Religion: Difference between revisions

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Verse / Followers and a few other things
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Gaining followers grants Verses for your religion. Verses have a unique benefit for your Nation. New verses are unlocked after you reach (increasingly large) follower counts. When a new verse is unlocked you choose one of three to adopt. A religion can have a maximum of 12 Verses. Your religion must be the dominant Religion in a city for it's Verses to have an effect. Currently verses are associated with different gaming concepts but it appears to be a random pool of verses every time you unlock them.  
Gaining followers grants Verses for your religion. Verses have a unique benefit for your Nation. New verses are unlocked after you reach (increasingly large) follower counts. When a new verse is unlocked you choose one of three to adopt. A religion can have a maximum of 12 Verses. Your religion must be the dominant Religion in a city for it's Verses to have an effect. Currently verses are associated with different gaming concepts but it appears to be a random pool of verses every time you unlock them.  
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== List of Verses ==
{{ReligiousVersesTable}}

Latest revision as of 01:53, 5 July 2025

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Introduction from the Encarta[edit | edit source]

Religion has had a profound effect upon human history - for Ara, it is an important tool to boost your Nation and a great source of Prestige. At the start of the game, the people of the world are unaffiliated with any organized type of Religion.

Elements of Religions[edit | edit source]

Name: You can pick from a selection of representative religions. This is not an exhaustive list.
Icon: Existing religions are represented by icons meant to represent major symbols of the faith.
Religious Improvements: Each improvement impacts the 'Religion Spread' for your Nation in some way.
Triumphs: Any Religious Triumphs may be used by any Religion (if a Nation is the first to build it).
Verses: Successfully spreading your religion grants you access to verses which provide yield or effect bonuses.
Religion Strength: This determines the likelihood that a dominant Religion remains dominant and resists conversion.
Religion Spread: This determines how far your cities and spread your religion - this follows road networks initially*(verify). (May also spread by sea and air?)

Currently in Ara Religions are always beneficial - they provide bonuses to their founding nation only*(verify) - asserting your religions strength and spread is a part of having beneficial bonuses in the mid to late game. Using religious units such as Missionaries or Oracles is pretty essential to maximizing your Nations religious cohesion. Missionaries can preach in cities increasing the Religion Strength in the city they are preaching, a missionary always preaches in favor of your Nation's religion. Oracles can denounce as an action which has a chance to remove a population(s) religious affiliation - an unaffiliated populace has a chance to adopt a new or different religion based on the relative strengths in the city.

Prestige is gained by successfully spreading your religion. This is described in the Encarta as a reward when your religion is adopted by more Nations. The other method is maintaining a religion spreading into another Nation. Prestige is awarded in two aspects then, the initial spread into another Nation and then continue to maintain followers inside of another Nations borders.

Religious Verses Acquisition[edit | edit source]

Gaining followers grants Verses for your religion. Verses have a unique benefit for your Nation. New verses are unlocked after you reach (increasingly large) follower counts. When a new verse is unlocked you choose one of three to adopt. A religion can have a maximum of 12 Verses. Your religion must be the dominant Religion in a city for it's Verses to have an effect. Currently verses are associated with different gaming concepts but it appears to be a random pool of verses every time you unlock them.

Gaining Verses by Number of Followers
Verse Followers
1 1000
2 5000
3 100000
4 175000
5 250000
6 320000
7 450000
8 575000
9 850000
10 1000000
11 1500000

List of Verses[edit | edit source]

Domain Name Benefit
Bastions of War +50% Build Production towards Military Improvement
Hardened Soul +5 bonus Force EXP from defeating enemy Forces
Battle Hymn +10% Force Strength
Swift Triumph +1 Force Speed
Veteran Resurgence +25% Strategist Pick Chance
Divine Retribution +3 Force Strength
The Heavens' Wrath +50 Force Siege Damage
Efficient Training +50% Force Heal Rate
Flames of Glory Your Force heal +5% hitpoints when they defeat an enemy Force
Imbued Strikes +10% Force Strength
A Simple Investment +10 Wealth per Turn
Fruits Of Your Labor Commerce Improvement provide +1 Wealth per Turn
Divided Path +2 available Merchant
Mulct +10% Tax Income per Turn
Wise Beyond Words +0.1% Religion Spread Strength in each City for each distinct Commerce Improvement it contains.
Financial Institutions +50% Build Production towards Commerce Improvement
Compound Benefits +5 Wealth per active Trade Agreement
Economic Exploit +5 Wealth per active Trade Agreement
Door To Door +2 available Merchant
Invest In The Best +15 Prosperity in your Capital
Lead By Action +50 Established Relationship with other Nations.
All Roads Lead Home +0.01% to Growth in your Capital for each City you control
Societal Effort +3 Housing in all City
Bountiful Harvest +25 Food per Turn
Greater Cause +3 Housing in all City
Rule of Law -3 additional War Weariness (when above 0) per turn while outside of War
Honest Charity +5 Happiness in all City
People's Leader +50% Build Production towards Government Improvement
Lasting Legacy +3 Craft Production in your Capital for each Region within it
Favored Lands +0.01% Growth per Turn in your Capital for each Region within it
Faith Above +5 Happiness in all City
Apple of the Eye +10% Growth in all City
The Greater Good +50% Build Production towards Religion Improvement
Praise the Pious +25% Prophet Pick Chance
Divine Blood +5 Health in all City
Zealous Conversion +10% Preach and Denounce action strength
Honor the Above +5 Security in all City
Pilgrims Word +1 Religion Spread Distance in all City
Devout Discourse +5% Preach and Denounce action strength
Resolute Scripture +5% Religion Spread Strength in all City
Gift From The Heavens +50% Build Production towards Culture Improvement
The Eternal We +10% Paragon spawn chance
Artistic Flair +15 Happiness in your Capital
Masterpiece Society +1 Masterpiece Creation Speed per Turn to all Masterpiece Crafter
Sculpted Immortality +25% bonus Prestige from constructing Triumph
Collective Vibrato +25% Musician Pick Chance
Heavenly Anthem +5 Happiness in all City
Religious Discourse +5 Knowledge in all City
Open Arms +5 Housing in your Capital
Presence of Mind +2 /
Educate the Masses +5 Knowledge in all City
Medicinal Philosophy +5 Health in all City
Education Grant +50% Build Production towards Science Improvement
Uncommon Breakthrough Research Agreements provide +3 Research
Minute Scrutiny Science Improvement provide +1 /
Contemplate +25 Build Production towards Science and Industry Triumphs in your Capital
Reverent Awe +5 Health in all City
Inspiration -25% Research cost of Science Technology
Mind Benefaction +25% Scientist Pick Chance
Adorn the Heavens +25% Build Production towards Triumph
Working Hands +10% Build Production in all City
Focused Populace +5 Harvest Production in all City
Efficient Mind +10% Build Production towards all Improvement in all City
Specialist Production +25% Engineer Pick Chance
Ardent Labour +20% Build Production towards Industry Improvement
Viridescent Guidance +10% Craft Production to all crafting Improvement in all City
Monument to Strength +10 Materials per Turn
Monument to Vitality +25 Food per Turn
Monument to Eternity +10 Timber per Turn