List of Improvements: Difference between revisions
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{{# | __NOTOC__ | ||
{{PagePatchVersion|patch=1.1}} | |||
{| align="center" cellpadding="2" cellspacing="0" style="text-align:center;" | |||
|colspan="3"|<span style="font-size: 20pt;"><strong>Table of Contents</strong><span> | |||
|- | |||
|style="width:150px;"|<strong>Act I</strong> | |||
|style="width:150px; border-left:1px solid #909090;"|<strong>Act II</strong> | |||
|style="width:150px; border-left:1px solid #909090;"|<strong>Act III</strong> | |||
|- | |||
|[[#Ancient History|Ancient History]] | |||
|style="border-left:1px solid #909090;"|[[#Early Middle Ages|Early Middle Ages]] | |||
|style="border-left:1px solid #909090;"|[[#Machine Age|Machine Age]] | |||
|- | |||
|[[#Bronze Age|Bronze Age]] | |||
|style="border-left:1px solid #909090;"|[[#High Medieval Era|High Medieval Era]] | |||
|style="border-left:1px solid #909090;"|[[#Atomic Age|Atomic Age]] | |||
|- | |||
|[[#Iron Age|Iron Age]] | |||
|style="border-left:1px solid #909090;"|[[#Renaissance|Renaissance]] | |||
|style="border-left:1px solid #909090;"|[[#Information Age|Information Age]] | |||
|- | |||
|[[#Antiquities|Antiquities]] | |||
|style="border-left:1px solid #909090;"|[[#Enlightenment|Enlightenment]] | |||
|style="border-left:1px solid #909090;"|[[#Singularity Age|Singularity Age]] | |||
|- | |||
|colspan="3"|[[#Religion Specific Improvements|Religion Specific Improvements]] | |||
|} | |||
{| align="center" width="960" | |||
|rowspan="9" width="40"| | |||
|colspan="3" height="30"|'''These improvements serve different functions, depending on their domain type:'''<div id="Domains" style="display:inline;"></div> | |||
|- | |||
|width="2"| | |||
|[[file:DomainCommerce.png|frameless|26px]] '''Commerce''' | |||
|These improvements boost [[Prosperity]] and produce [[Wealth]] to fill your nation's treasury. | |||
|- | |||
|width="2"| | |||
|[[file:DomainCulture.png|frameless|26px]] '''Culture''' | |||
|These [[Masterpiece]] generating improvements create great art, music, sculptures and more. | |||
|- | |||
|width="2"| | |||
|[[file:DomainGovernment.png|frameless|26px]] '''Government''' | |||
|Establish and manage your nation's cities and the needs of the public, from administration to housing. | |||
|- | |||
|width="2"| | |||
|[[file:DomainImpact.png|frameless|26px]] '''Resource''' | |||
|These "Harvesters" collect [[Resources]] you need to grow and fuel your nation. | |||
|- | |||
|width="2"| | |||
|[[file:DomainIndustry.png|frameless|26px]] '''Industry''' | |||
|These "Crafters" convert [[Resources]] into [[Goods]] that are used as Amenities/Supplies and for certain improvements. | |||
|- | |||
|width="2"| | |||
|[[file:DomainMilitary.png|frameless|26px]] '''Military''' | |||
|These improvements provide for the public defence and allow your nation to produce and boost your armed [[Forces]]. | |||
|- | |||
|width="2"| | |||
|[[file:DomainReligion.png|frameless|26px]] '''Religion''' | |||
|These improvements are used to found, spread and amplify the effects of [[Religion]] for your nation. | |||
|- | |||
|width="2"| | |||
|[[file:DomainScience.png|frameless|26px]] '''Science''' | |||
|These improvements that generate [[Technologies|Research]], as well as improving your people's [[Health]] and [[Knowledge]]. | |||
|} | |||
{| align="center" | |||
|style="text-align:center;"|Got a '''1080p monitor or bigger?''' Find and click this button in the bottom-right of your screen!<br /> | |||
You'll be able to '''fit 2 or more Ages side by side!''' Or even '''4 Ages with a 4K monitor!''' | |||
|rowspan=2"|[[File:Clickthebutton.png|frameless|140px|class=notpageimage]] | |||
|- style="font-style: italic; color: grey; vertical-align:top;" | |||
|''(Sadly the full-width mode sticks even after going to another page. You'll have to manually toggle it off)'' | |||
|} | |||
{ | {{#Widget:LoadTippyScript}} | ||
| | {{ImprovAct|Act=- Act I -}} | ||
| | <div class="AgeTablesWrap"> | ||
{{ImprovAge|Age=<div id="Ancient_History" style="display:inline;">[[#Ancient History|Ancient History]]</div>}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|anchorId=GreatHearth | |||
{{Improv| | |||
|itemfile=GreatHearth.png | |itemfile=GreatHearth.png | ||
|itemname=Great Hearth | |itemname=Great Hearth | ||
|CostsMaint= | |CostsMaint=No Costs<br />No Maintenance<br /><br />{{ImprovStats|Id=1|D=4|H=200|P=0}} | ||
|Prod={{ | |Prod=+5 {{Housing}} [[Housing]]. +5 {{Research}} / {{Turn}}<br />+5 Strength to [[Forces]] within this region<br />+8 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods#Feast|Class1Feast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods#Jewelry|Class2Jewelry|Jewelry}} {{ItemIcon-lock|CodeofLawsItem.png|List_of_Goods#CodeofLaws|Class3CodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods#Codex|Class4Codex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods#Festival|Class5Festival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods#StrategyCodex|Class6StrategyCodex|Strategy Codex}}<br />{{ItemIcon-lock|Censer.png|List_of_Goods#Censer|Class7Censer|Censer}} {{ItemIcon-lock|Currency.png|List_of_Goods#Currency|Class8Currency|Currency}} {{ItemIcon-lock|TreasuryBonds.png|List_of_Goods#TreasuryBonds|Class9TreasuryBonds|Treasury Bonds}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. From +10 {{Wealth}} | |Experts={{Expert|Id=1}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} From +10 {{Wealth}} to +15 {{Wealth}} | ||
|Other= | |Techs= | ||
|Other={{FadedOutGoods}} | |||
}} | }} | ||
{{Improv| | {{Improv | ||
|domain=DomainGovernment.png | |||
|anchorId=GatheringHall | |||
|itemfile=GatheringHall.png | |itemfile=GatheringHall.png | ||
|itemname=Gathering Hall | |itemname=Gathering Hall | ||
|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}} | |CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|Id=2|D=4|H=200|P=0}} | ||
|Prod={{ | |Prod=+4 {{Housing}} [[Housing]]<br />+5 Strength to [[Forces]] within this region<br />+2 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods#Feast|Class10Feast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods#Jewelry|Class11Jewelry|Jewelry}} {{ItemIcon-lock|CodeofLawsItem.png|List_of_Goods#CodeofLaws|Class12CodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods#Codex|Class13Codex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods#Festival|Class14Festival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods#StrategyCodex|Class15StrategyCodex|Strategy Codex}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert|Id=2}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | ||
|Other= | |Techs= | ||
|Other=Upgrades to [[List of Improvements#TownCenter|Town Center]]<br />and [[List of Improvements#CityHall|City Hall]]<br />{{FadedOutGoods}} | |||
}} | }} | ||
{{Improv| | {{Improv | ||
|domain=DomainCommerce.png | |||
|anchorId=Dwelling | |||
|itemfile=Dwelling.png | |itemfile=Dwelling.png | ||
|itemname=Dwelling | |itemname=Dwelling | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|Id=3|D=3|H=100|P=0}} | ||
|Prod=+3 [[Housing]] | |Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center.<br />+3% [[City Production]] | ||
|Experts= | |Experts= | ||
|Other=Upgrades to [[Residence]] | |Techs= | ||
|Other=Upgrades to [[List of Improvements#Residence|Residence]]<br />and [[List of Improvements#Skyscraper|Skyscraper]]<br /><span style="font-size: 8pt; line-height: 0em;">Place these in your City Center, leave room for a [[List of Improvements#Monument|Monument]]. And if it's your capital, leave room for the [[List of Improvements#Palace|Palace]]</span> | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Workshop | |||
|itemfile=Workshop.png | |||
|itemname=Workshop | |||
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=4|D=3|H=100|P=1}} | |||
|Prod={{ItemIcon|LithicTools.png|List_of_Goods#LithicTools|Class16LithicTools|Lithic Tools}} {{ItemIcon|Baskets.png|List_of_Goods#Baskets|Class17Baskets|Baskets}} {{ItemIcon-lock|Candle.png|List_of_Goods#Candle|Class18Candle|Candle}} {{ItemIcon-lock|Barrels.png|List_of_Goods#Barrels|Class19Barrels|Barrels}} {{ItemIcon-lock|Clock.png|List_of_Goods#Clock|Class20Clock|Clock}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods#EyeGlasses|Class21EyeGlasses|Eye Glasses}} {{ItemIcon-lock|Furniture.png|List_of_Goods#Furniture|Class22Furniture|Furniture}} {{ItemIcon-lock|Gear.png|List_of_Goods#Gear|Class23Gear|Gear}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods#HeavyPlow|Class24HeavyPlow|Heavy Plow}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods#IndoorStove|Class25IndoorStove|Indoor Stove}} {{ItemIcon-lock|LampPost.png|List_of_Goods#LampPost|Class26LampPost|Lamp Post}} {{ItemIcon-lock|Loom.png|List_of_Goods#Loom|Class27Loom|Loom}} {{ItemIcon-lock|MetalPots.png|List_of_Goods#MetalPots|Class28MetalPots|Metal Pots}} {{ItemIcon-lock|MetalTools.png|List_of_Goods#MetalTools|Class29MetalTools|Metal Tools}} {{ItemIcon-lock|Plow.png|List_of_Goods#Plow|Class30Plow|Plow}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class31Rope|Rope}} {{ItemIcon-lock|Telescope.png|List_of_Goods#Telescope|Class32Telescope|Telescope}} {{ItemIcon-lock|Wheel.png|List_of_Goods#Wheel|Class33Wheel|Wheel}} {{ItemIcon-lock|Anvil.png|List_of_Goods#Anvil|Class33Anvil|Anvil}} {{ItemIcon-lock|Hourglass.png|List_of_Goods#Hourglass|Class33Hourglass|Hourglass}} {{ItemIcon-lock|MiningPick.png|List_of_Goods#MiningPick|Class33MiningPick|Mining Pick}} | |||
|Experts={{Expert|Id=3}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs= | |||
|Other=Upgrades to [[List of Improvements#CraftingGuild|Crafting Guild]]<br />and [[List of Improvements#Factory|Factory]]<br />{{FadedOutGoods}} | |||
}} | }} | ||
{{Improv| | {{Improv | ||
|domain=DomainImpact.png | |||
|anchorId=Farm | |||
|itemfile=Farm.png | |itemfile=Farm.png | ||
|itemname=Farm | |itemname=Farm | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=5|D=3|H=100|P=0}} | ||
|Prod=100% of [[ | |Prod=+100% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food | |Experts={{Expert|Id=4}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Food}} Food | ||
|Other=Upgrades to [[Irrigated Farm]] | |Techs= | ||
|Other=Upgrades to [[#IrrigatedFarm|Irrigated Farm]]<br />and [[List of Improvements#IndustrialFarm|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=LoggingCamp | |||
|itemfile=LoggingCamp.png | |||
|itemname=Logging Camp | |||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|Id=6|D=3|H=100|P=0}} | |||
|Prod=+100% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]] | |||
|Experts={{Expert|Id=5}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +5 City [[Craft Production]] | |||
|Techs={{Tech|Ropemaking.png|Class34Ropemaking|Ropemaking}} {{Tech|TheWheel.png|Class35TheWheel|The Wheel}} {{Tech|IronWorking.png|Class36IronWorking|Iron Working}} | |||
|Other=Upgrades to [[List of Improvements#Sawmill|Sawmill]]<br />and [[List of Improvements#IndustrialLogging|Industrial Logging]] | |||
}} | }} | ||
{{Improv| | {{Improv | ||
|itemfile= | |domain=DomainImpact.png | ||
|itemname= | |anchorId=StonePit | ||
|CostsMaint='''Costs:''' | |itemfile=StonePit.png | ||
|Prod={{ | |itemname=Stone Pit | ||
|Experts={{Expert}}+150% [[ | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=7|D=3|H=100|P=0}} | ||
|Other= | |Prod=+100% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | ||
|Experts={{Expert|Id=6}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 City [[Build Production]] | |||
|Techs={{Tech|BronzeWorking.png|Class37BronzeWorking|Bronze Working}} | |||
|Other=Upgrades to [[List of Improvements#Mine|Mine]]<br />and [[List of Improvements#IndustrialMine|Industrial Mine]] | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=HuntingCamp | |||
|itemfile=HuntingCamp.png | |||
|itemname=Hunting Camp | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=8|D=3|H=100|P=0}} | |||
|Prod=+1 {{Wealth}} / {{Turn}} | |||
|Experts={{Expert|Id=7}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Wealth}} / {{Turn}} | |||
|Techs={{Tech|Archery.png|Class38Archery|Archery}} {{Tech|BronzeWorking.png|Class39BronzeWorking|Bronze Working}} | |||
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp|Resource Node]] that needs it | |||
}} | }} | ||
{{Improv| | {{Improv | ||
|domain=DomainIndustry.png | |||
|anchorId=ButcherShop | |||
|itemfile=ButcherShop.png | |itemfile=ButcherShop.png | ||
|itemname=Butcher Shop | |itemname=Butcher Shop | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=9|D=3|H=100|P=1}} | ||
|Prod={{ | |Prod={{ItemIcon|CuredMeats.png|List_of_Goods#CuredMeats|Class40CuredMeats|Cured Meats}} {{ItemIcon|SaltedFish.png|List_of_Goods#SaltedFish|Class41SaltedFish|Salted Fish}} | ||
|Experts={{Expert}}+ | |Experts={{Expert|Id=8}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +25% [[Build Production]] at<br />{{ExpertSpacer}} {{DomainIndustry}} Industry improvements<br />{{ExpertSpacer}} in this region | ||
| | |Techs={{Tech|AnimalHusbandry.png|Class42AnimalHusbandry|Animal Husbandry}} | ||
|Other= '''8 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainMilitary.png | |||
|anchorId=Watchtower | |||
|itemfile=Watchtower.png | |||
|itemname=Watchtower | |||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=10|D=4|H=200|P=1}} | |||
|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 {{Security}} | |||
|Experts={{Expert|Id=9}}+10 City Siege Defense<br />{{ExpertSpacer}} in this city | |||
|Techs={{Tech|Archery.png|Class43Archery|Archery}} | |||
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Fortress|Fortress]] and [[List of Improvements#Citadel|Citadel]] | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=FermentingPit | |||
|itemfile=FermentingPit.png | |||
|itemname=Fermenting Pit | |||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods#Grape|Class44Grape|Grape}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=11|D=4|H=100|P=1}} | |||
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon|Wine.png|List_of_Goods#Wine|Class45Wine|Wine}} {{ItemIcon|Syrup.png|List_of_Goods#Syrup|Class46Syrup|Syrup}} {{ItemIcon-lock|Liquor.png|List_of_Goods#Liquor|Class47Liquor|Liquor}} | |||
|Experts={{Expert|Id=10}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +5 {{Happiness}} | |||
|Techs={{Tech|Fermenting.png|Class48Fermenting|Fermenting}} {{Tech|Hospitality.png|Class49Hospitality|Hospitality}} | |||
|Other= '''3 per Nation'''<br />Upgrades to [[List of Improvements#Brewery|Brewery]] and [[List of Improvements#Distillery|Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods#Grape|Grapes|Grape}} | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Granary | |||
|itemfile=Granary.png | |||
|itemname=Granary | |||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods#Grain|Class50Grain|Grain}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=12|D=3|H=100|P=1}} | |||
|Prod=+5 {{Health}}<br />+50% of Region [[Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[List_of_Improvements#Farm|Farm]] within this [[Region]]<br />{{ItemIcon|GrainStore.png|List_of_Goods#GrainStore|Class51GrainStore|Grain Store}} | |||
|Experts={{Expert|Id=11}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|GrainStorage.png|Class52GrainStorage|Grain Storage}} {{Tech|Irrigation.png|Class53Irrigation|Irrigation}} | |||
|Other= '''1 per City'''<br />Requires a source of {{Itemil|Grain.png|List_of_Goods#Grain|Grain|Grain}} | |||
}} | |||
{{Improv | |||
|domain=DomainScience.png | |||
|anchorId=Apothecary | |||
|itemfile=Apothecary.png | |||
|itemname=Apothecary | |||
|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=13|D=3|H=150|P=1}} | |||
|Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{ItemIcon|HerbalMedicine.png|List_of_Goods#HerbalMedicine|Class54HerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Candle.png|List_of_Goods#Candle|Class55Candle|Candle}} {{ItemIcon-lock|Perfume.png|List_of_Goods#Perfume|Class56Perfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods#Soap|Class57Soap|Soap}} | |||
|Experts={{Expert|Id=12}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|Herbalism.png|Class58Herbalism|Herbalism}} | |||
|Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Chemist|Chemist]]<br />and [[List of Improvements#Pharmacy|Pharmacy]]<br />{{FadedOutGoods}} | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=CeramicShop | |||
|itemfile=CeramicShop.png | |||
|itemname=Ceramic Shop | |||
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=14|D=3|H=150|P=1}} | |||
|Prod=+25% [[Craft Production]] to<br />Ceramic Shops in this region<br />{{ItemIcon-lock|CeramicPots.png|List_of_Goods#CeramicPots|Class59CeramicPots|Ceramic Pots}} {{ItemIcon-lock|Concrete.png|List_of_Goods#Concrete|Class60Concrete|Concrete}} {{ItemIcon-lock|DecorativeVase.png|List_of_Goods#DecorativeVase|Class61DecorativeVase|Decorative Vase}} {{ItemIcon-lock|Glass.png|List_of_Goods#Glass|Class62Glass|Glass}}<br />{{ItemIcon-lock|GlassWindows.png|List_of_Goods#GlassWindows|Class63GlassWindows|Glass Windows}} {{ItemIcon-lock|IndoorToilets.png|List_of_Goods#IndoorToilets|Class64IndoorToilets|Indoor Toilets}} {{ItemIcon-lock|StainedGlassItem.png|List_of_Goods#StainedGlass|Class65StainedGlass|Stained Glass}} {{ItemIcon-lock|MosaicTiles.png|List_of_Goods#MosaicTiles|Class65MosaicTiles|Mosaic Tiles}} | |||
|Experts={{Expert|Id=13}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|Pottery.png|Class66Pottery|Pottery}} {{Tech|Masonry.png|Class67Masonry|Masonry}} {{Tech|Arches.png|Class68Arches|Arches}} {{Tech|MonumentBuilding.png|Class69MonumentBuilding|Monument Building}} | |||
|Other= '''8 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Ceramic Pots)</small>'' | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=FishingNet | |||
|itemfile=FishingNet.png | |||
|itemname=Fishing Net | |||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=15|D=3|H=100|P=0}} | |||
|Prod=<br />''Unsure of exact<br />harvest production numbers'' | |||
|Experts={{Expert|Id=14}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Wealth}} / {{Turn}} | |||
|Techs={{Tech|Seafaring.png|Class70Seafaring|Seafaring}} {{Tech|Ropemaking.png|Class71Ropemaking|Ropemaking}} | |||
|Other=As of 1.0.5 you have to manually replace these with<br />[[List of Improvements#IndustrialFishingFarm|Industrial Fishing Farm]]s,<br />no upgrade button available | |||
}} | |||
|} | |||
{{ImprovAge|Age=<div id="Bronze_Age" style="display:inline;">[[#Bronze Age|Bronze Age]]</div>}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Stable | |||
|itemfile=Stable.png | |||
|itemname=Stable | |||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png|List_of_Goods#Horse|Class72Horse|Horse}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=16|D=4|H=175|P=1}} | |||
|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{ItemIcon|Carriages.png|List_of_Goods#Carriages|Class73Carriages|Carriages}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class74Rope|Rope}} | |||
|Experts={{Expert|Id=15}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +10 City [[Build Production]] | |||
|Techs={{Tech|Chariots.png|Class75Chariots|Chariots}} {{Tech|Horseshoes.png|Class76Horseshoes|Horseshoes}} {{Tech|Stirrups.png|Class77Stirrups|Stirrups}} | |||
|Other= '''1 per City'''<br />Offers great production {{ProdIcon}}<br />benefits to your city | |||
}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|anchorId=Barracks | |||
|itemfile=Barracks.png | |||
|itemname=Barracks | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=17|D=3|H=150|P=0}} | |||
|Prod=+15 {{Security}} | |||
|Experts={{Expert|Id=16}}+25 {{Security}} | |||
|Techs={{Tech|IronWorking.png|Class78IronWorking|Iron Working}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Blacksmith | |||
|itemfile=Blacksmith.png | |||
|itemname=Blacksmith | |||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=18|D=4|H=300|P=1}} | |||
|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{ItemIcon|MetalIngot.png|List_of_Goods#MetalIngot|Class79MetalIngot|Metal Ingot}} | |||
|Experts={{Expert|Id=17}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=18}}From +150% to +200% | |||
|Techs={{Tech|IronWorking.png|Class80IronWorking|Iron Working}} | |||
|Other= '''10 per Nation'''<br />Upgrades to [[List of Improvements#Forge|Forge]] and [[List of Improvements#Foundry|Foundry]] | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Tannery | |||
|itemfile=Tannery.png | |||
|itemname=Tannery | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=19|D=8|H=500|P=1}} | |||
|Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region<br /><br />{{ItemIcon|Leather.png|List_of_Goods#Leather|Class81Leather|Leather}} {{ItemIcon-lock|Sandals.png|List_of_Goods#Sandals|Class82Sandals|Sandals}} {{ItemIcon-lock|Boots.png|List_of_Goods#Boots|Class82Boots|Boots}} | |||
|Experts={{Expert|Id=19}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|Leatherworking.png|Class83Leatherworking|Leatherworking}} {{Tech|Paper.png|Class84Paper|Paper}} | |||
|Other= '''3 per Nation'''<br />{{FadedOutGoods}} | |||
}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|anchorId=Palace | |||
|itemfile=Palace.png | |||
|itemname=Palace | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{ItemIconSmall|CeramicPots.png|List_of_Goods#CeramicPots|Class85CeramicPots|Ceramic Pots}} 10 {{ItemIconSmall|Rope.png|List_of_Goods#Rope|Class86Rope|Rope}} 100 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=20|D=4|H=250|P=50}} | |||
|Prod=+1 City Cap<br />+50% Tax income per turn<br /> <br />+5 bonus to all [[Quality of Life]] stats<br />if built in your city center | |||
|Experts= | |||
|Techs={{Tech|Masonry.png|Class87Masonry|Masonry}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainReligion.png | |||
|anchorId=Altar | |||
|itemfile=Altar.png | |||
|itemname=Altar | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=21|D=3|H=150|P=1}} | |||
|Prod=+10 City Religion Spread Strength<br />+1 {{Research}} / {{Turn}}<br />+5 {{Knowledge}} | |||
|Experts={{Expert|Id=20}}+5 {{Security}} | |||
|Techs={{Tech|SacredRites.png|Class88SacredRites|Sacred Rites}} {{Tech|Philosophy.png|Class89Philosophy|Philosophy}} {{Tech|CulturalHeritage.png|Class90CulturalHeritage|Cultural Heritage}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainReligion.png | |||
|anchorId=CityTemple | |||
|itemfile=CityTemple.png | |||
|itemname=City Temple | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=126|D=10|H=500|P=1}} | |||
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength<br />+5 {{Knowledge}}<br /><br />{{ItemIcon|Scroll.png|List_of_Goods#Scroll|Class40Scroll|Scroll}} | |||
|Experts= | |||
|Techs={{Tech|CulturalHeritage.png|Class90CulturalHeritage|Cultural Heritage}} | |||
|Other=In Patch 1.1 the Temple got split into the [[List_of_Improvements#SacredTemple|Sacred Temple]] and this "City" Temple where you craft [[List_of_Goods#Scroll|Scrolls]] | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Docks | |||
|itemfile=Docks.png | |||
|itemname=Docks | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 25 {{Timber}} 25 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=22|D=3|H=150|P=0}} | |||
|Prod=+10% [[City Production]] | |||
|Experts={{Expert|Id=21}}+15% [[City Production]] | |||
|Techs={{Tech|Sails.png|Class91Sails|Sails}} {{Tech|Seafaring.png|Class92Seafaring|Seafaring}} | |||
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Drydock|Drydock]] and [[List of Improvements#NavalBase|Naval Base]]<br />Offers great production {{ProdIcon}}<br />benefits to your city | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Bakery | |||
|itemfile=Bakery.png | |||
|itemname=Bakery | |||
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods#Grain|Class93Grain|Grain}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=23|D=3|H=100|P=1}} | |||
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon-lock|Bread.png|List_of_Goods#Bread|Class94Bread|Bread}} {{ItemIcon-lock|Pastries.png|List_of_Goods#Pastries|Class95Pastries|Pastries}}{{ItemIcon-lock|PreservedFood.png|List_of_Goods#PreservedFood|Class96PreservedFood|Preserved Food}} {{ItemIcon-lock|BakedGoods.png|List_of_Goods#BakedGoods|Class33BakedGoods|Baked Goods}} {{ItemIcon-lock|Biscuits.png|List_of_Goods#Biscuits|Class33Biscuits|Biscuits}} | |||
|Experts={{Expert|Id=22}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=23}}From +150% to +200% | |||
|Techs={{Tech|TheWheel.png|Class97TheWheel|The Wheel}} {{Tech|Milling.png|Class98Milling|Milling}} {{Tech|Trading.png|Class99Trading|Trading}} | |||
|Other= '''6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread) | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=TradingPost | |||
|itemfile=TradingPost.png | |||
|itemname=Trading Post | |||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=24|D=3|H=150|P=1}} | |||
|Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /><br />{{ItemIcon-lock|TradeGoods.png|List_of_Goods#TradeGoods|Class100TradeGoods|Trade Goods}} | |||
|Experts={{Expert|Id=24}}+10 {{Wealth}} / {{Turn}} | |||
|Techs={{Tech|Trading.png|Class101Trading|Trading}} {{Tech|Coinage.png|Class102Coinage|Coinage}} {{Tech|Banking.png|Class103Banking|Banking}} | |||
|Other= '''1 per City'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[List of Improvements#Bazaar|Bazaar]] | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=Weaver | |||
|itemfile=Weaver.png | |||
|itemname=Weaver | |||
|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=25|D=3|H=150|P=1}} | |||
|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{ItemIcon|Baskets.png|List_of_Goods#Baskets|Class104Baskets|Baskets}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class105Rope|Rope}} {{ItemIcon-lock|Fabric.png|List_of_Goods#Fabric|Class106Fabric|Fabric}} {{ItemIcon-lock|Bandage.png|List_of_Goods#Bandage|Class107Bandage|Bandage}}<br />{{ItemIcon-lock|Tunics.png|List_of_Goods#Tunics|Class108Tunics|Tunics}} {{ItemIcon-lock|FineClothes.png|List_of_Goods#FineClothes|Class109FineClothes|Fine Clothes}} {{ItemIcon-lock|Garments.png|List_of_Goods#Garments|Class110Garments|Garments}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods#RugandCarpet|Class111RugandCarpet|Rug and Carpet}} | |||
|Experts={{Expert|Id=25}}+5 {{Prosperity}}<br />{{ExpertSpacer}} +150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|Weaving.png|Class112Weaving|Weaving}} {{Tech|Sails.png|Class113Sails|Sails}} {{Tech|Textiles.png|Class114Textiles|Textiles}} | |||
|Other= '''3 per Nation'''. Upgrades to [[List of Improvements#Tailor|Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer<br />{{FadedOutGoods}} | |||
}} | |||
|} | |||
{{ImprovAge|Age=<div id="Iron_Age" style="display:inline;">[[#Iron Age|Iron Age]]</div>}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Mint | |||
|itemfile=Mint.png | |||
|itemname=Mint | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=26|D=4|H=150|P=1}} | |||
|Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{ItemIcon|Coin.png|List_of_Goods#Coin|Class115Coin|Coin}} | |||
|Experts={{Expert|Id=26}}+15 {{Prosperity}}<br />{{Expert|Id=27}}From +15 to +20 | |||
|Techs={{Tech|Coinage.png|Class116Coinage|Coinage}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Inn | |||
|itemfile=Inn.png | |||
|itemname=Inn | |||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=27|D=3|H=150|P=1}} | |||
|Prod=+5 {{Prosperity}}<br /><br />{{ItemIcon|GourmetMeals.png|List_of_Goods#GourmetMeals|Class117GourmetMeals|Gourmet Meals}} | |||
|Experts={{Expert|Id=28}}+8 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +1 additional {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} for each {{DomainCommerce}}Commerce and<br />{{ExpertSpacer}} {{DomainCulture}}Culture improvement<br />{{ExpertSpacer}} in this region | |||
|Techs={{Tech|Hospitality.png|Class118Hospitality|Hospitality}} | |||
|Other= '''1 per City'''<br /><br />Upgrades to [[List of Improvements#Pub|Pub]] | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=FlowerField | |||
|itemfile=FlowerField.png | |||
|itemname=Flower Field | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods#Dye|Class119Dye|Dye}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=28|D=3|H=150|P=1}} | |||
|Prod=+5 {{Happiness}}<br /><br />{{ItemIcon|Flowers.png|List_of_Goods#Flowers|Class120Flowers|Flowers}} | |||
|Experts={{Expert|Id=29}}+5 {{Security}} | |||
|Techs={{Tech|Irrigation.png|Class121Irrigation|Irrigation}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=IrrigatedFarm | |||
|itemfile=IrrigatedFarm.png | |||
|itemname=Irrigated Farm | |||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class122MetalTools|Metal Tools}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=29|D=4|H=250|P=0}} | |||
|Prod=+200% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | |||
|Experts={{Expert|Id=30}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=31}}From 150% to 200%.<br />{{ExpertSpacer}}+2 {{Food}} | |||
|Techs={{Tech|Irrigation.png|Class123Irrigation|Irrigation}} {{Tech|HeavyPlows.png|Class124HeavyPlows|Heavy Plows}} {{Tech|Windmills.png|Class125Windmills|Windmills}} | |||
|Other=Upgrades from [[List of Improvements#Farm|Farm]],<br />Upgrades to [[List of Improvements#IndustrialFarm|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields | |||
}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|anchorId=WaterWell | |||
|itemfile=WaterWell.png | |||
|itemname=Water Well | |||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=30|D=4|H=150|P=1}} | |||
|Prod=+10 {{Health}}<br />+100% [[Harvest Production]] to farms and their upgrades in this region | |||
|Experts={{Expert|Id=32}}+5 {{Health}} | |||
|Techs={{Tech|Irrigation.png|Class126Irrigation|Irrigation}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=Monument | |||
|itemfile=Monument.png | |||
|itemname=Monument | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=31|D=3|H=150|P=25}} | |||
|Prod=+10 {{Prosperity}}<br />+1 Bonus [[Prestige]] per turn<br />if built in the city center | |||
|Experts= | |||
|Techs={{Tech|MonumentBuilding.png|Class127MonumentBuilding|Monument Building}} | |||
|Other= '''1 per Nation'''<br /><br />Some passive Prestige<br />in the Iron Age | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Lighthouse | |||
|itemfile=Lighthouse.png | |||
|itemname=Lighthouse | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />80 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=32|D=3|H=150|P=1}} | |||
|Prod=+5 {{Knowledge}}<br />+1 available [[Merchant]] | |||
|Experts={{Expert|Id=33}}+5 {{Prosperity}} | |||
|Techs={{Tech|Navigation.png|Class128Navigation|Navigation}} | |||
|Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#RadioTower|Radio Tower]]<br />and [[List of Improvements#DataCenter|Data Center]] | |||
}} | |||
{{Improv | |||
|domain=DomainMilitary.png | |||
|anchorId=CityWalls | |||
|itemfile=CityWalls.png | |||
|itemname=City Walls | |||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}} 30 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Materials}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=33|D=5|H=300|P=1}} | |||
|Prod= | |||
|Experts={{Expert|Id=34}}+10% Strength to [[Forces]]<br />{{ExpertSpacer}} within this city. | |||
|Techs={{Tech|SiegeWarfare.png|Class129SiegeWarfare|Siege Warfare}} {{Tech|Bureaucracy.png|Class130Bureaucracy|Bureaucracy}} | |||
|Other= '''1 per City'''<br />Units have to seige the wall first<br />before being able to seige the city | |||
}} | |||
{{Improv | |||
|domain=DomainMilitary.png | |||
|anchorId=Fortress | |||
|itemfile=Fortress.png | |||
|itemname=Fortress | |||
|CostsMaint='''Costs:''' 380 {{ProdIcon}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class131Concrete|Concrete}}<br />25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=34|D=8|H=250|P=1}} | |||
|Prod=+4 Strength to [[Forces]] within this region.<br />+25 {{Security}} | |||
|Experts={{Expert|Id=35}}+10 City Siege Defense<br />{{ExpertSpacer}} in this city<br />{{Expert|Id=36}}From +10 to<br />{{ExpertSpacer}} +20 City Siege Defense | |||
|Techs={{Tech|SiegeWarfare.png|Class132SiegeWarfare|Siege Warfare}} | |||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Watchtower|Watchtower]],<br />Upgrades to [[List of Improvements#Citadel|Citadel]] | |||
}} | |||
|} | |||
{{ImprovAge|Age=<div id="Antiquities" style="display:inline;">[[#Antiquities|Antiquities]]</div>}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=Academy | |||
|itemfile=Academy.png | |||
|itemname=Academy | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=35|D=4|H=150|P=1}} | |||
|Prod=+15 {{Knowledge}} | |||
|Experts={{Expert|Id=37}}+1 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Knowledge}} | |||
|Techs={{Tech|Algebra.png|Class133Algebra|Algebra}} | |||
|Other= '''1 per City'''<br />[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Arena | |||
|itemfile=Arena.png | |||
|itemname=Arena | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class134Concrete|Concrete}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=36|D=3|H=150|P=1}} | |||
|Prod=+10 {{Happiness}} | |||
|Experts={{Expert|Id=38}}+5 {{Wealth}} / {{Turn}} | |||
|Techs={{Tech|Arches.png|Class135Arches|Arches}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainMilitary.png | |||
|anchorId=Citadel | |||
|itemfile=Citadel.png | |||
|itemname=Citadel | |||
|CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />2 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=37|D=12|H=350|P=1}} | |||
|Prod=+40% City Siege Defense<br />+35 {{Security}} | |||
|Experts={{Expert|Id=39}}+10 City Siege Defense<br />{{Expert|Id=40}}From +10 to +20<br />{{Expert|Id=41}}From +20 to +30 | |||
|Techs={{Tech|Arches.png|Class137Arches|Arches}} | |||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Fortress|Fortress]] | |||
}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|anchorId=TownCenter | |||
|itemfile=TownCenter.png | |||
|itemname=Town Center | |||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods#Book|Class138Book|Book}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=38|D=4|H=200|P=0}} | |||
|Prod=+5 {{Happiness}}, +5 {{Housing}} [[Housing]]<br />+2 City [[Production]], +15 {{Security}}<br />+5 Strength to [[Forces]] within this region<br />+10% City [[Build Production]]. Can craft all<br />that the [[List of Improvements#GatheringHall|Gathering Hall]] can, plus: {{ItemIcon-lock|LawBooks.png|List_of_Goods#LawBooks|Class145LawBooks|Law Books}} | |||
|Experts={{Expert|Id=42}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=43}}From +150% to +200%<br />{{Expert|Id=44}}From +200% to +250% | |||
|Techs={{Tech|Universities.png|Class146Universities|Universities}} {{Tech|Bureaucracy.png|Class147Bureaucracy|Bureaucracy}} | |||
|Other=Upgrades from [[List of Improvements#GatheringHall|Gathering Hall]]<br />Upgrades to [[List of Improvements#CityHall|City Hall]]<br />{{FadedOutGoods}} | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=Mine | |||
|itemfile=Mine.png | |||
|itemname=Mine | |||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=39|D=4|H=200|P=0}} | |||
|Prod=+150% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | |||
|Experts={{Expert|Id=45}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 City [[Build Production]]<br />{{Expert|Id=46}}From +150% to +200%<br />{{ExpertSpacer}} From +1 to +2 | |||
|Techs={{Tech|Engineering.png|Class148Engineering|Engineering}} | |||
|Other=Upgrades from [[List of Improvements#StonePit|Stone Pit]]<br />Upgrades to [[List of Improvements#IndustrialMine|Industrial Mine]] | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=Sawmill | |||
|itemfile=Sawmill.png | |||
|itemname=Sawmill | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class149MetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=40|D=4|H=200|P=0}} | |||
|Prod=+200% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]<br />+1 {{Timber}} | |||
|Experts={{Expert|Id=47}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Timber}}<br />{{ExpertSpacer}} +5 City [[Craft Production]]<br />{{Expert|Id=48}}From +150% to +200%<br />{{ExpertSpacer}} From +5 to +10 | |||
|Techs={{Tech|Engineering.png|Class150Engineering|Engineering}} {{Tech|Metallurgy.png|Class151Metallurgy|Metallurgy}} {{Tech|Shipbuilding.png|Class152Shipbuilding|Shipbuilding}} {{Tech|Paper.png|Class153Paper|Paper}} | |||
|Other=Upgrades from [[List of Improvements#LoggingCamp|Logging Camp]]<br />Upgrades to [[List of Improvements#IndustrialLogging|Industrial Logging]] | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Mill | |||
|itemfile=Mill.png | |||
|itemname=Mill | |||
|CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=41|D=3|H=100|P=1}} | |||
|Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{ItemIcon|GrainStore.png|List_of_Goods#GrainStore|Class154GrainStore|Grain Store}} {{ItemIcon-lock|PaperItem.png|List_of_Goods#Paper|Class155Paper|Paper}} {{ItemIcon-lock|Soap.png|List_of_Goods#Soap|Class156Soap|Soap}} | |||
|Experts={{Expert|Id=49}}+1 City [[Craft Production]]<br />{{ExpertSpacer}} +2 City [[Harvest Production]] | |||
|Techs={{Tech|Milling.png|Class157Milling|Milling}} | |||
|Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Windmill|Windmill]]<br />{{FadedOutGoods}} | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=Library | |||
|itemfile=Library.png | |||
|itemname=Library | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods#Paper|Class158PaperItem|Paper}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=42|D=3|H=150|P=1}} | |||
|Prod=+15 {{Knowledge}}<br />+2 {{Research}} / {{Turn}}<br /><br />{{ItemIcon|Book.png|List_of_Goods#Book|Class159Book|Book}} | |||
|Experts={{Expert|Id=50}}+20 {{Knowledge}}<br />{{ExpertSpacer}} +3 {{Research}} / {{Turn}} | |||
|Techs={{Tech|Paper.png|Class160Paper|Paper}} {{Tech|Scholarship.png|Class161Scholarship|Scholarship}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainScience.png | |||
|anchorId=School | |||
|itemfile=School.png | |||
|itemname=School | |||
|CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />5 {{ItemIconSmall|Book.png|List_of_Goods#Book|Class162Book|Book}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods#Paper|Class163PaperItem|Paper}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=43|D=4|H=150|P=1}} | |||
|Prod=+10 {{Knowledge}}<br />+1 {{Research}} [[Research]] per turn for<br />each {{DomainScience}} Science and {{DomainMilitary}} Military<br />improvement in this region | |||
|Experts={{Expert|Id=51}}+10 {{Knowledge}} | |||
|Techs={{Tech|Scholarship.png|Class164Scholarship|Scholarship}} | |||
|Other= '''1 per City''' | |||
}} | |||
|} | |||
</div> | |||
{{ImprovAct|Act=- Act II -}} | |||
<div class="AgeTablesWrap"> | |||
{{ImprovAge|Age=<div id="Early_Middle_Ages" style="display:inline;">[[#Early Middle Ages|Early Middle Ages]]</div>}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Chemist | |||
|itemfile=Chemist.png | |||
|itemname=Chemist | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 60 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=44|D=4|H=200|P=1}} | |||
|Prod=+5 {{Knowledge}}<br />+25% [[Craft Production]] to Chemists<br />and their upgrades in this region<br />{{ItemIcon|Medicine.png|List_of_Goods#Medicine|Class165Medicine|Medicine}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods#Antibiotic|Class166Antibiotic|Antibiotic}} {{ItemIcon-lock|Candle.png|List_of_Goods#Candle|Class167Candle|Candle}} {{ItemIcon-lock|Explosive.png|List_of_Goods#Explosive|Class168Explosive|Explosive}} {{ItemIcon-lock|Fertilizer.png|List_of_Goods#Fertilizer|Class169Fertilizer|Fertilizer}}<br />{{ItemIcon-lock|HerbalMedicine.png|List_of_Goods#HerbalMedicine|Class170HerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Perfume.png|List_of_Goods#Perfume|Class171Perfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods#Soap|Class172Soap|Soap}} {{ItemIcon-lock|Vaccine.png|List_of_Goods#Vaccine|Class173Vaccine|Vaccine}} | |||
|Experts={{Expert|Id=52}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Health}}<br />{{Expert|Id=53}}From +150% to +200%<br />{{ExpertSpacer}} From +5 to +10 | |||
|Techs={{Tech|TheScientificMethod.png|Class174TheScientificMethod|The Scientific Method}} {{Tech|Hospitals.png|Class175Hospitals|Hospitals}} {{Tech|Alchemy.png|Class176Alchemy|Alchemy}} | |||
|Other= '''6 per Nation'''<br />Upgrades from [[#Apothecary|Apothecary]]<br />Upgrades to [[#Pharmacy|Pharmacy]]<br />{{FadedOutGoods}} | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Brewery | |||
|itemfile=Brewery.png | |||
|itemname=Brewery | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 80 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Food}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=45|D=4|H=200|P=1}} | |||
|Prod=+25% [[Craft Production]] to Breweries<br />and their upgrades in this region<br /><br />{{ItemIcon|Beer.png|List_of_Goods#Beer|Class177Beer|Beer}} {{ItemIcon|Liquor.png|List_of_Goods#Liquor|Class178Liquor|Liquor}} {{ItemIcon|Malt.png|List_of_Goods#Malt|Class179Malt|Malt}} {{ItemIcon-lock|Syrup.png|List_of_Goods#Syrup|Class180Syrup|Syrup}} {{ItemIcon-lock|Wine.png|List_of_Goods#Wine|Class181Wine|Wine}} | |||
|Experts={{Expert|Id=54}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Happiness}}<br />{{Expert|Id=55}}From +150% to +200%.<br />{{ExpertSpacer}} From +5 to +10 | |||
|Techs={{Tech|Brewing.png|Class182Brewing|Brewing}} | |||
|Other= '''3 per Nation'''<br />Upgrades from [[#FermentingPit|Fermenting Pit]]<br />Upgrades to [[List of Improvements#Distillery|Distillery]]<br />{{FadedOutGoods}} | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Grocer | |||
|itemfile=Grocer.png | |||
|itemname=Grocer | |||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />100 {{Food}} 90 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=46|D=5|H=350|P=1}} | |||
|Prod=+10 {{Health}}<br />+100% of Region [[Food]] {{Food}} yield is<br />applied to each [[#Farm|Farm]] in this region<br />+1 {{Happiness}} per [[#Farm|Farm]]<br />{{ItemIcon-lock|CannedFoods.png|List_of_Goods#CannedFoods|Class183CannedFoods|Canned Foods}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|Class184DriedFoodGoods|Dried Food Goods}} {{ItemIcon-lock|FreshProduce.png|List_of_Goods#FreshProduce|Class182FreshProduce|Fresh Produce}} {{ItemIcon-lock|PreservedFood.png|List_of_Goods#PreservedFood|Class185PreservedFood|Preserved Food}} | |||
|Experts={{Expert|Id=56}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +10 {{Happiness}}<br />{{ExpertSpacer}} per [[#Farm|Farm]] in this region | |||
|Techs={{Tech|Mercantilism.png|Class186Mercantilism|Mercantilism}} {{Tech|Brewing.png|Class187Brewing|Brewing}} | |||
|Other= '''1 per City'''<br />Note: The happiness bonus per farm<br />is from that region only<br />{{FadedOutGoods}} | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Pub | |||
|itemfile=Pub.png | |||
|itemname=Pub | |||
|CostsMaint='''Costs:''' 250 {{ProdIcon}} 10 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class188Glass|Glass}}<br /> 50 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=47|D=5|H=350|P=1}} | |||
|Prod=+5 {{Security}}<br />+1 additional {{Wealth}} / {{Turn}} for each<br />{{DomainCommerce}} Commerce and {{DomainCulture}} Culture<br />improvement in this region<br />{{ItemIcon-lock|GourmetMeals.png|List_of_Goods#GourmetMeals|Class189GourmetMeals|Gourmet Meals}} | |||
|Experts={{Expert|Id=57}}+5 {{Wealth}} / {{Turn}} | |||
|Techs={{Tech|Brewing.png|Class190Brewing|Brewing}} | |||
|Other= '''1 per City'''<br />Upgrades from [[#Inn|Inn]] | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Bazaar | |||
|itemfile=Bazaar.png | |||
|itemname=Bazaar | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=48|D=4|H=200|P=1}} | |||
|Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /> <br />{{ItemIcon|TradeGoods.png|List_of_Goods#TradeGoods|Class191TradeGoods|Trade Goods}} | |||
|Experts={{Expert|Id=58}}+15 {{Wealth}} / {{Turn}} | |||
|Techs={{Tech|Horseshoes.png|Class192Horseshoes|Horseshoes}} {{Tech|Cartography.png|Class193Cartography|Cartography}} | |||
|Other= '''1 per City'''<br />Upgrades from [[#TradingPost|Trading Post]] | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=ArtisanStudio | |||
|itemfile=ArtisanStudio.png | |||
|itemname=Artisan Studio | |||
|CostsMaint='''Costs:''' 360 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=49|D=4|H=200|P=1}} | |||
|Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br /><br />{{ItemIcon|DecorativePaintings.png|List_of_Goods#DecorativePaintings|Class194DecorativePaintings|Decorative Paintings}} {{ItemIcon|MusicalInstruments.png|List_of_Goods#MusicalInstruments|Class195MusicalInstruments|Musical Instruments}} {{ItemIcon-lock|Jewelry.png|List_of_Goods#Jewelry|Class196Jewelry|Jewelry}}<br />{{ItemIcon-lock|Piano.png|List_of_Goods#Piano|Class197Piano|Piano}} {{ItemIcon-lock|Sculpture.png|List_of_Goods#Sculpture|Class198Sculpture|Sculpture}} {{ItemIcon-lock|Statuary.png|List_of_Goods#Statuary|Class199Statuary|Statuary}} | |||
|Experts={{Expert|Id=59}}+2 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Security}} | |||
|Techs={{Tech|DecorativeArts.png|Class200DecorativeArts|Decorative Arts}} | |||
|Other= '''6 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainMilitary.png | |||
|anchorId=Castle | |||
|itemfile=Castle.png | |||
|itemname=Castle | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />250 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=50|D=6|H=250|P=1}} | |||
|Prod=+25% Strength to<br />[[Forces]] within this region<br />+15 {{Security}} | |||
|Experts={{Expert|Id=60}}+10% Strength to<br />{{ExpertSpacer}} [[Forces]] within this city<br />{{ExpertSpacer}} +25 {{Security}}<br />{{Expert|Id=61}}From +25 to +35 | |||
|Techs={{Tech|Feudalism.png|Class201Feudalism|Feudalism}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainReligion.png | |||
|anchorId=Cemetery | |||
|itemfile=Cemetery.png | |||
|itemname=Cemetery | |||
|CostsMaint='''Costs:''' 180 {{ProdIcon}}<br />50 {{Materials}} 20 {{Timber}} 100 {{Wealth}}<br />'''Maintenance:'''<br />2 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=51|D=4|H=150|P=1}} | |||
|Prod=+10 {{Happiness}} | |||
|Experts={{Expert|Id=62}}+10 {{Health}} | |||
|Techs={{Tech|IlluminatedManuscripts.png|Class202IlluminatedManuscripts|Illuminated Manuscripts}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainReligion.png | |||
|anchorId=Monastery | |||
|itemfile=Monastery.png | |||
|itemname=Monastery | |||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />150 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=52|D=4|H=200|P=1}} | |||
|Prod=+25 City Religion Spread Strength<br />+1 Masterpiece Creation Speed per turn at<br />each {{DomainCulture}} Culture improvement in this region<br /><br />{{ItemIcon-lock|Beer.png|List_of_Goods#Beer|Class203Beer|Beer}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|Class204DriedFoodGoods|Dried Food Goods}} {{ItemIcon-lock|PaperItem.png|List_of_Goods#Paper|Class205PaperItem|Paper}} | |||
|Experts={{Expert|Id=63}}+10 {{Knowledge}} | |||
|Techs={{Tech|IlluminatedManuscripts.png|Class206IlluminatedManuscripts|Illuminated Manuscripts}} | |||
|Other= | |||
}} | |||
|} | |||
{{ImprovAge|Age=<div id="High_Medieval_Era" style="display:inline;">[[#High Medieval Era|High Medieval Era]]</div>}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=CraftingGuild | |||
|itemfile=CraftingGuild.png | |||
|itemname=Crafting Guild | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}} 5 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class207Concrete|Concrete}}<br />5 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class208MetalIngot|Metal Ingot}} 15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=53|D=4|H=250|P=1}} | |||
|Prod=+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region<br /><br />Can craft all that the [[List of Improvements#Workshop|Workshop]] can, plus:<br />{{ItemIcon-lock|PlasticContainer.png|List_of_Goods#PlasticContainer|Class209PlasticContainers|Plastic Containers}} {{ItemIcon-lock|MachinedPart.png|List_of_Goods#MachinedPart|Class210MachinedPart|Machined Part}} {{ItemIcon-lock|IndustrialTools.png|List_of_Goods#IndustrialTools|Class211IndustrialTools|Industrial Tools}} {{ItemIcon-lock|RadioItem.png|List_of_Goods#Radio|Class212RadioItem|Radio}} {{ItemIcon-lock|InternalCombustionEngineItem.png|List_of_Goods#InternalCombustionEngine|Class213InternalCombustionEngineItem|Internal Combustion Engine}} | |||
|Experts={{Expert|Id=64}}+200% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|Steel.png|Class214Steel|Steel}} {{Tech|Architecture.png|Class215Architecture|Architecture}} {{Tech|MechanizedClocks.png|Class216MechanizedClocks|Mechanized Clocks}} | |||
|Other=Upgrades from [[List of Improvements#Workshop|Workshop]]<br />Upgrades to [[List of Improvements#Factory|Factory]] | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Residence | |||
|itemfile=Residence.png | |||
|itemname=Residence | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />25 {{Food}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=54|D=3|H=100|P=0}} | |||
|Prod=+4 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center<br />+3% [[City Production]] | |||
|Experts= | |||
|Techs={{Tech|Steel.png|Class217Steel|Steel}} {{Tech|Architecture.png|Class218Architecture|Architecture}} {{Tech|TheScientificMethod.png|Class219TheScientificMethod|The Scientific Method}} | |||
|Other=Upgrades from [[List of Improvements#Dwelling|Dwelling]]<br />Upgrades to [[List of Improvements#Skyscraper|Skyscraper]] | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=CentralBank | |||
|itemfile=CentralBank.png | |||
|itemname=Central Bank | |||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=55|D=4|H=250|P=1}} | |||
|Prod=+10 {{Prosperity}}<br /><br />{{ItemIcon|LetterofCredit.png|List_of_Goods#LetterofCredit|Class220LetterofCredit|Letter of Credit}} | |||
|Experts={{Expert|Id=65}}+2 {{ItemIconSmall|PreciousMetal.png|List_of_Goods#PreciousMetal|Class221PreciousMetal|Precious Metal}} / {{Turn}} | |||
|Techs={{Tech|Banking.png|Class222Banking|Banking}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Armory | |||
|itemfile=Armory.png | |||
|itemname=Armory | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class223Concrete|Concrete}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class224MetalTools|Metal Tools}} 25 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=56|D=8|H=300|P=1}} | |||
|Prod=-5 {{Happiness}}<br />+5 {{Security}}<br /><br />{{ItemIcon-lock|Explosive.png|List_of_Goods#Explosive|Class225Explosive|Explosive}} {{ItemIcon-lock|GunpowderItem.png|List_of_Goods#Gunpowder|Class226GunpowderItem|Gunpowder}} | |||
|Experts={{Expert|Id=66}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +10 City [[Build Production]]<br />{{Expert|Id=67}}From +150% to +200%<br />{{ExpertSpacer}} and +10 to +20 | |||
|Techs={{Tech|Gunpowder.png|Class227Gunpowder|Gunpowder}} {{Tech|Cannons.png|Class228Cannons|Cannons}} | |||
|Other= '''6 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Cobbler | |||
|itemfile=Cobbler.png | |||
|itemname=Cobbler | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=57|D=8|H=500|P=1}} | |||
|Prod={{ItemIcon|Belts.png|List_of_Goods#Belts|Class229Belts|Belts}} {{ItemIcon|Shoes.png|List_of_Goods#Shoes|Class230Shoes|Shoes}} {{ItemIcon-lock|Sandals.png|List_of_Goods#Sandals|Class231Sandals|Sandals}} {{ItemIcon-lock|Boots.png|List_of_Goods#Boots|Class182Boots|Boots}} {{ItemIcon-lock|Sneakers.png|List_of_Goods#Sneakers|Class182Sneakers|Sneakers}} | |||
|Experts={{Expert|Id=68}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|Haberdashery.png|Class232Haberdashery|Haberdashery}} | |||
|Other= '''3 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Tailor | |||
|itemfile=Tailor.png | |||
|itemname=Tailor | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 75 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=58|D=4|H=200|P=1}} | |||
|Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br />+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Weaver|Weaver]] can, plus:<br />{{ItemIcon-lock|Slippers.png|List_of_Goods#Slippers|Class182Slippers|Slippers}} {{ItemIcon-lock|Trousers.png|List_of_Goods#Trousers|Class182Trousers|Trousers}} | |||
|Experts={{Expert|Id=69}} +150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}}+5 {{Security}} | |||
|Techs={{Tech|Haberdashery.png|Class233Haberdashery|Haberdashery}} {{Tech|Industrialization.png|Class234Industrialization|Industrialization}} | |||
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Weaver|Weaver]]<br />''Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug?'' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Distillery | |||
|itemfile=Distillery.png | |||
|itemname=Distillery | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />1 {{Food}} 5 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=59|D=6|H=400|P=1}} | |||
|Prod=+150% [[Craft Production]]<br />at this improvement<br />+25% [[Craft Production]] to Distilleries<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Brewery|Brewery]] can | |||
|Experts={{Expert|Id=70}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Happiness}}<br />{{Expert|Id=71}}From +150% to +200%.<br />{{Expert|Id=72}}From +200% to +250%. | |||
|Techs={{Tech|HeavyPlows.png|Class235HeavyPlows|Heavy Plows}} | |||
|Other= '''3 per Nation'''<br />Upgrades from [[List of Improvements#Brewery|Brewery]]<br />''Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug?'' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=TopiaryPark | |||
|itemfile=TopiaryPark.png | |||
|itemname=Topiary Park | |||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=60|D=5|H=350|P=1}} | |||
|Prod=+15 {{Happiness}}<br />Paragon affinity: Activist, Prophet,<br />Scientist, Strategist, and Writer<br />+1 Masterpiece Creation Speed per turn | |||
|Experts={{Expert|Id=73}}+5 {{Happiness}} | |||
|Techs={{Tech|HeavyPlows.png|Class236HeavyPlows|Heavy Plows}} | |||
|Other= '''1 per Nation'''<br /><br />Can only be built on:<br />'''Temperate Forest/Rainforest'''<br />'''Tropical Forest/Rainforest''' | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=RaceTrack | |||
|itemfile=RaceTrack.png | |||
|itemname=Race Track | |||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />5 {{ItemIconSmall|Horse.png|List_of_Goods#Horse|Class237Horse|Horse}} 50 {{Materials}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=61|D=4|H=250|P=1}} | |||
|Prod=+10 {{Happiness}}<br />+5 {{Wealth}} / {{Turn}} | |||
|Experts={{Expert|Id=74}}+10 {{Wealth}} / {{Turn}}<br />{{Expert|Id=75}}+10 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +10 {{Happiness}}<br />{{ExpertSpacer}} +10 {{Prosperity}} | |||
|Techs={{Tech|Horseshoes.png|Class238Horseshoes|Horseshoes}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=Amphitheater | |||
|itemfile=Amphitheater.png | |||
|itemname=Amphitheater | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=62|D=3|H=150|P=1}} | |||
|Prod=+10 {{Happiness}}<br />Paragon affinity: Activist, Artist,<br />Musician, Prophet, and Writer<br />+1 Masterpiece Creation Speed per turn | |||
|Experts={{Expert|Id=76}}+15 {{Happiness}}<br />{{ExpertSpacer}} +5 {{Prosperity}} | |||
|Techs={{Tech|MusicalTheory.png|Class239MusicalTheory|Musical Theory}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainScience.png | |||
|anchorId=Observatory | |||
|itemfile=Observatory.png | |||
|itemname=Observatory | |||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class240Concrete|Concrete}} 15 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class241Glass|Glass}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=63|D=4|H=250|P=1}} | |||
|Prod=+4 {{Research}} [[Research]] per turn<br />+15 {{Knowledge}} | |||
|Experts= | |||
|Techs={{Tech|Optics.png|Class242Optics|Optics}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainReligion.png | |||
|anchorId=Shrine | |||
|itemfile=Shrine.png | |||
|itemname=Shrine | |||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />80 {{Materials}} 60 {{Timber}} 60 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=64|D=4|H=250|P=1}} | |||
|Prod=+1 City Religion Spread Distance | |||
|Experts={{Expert|Id=77}}+10 {{Prosperity}} | |||
|Techs={{Tech|Pilgrimage.png|Class243Pilgrimage|Pilgrimage}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainScience.png | |||
|anchorId=University | |||
|itemfile=University.png | |||
|itemname=University | |||
|CostsMaint='''Costs:''' 550 {{ProdIcon}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class244Concrete|Concrete}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods#Book|Class245Book|Book}} 10 {{ItemIconSmall|PaperItem.png|List_of_Goods#Paper|Class246PaperItem|Paper}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=65|D=4|H=200|P=1}} | |||
|Prod=+25 {{Knowledge}}<br />+2 {{Research}} [[Research]] per turn for<br />each {{DomainScience}} Science and {{DomainMilitary}} Military<br />improvement in this region<br />{{ItemIcon|Book.png|List_of_Goods#Book|Class247Book|Book}} {{ItemIcon-lock|Encyclopedia.png|List_of_Goods#Encyclopedia|Class248Encyclopedia|Encyclopedia}} | |||
|Experts={{Expert|Id=78}}+10 {{Knowledge}} | |||
|Techs={{Tech|Universities.png|Class249Universities|Universities}} | |||
|Other= '''1 per City''' | |||
}} | |||
|} | |||
{{ImprovAge|Age=<div id="Renaissance" style="display:inline;">[[#Renaissance|Renaissance]]</div>}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=CoffeeHouse | |||
|itemfile=CoffeeHouse.png | |||
|itemname=Coffee House | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />20 {{Food}} 100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=66|D=5|H=350|P=1}} | |||
|Prod=+3 {{Happiness}} for each {{DomainIndustry}}, {{DomainGovernment}},<br />and {{DomainCulture}} improvement in this region<br /><br />{{ItemIcon|BrewedCoffee.png|List_of_Goods#BrewedCoffee|Class250BrewedCoffee|Brewed Coffee}} | |||
|Experts={{Expert|Id=79}}+5% Paragon spawn chance | |||
|Techs={{Tech|CoffeeHouses.png|Class251CoffeeHouses|Coffee Houses}} | |||
|Other= '''1 per City'''<br />100% Artist, Musician,<br />and Writer pick chance<br />Slightly increases Masterpiece Creation Speed in this city | |||
}} | |||
{{Improv | |||
|domain=DomainScience.png | |||
|anchorId=GeneralHospital | |||
|itemfile=GeneralHospital.png | |||
|itemname=<small>General Hospital</small> | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />20 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class252Glass|Glass}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=67|D=4|H=300|P=1}} | |||
|Prod=+25 {{Health}}<br /><br />{{ItemIcon|Medicine.png|List_of_Goods#Medicine|Class253Medicine|Medicine}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods#Antibiotic|Class254Antibiotic|Antibiotic}} {{ItemIcon-lock|Bandage.png|List_of_Goods#Bandage|Class255Bandage|Bandage}} {{ItemIcon-lock|GeneTherapy.png|List_of_Goods#GeneTherapy|Class256GeneTherapy|Gene Therapy}} | |||
|Experts={{Expert|Id=80}}+2 {{Research}} [[Research]] / {{Turn}} | |||
|Techs={{Tech|Hospitals.png|Class257Hospitals|Hospitals}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|anchorId=Plaza | |||
|itemfile=Plaza.png | |||
|itemname=Plaza | |||
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class258Concrete|Concrete}} 10 {{ItemIconSmall|Dye.png|List_of_Goods#Dye|Class259Dye|Dye}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=68|D=4|H=300|P=1}} | |||
|Prod=+10 {{Happiness}} | |||
|Experts={{Expert|Id=81}}+5 [[City Production]]<br />{{Expert|Id=82}}From +5 to +10 | |||
|Techs={{Tech|PerspectiveArt.png|Class260PerspectiveArt|Perspective Art}} | |||
|Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#CommunityGarden|Community Garden]] | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=PrintShop | |||
|itemfile=PrintShop.png | |||
|itemname=Print Shop | |||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{Materials}} 2 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class261SteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=69|D=8|H=500|P=1}} | |||
|Prod={{ItemIcon|Map.png|List_of_Goods#Map|Class262Map|Map}} {{ItemIcon|Newspaper.png|List_of_Goods#Newspaper|Class263Newspaper|Newspaper}} {{ItemIcon-lock|Book.png|List_of_Goods#Book|Class264Book|Book}} {{ItemIcon-lock|Encyclopedia.png|List_of_Goods#Encyclopedia|Class265Encyclopedia|Encyclopedia}} {{ItemIcon-lock|Photograph.png|List_of_Goods#Photograph|Class266Photograph|Photograph}} | |||
|Experts={{Expert|Id=83}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement. | |||
|Techs={{Tech|PrintingPress.png|Class267PrintingPress|Printing Press}} | |||
|Other= '''3 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Drydock | |||
|itemfile=Drydock.png | |||
|itemname=Drydock | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />200 {{Timber}}<br />'''Maintenance:'''<br />10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=70|D=6|H=300|P=1}} | |||
|Prod=+20% [[City Production]] | |||
|Experts={{Expert|Id=84}}-5 {{Health}}<br />{{ExpertSpacer}} +10 {{Security}}<br />{{ExpertSpacer}} +30% [[City Production]]<br />{{Expert|Id=85}}+10 {{Knowledge}}<br />{{Expert|Id=86}}+15 {{Security}} | |||
|Techs={{Tech|Shipbuilding.png|Class268Shipbuilding|Shipbuilding}} {{Tech|Mercantilism.png|Class269Mercantilism|Mercantilism}} | |||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Docks|Docks]]<br />Upgrades to [[List of Improvements#NavalBase|Naval Base]]<br />''(Not sure if the 3rd expert<br />stacks or replaces the security)'' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Forge | |||
|itemfile=Forge.png | |||
|itemname=Forge | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{Food}} 10 {{Materials}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=71|D=3|H=150|P=1}} | |||
|Prod=-5 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br /><br />Can craft all that the [[List of Improvements#Blacksmith|Blacksmith]] can, plus:<br />{{ItemIcon|SteelItem.png|List_of_Goods#Steel|Class270SteelItem|Steel}} | |||
|Experts={{Expert|Id=87}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=88}}From +150% to +200% | |||
|Techs={{Tech|Steel.png|Class271Steel|Steel}} {{Tech|PrecisionEngineering.png|Class1303PrecisionEngineering|Precision Engineering}} | |||
|Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Blacksmith|Blacksmith]]<br />Upgrades to [[List of Improvements#Foundry|Foundry]] | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Windmill | |||
|itemfile=Windmill.png | |||
|itemname=Windmill | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />80 {{Materials}} 20 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class272MetalTools|Metal Tools}} 80 {{Timber}}<br />'''Maintenance:'''<br />2 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=72|D=4|H=300|P=1}} | |||
|Prod=+1 {{Food}} from all Farms and their upgrades<br />+3 City [[Craft Production]]<br />Can craft all that the [[List of Improvements#Mill|Mill]] can, plus:<br />{{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|Class273DriedFoodGoods|Dried Food Goods}} | |||
|Experts={{Expert|Id=89}}+1 City [[Craft Production]]<br />{{ExpertSpacer}} +4 City [[Harvest Production]]<br />{{ExpertSpacer}} for Food and<br />{{ExpertSpacer}} Plant [[Resource Nodes]] | |||
|Techs={{Tech|Windmills.png|Class274Windmills|Windmills}} | |||
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Mill|Mill]] | |||
}} | |||
|} | |||
{{ImprovAge|Age=<div id="Enlightenment" style="display:inline;">[[#Enlightenment|Enlightenment]]</div>}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|anchorId=CityHall | |||
|itemfile=CityHall.png | |||
|itemname=City Hall | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />80 {{Materials}} 80 {{Timber}} 100 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=73|D=6|H=350|P=0}} | |||
|Prod=+5 {{Happiness}}, +5 {{Housing}} [[Housing]]<br />+2 City [[Production]], +25 {{Security}}<br />+5 Strength to [[Forces]] within this region<br />+10% City [[Build Production]]. Can craft all<br />that the [[List of Improvements#TownCenter|Town Center]] can, plus: {{ItemIcon|TreasuryBonds.png|List_of_Goods#TreasuryBonds|Class275TreasuryBonds|Treasury Bonds}} | |||
|Experts={{Expert|Id=90}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=91}}From +150% to +200%<br />{{Expert|Id=92}}From +200% to +250% | |||
|Techs={{Tech|Democracy.png|Class276Democracy|Democracy}} | |||
|Other=Upgrades from [[List of Improvements#TownCenter|Town Center]] | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=CementPlant | |||
|itemfile=CementPlant.png | |||
|itemname=Cement Plant | |||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />25 {{Materials}} 10 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class277MetalTools|Metal Tools}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class278SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=74|D=6|H=250|P=1}} | |||
|Prod={{ItemIcon-lock|Concrete.png|List_of_Goods#Concrete|Class279Concrete|Concrete}} | |||
|Experts={{Expert|Id=93}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|Industrialization.png|Class280Industrialization|Industrialization}} | |||
|Other= '''5 per Nation'''<br />''<small>(As of 1.0.5 the tech that unlocks<br />this building does not unlock Concrete)</small>'' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Factory | |||
|itemfile=Factory.png | |||
|itemname=Factory | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class281Concrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class282SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Timber}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=75|D=5|H=350|P=1}} | |||
|Prod=-5 {{Happiness}}, -5 {{Health}}<br />Crafts all that the [[List of Improvements#Workshop|Workshop]]<br />and [[List of Improvements#CraftingGuild|Crafting Guild]] can, plus:<br />{{ItemIcon-lock|Glass.png|List_of_Goods#Glass|Class283Glass|Glass}} {{ItemIcon-lock|Electronics.png|List_of_Goods#Electronics|Class284Electronics|Electronics}}{{ItemIcon-lock|Refrigerator.png|List_of_Goods#Refrigerator|Class285Refrigerator|Refrigerator}} {{ItemIcon-lock|AirConditioners.png|List_of_Goods#AirConditioners|Class286AirConditioners|Air Conditioners}} {{ItemIcon-lock|Computers.png|List_of_Goods#Computers|Class287Computers|Computers}} {{ItemIcon-lock|Plastic.png|List_of_Goods#Plastic|Class288Plastic|Plastic}}<br /> {{ItemIcon-lock|Television.png|List_of_Goods#Television|Class289Television|Television}} {{ItemIcon-lock|MicrowaveOven.png|List_of_Goods#MicrowaveOven|Class290MicrowaveOven|Microwave Oven}} {{ItemIcon-lock|CommercialDrone.png|List_of_Goods#CommercialDrone|Class291CommercialDrone|Commercial Drone}} {{ItemIcon-lock|AIAssistant.png|List_of_Goods#AIAssistant|Class292AIAssistants|AI Assistants}} {{ItemIcon-lock|Lightbulb.png|List_of_Goods#Lightbulb|Class293Lightbulb|Lightbulb}} {{ItemIcon-lock|PDA.png|List_of_Goods#PDA|Class293PDA|PDA}} {{ItemIcon-lock|SewingMachine.png|List_of_Goods#SewingMachine|Class293SewingMachine|Sewing Machine}} {{ItemIcon-lock|Toy.png|List_of_Goods#Toy|Class293Toy|Toy}} | |||
|Experts={{Expert|Id=94}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=95}}From +150% to +200%<br />{{Expert|Id=96}}From +200% to +250% | |||
|Techs={{Tech|AssemblyLines.png|Class294AssemblyLines|Assembly Lines}} {{Tech|Industrialization.png|Class295Industrialization|Industrialization}} | |||
|Other=Upgrades from [[List of Improvements#CraftingGuild|Crafting Guild]]<br />+75% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br/ >in this region<br /><small>As of 1.1 the Hourglass cannot be crafted here but can be crafted in the previous 2 buildings</small> | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Foundry | |||
|itemfile=Foundry.png | |||
|itemname=Foundry | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class296MetalIngot|Metal Ingot}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=76|D=4|H=300|P=1}} | |||
|Prod=+10 City [[Craft Production]]<br />-10 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Forge|Forge]] can<br />and nothing new | |||
|Experts={{Expert|Id=97}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=98}}From +150% to +200% | |||
|Techs={{Tech|Industrialization.png|Class297Industrialization|Industrialization}} | |||
|Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Forge|Forge]] | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=Refinery | |||
|itemfile=Refinery.png | |||
|itemname=Refinery | |||
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{Materials}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class298MetalIngot|Metal Ingot}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=77|D=8|H=500|P=1}} | |||
|Prod=-5 {{Health}}<br /><br />{{ItemIcon|Fuel.png|List_of_Goods#Fuel|Class299Fuel|Fuel}} {{ItemIcon-lock|FuelCells.png|List_of_Goods#FuelCells|Class299FuelCells|Fuel Cells}} | |||
|Experts={{Expert|Id=99}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|Industrialization.png|Class300Industrialization|Industrialization}} | |||
|Other= '''8 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=ExhibitionHall | |||
|itemfile=ExhibitionHall.png | |||
|itemname=Exhibition Hall | |||
|CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class301Concrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class302SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=78|D=6|H=400|P=50}} | |||
|Prod=+15 {{Prosperity}} | |||
|Experts={{Expert|Id=100}}+1 [[Golden Age]] Point / {{Turn}} | |||
|Techs={{Tech|PrecisionEngineering.png|Class303PrecisionEngineering|Precision Engineering}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=Museum | |||
|itemfile=Museum.png | |||
|itemname=Museum | |||
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class304Concrete|Concrete}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class305MetalIngot|Metal Ingot}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=79|D=4|H=250|P=1}} | |||
|Prod=+20% [[Prestige]] from constructing [[Triumphs]]<br />+15 {{Knowledge}} if built in city center | |||
|Experts={{Expert|Id=101}}+2 {{Research}} / {{Turn}} | |||
|Techs={{Tech|PrecisionEngineering.png|Class306PrecisionEngineering|Precision Engineering}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=ConcertHall | |||
|itemfile=ConcertHall.png | |||
|itemname=Concert Hall | |||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class307Concrete|Concrete}} 1 {{ItemIconSmall|MusicalInstruments.png|List_of_Goods#MusicalInstruments|Class308MusicalInstruments|Musical Instruments}} 50 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=80|D=5|H=350|P=1}} | |||
|Prod=+1 {{Happiness}} for each<br />{{DomainCulture}} Culture improvement in this city | |||
|Experts={{Expert|Id=102}}+5 {{Happiness}} | |||
|Techs={{Tech|Symphonies.png|Class309Symphonies|Symphonies}} | |||
|Other=Paragon affinity: Activist, Artist, Musician, Prophet, and Writer<br />+1 Masterpiece Creation<br />Speed per turn | |||
}} | }} | ||
|} | |} | ||
</div> | |||
|class=" | |||
{| | |||
| | {{ImprovAct|Act=- Act III -}} | ||
| | <div class="AgeTablesWrap"> | ||
| | {{ImprovAge|Age=<div id="Machine_Age" style="display:inline;">[[#Machine Age|Machine Age]]</div>}} | ||
| | {{Improv | ||
| | |domain=DomainGovernment.png | ||
| | |anchorId=PoliceStation | ||
|itemfile=PoliceStation.png | |||
{{ | |itemname=Police Station | ||
| | |CostsMaint='''Costs:''' 275 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class310Concrete|Concrete}} 10 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class311Glass|Glass}} 100 {{Timber}}<br />'''Maintenance:'''<br />10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=81|D=1|H=1|P=1}} | ||
| | |Prod=+15 {{Security}} | ||
| | |Experts={{Expert|Id=103}}+25 {{Security}}<br />{{Expert|Id=104}} From +25 to +35<br />{{Expert|Id=105}} From +35 to +45 | ||
| | |Techs={{Tech|Radio.png|Class312Radio|Radio}} {{Tech|Satellites.png|Class313Satellites|Satellites}} {{Tech|InternalCombustionEngine.png|Class314InternalCombustionEngine|Internal Combustion Engine}} {{Tech|AssemblyLines.png|Class315AssemblyLines|Assembly Lines}} | ||
|Experts={{Expert}}+ | |Other= '''1 per City''' | ||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=OilWell | |||
|itemfile=OilWell.png | |||
|itemname=Oil Well | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Barrels.png|List_of_Goods#Barrels|Class316Barrels|Barrels}} 1 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class317MachinedPart|Machined Part}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class318SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=82|D=5|H=350|P=0}} | |||
|Prod=-5 {{Health}}<br />+150% [[Harvest Production]] <small>''(In this city?)''</small><br />Harvests {{ItemIcon-lock|Oil.png|List_of_Goods#Oil|Class319Oil|Oil}} and{{ItemIcon-lock|NaturalGas.png|List_of_Goods#NaturalGas|Class320NaturalGas|Natural Gas}}<br />from those [[Resource_Nodes|Nodes]] | |||
|Experts={{Expert|Id=106}}+200% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} From +200% to +250% | |||
|Techs={{Tech|InternalCombustionEngine.png|Class321InternalCombustionEngine|Internal Combustion Engine}} {{Tech|AtomicTheory.png|Class322AtomicTheory|Atomic Theory}} | |||
|Other= | |Other= | ||
}} | }} | ||
{{Improv| | {{Improv | ||
|itemfile= | |domain=DomainScience.png | ||
|itemname= | |anchorId=ResearchLab | ||
|CostsMaint='''Maintenance:'''<br /> | |itemfile=ResearchLab.png | ||
|Prod={{ | |itemname=Research Lab | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class323Glass|Glass}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class324SteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=83|D=5|H=350|P=1}} | ||
|Prod=+25 {{Knowledge}} | |||
|Experts={{Expert|Id=107}}+3 {{Research}} / {{Turn}}<br />{{Expert|Id=108}}From +3 to +6 | |||
|Techs={{Tech|AtomicTheory.png|Class325AtomicTheory|Atomic Theory}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainMilitary.png | |||
|anchorId=AirForceBase | |||
|itemfile=AirForceBase.png | |||
|itemname=Air Force Base | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class326Concrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class327Fuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class328SteelItem|Steel}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=84|D=10|H=350|P=1}} | |||
|Prod=+10 Strength to [[Forces]] within this region<br />+15 {{Security}} | |||
|Experts={{Expert|Id=109}}+25 Strength to Air [[Forces]]<br />{{ExpertSpacer}} within this region | |||
|Techs={{Tech|Aviation.png|Class329Aviation|Aviation}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=AircraftFactory | |||
|itemfile=AircraftFactory.png | |||
|itemname=<small>Aircraft Factory</small> | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class330Concrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class331Fuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class332SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=85|D=8|H=350|P=1}} | |||
|Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Fuselage.png|List_of_Goods#Fuselage|Class333Fuselage|Fuselage}} | |||
|Experts={{Expert|Id=110}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=111}}From +150% to +200%.<br />{{Expert|Id=112}}From +200% to +250%. | |||
|Techs={{Tech|Aviation.png|Class334Aviation|Aviation}} | |||
|Other= '''3 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=PowerPlant | |||
|itemfile=PowerPlant.png | |||
|itemname=Power Plant | |||
|CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class335Concrete|Concrete}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class336MachinedPart|Machined Part}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class337SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=86|D=5|H=350|P=1}} | |||
|Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Power.png|List_of_Goods#Power|Class338Power|Power}} | |||
|Experts={{Expert|Id=113}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement | |||
|Techs={{Tech|Electricity.png|Class339Electricity|Electricity}} {{Tech|InterchangeableParts.png|Class340InterchangeableParts|Interchangeable Parts}} | |||
|Other= | |Other= | ||
}} | }} | ||
{{Improv| | {{Improv | ||
|itemfile= | |domain=DomainScience.png | ||
|itemname= | |anchorId=Clinic | ||
|CostsMaint='''Costs:'''<br /> | |itemfile=Clinic.png | ||
|Prod=+3 [[Housing]] | |itemname=Clinic | ||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />40 {{Food}} 20 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=87|D=3|H=150|P=1}} | |||
|Prod=+20 {{Health}} | |||
|Experts={{Expert|Id=114}}+1 {{Research}} / {{Turn}} | |||
|Techs={{Tech|GermTheory.png|Class341GermTheory|Germ Theory}} | |||
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#MedicalLab|Medical Lab]] | |||
}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|anchorId=WaterTreatmentPlant | |||
|itemfile=WaterTreatmentPlant.png | |||
|itemname=<small>Water Tr. Plant</small> | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class342MachinedPart|Machined Part}} 150 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=88|D=6|H=400|P=1}} | |||
|Prod=+25 {{Health}} | |||
|Experts={{Expert|Id=115}}+10 {{Health}} | |||
|Techs={{Tech|GermTheory.png|Class343GermTheory|Germ Theory}} {{Tech|Pharmacology.png|Class344Pharmacology|Pharmacology}} {{Tech|NuclearPower.png|Class345NuclearPower|Nuclear Power}} {{Tech|SustainableEngineering.png|Class346SustainableEngineering|Sustainable Engineering}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=VehicleFactory | |||
|itemfile=VehicleFactory.png | |||
|itemname=<small>Vehicle Factory</small> | |||
|CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class347Concrete|Concrete}} 1 {{ItemIconSmall|InternalCombustionEngineItem.png|List_of_Goods#InternalCombustionEngine|Class348InternalCombustionEngineItem|Internal Combustion Engine}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class349SteelItem|Steel}}<br />'''Maintenance:'''<br />4 {{Materials}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=89|D=5|H=300|P=1}} | |||
|Prod=-5 {{Happiness}}<br />-5 {{Security}}<br /><br />{{ItemIcon|Car.png|List_of_Goods#Car|Class350Car|Car}} {{ItemIcon|Tractors.png|List_of_Goods#Tractors|Class351Tractors|Tractors}} | |||
|Experts={{Expert|Id=116}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +10 City [[Build Production]]<br />{{Expert|Id=117}}150% to 200%, 10 to 20<br />{{Expert|Id=118}}200% to 250%, 20 to 30 | |||
|Techs={{Tech|InternalCombustionEngine.png|Class352InternalCombustionEngine|Internal Combustion Engine}} | |||
|Other= '''8 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=MovieStudio | |||
|itemfile=MovieStudio.png | |||
|itemname=Movie Studio | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class353Concrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class354SteelItem|Steel}} 100 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=90|D=5|H=350|P=1}} | |||
|Prod=+15 {{Security}}<br />-15 {{Prosperity}}<br />{{ItemIcon-lock|Movie.png|List_of_Goods#Movie|Class355Movie|Movie}} {{ItemIcon-lock|MusicalInstruments.png|List_of_Goods#MusicalInstruments|Class356MusicalInstruments|Musical Instruments}} {{ItemIcon-lock|RecordAlbums.png|List_of_Goods#RecordAlbums|Class357RecordAlbums|Record Albums}} | |||
|Experts={{Expert|Id=119}}+3 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Security}}<br />{{ExpertSpacer}} +5 {{Prosperity}}<br />{{ExpertSpacer}} +5 {{Knowledge}} | |||
|Techs={{Tech|Photography.png|Class358Photography|Photography}} {{Tech|MassMedia.png|Class359MassMedia|Mass Media}} | |||
|Other=Paragon affinity: Activist, Artist,<br />Engineer, Entrepreneur, Musician,<br />Pioneer, Prophet, Scientist,<br />Strategist, and Writer | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=Theater | |||
|itemfile=Theater.png | |||
|itemname=Theater | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=91|D=4|H=300|P=1}} | |||
|Prod=+100% Artist, Musician,<br />and Writer pick chance | |||
|Experts={{Expert|Id=120}}+2 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Prosperity}} | |||
|Techs={{Tech|Photography.png|Class360Photography|Photography}} | |||
|Other= '''1 per Nation'''<br />Paragon affinity: Activist, Artist,<br />Musician, Prophet, and Writer | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=RadioTower | |||
|itemfile=RadioTower.png | |||
|itemname=Radio Tower | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br /><br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=92|D=5|H=350|P=1}} | |||
|Prod=+15 {{Knowledge}} | |||
|Experts={{Expert|Id=121}}+15 {{Prosperity}} | |||
|Techs={{Tech|Radio.png|Class361Radio|Radio}} | |||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Lighthouse|Lighthouse]]<br />Upgrades to [[List of Improvements#DataCenter|Data Center]] | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=NavalBase | |||
|itemfile=NavalBase.png | |||
|itemname=Naval Base | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}} 15 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class362Fuel|Fuel}}<br />20 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class363MachinedPart|Machined Part}} 100 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=93|D=10|H=350|P=1}} | |||
|Prod=+30% [[City Production]]<br />+10 EXP to newly-trained Sea [[Forces]]<br />-5 {{Health}}<br />+25 {{Security}} | |||
|Experts={{Expert|Id=122}}+35 {{Security}}<br />{{Expert|Id=123}}+10 {{Prosperity}}<br />{{Expert|Id=124}}+15 {{Prosperity}} | |||
|Techs={{Tech|Sonar.png|Class364Sonar|Sonar}} {{Tech|NuclearPower.png|Class365NuclearPower|Nuclear Power}} | |||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Drydock|Drydock]] | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=Incinerator | |||
|itemfile=Incinerator.png | |||
|itemname=Incinerator | |||
|CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class366Fuel|Fuel}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class367MachinedPart|Machined Part}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=94|D=5|H=350|P=1}} | |||
|Prod=-5 {{Health}}<br />-5 {{Happiness}}<br /><br />{{ItemIcon|Power.png|List_of_Goods#Power|Class368Power|Power}} | |||
|Experts= | |||
|Techs={{Tech|SyntheticFertilizers.png|Class369SyntheticFertilizers|Synthetic Fertilizers}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=IndustrialFarm | |||
|itemfile=IndustrialFarm.png | |||
|itemname=<small>Industrial Farm</small> | |||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class370MetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} 3 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=95|D=5|H=350|P=0}} | |||
|Prod=+300% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | |||
|Experts={{Expert|Id=125}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=126}}150% to 200%. +10 [[Health]]<br />{{Expert|Id=127}}200% to 250%. +15 [[Health]] | |||
|Techs={{Tech|SyntheticFertilizers.png|Class371SyntheticFertilizers|Synthetic Fertilizers}} | |||
|Other=Upgrades from [[List of Improvements#IrrigatedFarm|Irrigated Farm]]<br />See [[Yield Calculator]] for more<br />information on yields | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=IndustrialFishingFarm | |||
|itemfile=IndustrialFishingFarm.png | |||
|itemname=<small>Ind. Fishing Farm</small> | |||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />30 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class372MachinedPart|Machined Part}} 180 {{Timber}}<br />'''Maintenance:'''<br />2 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=96|D=5|H=350|P=0}} | |||
|Prod=+2 {{Food}}<br />''Unsure of exact<br />harvest production numbers'' | |||
|Experts={{Expert|Id=128}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Wealth}} / {{Turn}}<br />{{Expert|Id=129}}150% to 200%, 1 to 2 | |||
|Techs={{Tech|SyntheticFertilizers.png|Class373SyntheticFertilizers|Synthetic Fertilizers}} | |||
|Other=As of 1.0.5 you have to manually replace [[List of Improvements#FishingNet|Fishing Net]]s with these,<br />no upgrade button available | |||
}} | |||
|} | |||
{{ImprovAge|Age=<div id="Atomic_Age" style="display:inline;">[[#Atomic Age|Atomic Age]]</div>}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=DataCenter | |||
|itemfile=DataCenter.png | |||
|itemname=Data Center | |||
|CostsMaint='''Costs:''' 500 {{ProdIcon}} 50 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class374Electronics|Electronics}}<br />20 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class375MachinedPart|Machined Part}} 60 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=97|D=6|H=450|P=1}} | |||
|Prod=+20% {{Research}} Research per turn in this city<br />+15 {{Knowledge}} | |||
|Experts={{Expert|Id=130}}+15 {{Prosperity}} | |||
|Techs={{Tech|Computers.png|Class376Computers|Computers}} | |||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#RadioTower|Radio Tower]] | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Airport | |||
|itemfile=Airport.png | |||
|itemname=Airport | |||
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class377Concrete|Concrete}} 10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class378Fuel|Fuel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=98|D=8|H=400|P=1}} | |||
|Prod=+5% [[City Growth]]<br />+25 {{Prosperity}} | |||
|Experts={{Expert|Id=131}}+15 {{Prosperity}} | |||
|Techs={{Tech|JetEngines.png|Class379JetEngines|Jet Engines}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Hotel | |||
|itemfile=Hotel.png | |||
|itemname=Hotel | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />50 {{Food}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />3 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=99|D=6|H=400|P=1}} | |||
|Prod=+15 {{Prosperity}}, +5% City Growth<br /> +15 {{Wealth}} Wealth per turn for each<br />{{DomainCommerce}} Commerce and {{DomainCulture}} Culture<br /> improvement in this region<br />{{ItemIcon-lock|GourmetMeals.png|List_of_Goods#GourmetMeals|Class380GourmetMeals|Gourmet Meals}} | |||
|Experts={{Expert|Id=132}}+10 {{Happiness}} | |||
|Techs={{Tech|Leisure.png|Class381Leisure|Leisure}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=OperaHouse | |||
|itemfile=OperaHouse.png | |||
|itemname=Opera House | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class382Concrete|Concrete}} 100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=100|D=6|H=400|P=1}} | |||
|Prod=+100% Musician pick chance | |||
|Experts={{Expert|Id=133}}+10 {{Happiness}} | |||
|Techs={{Tech|Leisure.png|Class383Leisure|Leisure}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|anchorId=PublicPlayground | |||
|itemfile=PublicPlayground.png | |||
|itemname= <span style="font-size: 8pt;">Public Playground</span> | |||
|CostsMaint='''Costs:''' 425 {{ProdIcon}}<br />50 {{Materials}} 1 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class384SteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=101|D=8|H=500|P=1}} | |||
|Prod=+15 {{Happiness}} | |||
|Experts={{Expert|Id=134}}+15 {{Health}} | |||
|Techs={{Tech|Leisure.png|Class385Leisure|Leisure}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=ReflectingPool | |||
|itemfile=ReflectingPool.png | |||
|itemname=<small>Reflecting Pool</small> | |||
|CostsMaint='''Costs:''' 375 {{ProdIcon}}<br />100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=102|D=8|H=500|P=1}} | |||
|Prod=+15 {{Security}} | |||
|Experts={{Expert|Id=135}}+1 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{Expert|Id=136}}From +1 to +2<br />{{Expert|Id=137}}From +2 to +3 | |||
|Techs={{Tech|Leisure.png|Class386Leisure|Leisure}} | |||
|Other= '''1 per Nation'''<br />Paragon affinity: Artist, Engineer, Entrepreneur, Musician, and WRiter | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=IndustrialLogging | |||
|itemfile=IndustrialLogging.png | |||
|itemname=Ind. Logging | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />120 {{Materials}} 80 {{Timber}} 150 {{Wealth}}<br />'''Maintenance:'''<br />2 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=103|D=6|H=400|P=0}} | |||
|Prod=+400% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]<br />+2 {{Timber}} | |||
|Experts={{Expert|Id=138}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +2 {{Timber}}<br />{{ExpertSpacer}} +5 [[City Production]]<br />{{Expert|Id=139}}150% to 200%. +5 to +10<br />{{Expert|Id=140}}200% to 250%. +10 to +15 | |||
|Techs={{Tech|MassProduction.png|Class387MassProduction|Mass Production}} | |||
|Other=Upgrades from [[List of Improvements#Sawmill|Sawmill]] | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=ShoppingMall | |||
|itemfile=ShoppingMall.png | |||
|itemname=Shopping Mall | |||
|CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class388Concrete|Concrete}} 1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class389Power|Power}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class390SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class391Power|Power}} / {{Turn}}<br />{{ImprovStats|Id=104|D=6|H=400|P=1}} | |||
|Prod=+15 {{Prosperity}}<br />{{ItemIcon-lock|Bandage.png|List_of_Goods#Bandage|Class392Bandage|Bandage}} {{ItemIcon-lock|Baskets.png|List_of_Goods#Baskets|Class393Baskets|Baskets}} {{ItemIcon-lock|Fabric.png|List_of_Goods#Fabric|Class394Fabric|Fabric}} {{ItemIcon-lock|FineClothes.png|List_of_Goods#FineClothes|Class395FineClothes|Fine Clothes}} {{ItemIcon-lock|GameConsole.png|List_of_Goods#GameConsole|Class396GameConsole|Game Console}} {{ItemIcon-lock|Garments.png|List_of_Goods#Garments|Class397Garments|Garments}}<br />{{ItemIcon-lock|MetalPots.png|List_of_Goods#MetalPots|Class398MetalPots|Metal Pots}} {{ItemIcon-lock|MobilePhone.png|List_of_Goods#MobilePhone|Class399MobilePhone|Mobile Phone}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class400Rope|Rope}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods#RugandCarpet|Class401RugandCarpet|Rug and Carpet}} {{ItemIcon-lock|Tunics.png|List_of_Goods#Tunics|Class402Tunics|Tunics}} | |||
|Experts={{Expert|Id=141}}+30 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +35 {{Wealth}} / {{Turn}} | |||
|Techs={{Tech|MassProduction.png|Class403MassProduction|Mass Production}} | |||
|Other= '''8 per Nation'''<br />''(Needs testing on how much Wealth an expert actually produces)'' | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Skyscraper | |||
|itemfile=Skyscraper.png | |||
|itemname=Skyscraper | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class404Glass|Glass}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class405SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=105|D=3|H=100|P=0}} | |||
|Prod=+5 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center<br />+3% [[City Production]] | |||
|Experts= | |||
|Techs={{Tech|MassProduction.png|Class406MassProduction|Mass Production}} | |||
|Other=Upgrades from [[List of Improvements#Residence|Residence]] | |||
}} | |||
{{Improv | |||
|domain=DomainMilitary.png | |||
|anchorId=SAMBatteryDefense | |||
|itemfile=SAMBatteryDefense.png | |||
|itemname=SAM Battery | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}} 15 {{ItemIconSmall|Explosive.png|List_of_Goods#Explosive|Class407Explosive|Explosive}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class408Fuel|Fuel}} 120 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=106|D=12|H=350|P=1}} | |||
|Prod=10% Strength to [[Forces]] within this region<br />20% Strength to [[Forces]] within this region | |||
|Experts={{Expert|Id=142}}+10% Strength to [[Forces]]<br />{{ExpertSpacer}} within this city.<br />{{Expert|Id=143}}From +10% to +20%<br />{{Expert|Id=144}}From +20% to +30% | |||
|Techs={{Tech|MechanizedFirepower.png|Class409MechanizedFirepower|Mechanized Firepower}} | |||
|Other= '''1 per City'''<br /><br />''(Needs testing on how much strength is actually added)'' | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=IndustrialMine | |||
|itemfile=IndustrialMine.png | |||
|itemname=Industrial Mine | |||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class410Fuel|Fuel}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=107|D=6|H=400|P=0}} | |||
|Prod=+200% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | |||
|Experts={{Expert|Id=145}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 City [[Build Production]]<br />{{Expert|Id=146}}150% to 200%. +1 to +2<br />{{Expert|Id=147}}200% to 250%. +2 to +3 | |||
|Techs={{Tech|NuclearPower.png|Class411NuclearPower|Nuclear Power}} | |||
|Other=Upgrades from [[List of Improvements#Mine|Mine]] | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=NuclearPowerPlant | |||
|itemfile=NuclearPowerPlant.png | |||
|itemname= <span style="font-size: 7pt;">Nuclear Power Plant</span> | |||
|CostsMaint='''Costs:''' 325 {{ProdIcon}} 5 {{ItemIconSmall|Uranium.png|List_of_Goods#Uranium|Class412Uranium|Uranium}}<br />50 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class413MachinedPart|Machined Part}} 15 {{Materials}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class414SteelItem|Steel}}<br />'''Maintenance:'''<br />10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=108|D=6|H=400|P=1}} | |||
|Prod=+10 {{Prosperity}}<br />+5 {{Health}}<br />+3 {{ItemIcon|Power.png|List_of_Goods#Power|Class415Power|Power}} | |||
|Experts={{Expert|Id=148}}+15 {{Prosperity}}<br />{{ExpertSpacer}} +10 {{Health}}<br />{{ExpertSpacer}} +6 {{ItemIcon|Power.png|List_of_Goods#Power|Class416Power|Power}} | |||
|Techs={{Tech|NuclearPower.png|Class417NuclearPower|Nuclear Power}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=Pharmacy | |||
|itemfile=Pharmacy.png | |||
|itemname=Pharmacy | |||
|CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />75 {{Food}} 90 {{Materials}} 90 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=109|D=6|H=400|P=1}} | |||
|Prod=+5 {{Health}}<br />+25% [[Craft Production]] to Pharmacies<br />and their upgrades in this [[Region]]<br />Can craft all that the [[List of Improvements#Chemist|Chemist]] can, plus: {{ItemIcon-lock|GeneTherapy.png|List_of_Goods#GeneTherapy|Class418GeneTherapy|Gene Therapy}} | |||
|Experts={{Expert|Id=149}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Health}}<br />{{Expert|Id=150}}150% to 200%. +5 to +10<br />{{Expert|Id=151}}200% to 250%. +10 to +15 | |||
|Techs={{Tech|Pharmacology.png|Class419Pharmacology|Pharmacology}} | |||
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Chemist|Chemist]] | |||
}} | |||
|} | |||
{{ImprovAge|Age=<div id="Information_Age" style="display:inline;">[[#Information Age|Information Age]]</div>}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|anchorId=TopSecretMilitaryBase | |||
|itemfile=TopSecretMilitaryBase.png | |||
|itemname= <span style="font-size: 7pt;">Top Secret Mil. Base</span> | |||
|CostsMaint='''Costs:''' 350 {{ProdIcon}} 10 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class420Electronics|Electronics}}<br />50 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class421Fuel|Fuel}} 90 {{Materials}} 90 {{Timber}}<br />'''Maintenance:'''<br />20 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=110|D=12|H=450|P=1}} | |||
|Prod=-15 {{Prosperity}}<br />{{ItemIcon-lock|Cybernetics.png|List_of_Goods#Cybernetics|Class422Cybernetics|Cybernetics}} {{ItemIcon-lock|MachinedPart.png|List_of_Goods#MachinedPart|Class423MachinedPart|Machined Part}} | |||
|Experts={{Expert|Id=152}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=153}}From +150% to +200%<br />{{Expert|Id=154}}From +200% to +250% | |||
|Techs={{Tech|Drones.png|Class424Drones|Drones}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=ArtGallery | |||
|itemfile=ArtGallery.png | |||
|itemname=Art Gallery | |||
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />15 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class425Concrete|Concrete}} 5 {{ItemIconSmall|DecorativePaintings.png|List_of_Goods#DecorativePaintings|Class426DecorativePaintings|Decorative Paintings}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class427SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=111|D=6|H=450|P=1}} | |||
|Prod=+10 {{Happiness}} | |||
|Experts={{Expert|Id=155}}+1 [[Golden Age]] Point / {{Turn}} | |||
|Techs={{Tech|Internet.png|Class428Internet|Internet}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|anchorId=Zoo | |||
|itemfile=Zoo.png | |||
|itemname=Zoo | |||
|CostsMaint='''Costs:''' 350 {{ProdIcon}} 80 {{Timber}}<br />100 {{Food}} 30 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class429Glass|Glass}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class430SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Food}} 3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=112|D=6|H=450|P=10}} | |||
|Prod=+15 {{Happiness}} | |||
|Experts={{Expert|Id=156}}+10 {{Prosperity}} | |||
|Techs={{Tech|MassMedia.png|Class431MassMedia|Mass Media}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainScience.png | |||
|anchorId=FusionResearchCenter | |||
|itemfile=FusionResearchCenter.png | |||
|itemname=<span style="font-size: 7pt;">Fusion Res. Center</span> | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />20 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class432Glass|Glass}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=113|D=8|H=500|P=1}} | |||
|Prod=+15 {{Knowledge}}, +20 {{Research}} / {{Turn}}<br />+1 additional {{Research}} / {{Turn}}<br />for each {{DomainScience}} Science and {{DomainMilitary}} Military<br />improvement in this region | |||
|Experts={{Expert|Id=157}}+15 {{Knowledge}}<br />{{ExpertSpacer}} +20 {{Research}} / {{Turn}} | |||
|Techs={{Tech|Robotics.png|Class433Robotics|Robotics}} | |||
|Other= '''1 per City''' | |||
}} | |||
{{Improv | |||
|domain=DomainCommerce.png | |||
|anchorId=Stadium | |||
|itemfile=Stadium.png | |||
|itemname=Stadium | |||
|CostsMaint='''Costs:''' 325 {{ProdIcon}} 15 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class434Fuel|Fuel}}<br />100 {{Food}} 100 {{Materials}} 80 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=114|D=6|H=400|P=1}} | |||
|Prod=+15 {{Happiness}} | |||
|Experts={{Expert|Id=158}}+15 {{Wealth}} / {{Turn}} | |||
|Techs={{Tech|Satellites.png|Class435Satellites|Satellites}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=RecyclingCenter | |||
|itemfile=RecyclingCenter.png | |||
|itemname=<small>Recycling Center</small> | |||
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class436MachinedPart|Machined Part}} 5 {{ItemIconSmall|Plastic.png|List_of_Goods#Plastic|Class437Plastic|Plastic}} 100 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=115|D=6|H=450|P=1}} | |||
|Prod=+15 {{Security}}<br />{{ItemIcon|Aluminum.png|List_of_Goods#Aluminum|Class438Aluminum|Aluminum}} | |||
|Experts={{Expert|Id=159}}+1 {{ItemIcon|Aluminum.png|List_of_Goods#Aluminum|Class439Aluminum|Aluminum}} / {{Turn}}<br />{{ExpertSpacer}} +15 {{Happiness}} | |||
|Techs={{Tech|SustainableEngineering.png|Class440SustainableEngineering|Sustainable Engineering}} | |||
|Other= '''1 per Nation''' | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=SolarPowerPlant | |||
|itemfile=SolarPowerPlant.png | |||
|itemname= <span style="font-size: 7pt;">Solar Power Plant</span> | |||
|CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />5 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class441Electronics|Electronics}} 50 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class442Glass|Glass}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class443SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=116|D=6|H=450|P=1}} | |||
|Prod=+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class444Power|Power}} Power | |||
|Experts= | |||
|Techs={{Tech|SustainableEngineering.png|Class445SustainableEngineering|Sustainable Engineering}} | |||
|Other=Can only be built on:<br />'''Xeric Shrubland'''<br /> and '''Arid Desert''' | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=WindTurbine | |||
|itemfile=WindTurbine.png | |||
|itemname=Wind Turbine | |||
|CostsMaint='''Costs:''' 1 {{ProdIcon}}<br />1 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class446Electronics|Electronics}} 10 {{ItemIconSmall|IndustrialTools.png|List_of_Goods#IndustrialTools|Class447IndustrialTools|Industrial Tools}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class448MachinedPart|Machined Part}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=117|D=6|H=400|P=1}} | |||
|Prod=-5 {{Security}}<br />+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class449Power|Power}} Power | |||
|Experts= | |||
|Techs={{Tech|SustainableEngineering.png|Class450SustainableEngineering|Sustainable Engineering}} | |||
|Other= '''8 per Nation'''<br /><small>Can only be built on: '''Polar/Cold/Arid Desert<br />Temperate Grassland, Xeric Shrubland,<br />Tundra, Taiga, Savanna, Mediterranean'''</small> | |||
}} | |||
|} | |||
{{ImprovAge|Age=<div id="Singularity_Age" style="display:inline;">[[#Singularity Age|Singularity Age]]</div>}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|anchorId=GeothermalPowerPlant | |||
|itemfile=GeothermalPowerPlant.png | |||
|itemname=<span style="font-size: 7pt;">Geoth. Power Plant</span> | |||
|CostsMaint='''Costs:''' 350 {{ProdIcon}} 30 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class451Electronics|Electronics}}<br />100 {{Materials}} 30 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class452SteelItem|Steel}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=118|D=8|H=500|P=1}} | |||
|Prod=-5 {{Security}}<br />-5 {{Prosperity}}<br />+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class453Power|Power}} Power | |||
|Experts= | |Experts= | ||
|Other= | |Techs={{Tech|CoreTap.png|Class454CoreTap|Core Tap}} | ||
|Other= '''1 per Nation''' | |||
}} | }} | ||
{{Improv| | {{Improv | ||
|itemfile= | |domain=DomainScience.png | ||
|itemname= | |anchorId=MedicalLab | ||
|CostsMaint='''Costs:''' | |itemfile=MedicalLab.png | ||
|Prod= | |itemname=Medical Lab | ||
|Experts={{Expert}}+ | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />50 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class455Glass|Glass}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=119|D=8|H=500|P=1}} | ||
|Other= | |Prod=+30 {{Health}} | ||
|Experts={{Expert|Id=160}}+3 {{Research}} / {{Turn}} | |||
|Techs={{Tech|Crispr.png|Class456Crispr|Crispr}} | |||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Clinic|Clinic]] | |||
}} | }} | ||
{{Improv| | {{Improv | ||
|itemfile= | |domain=DomainGovernment.png | ||
|itemname= | |anchorId=CommunityGarden | ||
|CostsMaint='''Costs:''' | |itemfile=CommunityGarden.png | ||
|itemname=<small>Comm. Garden</small> | |||
| | |CostsMaint='''Costs:''' 375 {{ProdIcon}}<br />20 {{ItemIconSmall|Fertilizer.png|List_of_Goods#Fertilizer|Class457Fertilizer|Fertilizer}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=120|D=8|H=500|P=1}} | ||
|Prod=+15 {{Happiness}} | |||
|Experts={{Expert|Id=161}}+5 [[City Production]]<br />{{Expert|Id=162}}From +5 to +10<br />{{Expert|Id=163}}From +10 to +15 | |||
|Techs={{Tech|FoodReplication.png|Class458FoodReplication|Food Replication}} | |||
|Other= '''1 per Nation'''<br />Upgrades from [[List of Improvements#Plaza|Plaza]] | |||
}} | }} | ||
{{Improv| | {{Improv | ||
|itemfile= | |domain=DomainGovernment.png | ||
|itemname= | |anchorId=Arcology | ||
|CostsMaint='''Costs:''' | |itemfile=Arcology.png | ||
|itemname=Arcology | |||
|Experts={{Expert}}+ | |CostsMaint='''Costs:''' 250 {{ProdIcon}} 50 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class459Glass|Glass}}<br />80 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />15 {{Wealth}} 15 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=121|D=10|H=500|P=1}} | ||
| | |Prod=+15 to all [[Quality of Life]] stats in this city | ||
|Experts={{Expert|Id=164}}+15 {{Health}}<br />{{ExpertSpacer}} +15 {{Prosperity}}<br />{{ExpertSpacer}} +15 {{Knowledge}} | |||
|Techs={{Tech|PostHumanism.png|Class460PostHumanism|Post-Humanism}} | |||
|Other= '''1 per City''' | |||
}} | }} | ||
|} | |} | ||
</div> | |||
---- | |||
[[ | <center>{{ImprovAge|Age=<div id="Religion_Specific_Improvements" style="display:inline;">[[#Religion Specific Improvements|Religion Specific Improvements]]</div>}} | ||
{{Improv | |||
|domain=DomainReligion.png | |||
|anchorId=Cathedral | |||
|itemfile=Cathedral.png | |||
|itemname=Cathedral | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|StainedGlassItem.png|List_of_Goods#StainedGlass|Class461StainedGlassItem|Stained Glass}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=122|D=10|H=500|P=1}} | |||
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength | |||
|Experts= | |||
|Techs= | |||
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Christianity'''</span> | |||
}} | |||
{{Improv | |||
|domain=DomainReligion.png | |||
|anchorId=Gurdwara | |||
|itemfile=Gurdwara.png | |||
|itemname=Gurdwara | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class462Concrete|Concrete}} 50 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=123|D=10|H=500|P=1}} | |||
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength | |||
|Experts= | |||
|Techs= | |||
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Sikhism'''</span> | |||
}} | |||
{{Improv | |||
|domain=DomainReligion.png | |||
|anchorId=Mosque | |||
|itemfile=Mosque.png | |||
|itemname=Mosque | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Candle.png|List_of_Goods#Candle|Class463Candle|Candle}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class464Concrete|Concrete}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=124|D=10|H=500|P=1}} | |||
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength | |||
|Experts= | |||
|Techs= | |||
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Islam'''</span> | |||
}} | |||
{{Improv | |||
|domain=DomainReligion.png | |||
|anchorId=Pagoda | |||
|itemfile=Pagoda.png | |||
|itemname=Pagoda | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Candle.png|List_of_Goods#Candle|Class465Candle|Candle}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class466Concrete|Concrete}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=125|D=10|H=500|P=1}} | |||
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength | |||
|Experts= | |||
|Techs= | |||
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Shinto''' or '''Buddhism'''</span> | |||
}} | |||
{{Improv | |||
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|anchorId=SacredTemple | |||
|itemfile=SacredTemple.png | |||
|itemname=Sacred Temple | |||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Candle.png|List_of_Goods#Candle|Class467Candle|Candle}} 50 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=126|D=10|H=500|P=1}} | |||
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength | |||
|Experts= | |||
|Techs= | |||
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br />Religion required:<br />'''Any religion not specified above'''<br /><br />Not to be confused<br />with the [[List_of_Improvements#CityTemple|City Temple]] | |||
}} | |||
|}</center> | |||
[[ | |||
[[ | == See Also == | ||
[[ | * [[List of Triumphs]] | ||
* [[List of Resources]] | |||
* [[List of Goods]] <Small>(Includes Amenities/Supplies)</small> | |||
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|description=A highly detailed list of all Improvements (buildings) in the game | |||
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}} |
Latest revision as of 20:27, 15 November 2024
Updated for patch: 1.1 |
Table of Contents | ||
Act I | Act II | Act III |
Ancient History | Early Middle Ages | Machine Age |
Bronze Age | High Medieval Era | Atomic Age |
Iron Age | Renaissance | Information Age |
Antiquities | Enlightenment | Singularity Age |
Religion Specific Improvements |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
Faded out Goods might not be available
due to technology requirements. | |||||
|
|||||
Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
|
|||||
Upgrades to Crafting Guild
and Factory Faded out Goods might not be available due to technology requirements. | |||||
|
+100% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
|
|||||
|
|||||
|
|||||
Not the greatest of improvements unless you have a Resource Node that needs it
| |||||
|
+150% Craft Production
at this improvement. +25% Build Production at Industry improvements in this region |
||||
8 per Nation
| |||||
|
|||||
|
|||||
|
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region |
||||
|
+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region |
||||
|
|||||
8 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Ceramic Pots) | |||||
|
Unsure of exact harvest production numbers |
||||
As of 1.0.5 you have to manually replace these with
Industrial Fishing Farms, no upgrade button available |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
|
+15 City Security
|
||||
1 per City
| |||||
|
|||||
|
|||||
3 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
|
+1 City Cap
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
||||
1 per Nation
| |||||
|
|||||
1 per City
| |||||
|
|||||
In Patch 1.1 the Temple got split into the Sacred Temple and this "City" Temple where you craft Scrolls
| |||||
|
+10% City Production
|
+15% City Production
|
|||
|
|||||
6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
|
|||||
1 per City
(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods) Upgrades to Bazaar | |||||
|
|||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per Nation
| |||||
|
|||||
|
|||||
1 per Nation
| |||||
|
+200% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
|
|||||
1 per City
| |||||
|
|||||
1 per Nation
Some passive Prestige in the Iron Age | |||||
|
|||||
|
|||||
1 per City
Units have to seige the wall first before being able to seige the city | |||||
|
|||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+15 City Knowledge
|
||||
1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer | |||||
|
+10 City Happiness
|
||||
1 per Nation
| |||||
|
|||||
1 per City
Upgrades from Fortress | |||||
|
+5 City Happiness , +5 Housing
+2 City Production, +15 City Security +5 Strength to Forces within this region +10% City Build Production. Can craft all that the Gathering Hall can, plus: |
||||
Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
+150% Harvest Production
at this improvement. +1 City Build Production From +150% to +200% From +1 to +2 |
||||
|
+150% Harvest Production
at this improvement. +1 +5 City Craft Production From +150% to +200% From +5 to +10 |
||||
|
|||||
|
|||||
1 per City
| |||||
|
|||||
1 per City
|
- Act II - |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
6 per Nation
Upgrades from Apothecary Upgrades to Pharmacy Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
3 per Nation
Upgrades from Fermenting Pit Upgrades to Distillery Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
1 per City
Note: The happiness bonus per farm is from that region only Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
1 per City
Upgrades from Inn | |||||
|
|||||
1 per City
Upgrades from Trading Post | |||||
|
|||||
6 per Nation
| |||||
|
|||||
1 per City
| |||||
|
+10 City Happiness
|
||||
1 per City
| |||||
|
|||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+25% Build Production at
Industry improvements in this region Can craft all that the Workshop can, plus: |
||||
|
|||||
|
|||||
1 per Nation
| |||||
|
+150% Craft Production
at this improvement +10 City Build Production From +150% to +200% and +10 to +20 |
||||
6 per Nation
| |||||
|
|||||
3 per Nation
| |||||
|
+5 City Happiness
+5 City Prosperity +25% Craft Production to Weavers and their upgrades in this Region Can craft everything the Weaver can, plus: |
||||
8 per Nation
Upgrades from Weaver Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug? | |||||
|
+150% Craft Production
at this improvement +25% Craft Production to Distilleries and their upgrades in this Region Can craft everything the Brewery can |
+150% Craft Production
at this improvement +5 City Happiness From +150% to +200%. From +200% to +250%. |
|||
3 per Nation
Upgrades from Brewery Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug? | |||||
|
+15 City Happiness
Paragon affinity: Activist, Prophet, Scientist, Strategist, and Writer +1 Masterpiece Creation Speed per turn |
||||
1 per Nation
Can only be built on: Temperate Forest/Rainforest Tropical Forest/Rainforest | |||||
|
|||||
1 per Nation
| |||||
|
+10 City Happiness
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer +1 Masterpiece Creation Speed per turn |
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
+1 City Religion Spread Distance
|
||||
1 per Nation
| |||||
|
|||||
1 per City
|
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
100% Artist, Musician, and Writer pick chance Slightly increases Masterpiece Creation Speed in this city | |||||
|
|||||
1 per Nation
| |||||
|
+10 City Happiness
|
||||
1 per Nation
Upgrades to Community Garden | |||||
|
|||||
3 per Nation
| |||||
|
+20% City Production
|
||||
1 per City
Upgrades from Docks Upgrades to Naval Base (Not sure if the 3rd expert stacks or replaces the security) | |||||
|
-5 City Health
+25% Craft Production to Blacksmiths and their upgrades in this Region Can craft all that the Blacksmith can, plus: |
||||
|
|||||
8 per Nation
Upgrades from Mill |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+5 City Happiness , +5 Housing
+2 City Production, +25 City Security +5 Strength to Forces within this region +10% City Build Production. Can craft all that the Town Center can, plus: |
||||
Upgrades from Town Center
| |||||
|
|||||
5 per Nation
(As of 1.0.5 the tech that unlocks this building does not unlock Concrete) | |||||
|
|||||
Upgrades from Crafting Guild
+75% Build Production at Industry improvements in this region As of 1.1 the Hourglass cannot be crafted here but can be crafted in the previous 2 buildings | |||||
|
+10 City Craft Production
-10 City Health +25% Craft Production to Blacksmiths and their upgrades in this Region Can craft everything the Forge can and nothing new |
||||
10 per Nation
Upgrades from Forge | |||||
|
|||||
8 per Nation
| |||||
|
+15 City Prosperity
|
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer
+1 Masterpiece Creation Speed per turn |
- Act III - |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+15 City Security
|
||||
1 per City
| |||||
|
|||||
|
+25 City Knowledge
|
||||
1 per City
| |||||
|
|||||
1 per City
| |||||
|
|||||
3 per Nation
| |||||
|
|||||
|
+20 City Health
|
||||
1 per City
Upgrades to Medical Lab | |||||
|
+25 City Health
|
||||
1 per City
| |||||
|
+150% Craft Production
at this improvement +10 City Build Production 150% to 200%, 10 to 20 200% to 250%, 20 to 30 |
||||
8 per Nation
| |||||
|
|||||
Paragon affinity: Activist, Artist,
Engineer, Entrepreneur, Musician, Pioneer, Prophet, Scientist, Strategist, and Writer | |||||
|
+100% Artist, Musician,
and Writer pick chance |
||||
1 per Nation
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer | |||||
|
+15 City Knowledge
|
||||
|
|||||
1 per City
Upgrades from Drydock | |||||
|
|||||
1 per Nation
| |||||
|
+300% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
|
|||||
As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button available |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
Upgrades from Radio Tower | |||||
|
|||||
1 per City
| |||||
|
+15 City Prosperity , +5% City Growth
+15 Wealth per turn for each Commerce and Culture improvement in this region |
||||
1 per City
| |||||
|
+100% Musician pick chance
|
||||
1 per Nation
| |||||
|
+15 City Happiness
|
||||
1 per City
| |||||
|
+15 City Security
|
||||
1 per Nation
Paragon affinity: Artist, Engineer, Entrepreneur, Musician, and WRiter | |||||
|
+150% Harvest Production
at this improvement. +2 +5 City Production 150% to 200%. +5 to +10 200% to 250%. +10 to +15 |
||||
Upgrades from Sawmill
| |||||
|
|||||
8 per Nation
(Needs testing on how much Wealth an expert actually produces) | |||||
|
|||||
Upgrades from Residence
| |||||
|
|||||
1 per City
(Needs testing on how much strength is actually added) | |||||
|
+150% Harvest Production
at this improvement. +1 City Build Production 150% to 200%. +1 to +2 200% to 250%. +2 to +3 |
||||
Upgrades from Mine
| |||||
|
|||||
1 per City
| |||||
|
+5 City Health
+25% Craft Production to Pharmacies and their upgrades in this Region Can craft all that the Chemist can, plus: |
+150% Craft Production
at this improvement +5 City Health 150% to 200%. +5 to +10 200% to 250%. +10 to +15 |
|||
8 per Nation
Upgrades from Chemist |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
| |||||
|
+10 City Happiness
|
||||
1 per City
| |||||
|
+15 City Happiness
|
||||
1 per Nation
| |||||
|
|||||
1 per City
| |||||
|
+15 City Happiness
|
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
Can only be built on:
Xeric Shrubland and Arid Desert | |||||
|
|||||
8 per Nation
Can only be built on: Polar/Cold/Arid Desert Temperate Grassland, Xeric Shrubland, Tundra, Taiga, Savanna, Mediterranean |
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per Nation
| |||||
|
+30 City Health
|
||||
1 per City
Upgrades from Clinic | |||||
|
+15 City Happiness
|
||||
1 per Nation
Upgrades from Plaza | |||||
|
+15 to all Quality of Life stats in this city
|
||||
1 per City
|
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Christianity | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Sikhism | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Islam | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Shinto or Buddhism | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Any religion not specified above Not to be confused with the City Temple |
See Also[edit | edit source]
- List of Triumphs
- List of Resources
- List of Goods (Includes Amenities/Supplies)