List of Leaders and Nations: Difference between revisions
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As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.''' | |||
Tip: '''Use Ctrl+F''' to quickly find the leader or nation you're looking for.<br />You can also '''enter a (partial) leader name in the search bar above''' such as "osh"<br />and it should take you directly to Osh-Tisch on this page from anywhere on the wiki. | |||
=== Traits are categorized by color: === | |||
* <span class="unicode" style="color:Red;text-shadow:0em 0em 0.1em #777777"><b>Red</b></span> = Military | |||
* <span class="unicode" style="color:#EDDB37;text-shadow:0em 0em 0.1em #777777"><b>Yellow</b></span> = Commerce | |||
* <span class="unicode" style="color:Green;text-shadow:0em 0em 0.1em #777777"><b>Green</b></span> = Government | |||
* <span class="unicode" style="color:#ff80bf;text-shadow:0em 0em 0.1em #777777"><b>Pink</b></span> = Religion | |||
* <span class="unicode" style="color:Purple;text-shadow:0em 0em 0.1em #777777"><b>Purple</b></span> = Culture | |||
* <span class="unicode" style="color:Blue;text-shadow:0em 0em 0.1em #777777"><b>Blue</b></span> = Science | |||
* <span class="unicode" style="color:Orange;text-shadow:0em 0em 0.1em #777777"><b>Orange</b></span> = Industry | |||
See [[List_of_Leader_Traits|'''List of Leader Traits''']] for a list of leader traits and how they have opposites. | |||
== List of Leaders == | == List of Leaders == | ||
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | |||
{|class="wikitable" width="100%" cellpadding="0" style=" | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Leaders in the base game'''</span> | ||
|style="background:# | |||
|- | |- | ||
|style=" | {{Leader | ||
|portrait=PortraitHarun.png | |||
|anchorId=Harun | |||
|name=Harun al-Rashid | |||
|nation=Abbasid Caliphate | |||
|nationicon=AbbasidCaliphate.png | |||
|unique=UniqueHarun.png | |||
|abilityname=House of Wisdom | |||
|ability=+3% Paragon Spawn chance for each active [[Research Agreements]].<br />+50% Research in your Capital for 20 turns after gaining a new Paragon (does not stack). | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Lavish}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitEva.png | |||
|anchorId=Eva | |||
|name=Eva Perón | |||
|nation=Argentina | |||
|nationicon=Argentina.png | |||
|unique=UniqueEva.png | |||
|abilityname=Share my Glory | |||
|ability=+100% growth in all cities during [[Golden Ages]].<br />+10 to all [[Quality of Life]] stats in non-Capital cities for 20 Turns after completing a [[Masterpiece]] (does not stack). | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charitable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitSennacherib.png | |||
|anchorId=Sennacherib | |||
|name=Sennacherib | |||
|nation=Assyrian Empire | |||
|nationicon=AssyrianEmpire.png | |||
|unique=UniqueSennacherib.png | |||
|abilityname=Wolf on the Fold | |||
|ability=+50 [[Golden Ages]] points after winning a War.<br />+100% [[Build Production]] for 10 turns in non-Capital cities after winning a War. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Rash}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitHoward.png | |||
|anchorId=Howard | |||
|name=Howard Florey | |||
|nation=Australia | |||
|nationicon=Australia.png | |||
|unique=UniqueHoward.png | |||
|abilityname=Medical Genius | |||
|ability=+10% [[Production]] in cities with {{Health}} 70 or higher.<br />+5 Culture in your Capital for each active [[Research Agreement]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitItzcoatl.png | |||
|anchorId=Itzcoatl | |||
|name=Itzcoatl | |||
|nation=Aztec Empire | |||
|nationicon=AztecEmpire.png | |||
|unique=UniqueItzcoatl.png | |||
|abilityname=Flower Wars | |||
|ability=+5 [[Prestige]] each turn a Force is in combat.<br />+100 growth in all cities each turn a Force is in combat. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitLeopold.png | |||
|anchorId=Leopold | |||
|name=Leopold I | |||
|nation=Belgium | |||
|nationicon=Belgium.png | |||
|unique=UniqueLeopold.png | |||
|abilityname=Nestor of Europe | |||
|ability=+5 to all [[Quality of Life]] stats for each Alliance maintained.<br />+5 [[Prestige]] each turn for each Alliance maintained. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitIrene.png | |||
|anchorId=Irene | |||
|name=Irene Sarantapechaina | |||
|nation=Byzantine Empire | |||
|nationicon=ByzantineEmpire.png | |||
|unique=UniqueIrene.png | |||
|abilityname=Iconophile | |||
|ability=+0.01 Influence for every Religion convert a turn during [[Golden Ages]].<br />+0.01 {{Wealth}} for every Religion convert a turn during [[Golden Ages]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Lavish}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Resolute}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitMacdonald.png | |||
|anchorId=Macdonald | |||
|name=John A. Macdonald | |||
|nation=Canada | |||
|nationicon=Canada.png | |||
|unique=UniqueMacdonald.png | |||
|abilityname=Boreal Forest | |||
|ability=+10 [[Harvest Production]] while not at War.<br />+5 Established Relationships with all other Nations for each turn since last combat while at War. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitWilma.png | |||
|anchorId=Wilma | |||
|name=Wilma Mankiller | |||
|nation=Cherokee | |||
|nationicon=Cherokee.png | |||
|unique=UniqueWilma.png | |||
|abilityname=The Word for Water | |||
|ability=+10 {{Health}} in all Cities for each active Alliance.<br />+2 Culture per Paragon in all cities when all Paragons tasked. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charitable}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitConfucius.png | |||
|anchorId=Confucius | |||
|name=Confucius | |||
|nation=China | |||
|nationicon=China.png | |||
|unique=UniqueConfucius.png | |||
|abilityname=Five Constant Virtues | |||
|ability=[[QoL]] stats cannot go below +25.<br />+10 [[Golden Age]] points after unlocking any new technology.. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Learned}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitWu.png | |||
|anchorId=Wu | |||
|name=Wu Zetian | |||
|nation=China | |||
|nationicon=China.png | |||
|unique=UniqueWu.png | |||
|abilityname=Imperial Examinations | |||
|ability=+20 [[Prestige]] after gaining a Paragon.<br />+30 Established Relationships with Nations not at War with you each turn a Force is in combat. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Cunning}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitOsh.png | |||
|anchorId=Osh | |||
|name=Osh-Tisch | |||
|nation=Crow Nation | |||
|nationicon=CrowNation.png | |||
|unique=UniqueOsh.png | |||
|abilityname=Badé Warrior | |||
|ability=+100% Force Heal Rate in owned Regions.<br />+2 {{Health}} in all cities for each Force you command while at War. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitNefertiti.png | |||
|anchorId=Nefertiti | |||
|name=Nefertiti | |||
|nation=Egypt | |||
|nationicon=Egypt.png | |||
|unique=UniqueNefertiti.png | |||
|abilityname=Rays of the Aten | |||
|ability=+5 {{Prosperity}} for each [[Farms]] placed in a region adjacent to a river.<br />+2 Established Relationship with other Nations for each Culture [[improvement]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Lavish}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitElizabeth.png | |||
|anchorId=Elizabeth | |||
|name=Elizabeth I | |||
|nation=England | |||
|nationicon=England.png | |||
|unique=UniqueElizabeth.png | |||
|abilityname=Gloriana | |||
|ability=+1 turn duration to [[Golden Ages]] for each active Alliance.<br />+100% Tax Income during [[Golden Ages]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Patient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitHaile.png | |||
|anchorId=Haile | |||
|name=Haile Selassie | |||
|nation=Ethiopia | |||
|nationicon=Ethiopia.png | |||
|unique=UniqueHaile.png | |||
|abilityname=Lion of Judah | |||
|ability=+5% Force Strength for each active Alliance.<br />+1 Force Speed when within 2 regions of another friendly Force. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Cunning}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Resolute}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitJeanne.png | |||
|anchorId=Jeanne | |||
|name=Jeanne d’Arc | |||
|nation=France | |||
|nationicon=France.png | |||
|unique=UniqueJeanne.png | |||
|abilityname=Maid of Orléans | |||
|ability=+25 [[Prestige]] upon defeating a Force in a Region where your [[Religion]] is dominant.<br />+25% Force Strength in Regions where your [[Religion]] is dominant. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Resolute}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitTamar.png | |||
|anchorId=Tamar | |||
|name=Tamar the Great | |||
|nation=Georgia | |||
|nationicon=Georgia.png | |||
|unique=UniqueTamar.png | |||
|abilityname=Whom the Sun Serves | |||
|ability=+1 [[Golden Age]] points for each active Alliance.<br />+5 Masterpiece creation rate to [[Improvements]] during [[Golden Ages]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Creative}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitBismarck.png | |||
|anchorId=Bismarck | |||
|name=Otto von Bismarck | |||
|nation=Germany | |||
|nationicon=Germany.png | |||
|unique=UniqueBismarck.png | |||
|abilityname=Blood and Iron | |||
|ability=+100% [[Production]] to [[Improvements]] during War.<br />+50% Force Strength during [[Golden Ages]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Practical}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitAsantewaa.png | |||
|anchorId=Asantewaa | |||
|name=Yaa Asantewaa | |||
|nation=Ghana | |||
|nationicon=Ghana.png | |||
|unique=UniqueAsantewaa.png | |||
|abilityname=Golden Protector | |||
|ability=+2 [[Golden Age]] points while War Weariness is over 50.<br />+30% [[Force Strength]] for 20 turns after a War ends. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitAlexander.png | |||
|anchorId=Alexander | |||
|name=Alexander the Great | |||
|nation=Greece | |||
|nationicon=Greece.png | |||
|unique=UniqueAlexander.png | |||
|abilityname=Hammer and Anvil | |||
|ability=+50 to all [[Quality of Life]] stats in your Capital while at City Cap.<br />+4 [[Production]] in your non-Capital cities while at City Cap<br /> | |||
<small>''While technically a DLC this leader is free for all owners of the base game.''</small> | <small>''While technically a DLC this leader is free for all owners of the base game.''</small> | ||
|- style="vertical-align: | }} | ||
|style=" | {|align="center" | ||
{|style="vertical-align:top;" | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | ||
|{{LeaderTrait-Aggressive}} | |style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | ||
|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Rash}} | ||
|{{LeaderTrait- | |} | ||
{{Leader | |||
|portrait=PortraitSappho.png | |||
|anchorId=Sappho | |||
|name=Sappho | |||
|nation=Greece | |||
|nationicon=Greece.png | |||
|unique=UniqueSappho.png | |||
|abilityname=Tenth Muse | |||
|ability=+1 [[Golden Age]] points for each unassigned Paragon.<br />+5 [[Prestige]] per turn when all Paragons are tasked. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Creative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitPachacuti.png | |||
|anchorId=Pachacuti | |||
|name=Pachacuti | |||
|nation=Inca Empire | |||
|nationicon=IncaEmpire.png | |||
|unique=UniquePachacuti.png | |||
|abilityname=Andean Masonry | |||
|ability=+100 Influence after winning a War.<br />+10% [[Production]] in your Capital for each Land Force you command. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitAshoka.png | |||
|anchorId=Ashoka | |||
|name=Ashoka | |||
|nation=India | |||
|nationicon=India.png | |||
|unique=UniqueAshoka.png | |||
|abilityname=Conquest by Dharma | |||
|ability=+1 [[Religion]] spread distance in cities for each Force stationed in them.<br />+2 {{Health}} in your cities for each [[Religion]] [[Improvements]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitCesare.png | |||
|anchorId=Cesare | |||
|name=Cesare Beccaria | |||
|nation=Italy | |||
|nationicon=Italy.png | |||
|unique=UniqueCesare.png | |||
|abilityname=Tyrants Never Read | |||
|ability=+5% [[Research]] per Alliance.<br />+40 Established Relations with other Nations during [[Golden Ages]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitTokugawa.png | |||
|anchorId=Tokugawa | |||
|name=Tokugawa Ieyasu | |||
|nation=Japan | |||
|nationicon=Japan.png | |||
|unique=UniqueTokugawa.png | |||
|abilityname=Study Patience | |||
|ability=Cities gain +2 [[Production]] for each Force stationed in them while not at War.<br />+1 [[Golden Age]] points for each Land Force while War Weariness is over 50. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Patient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|} | |} | ||
{{Leader | |||
|portrait=PortraitSejong.png | |||
|anchorId=Sejong | |||
|name=Sejong the Great | |||
|nation=Korea | |||
|nationicon=Korea.png | |||
|unique=UniqueSejong.png | |||
|abilityname=Hangul | |||
|ability=+100% [[Craft Production]] for 30 turns after completing a [[Masterpiece]].<br />+100% [[Build Production]] for 30 turns after gaining a Paragon. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|} | |} | ||
{{Leader | |||
== | |portrait=PortraitAmanirenas.png | ||
|anchorId=Amanirenas | |||
| | |name=Amanirenas | ||
|nation=Kush | |||
| | |nationicon=Kush.png | ||
|unique=UniqueAmanirenas.png | |||
|abilityname=Land of the Bow | |||
|ability=+20% Ranged [[Units]] Strength while Fortified.<br />+5 Force Strength for 20 turns after gaining a Paragon. | |||
}} | |||
{|align="center" | |||
{| | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitBenito.png | |||
|anchorId=Benito | |||
|name=Benito Juárez | |||
|nation=Mexico | |||
|nationicon=Mexico.png | |||
|unique=UniqueBenito.png | |||
|abilityname=Son of the People | |||
|ability=+1 turn duration of [[Golden Ages]] for each city you control.<br />+200% Capital Growth during [[Golden Ages]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |style="vertical-align:top;"|{{LeaderTrait-Efficient}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | ||
|} | |} | ||
{{Leader | |||
|- | |portrait=PortraitZenobia.png | ||
|style=" | |anchorId=Zenobia | ||
|name=Zenobia | |||
|nation=Palmyrene Empire | |||
|nationicon=PalmyreneEmpire.png | |||
|unique=UniqueZenobia.png | |||
|abilityname=Silk Road | |||
{| | |ability=+5% Force Strength for each [[Trade Agreement]].<br />+5% Tax Income for each city. | ||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitXerxes.png | |||
|anchorId=Xerxes | |||
|name=Xerxes I | |||
|nation=1st Persian Empire | |||
|nationicon=FirstPersianEmpire.png | |||
|unique=UniqueXerxes.png | |||
|abilityname=King of Kings | |||
|ability=+1 [[Golden Age]] points for each city you control.<br />+3 [[Production]] in non-Capital cities. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Cunning}} | |style="vertical-align:top;"|{{LeaderTrait-Cunning}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Rash}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitCopernicus.png | |||
|anchorId=Copernicus | |||
|name=Nicolaus Copernicus | |||
|nation=Poland | |||
|nationicon=Poland.png | |||
|unique=UniqueCopernicus.png | |||
|abilityname=Revolutionary Thought | |||
|ability=+5 Culture in all cities for each [[Research Agreement]].<br />+20 Established Relationship with other Nations for 10 turns after unlocking a new Technology. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Creative}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitCaesar.png | |||
|anchorId=Caesar | |||
|name=Julius Caesar | |||
|nation=Roman Empire | |||
|nationicon=RomanEmpire.png | |||
|unique=UniqueCaesar.png | |||
|abilityname=Triumphant Legions | |||
|ability=+20% bonus Strength to Forces when they gain experience.<br />+2 [[Golden Age]] points for each Unit defeated by a Land Force. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Bureaucratic}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitCatherine.png | |||
|anchorId=Catherine | |||
|name=Catherine the Great | |||
|nation=Russia | |||
|nationicon=Russia.png | |||
|unique=UniqueCatherine.png | |||
|abilityname=Siberian Expanse | |||
|ability=+10% Growth in all cities for each Alliance.<br />+4 [[Production]] in cities during [[Golden Ages]]. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Lavish}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitAskia.png | |||
|anchorId=Askia | |||
|name=Askia Muhammad I | |||
|nation=Songhai Empire | |||
|nationicon=SonghaiEmpire.png | |||
|unique=UniqueAskia.png | |||
|abilityname=Gold-Salt Trade | |||
|ability=+1 [[Religion]] Spread Distance for each active [[Trade Agreement]].<br />+10 {{Wealth}} per turn per Alliance. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Cunning}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Resolute}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitIsabella.png | |||
|anchorId=Isabella | |||
|name=Isabella I | |||
|nation=Spain | |||
|nationicon=Spain.png | |||
|unique=UniqueIsabella.png | |||
|abilityname=New World | |||
|ability=+5 [[Production]] in non-Capital cities at City Tier 10 or less.<br />+1 [[Quality of Life]] stats in the Capital for each city you control. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | |style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Mercantile}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |} | ||
{{Leader | |||
| | |portrait=PortraitKhamhaeng.png | ||
| | |anchorId=Khamhaeng | ||
|name=Ram Khamhaeng | |||
|nation=Thailand | |||
|nationicon=Thailand.png | |||
|unique=UniqueKhamhaeng.png | |||
|abilityname=White Elephants | |||
{|style=" | |ability=+1 [[Religion]] Spread Distance for each city you control.<br />+20 Established Relationship with other Nations for each Land Force. | ||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Traditional}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitWashington.png | |||
|anchorId=Washington | |||
|name=George Washington | |||
|nation=United States | |||
|nationicon=UnitedStates.png | |||
|unique=UniqueWashington.png | |||
|abilityname=Minutemen | |||
|ability=+1 Speed to Forces for 5 turns after entering a War.<br />+5 [[Prestige]] for each city you control after winning a War. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitTubman.png | |||
|anchorId=Tubman | |||
|name=Harriet Tubman | |||
|nation=United States | |||
|nationicon=UnitedStates.png | |||
|unique=UniqueTubman.png | |||
|abilityname=Friend of the Oppressed | |||
|ability=+10 [[Happiness]] in all cities for each active Alliance.<br />+5 to all [[Quality of Life]] stats in all cities for 20 turns after gaining a Paragon. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Patient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charitable}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Protective}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitSimon.png | |||
|anchorId=Simon | |||
|name=Simón Bolívar | |||
|nation=Venezuela | |||
|nationicon=Venezuela.png | |||
|unique=UniqueSimon.png | |||
|abilityname=March on Bogotá | |||
|ability=+40 [[Golden Age]] points after conquering a city.<br />-50% Force maintenance for 10 turns after entering a War. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Cunning}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | ||
|} | |} | ||
{{Leader | |||
|portrait=PortraitShaka.png | |||
|anchorId=Shaka | |||
|name=Shaka | |||
|nation=Zulu | |||
|nationicon=Zulu.png | |||
|unique=UniqueShaka.png | |||
|abilityname=Buffalo Horns | |||
|ability=+4 [[Production]] to your Capital each turn a Force is in combat.<br />+200% Force Heal Rate every turn a Force is in combat. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}} | |||
|} | |||
|} | |||
<br /> | |||
== Leaders included with the Deluxe Edition == | |||
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | |||
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">Leaders included with the '''Deluxe Edition'''</span> | |||
|- | |- | ||
|style=" | {{Leader | ||
|portrait=PortraitCharlemagne.png | |||
: | |anchorId=Charlemagne | ||
:: | |name=Charlemagne | ||
: | |nation=Holy Roman Empire | ||
|nationicon=HolyRomanEmpire.png | |||
{| | |unique=UniqueCharlemagne.png | ||
|abilityname=Carolingian Renaissance | |||
|ability=+4 [[Research]] and +4 [[Wealth]] for each active Alliance.<br />+100 Influence after competing a Masterpiece or gaining a Paragon. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Lavish}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Efficient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Stately}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitGenghis.png | |||
|anchorId=Genghis | |||
|name=Genghis Khan | |||
|nation=Mongol Empire | |||
|nationicon=MongolEmpire.png | |||
|unique=UniqueGenghis.png | |||
|abilityname=Lord of the Steppes | |||
|ability=+2 [[Wealth]] for each Unit engaged in combat.<br />+10 {{Happiness}} and +20 {{Prosperity}} to all cities for 40 turns after conquering a city. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Protective}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Vigilant}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitYu.png | |||
|anchorId=Yu | |||
|name=Yu Gwan-sun | |||
|nation=Korea | |||
|nationicon=Korea.png | |||
|unique=UniqueYu.png | |||
|abilityname=Unbreakable | |||
|ability=+100% City [[Production]] when average Force Health is under 40%.<br />+5 [[Prestige]] each turn in a defensive War. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Patient}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Charitable}} | |||
|} | |||
{{Leader | |||
|portrait=PortraitHildegard.png | |||
|anchorId=Hildegard | |||
|name=Hildegard von Bingen | |||
|nation=Germany | |||
|nationicon=Germany.png | |||
|unique=UniqueHildegard.png | |||
|abilityname=Sibyl of the Rhine | |||
|ability=+5 [[Religion]] Spread Distance for 20 turns after gaining a Paragon.<br />+5 [[Religion]] Spread Strength in your Capital for each city in your Nation. | |||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Creative}} | |style="vertical-align:top;"|{{LeaderTrait-Creative}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | ||
|} | |} | ||
{{Leader | |||
| | |portrait=PortraitBoudicca.png | ||
| | |anchorId=Boudicca | ||
|name=Boudicca | |||
|nation=Celts | |||
|nationicon=Celts.png | |||
|unique=UniqueBoudicca.png | |||
|abilityname=Lady of Vengeance | |||
{| | |ability=+2% Force Strength for each turn since last entering a defensive War (max 250%).<br />+1 [[Prestige]] per turn at War while War Weariness is under 50. | ||
}} | |||
{|align="center" | |||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Traditional}} | ||
|} | |} | ||
|} | |} | ||
<br /> | |||
== See also == | |||
[[List of Leader Traits]]<br /> | |||
[[List of Improvements]]<br /> | |||
[[List of Goods]]<br /> | |||
[[List of Resource Nodes]]<br /> | |||
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Latest revision as of 11:09, 20 May 2026
As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.
Tip: Use Ctrl+F to quickly find the leader or nation you're looking for.
You can also enter a (partial) leader name in the search bar above such as "osh"
and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
Traits are categorized by color:[edit | edit source]
- Red = Military
- Yellow = Commerce
- Green = Government
- Pink = Religion
- Purple = Culture
- Blue = Science
- Orange = Industry
See List of Leader Traits for a list of leader traits and how they have opposites.
List of Leaders[edit | edit source]
| Leaders in the base game | |||||||||||||||||
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+3% Paragon Spawn chance for each active Research Agreements. | |||||||||||||||
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+100% growth in all cities during Golden Ages. | |||||||||||||||
| |||||||||||||||||
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+50 Golden Ages points after winning a War. | |||||||||||||||
| |||||||||||||||||
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+10% Production in cities with City Health | |||||||||||||||
| |||||||||||||||||
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+5 Prestige each turn a Force is in combat. | |||||||||||||||
| |||||||||||||||||
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+5 to all Quality of Life stats for each Alliance maintained. | |||||||||||||||
| |||||||||||||||||
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+0.01 Influence for every Religion convert a turn during Golden Ages. | |||||||||||||||
| |||||||||||||||||
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+10 Harvest Production while not at War. | |||||||||||||||
| |||||||||||||||||
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+10 City Health | |||||||||||||||
| |||||||||||||||||
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QoL stats cannot go below +25. | |||||||||||||||
| |||||||||||||||||
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+20 Prestige after gaining a Paragon. | |||||||||||||||
| |||||||||||||||||
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+100% Force Heal Rate in owned Regions. | |||||||||||||||
| |||||||||||||||||
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+5 City Prosperity | |||||||||||||||
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+1 turn duration to Golden Ages for each active Alliance. | |||||||||||||||
| |||||||||||||||||
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+5% Force Strength for each active Alliance. | |||||||||||||||
| |||||||||||||||||
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+25 Prestige upon defeating a Force in a Region where your Religion is dominant. | |||||||||||||||
| |||||||||||||||||
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+1 Golden Age points for each active Alliance. | |||||||||||||||
| |||||||||||||||||
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+100% Production to Improvements during War. | |||||||||||||||
| |||||||||||||||||
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+2 Golden Age points while War Weariness is over 50. | |||||||||||||||
| |||||||||||||||||
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+50 to all Quality of Life stats in your Capital while at City Cap. | |||||||||||||||
| |||||||||||||||||
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+1 Golden Age points for each unassigned Paragon. | |||||||||||||||
| |||||||||||||||||
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+100 Influence after winning a War. | |||||||||||||||
| |||||||||||||||||
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+1 Religion spread distance in cities for each Force stationed in them. | |||||||||||||||
| |||||||||||||||||
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+5% Research per Alliance. | |||||||||||||||
| |||||||||||||||||
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Cities gain +2 Production for each Force stationed in them while not at War. | |||||||||||||||
| |||||||||||||||||
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|
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+100% Craft Production for 30 turns after completing a Masterpiece. | |||||||||||||||
| |||||||||||||||||
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|
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+20% Ranged Units Strength while Fortified. | |||||||||||||||
| |||||||||||||||||
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|
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+1 turn duration of Golden Ages for each city you control. | |||||||||||||||
| |||||||||||||||||
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+5% Force Strength for each Trade Agreement. | |||||||||||||||
| |||||||||||||||||
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|
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+1 Golden Age points for each city you control. | |||||||||||||||
| |||||||||||||||||
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|
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+5 Culture in all cities for each Research Agreement. | |||||||||||||||
| |||||||||||||||||
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|
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+20% bonus Strength to Forces when they gain experience. | |||||||||||||||
| |||||||||||||||||
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|
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+10% Growth in all cities for each Alliance. | |||||||||||||||
| |||||||||||||||||
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|
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+1 Religion Spread Distance for each active Trade Agreement. | |||||||||||||||
| |||||||||||||||||
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|
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+5 Production in non-Capital cities at City Tier 10 or less. | |||||||||||||||
| |||||||||||||||||
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|
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+1 Religion Spread Distance for each city you control. | |||||||||||||||
| |||||||||||||||||
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+1 Speed to Forces for 5 turns after entering a War. | |||||||||||||||
| |||||||||||||||||
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|
|
+10 Happiness in all cities for each active Alliance. | |||||||||||||||
| |||||||||||||||||
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|
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+40 Golden Age points after conquering a city. | |||||||||||||||
| |||||||||||||||||
|
|
|
+4 Production to your Capital each turn a Force is in combat. | |||||||||||||||
| |||||||||||||||||
Leaders included with the Deluxe Edition[edit | edit source]
| Leaders included with the Deluxe Edition | |||||||||||||||||
|
|
|
+4 Research and +4 Wealth for each active Alliance. | |||||||||||||||
| |||||||||||||||||
|
|
|
+2 Wealth for each Unit engaged in combat. | |||||||||||||||
| |||||||||||||||||
|
|
|
+100% City Production when average Force Health is under 40%. | |||||||||||||||
| |||||||||||||||||
|
|
|
+5 Religion Spread Distance for 20 turns after gaining a Paragon. | |||||||||||||||
| |||||||||||||||||
|
|
|
+2% Force Strength for each turn since last entering a defensive War (max 250%). | |||||||||||||||
| |||||||||||||||||
See also[edit | edit source]
List of Leader Traits
List of Improvements
List of Goods
List of Resource Nodes
