be confused with the City Temple |
See Also[edit | edit source]
- List of Triumphs
- List of Resources
- List of Goods (Includes Amenities/Supplies)