List of Leaders and Nations: Difference between revisions

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Updated Leader abilities and traits to version 2.0. Some traits are unavailable as templates, and are thus missing (e.g. Protective and Vigilant).
 
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As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.'''
{{PagePatchVersion|patch=2.0.2}}
As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.'''


Tip: '''Use Ctrl+F''' to quickly find the leader or nation you're looking for.<br />You can also '''enter a (partial) leader name in the search bar above''' such as "osh"<br />and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
Tip: '''Use Ctrl+F''' to quickly find the leader or nation you're looking for.<br />You can also '''enter a (partial) leader name in the search bar above''' such as "osh"<br />and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
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|unique=UniqueHarun.png
|unique=UniqueHarun.png
|abilityname=House of Wisdom
|abilityname=House of Wisdom
|ability=[[Academies]] provide +2 [[Research]] per turn.<br />[[Research Agreements]] provide +10% research.
|ability=+3% Paragon Spawn chance for each active [[Research Agreements]].<br />+50% Research in your Capital for 20 turns after gaining a new Paragon (does not stack).
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueEva.png
|unique=UniqueEva.png
|abilityname=Share my Glory
|abilityname=Share my Glory
|ability=Your [[Palace]] provides +25 {{Prosperity}} and +25 {{Health}}.<br />Your [[Monument]] provides +25 {{Prosperity}} and +25 {{Happiness}}.<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 {{Happiness}}.
|ability=+100% growth in all cities during [[Golden Ages]].<br />+10 to all [[Quality of Life]] stats in non-Capital cities for 20 Turns after completing a [[Masterpiece]] (does not stack).
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|}
|}
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|unique=UniqueSennacherib.png
|unique=UniqueSennacherib.png
|abilityname=Wolf on the Fold
|abilityname=Wolf on the Fold
|ability=+33% Force Siege Damage.<br />+25% [[Craft Production]] at [[Workshops]].<br />+25 {{Security}} in your capital.
|ability=+50 [[Golden Ages]] points after winning a War.<br />+100% [[Build Production]] for 10 turns in non-Capital cities after winning a War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
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|unique=UniqueHoward.png
|unique=UniqueHoward.png
|abilityname=Medical Genius
|abilityname=Medical Genius
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5, +10, and +15 {{Health}} from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively.
|ability=+10% [[Production]] in cities with {{Health}} 70 or higher.<br />+5 Culture in your Capital for each active [[Research Agreement]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
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|unique=UniqueItzcoatl.png
|unique=UniqueItzcoatl.png
|abilityname=Flower Wars
|abilityname=Flower Wars
|ability=+25 {{Security}} and +25 {{Happiness}} in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.
|ability=+5 [[Prestige]] each turn a Force is in combat.<br />+100 growth in all cities each turn a Force is in combat.
}}
}}
{|align="center"
{|align="center"
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|unique=UniqueLeopold.png
|unique=UniqueLeopold.png
|abilityname=Nestor of Europe
|abilityname=Nestor of Europe
|ability=+10 [[Established Relationship]] with other nations.<br />+20 additional Established Relationship with other nations if you have fewer cities than them.<br />+100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]].<br />[[Breweries]] and [[Distilleries]] provide +10 {{Prosperity}}.
|ability=+5 to all [[Quality of Life]] stats for each Alliance maintained.<br />+5 [[Prestige]] each turn for each Alliance maintained.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
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|unique=UniqueIrene.png
|unique=UniqueIrene.png
|abilityname=Iconophile
|abilityname=Iconophile
|ability=[[Altars]], [[Monasteries]], and [[Shrines]] provide +20 {{Security}} and +4 [[Wealth]] per turn.<br />+100% effectiveness of [[Oracles]] and [[Missionaries]].
|ability=+0.01 Influence for every Religion convert a turn during [[Golden Ages]].<br />+0.01 {{Wealth}} for every Religion convert a turn during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|}
|}
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|portrait=PortraitMacdonald.png
|portrait=PortraitMacdonald.png
|anchorId=Macdonald
|anchorId=Macdonald
|name=Jonn A. Macdonald
|name=John A. Macdonald
|nation=Canada
|nation=Canada
|nationicon=Canada.png
|nationicon=Canada.png
|unique=UniqueMacdonald.png
|unique=UniqueMacdonald.png
|abilityname=Boreal Forest
|abilityname=Boreal Forest
|ability=+1 {{Itemil|Fur.png|List_of_Goods|Fur}} per turn.<br />+3 {{Housing}} [[Housing]] in all cities.<br />
|ability=+10 [[Harvest Production]] while not at War.<br />+5 Established Relationships with all other Nations for each turn since last combat while at War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueWilma.png
|unique=UniqueWilma.png
|abilityname=The Word for Water
|abilityname=The Word for Water
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]].<br />[[Water Wells]] and [[Water Treatment Plants]] provide +20 {{Health}}.<br />+25% [[Craft Production]] towards crafting [[Feasts]].
|ability=+10 {{Health}} in all Cities for each active Alliance.<br />+2 Culture per Paragon in all cities when all Paragons tasked.
}}
}}
{|align="center"
{|align="center"
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|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|}
{{Leader
|portrait=PortraitConfucius.png
|anchorId=Confucius
|name=Confucius
|nation=China
|nationicon=China.png
|unique=UniqueConfucius.png
|abilityname=Five Constant Virtues
|ability=[[QoL]] stats cannot go below +25.<br />+10 [[Golden Age]] points after unlocking any new technology..
}}
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Learned}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueWu.png
|unique=UniqueWu.png
|abilityname=Imperial Examinations
|abilityname=Imperial Examinations
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 {{Prosperity}}.<br />+10% Paragon spawn chance.
|ability=+20 [[Prestige]] after gaining a Paragon.<br />+30 Established Relationships with Nations not at War with you each turn a Force is in combat.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|}
|}
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|unique=UniqueOsh.png
|unique=UniqueOsh.png
|abilityname=Badé Warrior
|abilityname=Badé Warrior
|ability=+1 Force Speed and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]].<br />+33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades.
|ability=+100% Force Heal Rate in owned Regions.<br />+2 {{Health}} in all cities for each Force you command while at War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|}
|}
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|unique=UniqueNefertiti.png
|unique=UniqueNefertiti.png
|abilityname=Rays of the Aten
|abilityname=Rays of the Aten
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn<br />if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />[[Museums]] provide +10 {{Happiness}}.
|ability=+5 {{Prosperity}} for each [[Farms]] placed in a region adjacent to a river.<br />+2 Established Relationship with other Nations for each Culture [[improvement]].
}}
}}
{|align="center"
{|align="center"
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|unique=UniqueElizabeth.png
|unique=UniqueElizabeth.png
|abilityname=Gloriana
|abilityname=Gloriana
|ability=+1 Force Speed and +1 Sight for Sea Forces.<br />+25% Force Strength for Sea Forces.<br />[[Longbowmen]] and [[Line Infantry]] cannot be countered.
|ability=+1 turn duration to [[Golden Ages]] for each active Alliance.<br />+100% Tax Income during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}}
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}}
|}
|}
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|unique=UniqueHaile.png
|unique=UniqueHaile.png
|abilityname=Lion of Judah
|abilityname=Lion of Judah
|ability=+5% Force Strength for each Alliance you're in.<br />+25% [[Religion]] spread strength in your capital.<br />+300% [[Harvest Production]] towards harvesting [[Coffee]].
|ability=+5% Force Strength for each active Alliance.<br />+1 Force Speed when within 2 regions of another friendly Force.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueJeanne.png
|unique=UniqueJeanne.png
|abilityname=Maid of Orléans
|abilityname=Maid of Orléans
|ability=+25% Force Strength in cities where your [[Religion]] is dominant.<br />+1 [[Force Speed]] within your territory.<br />Your forces reduce your War Weariness by 5 when they defeat an enemy force.
|ability=+25 [[Prestige]] upon defeating a Force in a Region where your [[Religion]] is dominant.<br />+25% Force Strength in Regions where your [[Religion]] is dominant.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}}
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|}
|}
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|unique=UniqueTamar.png
|unique=UniqueTamar.png
|abilityname=Whom the Sun Serves
|abilityname=Whom the Sun Serves
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [[Commerce]] [[Improvements]].<br />+15 {{Prosperity}} and +10 {{Security}} in all cities during [[Golden Ages]].
|ability=+1 [[Golden Age]] points for each active Alliance.<br />+5 Masterpiece creation rate to [[Improvements]] during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|}
|}
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|unique=UniqueBismarck.png
|unique=UniqueBismarck.png
|abilityname=Blood and Iron
|abilityname=Blood and Iron
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades.<br />+25% Force Strength for 10 turns after declaring war.
|ability=+100% [[Production]] to [[Improvements]] during War.<br />+50% Force Strength during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Practical}}
|style="vertical-align:top;"|{{LeaderTrait-Practical}}
|}
|}
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|unique=UniqueAsantewaa.png
|unique=UniqueAsantewaa.png
|abilityname=Golden Protector
|abilityname=Golden Protector
|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn.<br />+15% [[Force Strength]] within your territory.
|ability=+2 [[Golden Age]] points while War Weariness is over 50.<br />+30% [[Force Strength]] for 20 turns after a War ends.
}}
}}
{|align="center"
{|align="center"
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|unique=UniqueAlexander.png
|unique=UniqueAlexander.png
|abilityname=Hammer and Anvil
|abilityname=Hammer and Anvil
|ability=[[Pikemen]] and [[Lancers]] cannot be [[combat|countered]].<br />Forces receive +5 bonus [[combat|EXP]] each turn they are engaged in combat<br />and when they defeat and enemy force.<br />
|ability=+50 to all [[Quality of Life]] stats in your Capital while at City Cap.<br />+4 [[Production]] in your non-Capital cities while at City Cap<br />
<small>''While technically a DLC this leader is free for all owners of the base game.''</small>
<small>''While technically a DLC this leader is free for all owners of the base game.''</small>
}}
}}
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|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueSappho.png
|unique=UniqueSappho.png
|abilityname=Tenth Muse
|abilityname=Tenth Muse
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 {{Happiness}}<br />and have +100 Masterpiece Creation Speed.<br />Coastal Land [[Regions]] within your cities provide +10 {{Prosperity}}.
|ability=+1 [[Golden Age]] points for each unassigned Paragon.<br />+5 [[Prestige]] per turn when all Paragons are tasked.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}}
|}
|}
{{Leader
{{Leader
Line 347: Line 364:
|unique=UniquePachacuti.png
|unique=UniquePachacuti.png
|abilityname=Andean Masonry
|abilityname=Andean Masonry
|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn.<br />+100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]].<br />+100% City [[Siege]] Defense.
|ability=+100 Influence after winning a War.<br />+10% [[Production]] in your Capital for each Land Force you command.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}}
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}}
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}}
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}}
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|unique=UniqueAshoka.png
|unique=UniqueAshoka.png
|abilityname=Conquest by Dharma
|abilityname=Conquest by Dharma
|ability=[[Religion]] [[Improvements]] provide +10 {{Health}}.<br />[[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength.
|ability=+1 [[Religion]] spread distance in cities for each Force stationed in them.<br />+2 {{Health}} in your cities for each [[Religion]] [[Improvements]].
}}
}}
{|align="center"
{|align="center"
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|unique=UniqueCesare.png
|unique=UniqueCesare.png
|abilityname=Tyrants Never Read
|abilityname=Tyrants Never Read
|ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide<br />+5 {{Happiness}} and +5 {{Health}} after [[Books]] are unlocked.
|ability=+5% [[Research]] per Alliance.<br />+40 Established Relations with other Nations during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
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|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|}
|}
{{Leader
{{Leader
Line 396: Line 412:
|unique=UniqueTokugawa.png
|unique=UniqueTokugawa.png
|abilityname=Study Patience
|abilityname=Study Patience
|ability=Nations that declare war on you receive 1 War Weariness each turn.<br />Your War Weariness is reduced by -50%.<br />[[Castles]] provide +30 {{Security}}.
|ability=Cities gain +2 [[Production]] for each Force stationed in them while not at War.<br />+1 [[Golden Age]] points for each Land Force while War Weariness is over 50.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
Line 412: Line 428:
|unique=UniqueSejong.png
|unique=UniqueSejong.png
|abilityname=Hangul
|abilityname=Hangul
|ability=+25 {{Knowledge}} and {{Happiness}} in all cities for 10 turns after you finish a [[Masterpiece]].<br />(Cities do not get more than one bonus from Masterpieces.)<br />[[Weavers]] and their upgrades provide +10 {{Knowledge}} after [[Paper]] is unlocked.  
|ability=+100% [[Craft Production]] for 30 turns after completing a [[Masterpiece]].<br />+100% [[Build Production]] for 30 turns after gaining a Paragon.  
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|}
|}
{{Leader
{{Leader
Line 427: Line 444:
|unique=UniqueAmanirenas.png
|unique=UniqueAmanirenas.png
|abilityname=Land of the Bow
|abilityname=Land of the Bow
|ability=Ranged [[Units]] provide +50% Force Strength in Rough Terrain.<br />+10% Force Strengt for [[Spearmen]] and [[Archers]].
|ability=+20% Ranged [[Units]] Strength while Fortified.<br />+5 Force Strength for 20 turns after gaining a Paragon.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|}
|}
Line 443: Line 460:
|unique=UniqueBenito.png
|unique=UniqueBenito.png
|abilityname=Son of the People
|abilityname=Son of the People
|ability=[[Tribes]] will never be initially hostile towards you.<br />Cities are founded with an additional [[Expert]].
|ability=+1 turn duration of [[Golden Ages]] for each city you control.<br />+200% Capital Growth during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
Line 459: Line 476:
|unique=UniqueZenobia.png
|unique=UniqueZenobia.png
|abilityname=Silk Road
|abilityname=Silk Road
|ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide<br />+5 {{Knowledge}} and +4 additional [[Wealth]] per turn.
|ability=+5% Force Strength for each [[Trade Agreement]].<br />+5% Tax Income for each city.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|}
|}
{{Leader
{{Leader
Line 475: Line 492:
|unique=UniqueXerxes.png
|unique=UniqueXerxes.png
|abilityname=King of Kings
|abilityname=King of Kings
|ability=+1 Force Cap for each city you control.<br />+50% Force Strength for [[War Chariots]] and [[Mounted Scouts]].
|ability=+1 [[Golden Age]] points for each city you control.<br />+3 [[Production]] in non-Capital cities.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|}
|}
{{Leader
{{Leader
Line 492: Line 508:
|unique=UniqueCopernicus.png
|unique=UniqueCopernicus.png
|abilityname=Revolutionary Thought
|abilityname=Revolutionary Thought
|ability=[[Observatories]] and [[Research Labs]] provide +10 {{Knowledge}} and +2 [[Research]] per turn.<br />+25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.)
|ability=+5 Culture in all cities for each [[Research Agreement]].<br />+20 Established Relationship with other Nations for 10 turns after unlocking a new Technology.
}}
}}
{|align="center"
{|align="center"
Line 498: Line 514:
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|}
|}
Line 509: Line 524:
|unique=UniqueCaesar.png
|unique=UniqueCaesar.png
|abilityname=Triumphant Legions
|abilityname=Triumphant Legions
|ability=Forces gain +50% bonus Force Strength when they level up.<br />+15 {{Happiness}} and +20 {{Prosperity}} in your capital for 15 turns after winning a war.<br />(Multiple war victories do not stack.)
|ability=+20% bonus Strength to Forces when they gain experience.<br />+2 [[Golden Age]] points for each Unit defeated by a Land Force.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|}
|}
{{Leader
{{Leader
Line 526: Line 539:
|unique=UniqueCatherine.png
|unique=UniqueCatherine.png
|abilityname=Siberian Expanse
|abilityname=Siberian Expanse
|ability=+1 City cap.<br />+1 [[Force Speed]] for [[Settlers]].<br />Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide<br />an additional +1 [[Food]] and +1 [[Timber]] per turn.
|ability=+10% Growth in all cities for each Alliance.<br />+4 [[Production]] in cities during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
Line 543: Line 555:
|unique=UniqueAskia.png
|unique=UniqueAskia.png
|abilityname=Gold-Salt Trade
|abilityname=Gold-Salt Trade
|ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river.<br />+25% [[Harvest Production]] at [[Stone Pits]] and their upgrades.
|ability=+1 [[Religion]] Spread Distance for each active [[Trade Agreement]].<br />+10 {{Wealth}} per turn per Alliance.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
Line 560: Line 571:
|unique=UniqueIsabella.png
|unique=UniqueIsabella.png
|abilityname=New World
|abilityname=New World
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces.<br />[[Mints]] provide +5 {{Security}} and +5 {{Happiness}}.<br />+10 [[Religion]] spread strength in all cities after unlocking [[Codices]].
|ability=+5 [[Production]] in non-Capital cities at City Tier 10 or less.<br />+1 [[Quality of Life]] stats in the Capital for each city you control.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}}
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}}
Line 576: Line 587:
|unique=UniqueKhamhaeng.png
|unique=UniqueKhamhaeng.png
|abilityname=White Elephants
|abilityname=White Elephants
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] Unit.<br />+25 Force Strength for forces containing [[Elephant]] Units.<br />+25% [[Harvest Production]] at [[Camps]].
|ability=+1 [[Religion]] Spread Distance for each city you control.<br />+20 Established Relationship with other Nations for each Land Force.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|}
|}
Line 593: Line 603:
|unique=UniqueWashington.png
|unique=UniqueWashington.png
|abilityname=Minutemen
|abilityname=Minutemen
|ability=+10 starting [[EXP]] for all [[Forces]].<br />+1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations.
|ability=+1 Speed to Forces for 5 turns after entering a War.<br />+5 [[Prestige]] for each city you control after winning a War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}}
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}}
|}
{{Leader
|portrait=PortraitTubman.png
|anchorId=Tubman
|name=Harriet Tubman
|nation=United States
|nationicon=UnitedStates.png
|unique=UniqueTubman.png
|abilityname=Friend of the Oppressed
|ability=+10 [[Happiness]] in all cities for each active Alliance.<br />+5 to all [[Quality of Life]] stats in all cities for 20 turns after gaining a Paragon.
}}
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|}
|}
{{Leader
{{Leader
Line 610: Line 634:
|unique=UniqueSimon.png
|unique=UniqueSimon.png
|abilityname=March on Bogotá
|abilityname=March on Bogotá
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]].<br />+25% Force Strength in regions adjacent to rivers.
|ability=+40 [[Golden Age]] points after conquering a city.<br />-50% Force maintenance for 10 turns after entering a War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|}
|}
{{Leader
{{Leader
Line 627: Line 650:
|unique=UniqueShaka.png
|unique=UniqueShaka.png
|abilityname=Buffalo Horns
|abilityname=Buffalo Horns
|ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations.<br />+50% force [[Pillaging|Pillage Damage]].
|ability=+4 [[Production]] to your Capital each turn a Force is in combat.<br />+200% Force Heal Rate every turn a Force is in combat.
}}
}}
{|align="center"
{|align="center"
Line 649: Line 672:
|unique=UniqueCharlemagne.png
|unique=UniqueCharlemagne.png
|abilityname=Carolingian Renaissance
|abilityname=Carolingian Renaissance
|ability=+25 {{Knowledge}} and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]].<br />Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]].
|ability=+4 [[Research]] and +4 [[Wealth]] for each active Alliance.<br />+100 Influence after competing a Masterpiece or gaining a Paragon.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|}
|}
{{Leader
{{Leader
Line 665: Line 688:
|unique=UniqueGenghis.png
|unique=UniqueGenghis.png
|abilityname=Lord of the Steppes
|abilityname=Lord of the Steppes
|ability=Cavalry Units (excluding Elephant units) provide +25% Force Strength.<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]].
|ability=+2 [[Wealth]] for each Unit engaged in combat.<br />+10 {{Happiness}} and +20 {{Prosperity}} to all cities for 40 turns after conquering a city.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|}
|}
{{Leader
{{Leader
Line 682: Line 702:
|unique=UniqueYu.png
|unique=UniqueYu.png
|abilityname=Unbreakable
|abilityname=Unbreakable
|ability=While you are in a Defensive War you have +20 Established Relationship<br />with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% Force Strength in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
|ability=+100% City [[Production]] when average Force Health is under 40%.<br />+5 [[Prestige]] each turn in a defensive War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|}
|}
{{Leader
{{Leader
Line 698: Line 718:
|unique=UniqueHildegard.png
|unique=UniqueHildegard.png
|abilityname=Sibyl of the Rhine
|abilityname=Sibyl of the Rhine
|ability=[[Monasteries]] provide +5 [[Research]] per turn.<br />+5 {{Health}} and +5 {{Happiness}} in each of your cities where your religion is dominant.
|ability=+5 [[Religion]] Spread Distance for 20 turns after gaining a Paragon.<br />+5 [[Religion]] Spread Strength in your Capital for each city in your Nation.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
Line 715: Line 734:
|unique=UniqueBoudicca.png
|unique=UniqueBoudicca.png
|abilityname=Lady of Vengeance
|abilityname=Lady of Vengeance
|ability=+33% Force Strength while in a retaliation war.<br />Forces inflict 5 War Weariness when they defeat and enemy force.
|ability=+2% Force Strength for each turn since last entering a defensive War (max 250%).<br />+1 [[Prestige]] per turn at War while War Weariness is under 50.
}}
}}
{|align="center"
{|align="center"
Line 721: Line 740:
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|}
|}
|}
|}

Latest revision as of 13:30, 12 May 2026

Updated for patch: 2.0.2

As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.

Tip: Use Ctrl+F to quickly find the leader or nation you're looking for.
You can also enter a (partial) leader name in the search bar above such as "osh"
and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.

Traits are categorized by color:[edit | edit source]

  • Red = Military
  • Yellow = Commerce
  • Green = Government
  • Pink = Religion
  • Purple = Culture
  • Blue = Science
  • Orange = Industry

See List of Leader Traits for a list of leader traits and how they have opposites.

List of Leaders[edit | edit source]

Leaders in the base game
Harun al-Rashid
Abbasid Caliphate


Unique Ability:
House of Wisdom

+3% Paragon Spawn chance for each active Research Agreements.
+50% Research in your Capital for 20 turns after gaining a new Paragon (does not stack).

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Eva Perón
Argentina


Unique Ability:
Share my Glory

+100% growth in all cities during Golden Ages.
+10 to all Quality of Life stats in non-Capital cities for 20 Turns after completing a Masterpiece (does not stack).

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
Assyrian Empire


Unique Ability:
Wolf on the Fold

+50 Golden Ages points after winning a War.
+100% Build Production for 10 turns in non-Capital cities after winning a War.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Productive 
+50% Build Production during Golden Ages.


Howard Florey
Australia


Unique Ability:
Medical Genius

+10% Production in cities with City Health 70 or higher.
+5 Culture in your Capital for each active Research Agreement.

Collaborative 
+2 Production in your capital for each active Alliance.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Itzcoatl
Aztec Empire


Unique Ability:
Flower Wars

+5 Prestige each turn a Force is in combat.
+100 growth in all cities each turn a Force is in combat.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Leopold I
Belgium


Unique Ability:
Nestor of Europe

+5 to all Quality of Life stats for each Alliance maintained.
+5 Prestige each turn for each Alliance maintained.

Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Irene Sarantapechaina
Byzantine Empire


Unique Ability:
Iconophile

+0.01 Influence for every Religion convert a turn during Golden Ages.
+0.01 for every Religion convert a turn during Golden Ages.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


John A. Macdonald
Canada


Unique Ability:
Boreal Forest

+10 Harvest Production while not at War.
+5 Established Relationships with all other Nations for each turn since last combat while at War.

Adventurous 
+1 Force Speed while not at War.


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Wilma Mankiller
Cherokee


Unique Ability:
The Word for Water

+10 City Health in all Cities for each active Alliance.
+2 Culture per Paragon in all cities when all Paragons tasked.

Independent 
+3 Housing in non-Capital cities.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Confucius
China


Unique Ability:
Five Constant Virtues

QoL stats cannot go below +25.
+10 Golden Age points after unlocking any new technology..

Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Learned 
+50% City Research during Golden Ages.


Persuasive 
+5 Turn duration of Golden Ages


Wu Zetian
China


Unique Ability:
Imperial Examinations

+20 Prestige after gaining a Paragon.
+30 Established Relationships with Nations not at War with you each turn a Force is in combat.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Osh-Tisch
Crow Nation


Unique Ability:
Badé Warrior

+100% Force Heal Rate in owned Regions.
+2 City Health in all cities for each Force you command while at War.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Nefertiti
Egypt


Unique Ability:
Rays of the Aten

+5 City Prosperity for each Farms placed in a region adjacent to a river.
+2 Established Relationship with other Nations for each Culture improvement.

Agrarian 
+50% Harvest Production at Farms and their upgrades


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Elizabeth I
England


Unique Ability:
Gloriana

+1 turn duration to Golden Ages for each active Alliance.
+100% Tax Income during Golden Ages.

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Patient 
+30% Force Strength when War Weariness is over 50.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Haile Selassie
Ethiopia


Unique Ability:
Lion of Judah

+5% Force Strength for each active Alliance.
+1 Force Speed when within 2 regions of another friendly Force.

Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Collaborative 
+2 Production in your capital for each active Alliance.


Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Jeanne d’Arc
France


Unique Ability:
Maid of Orléans

+25 Prestige upon defeating a Force in a Region where your Religion is dominant.
+25% Force Strength in Regions where your Religion is dominant.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Tamar the Great
Georgia


Unique Ability:
Whom the Sun Serves

+1 Golden Age points for each active Alliance.
+5 Masterpiece creation rate to Improvements during Golden Ages.

Independent 
+3 Housing in non-Capital cities.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Creative 
Imrpovements gain +5 Production during Golden Ages


Otto von Bismarck
Germany


Unique Ability:
Blood and Iron

+100% Production to Improvements during War.
+50% Force Strength during Golden Ages.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Practical 
+1% Paragon Spawn chance for each Military Improvements in your Capital.


Yaa Asantewaa
Ghana


Unique Ability:
Golden Protector

+2 Golden Age points while War Weariness is over 50.
+30% Force Strength for 20 turns after a War ends.

Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Agrarian 
+50% Harvest Production at Farms and their upgrades


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Alexander the Great
Greece


Unique Ability:
Hammer and Anvil

+50 to all Quality of Life stats in your Capital while at City Cap.
+4 Production in your non-Capital cities while at City Cap
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Adventurous 
+1 Force Speed while not at War.


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Sappho
Greece


Unique Ability:
Tenth Muse

+1 Golden Age points for each unassigned Paragon.
+5 Prestige per turn when all Paragons are tasked.

Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Persuasive 
+5 Turn duration of Golden Ages


Creative 
Imrpovements gain +5 Production during Golden Ages


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Pachacuti
Inca Empire


Unique Ability:
Andean Masonry

+100 Influence after winning a War.
+10% Production in your Capital for each Land Force you command.

Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Agrarian 
+50% Harvest Production at Farms and their upgrades


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ashoka
India


Unique Ability:
Conquest by Dharma

+1 Religion spread distance in cities for each Force stationed in them.
+2 City Health in your cities for each Religion Improvements.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Cesare Beccaria
Italy


Unique Ability:
Tyrants Never Read

+5% Research per Alliance.
+40 Established Relations with other Nations during Golden Ages.

Collaborative 
+2 Production in your capital for each active Alliance.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Tokugawa Ieyasu
Japan


Unique Ability:
Study Patience

Cities gain +2 Production for each Force stationed in them while not at War.
+1 Golden Age points for each Land Force while War Weariness is over 50.

Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Patient 
+30% Force Strength when War Weariness is over 50.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Sejong the Great
Korea


Unique Ability:
Hangul

+100% Craft Production for 30 turns after completing a Masterpiece.
+100% Build Production for 30 turns after gaining a Paragon.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Amanirenas
Kush


Unique Ability:
Land of the Bow

+20% Ranged Units Strength while Fortified.
+5 Force Strength for 20 turns after gaining a Paragon.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Adventurous 
+1 Force Speed while not at War.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Benito Juárez
Mexico


Unique Ability:
Son of the People

+1 turn duration of Golden Ages for each city you control.
+200% Capital Growth during Golden Ages.

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
Palmyrene Empire


Unique Ability:
Silk Road

+5% Force Strength for each Trade Agreement.
+5% Tax Income for each city.

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Xerxes I
1st Persian Empire


Unique Ability:
King of Kings

+1 Golden Age points for each city you control.
+3 Production in non-Capital cities.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Ambitious 
-1 Land Force Cap, +1 City Cap


Nicolaus Copernicus
Poland


Unique Ability:
Revolutionary Thought

+5 Culture in all cities for each Research Agreement.
+20 Established Relationship with other Nations for 10 turns after unlocking a new Technology.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Productive 
+50% Build Production during Golden Ages.


Creative 
Imrpovements gain +5 Production during Golden Ages


Julius Caesar
Roman Empire


Unique Ability:
Triumphant Legions

+20% bonus Strength to Forces when they gain experience.
+2 Golden Age points for each Unit defeated by a Land Force.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Catherine the Great
Russia


Unique Ability:
Siberian Expanse

+10% Growth in all cities for each Alliance.
+4 Production in cities during Golden Ages.

Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
Songhai Empire


Unique Ability:
Gold-Salt Trade

+1 Religion Spread Distance for each active Trade Agreement.
+10 per turn per Alliance.

Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Isabella I
Spain


Unique Ability:
New World

+5 Production in non-Capital cities at City Tier 10 or less.
+1 Quality of Life stats in the Capital for each city you control.

Adventurous 
+1 Force Speed while not at War.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ram Khamhaeng
Thailand


Unique Ability:
White Elephants

+1 Religion Spread Distance for each city you control.
+20 Established Relationship with other Nations for each Land Force.

Ambitious 
-1 Land Force Cap, +1 City Cap


Collaborative 
+2 Production in your capital for each active Alliance.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


George Washington
United States


Unique Ability:
Minutemen

+1 Speed to Forces for 5 turns after entering a War.
+5 Prestige for each city you control after winning a War.

Ambitious 
-1 Land Force Cap, +1 City Cap


Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Harriet Tubman
United States


Unique Ability:
Friend of the Oppressed

+10 Happiness in all cities for each active Alliance.
+5 to all Quality of Life stats in all cities for 20 turns after gaining a Paragon.

Collaborative 
+2 Production in your capital for each active Alliance.


Patient 
+30% Force Strength when War Weariness is over 50.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Simón Bolívar
Venezuela


Unique Ability:
March on Bogotá

+40 Golden Age points after conquering a city.
-50% Force maintenance for 10 turns after entering a War.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Collaborative 
+2 Production in your capital for each active Alliance.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Shaka
Zulu


Unique Ability:
Buffalo Horns

+4 Production to your Capital each turn a Force is in combat.
+200% Force Heal Rate every turn a Force is in combat.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Productive 
+50% Build Production during Golden Ages.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.



Leaders included with the Deluxe Edition[edit | edit source]

Leaders included with the Deluxe Edition
Charlemagne
Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+4 Research and +4 Wealth for each active Alliance.
+100 Influence after competing a Masterpiece or gaining a Paragon.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Genghis Khan
Mongol Empire


Unique Ability:
Lord of the Steppes

+2 Wealth for each Unit engaged in combat.
+10 City Happiness and +20 City Prosperity to all cities for 40 turns after conquering a city.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Yu Gwan-sun
Korea


Unique Ability:
Unbreakable

+100% City Production when average Force Health is under 40%.
+5 Prestige each turn in a defensive War.

Patient 
+30% Force Strength when War Weariness is over 50.


Persuasive 
+5 Turn duration of Golden Ages


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Hildegard von Bingen
Germany


Unique Ability:
Sibyl of the Rhine

+5 Religion Spread Distance for 20 turns after gaining a Paragon.
+5 Religion Spread Strength in your Capital for each city in your Nation.

Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Creative 
Imrpovements gain +5 Production during Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Boudicca
Celts


Unique Ability:
Lady of Vengeance

+2% Force Strength for each turn since last entering a defensive War (max 250%).
+1 Prestige per turn at War while War Weariness is under 50.

Collaborative 
+2 Production in your capital for each active Alliance.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.



See also[edit | edit source]

List of Leader Traits
List of Improvements
List of Goods
List of Resource Nodes