List of Improvements: Difference between revisions

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{{UnderConstruction}}
__NOTOC__
{{PagePatchVersion|patch=1.1}}


== Domains ==
{| align="center" cellpadding="2" cellspacing="0" style="text-align:center;"
Improvements make up the foundation of your Nation. These buildings serve essential functions, depending on their domain type.
|colspan="3"|<span style="font-size: 20pt;"><strong>Table of Contents</strong><span>
|-
|style="width:150px;"|<strong>Act I</strong>
|style="width:150px; border-left:1px solid #909090;"|<strong>Act II</strong>
|style="width:150px; border-left:1px solid #909090;"|<strong>Act III</strong>
|-
|[[#Ancient History|Ancient History]]
|style="border-left:1px solid #909090;"|[[#Early Middle Ages|Early Middle Ages]]
|style="border-left:1px solid #909090;"|[[#Machine Age|Machine Age]]
|-
|[[#Bronze Age|Bronze Age]]
|style="border-left:1px solid #909090;"|[[#High Medieval Era|High Medieval Era]]
|style="border-left:1px solid #909090;"|[[#Atomic Age|Atomic Age]]
|-
|[[#Iron Age|Iron Age]]
|style="border-left:1px solid #909090;"|[[#Renaissance|Renaissance]]
|style="border-left:1px solid #909090;"|[[#Information Age|Information Age]]
|-
|[[#Antiquities|Antiquities]]
|style="border-left:1px solid #909090;"|[[#Enlightenment|Enlightenment]]
|style="border-left:1px solid #909090;"|[[#Singularity Age|Singularity Age]]
|-
|colspan="3"|[[#Religion Specific Improvements|Religion Specific Improvements]]
|}


: [[file:DomainCommerce.png|frameless|20px]] '''Commerce''' - These improvements boost [[Prosperity]] and produce [[Wealth]] to fill your Nation's treasury.
 
: [[file:DomainCulture.png|frameless|20px]] '''Culture''' - These [[Masterpiece]] generating improvements create great art, music, sculptures and more.
{| align="center" width="960"
: [[file:DomainGovernment.png|frameless|20px]] '''Government''' - Establish and manage your Nation's Cities and the needs of the public, from administration to housing.
|rowspan="9" width="40"|
: [[file:DomainImpact.png|frameless|20px]] '''Resource''' - These "Harvesters" collect [[Resources]] you need to grow and fuel your Nation.
|colspan="3" height="30"|'''These improvements serve different functions, depending on their domain type:'''<div id="Domains" style="display:inline;"></div>
: [[file:DomainIndustry.png|frameless|20px]] '''Industry''' - These "Crafters" convert [[Resources]] into [[Goods]] you need to construct improvements or consume to improve the [[Quality of Life]] for your people.
|-
: [[file:DomainMilitary.png|frameless|20px]] '''Military''' - These improvements provide for the public defence and allow your Nation to produce and boost your Armed [[Forces]].
|width="2"|
: [[file:DomainReligion.png|frameless|20px]] '''Religion''' - These improvements are used to found, spread and amplify the effects of [[Religion]] for your Nation.
|[[file:DomainCommerce.png|frameless|26px]] '''Commerce'''
: [[file:DomainScience.png|frameless|20px]] '''Science''' - These improvements that generate Research, unlocking new [[Technologies]] as well as improving your people's [[Health]] and [[Knowledge]].
|These improvements boost [[Prosperity]] and produce [[Wealth]] to fill your nation's treasury.
|-
|width="2"|
|[[file:DomainCulture.png|frameless|26px]] '''Culture'''
|These [[Masterpiece]] generating improvements create great art, music, sculptures and more.
|-
|width="2"|
|[[file:DomainGovernment.png|frameless|26px]] '''Government'''
|Establish and manage your nation's cities and the needs of the public, from administration to housing.
|-
|width="2"|
|[[file:DomainImpact.png|frameless|26px]] '''Resource'''
|These "Harvesters" collect [[Resources]] you need to grow and fuel your nation.
|-
|width="2"|
|[[file:DomainIndustry.png|frameless|26px]] '''Industry'''
|These "Crafters" convert [[Resources]] into [[Goods]] that are used as Amenities/Supplies and for certain improvements.
|-
|width="2"|
|[[file:DomainMilitary.png|frameless|26px]] '''Military'''
|These improvements provide for the public defence and allow your nation to produce and boost your armed [[Forces]].
|-
|width="2"|
|[[file:DomainReligion.png|frameless|26px]] '''Religion'''
|These improvements are used to found, spread and amplify the effects of [[Religion]] for your nation.
|-
|width="2"|
|[[file:DomainScience.png|frameless|26px]] '''Science'''
|These improvements that generate [[Technologies|Research]], as well as improving your people's [[Health]] and [[Knowledge]].
|}




{| align="center"
|style="text-align:center;"|Got a '''1080p monitor or bigger?''' Find and click this button in the bottom-right of your screen!<br />
You'll be able to '''fit 2 or more Ages side by side!''' Or even '''4 Ages with a 4K monitor!'''
|rowspan=2"|[[File:Clickthebutton.png|frameless|140px|class=notpageimage]]
|- style="font-style: italic; color: grey; vertical-align:top;"
|''(Sadly the full-width mode sticks even after going to another page. You'll have to manually toggle it off)''
|}


The 3 numbers below the name of the improvement are '''Defense / Health / Prestige'''.<br />
{{#Widget:LoadTippyScript}}
The first two are related to '''[[Pillaging]]''' and the third is how much '''[[Prestige]]''' you get for building it.
{{ImprovAct|Act=- Act I -}}
<div class="AgeTablesWrap">
== Act I ==
{{ImprovAge|Age=<div id="Ancient_History" style="display:inline;">[[#Ancient History|Ancient History]]</div>}}
{|class="wikitable" width="1824px" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
{{Improv
|style="background:#CFCFCF; border-bottom:0px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="2">|<span style="font-size: 24pt;">'''- Act I -'''</span>
|domain=DomainGovernment.png
|-
|anchorId=GreatHearth
|class="wikitable" width="912px" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"|
{|class="wikitable" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#CFCFCF; border-bottom:1px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="6">|<span style="font-size: 16pt;">'''Ancient History'''</span>
|-
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="2">|'''Costs / Maintenance
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Production'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Experts'''
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Other'''
{{Improv|T=DomainGovernment.png|D=4|H=200|P=-
|itemfile=GreatHearth.png
|itemfile=GreatHearth.png
|itemname=Great Hearth
|itemname=Great Hearth
|CostsMaint=Free
|CostsMaint=No Costs<br />No Maintenance<br /><br />{{ImprovStats|Id=1|D=4|H=200|P=0}}
|Prod={{Itemil|Censer.png|List_of_Goods|Censer}} {{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Currency.png|List_of_Goods|Currency}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Censer}} {{Itemil|Censer.png|List_of_Goods|Treasury Bonds}}
|Prod=+5 {{Housing}} [[Housing]]. +5 {{Research}} / {{Turn}}<br />+5 Strength to [[Forces]] within this region<br />+8 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods#Feast|Class1Feast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods#Jewelry|Class2Jewelry|Jewelry}} {{ItemIcon-lock|CodeofLawsItem.png|List_of_Goods#CodeofLaws|Class3CodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods#Codex|Class4Codex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods#Festival|Class5Festival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods#StrategyCodex|Class6StrategyCodex|Strategy Codex}}<br />{{ItemIcon-lock|Censer.png|List_of_Goods#Censer|Class7Censer|Censer}} {{ItemIcon-lock|Currency.png|List_of_Goods#Currency|Class8Currency|Currency}} {{ItemIcon-lock|TreasuryBonds.png|List_of_Goods#TreasuryBonds|Class9TreasuryBonds|Treasury Bonds}}  
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. From +10 {{Wealth}} Wealth to +15 {{Wealth}} Wealth.
|Experts={{Expert|Id=1}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} From +10 {{Wealth}} to +15 {{Wealth}}
|Other=
|Techs=
|Other={{FadedOutGoods}}
}}
}}
{{Improv|T=DomainGovernment.png|D=4|H=200|P=-
{{Improv
|domain=DomainGovernment.png
|anchorId=GatheringHall
|itemfile=GatheringHall.png
|itemfile=GatheringHall.png
|itemname=Gathering Hall
|itemname=Gathering Hall
|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}
|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|Id=2|D=4|H=200|P=0}}
|Prod={{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Strategy Codex}}
|Prod=+4 {{Housing}} [[Housing]]<br />+5 Strength to [[Forces]] within this region<br />+2 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods#Feast|Class10Feast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods#Jewelry|Class11Jewelry|Jewelry}} {{ItemIcon-lock|CodeofLawsItem.png|List_of_Goods#CodeofLaws|Class12CodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods#Codex|Class13Codex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods#Festival|Class14Festival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods#StrategyCodex|Class15StrategyCodex|Strategy Codex}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert|Id=2}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Other=
|Techs=
|Other=Upgrades to [[List of Improvements#TownCenter|Town Center]]<br />and [[List of Improvements#CityHall|City Hall]]<br />{{FadedOutGoods}}
}}
}}
{{Improv|T=DomainCommerce.png|D=3|H=100|P=-
{{Improv
|domain=DomainCommerce.png
|anchorId=Dwelling
|itemfile=Dwelling.png
|itemfile=Dwelling.png
|itemname=Dwelling
|itemname=Dwelling
|CostsMaint='''Costs:'''<br />75 {{ProdIcon}} Production<br />25 {{Food}} Food<br />25 {{Timber}} Timber
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|Id=3|D=3|H=100|P=0}}
|Prod=+3 [[Housing]].<br />+2 bonus [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}.
|Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center.<br />+3% [[City Production]]
|Experts=
|Experts=
|Other=Upgrades to [[Residence]] in Act II<br />and [[Skyscraper]] in Act III.<br />Place these in your City Center but leave room for a [[Monument]]. And if it's your capital, leave room for the [[Palace]].
|Techs=
|Other=Upgrades to [[List of Improvements#Residence|Residence]]<br />and [[List of Improvements#Skyscraper|Skyscraper]]<br /><span style="font-size: 8pt; line-height: 0em;">Place these in your City Center, leave room for a [[List of Improvements#Monument|Monument]]. And if it's your capital, leave room for the [[List of Improvements#Palace|Palace]]</span>
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Workshop
|itemfile=Workshop.png
|itemname=Workshop
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=4|D=3|H=100|P=1}}
|Prod={{ItemIcon|LithicTools.png|List_of_Goods#LithicTools|Class16LithicTools|Lithic Tools}} {{ItemIcon|Baskets.png|List_of_Goods#Baskets|Class17Baskets|Baskets}} {{ItemIcon-lock|Candle.png|List_of_Goods#Candle|Class18Candle|Candle}} {{ItemIcon-lock|Barrels.png|List_of_Goods#Barrels|Class19Barrels|Barrels}} {{ItemIcon-lock|Clock.png|List_of_Goods#Clock|Class20Clock|Clock}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods#EyeGlasses|Class21EyeGlasses|Eye Glasses}} {{ItemIcon-lock|Furniture.png|List_of_Goods#Furniture|Class22Furniture|Furniture}} {{ItemIcon-lock|Gear.png|List_of_Goods#Gear|Class23Gear|Gear}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods#HeavyPlow|Class24HeavyPlow|Heavy Plow}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods#IndoorStove|Class25IndoorStove|Indoor Stove}} {{ItemIcon-lock|LampPost.png|List_of_Goods#LampPost|Class26LampPost|Lamp Post}} {{ItemIcon-lock|Loom.png|List_of_Goods#Loom|Class27Loom|Loom}} {{ItemIcon-lock|MetalPots.png|List_of_Goods#MetalPots|Class28MetalPots|Metal Pots}} {{ItemIcon-lock|MetalTools.png|List_of_Goods#MetalTools|Class29MetalTools|Metal Tools}} {{ItemIcon-lock|Plow.png|List_of_Goods#Plow|Class30Plow|Plow}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class31Rope|Rope}} {{ItemIcon-lock|Telescope.png|List_of_Goods#Telescope|Class32Telescope|Telescope}} {{ItemIcon-lock|Wheel.png|List_of_Goods#Wheel|Class33Wheel|Wheel}} {{ItemIcon-lock|Anvil.png|List_of_Goods#Anvil|Class33Anvil|Anvil}} {{ItemIcon-lock|Hourglass.png|List_of_Goods#Hourglass|Class33Hourglass|Hourglass}} {{ItemIcon-lock|MiningPick.png|List_of_Goods#MiningPick|Class33MiningPick|Mining Pick}}
|Experts={{Expert|Id=3}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs=
|Other=Upgrades to [[List of Improvements#CraftingGuild|Crafting Guild]]<br />and [[List of Improvements#Factory|Factory]]<br />{{FadedOutGoods}}
}}
}}
{{Improv|T=DomainImpact.png|D=3|H=100|P=-
{{Improv
|domain=DomainImpact.png
|anchorId=Farm
|itemfile=Farm.png
|itemfile=Farm.png
|itemname=Farm
|itemname=Farm
|CostsMaint='''Costs:'''<br />75 {{ProdIcon}} Production<br />15 {{Timber}} Timber<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=5|D=3|H=100|P=0}}
|Prod=100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself).
|Prod=+100% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself)
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food
|Experts={{Expert|Id=4}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Food}} Food
|Other=Upgrades to [[Irrigated Farm]] in Act II<br />and [[Industrial Farm]] in Act III.
|Techs=
|Other=Upgrades to [[#IrrigatedFarm|Irrigated Farm]]<br />and [[List of Improvements#IndustrialFarm|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields
}}
{{Improv
|domain=DomainImpact.png
|anchorId=LoggingCamp
|itemfile=LoggingCamp.png
|itemname=Logging Camp
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|Id=6|D=3|H=100|P=0}}
|Prod=+100% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]
|Experts={{Expert|Id=5}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +5 City [[Craft Production]]
|Techs={{Tech|Ropemaking.png|Class34Ropemaking|Ropemaking}} {{Tech|TheWheel.png|Class35TheWheel|The Wheel}} {{Tech|IronWorking.png|Class36IronWorking|Iron Working}}
|Other=Upgrades to [[List of Improvements#Sawmill|Sawmill]]<br />and [[List of Improvements#IndustrialLogging|Industrial Logging]]
}}
{{Improv
|domain=DomainImpact.png
|anchorId=StonePit
|itemfile=StonePit.png
|itemname=Stone Pit
|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=7|D=3|H=100|P=0}}
|Prod=+100% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]]
|Experts={{Expert|Id=6}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 City [[Build Production]]
|Techs={{Tech|BronzeWorking.png|Class37BronzeWorking|Bronze Working}}
|Other=Upgrades to [[List of Improvements#Mine|Mine]]<br />and [[List of Improvements#IndustrialMine|Industrial Mine]]
}}
}}
{{Improv|T=DomainIndustry.png|D=3|H=100|P=1
{{Improv
|itemfile=Workshop.png
|domain=DomainImpact.png
|itemname=Workshop
|anchorId=HuntingCamp
|CostsMaint='''Costs:'''<br />65 {{ProdIcon}} Production<br />10 {{Materials}} Materials<br />25 {{Timber}} Timber<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}
|itemfile=HuntingCamp.png
|Prod={{ItemIcon|Barrels.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon|Candle.png|List_of_Goods}} {{ItemIcon|Clock.png|List_of_Goods}} {{ItemIcon|EyeGlasses.png|List_of_Goods}} {{ItemIcon|Furniture.png|List_of_Goods}} {{ItemIcon|Gear.png|List_of_Goods}} {{ItemIcon|HeavyPlow.png|List_of_Goods}} {{ItemIcon|IndoorStove.png|List_of_Goods}} {{ItemIcon|LampPost.png|List_of_Goods}} {{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Loom.png|List_of_Goods}} {{ItemIcon|MetalPots.png|List_of_Goods}} {{ItemIcon|MetalTools.png|List_of_Goods}} {{ItemIcon|Plow.png|List_of_Goods}} {{ItemIcon|Rope.png|List_of_Goods}} {{ItemIcon|Telescope.png|List_of_Goods}} {{ItemIcon|Wheel.png|List_of_Goods}}
|itemname=Hunting Camp
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=8|D=3|H=100|P=0}}
|Other=Upgrades to [[Crafting Guild]] in Act II<br />and [[Factory]] in Act III.<br />Too many crafted items for full names, mouse-over reveals the name in URL.
|Prod=+1 {{Wealth}} / {{Turn}}
|Experts={{Expert|Id=7}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Wealth}} / {{Turn}}
|Techs={{Tech|Archery.png|Class38Archery|Archery}} {{Tech|BronzeWorking.png|Class39BronzeWorking|Bronze Working}}
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp|Resource Node]] that needs it
}}
}}
{{Improv|T=DomainIndustry.png|D=3|H=100|P=1
{{Improv
|domain=DomainIndustry.png
|anchorId=ButcherShop
|itemfile=ButcherShop.png
|itemfile=ButcherShop.png
|itemname=Butcher Shop
|itemname=Butcher Shop
|CostsMaint='''Costs:'''<br />45 {{ProdIcon}} Production<br />10 {{Materials}} Materials<br />25 {{Timber}} Timber<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=9|D=3|H=100|P=1}}
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}}
|Prod={{ItemIcon|CuredMeats.png|List_of_Goods#CuredMeats|Class40CuredMeats|Cured Meats}} {{ItemIcon|SaltedFish.png|List_of_Goods#SaltedFish|Class41SaltedFish|Salted Fish}}
|Experts={{Expert}}+25% [[Build Production]]<br />towards Industry{{DomainIndustry}} improvements in this region.<br />+150% [[Craft Production]] at this improvement.
|Experts={{Expert|Id=8}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +25% [[Build Production]] at<br />{{ExpertSpacer}} {{DomainIndustry}} Industry improvements<br />{{ExpertSpacer}} in this region
|Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}} technology.
|Techs={{Tech|AnimalHusbandry.png|Class42AnimalHusbandry|Animal Husbandry}}
|Other= '''8 per Nation'''
}}
{{Improv
|domain=DomainMilitary.png
|anchorId=Watchtower
|itemfile=Watchtower.png
|itemname=Watchtower
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=10|D=4|H=200|P=1}}
|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 {{Security}}
|Experts={{Expert|Id=9}}+10 City Siege Defense<br />{{ExpertSpacer}} in this city
|Techs={{Tech|Archery.png|Class43Archery|Archery}}
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Fortress|Fortress]] and [[List of Improvements#Citadel|Citadel]]
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=FermentingPit
|itemfile=FermentingPit.png
|itemname=Fermenting Pit
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods#Grape|Class44Grape|Grape}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=11|D=4|H=100|P=1}}
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon|Wine.png|List_of_Goods#Wine|Class45Wine|Wine}} {{ItemIcon|Syrup.png|List_of_Goods#Syrup|Class46Syrup|Syrup}} {{ItemIcon-lock|Liquor.png|List_of_Goods#Liquor|Class47Liquor|Liquor}}
|Experts={{Expert|Id=10}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +5 {{Happiness}}
|Techs={{Tech|Fermenting.png|Class48Fermenting|Fermenting}} {{Tech|Hospitality.png|Class49Hospitality|Hospitality}}
|Other= '''3 per Nation'''<br />Upgrades to [[List of Improvements#Brewery|Brewery]] and [[List of Improvements#Distillery|Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods#Grape|Grapes|Grape}}
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Granary
|itemfile=Granary.png
|itemname=Granary
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods#Grain|Class50Grain|Grain}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=12|D=3|H=100|P=1}}
|Prod=+5 {{Health}}<br />+50% of Region [[Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[List_of_Improvements#Farm|Farm]] within this [[Region]]<br />{{ItemIcon|GrainStore.png|List_of_Goods#GrainStore|Class51GrainStore|Grain Store}}
|Experts={{Expert|Id=11}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|GrainStorage.png|Class52GrainStorage|Grain Storage}} {{Tech|Irrigation.png|Class53Irrigation|Irrigation}}
|Other= '''1 per City'''<br />Requires a source of {{Itemil|Grain.png|List_of_Goods#Grain|Grain|Grain}}
}}
{{Improv
|domain=DomainScience.png
|anchorId=Apothecary
|itemfile=Apothecary.png
|itemname=Apothecary
|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=13|D=3|H=150|P=1}}
|Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{ItemIcon|HerbalMedicine.png|List_of_Goods#HerbalMedicine|Class54HerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Candle.png|List_of_Goods#Candle|Class55Candle|Candle}} {{ItemIcon-lock|Perfume.png|List_of_Goods#Perfume|Class56Perfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods#Soap|Class57Soap|Soap}}
|Experts={{Expert|Id=12}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|Herbalism.png|Class58Herbalism|Herbalism}}
|Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Chemist|Chemist]]<br />and [[List of Improvements#Pharmacy|Pharmacy]]<br />{{FadedOutGoods}}
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=CeramicShop
|itemfile=CeramicShop.png
|itemname=Ceramic Shop
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=14|D=3|H=150|P=1}}
|Prod=+25% [[Craft Production]] to<br />Ceramic Shops in this region<br />{{ItemIcon-lock|CeramicPots.png|List_of_Goods#CeramicPots|Class59CeramicPots|Ceramic Pots}} {{ItemIcon-lock|Concrete.png|List_of_Goods#Concrete|Class60Concrete|Concrete}} {{ItemIcon-lock|DecorativeVase.png|List_of_Goods#DecorativeVase|Class61DecorativeVase|Decorative Vase}} {{ItemIcon-lock|Glass.png|List_of_Goods#Glass|Class62Glass|Glass}}<br />{{ItemIcon-lock|GlassWindows.png|List_of_Goods#GlassWindows|Class63GlassWindows|Glass Windows}} {{ItemIcon-lock|IndoorToilets.png|List_of_Goods#IndoorToilets|Class64IndoorToilets|Indoor Toilets}} {{ItemIcon-lock|StainedGlassItem.png|List_of_Goods#StainedGlass|Class65StainedGlass|Stained Glass}} {{ItemIcon-lock|MosaicTiles.png|List_of_Goods#MosaicTiles|Class65MosaicTiles|Mosaic Tiles}}
|Experts={{Expert|Id=13}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|Pottery.png|Class66Pottery|Pottery}} {{Tech|Masonry.png|Class67Masonry|Masonry}} {{Tech|Arches.png|Class68Arches|Arches}} {{Tech|MonumentBuilding.png|Class69MonumentBuilding|Monument Building}}
|Other= '''8 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Ceramic Pots)</small>''
}}
{{Improv
|domain=DomainImpact.png
|anchorId=FishingNet
|itemfile=FishingNet.png
|itemname=Fishing Net
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=15|D=3|H=100|P=0}}
|Prod=<br />''Unsure of exact<br />harvest production numbers''
|Experts={{Expert|Id=14}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Wealth}} / {{Turn}}
|Techs={{Tech|Seafaring.png|Class70Seafaring|Seafaring}} {{Tech|Ropemaking.png|Class71Ropemaking|Ropemaking}}
|Other=As of 1.0.5 you have to manually replace these with<br />[[List of Improvements#IndustrialFishingFarm|Industrial Fishing Farm]]s,<br />no upgrade button available
}}
|}
{{ImprovAge|Age=<div id="Bronze_Age" style="display:inline;">[[#Bronze Age|Bronze Age]]</div>}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Stable
|itemfile=Stable.png
|itemname=Stable
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png|List_of_Goods#Horse|Class72Horse|Horse}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=16|D=4|H=175|P=1}}
|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{ItemIcon|Carriages.png|List_of_Goods#Carriages|Class73Carriages|Carriages}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class74Rope|Rope}}
|Experts={{Expert|Id=15}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +10 City [[Build Production]]
|Techs={{Tech|Chariots.png|Class75Chariots|Chariots}} {{Tech|Horseshoes.png|Class76Horseshoes|Horseshoes}} {{Tech|Stirrups.png|Class77Stirrups|Stirrups}}
|Other= '''1 per City'''<br />Offers great production {{ProdIcon}}<br />benefits to your city
}}
{{Improv
|domain=DomainGovernment.png
|anchorId=Barracks
|itemfile=Barracks.png
|itemname=Barracks
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=17|D=3|H=150|P=0}}
|Prod=+15 {{Security}}
|Experts={{Expert|Id=16}}+25 {{Security}}
|Techs={{Tech|IronWorking.png|Class78IronWorking|Iron Working}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Blacksmith
|itemfile=Blacksmith.png
|itemname=Blacksmith
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=18|D=4|H=300|P=1}}
|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{ItemIcon|MetalIngot.png|List_of_Goods#MetalIngot|Class79MetalIngot|Metal Ingot}}
|Experts={{Expert|Id=17}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=18}}From +150% to +200%
|Techs={{Tech|IronWorking.png|Class80IronWorking|Iron Working}}
|Other= '''10 per Nation'''<br />Upgrades to [[List of Improvements#Forge|Forge]] and [[List of Improvements#Foundry|Foundry]]
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Tannery
|itemfile=Tannery.png
|itemname=Tannery
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=19|D=8|H=500|P=1}}
|Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region<br /><br />{{ItemIcon|Leather.png|List_of_Goods#Leather|Class81Leather|Leather}} {{ItemIcon-lock|Sandals.png|List_of_Goods#Sandals|Class82Sandals|Sandals}} {{ItemIcon-lock|Boots.png|List_of_Goods#Boots|Class82Boots|Boots}}
|Experts={{Expert|Id=19}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|Leatherworking.png|Class83Leatherworking|Leatherworking}} {{Tech|Paper.png|Class84Paper|Paper}}
|Other= '''3 per Nation'''<br />{{FadedOutGoods}}
}}
{{Improv
|domain=DomainGovernment.png
|anchorId=Palace
|itemfile=Palace.png
|itemname=Palace
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{ItemIconSmall|CeramicPots.png|List_of_Goods#CeramicPots|Class85CeramicPots|Ceramic Pots}} 10 {{ItemIconSmall|Rope.png|List_of_Goods#Rope|Class86Rope|Rope}} 100 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=20|D=4|H=250|P=50}}
|Prod=+1 City Cap<br />+50% Tax income per turn<br /> <br />+5 bonus to all [[Quality of Life]] stats<br />if built in your city center
|Experts=
|Techs={{Tech|Masonry.png|Class87Masonry|Masonry}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainReligion.png
|anchorId=Altar
|itemfile=Altar.png
|itemname=Altar
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=21|D=3|H=150|P=1}}
|Prod=+10 City Religion Spread Strength<br />+1 {{Research}} / {{Turn}}<br />+5 {{Knowledge}}
|Experts={{Expert|Id=20}}+5 {{Security}}
|Techs={{Tech|SacredRites.png|Class88SacredRites|Sacred Rites}} {{Tech|Philosophy.png|Class89Philosophy|Philosophy}} {{Tech|CulturalHeritage.png|Class90CulturalHeritage|Cultural Heritage}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainReligion.png
|anchorId=CityTemple
|itemfile=CityTemple.png
|itemname=City Temple
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=126|D=10|H=500|P=1}}
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength<br />+5 {{Knowledge}}<br /><br />{{ItemIcon|Scroll.png|List_of_Goods#Scroll|Class40Scroll|Scroll}}
|Experts=
|Techs={{Tech|CulturalHeritage.png|Class90CulturalHeritage|Cultural Heritage}}
|Other=In Patch 1.1 the Temple got split into the [[List_of_Improvements#SacredTemple|Sacred Temple]] and this "City" Temple where you craft [[List_of_Goods#Scroll|Scrolls]]
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Docks
|itemfile=Docks.png
|itemname=Docks
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 25 {{Timber}} 25 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=22|D=3|H=150|P=0}}
|Prod=+10% [[City Production]]
|Experts={{Expert|Id=21}}+15% [[City Production]]
|Techs={{Tech|Sails.png|Class91Sails|Sails}} {{Tech|Seafaring.png|Class92Seafaring|Seafaring}}
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Drydock|Drydock]] and [[List of Improvements#NavalBase|Naval Base]]<br />Offers great production {{ProdIcon}}<br />benefits to your city
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Bakery
|itemfile=Bakery.png
|itemname=Bakery
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods#Grain|Class93Grain|Grain}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=23|D=3|H=100|P=1}}
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon-lock|Bread.png|List_of_Goods#Bread|Class94Bread|Bread}} {{ItemIcon-lock|Pastries.png|List_of_Goods#Pastries|Class95Pastries|Pastries}}{{ItemIcon-lock|PreservedFood.png|List_of_Goods#PreservedFood|Class96PreservedFood|Preserved Food}} {{ItemIcon-lock|BakedGoods.png|List_of_Goods#BakedGoods|Class33BakedGoods|Baked Goods}} {{ItemIcon-lock|Biscuits.png|List_of_Goods#Biscuits|Class33Biscuits|Biscuits}}
|Experts={{Expert|Id=22}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=23}}From +150% to +200%
|Techs={{Tech|TheWheel.png|Class97TheWheel|The Wheel}} {{Tech|Milling.png|Class98Milling|Milling}} {{Tech|Trading.png|Class99Trading|Trading}}
|Other= '''6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread)
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=TradingPost
|itemfile=TradingPost.png
|itemname=Trading Post
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=24|D=3|H=150|P=1}}
|Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /><br />{{ItemIcon-lock|TradeGoods.png|List_of_Goods#TradeGoods|Class100TradeGoods|Trade Goods}}
|Experts={{Expert|Id=24}}+10 {{Wealth}} / {{Turn}}
|Techs={{Tech|Trading.png|Class101Trading|Trading}} {{Tech|Coinage.png|Class102Coinage|Coinage}} {{Tech|Banking.png|Class103Banking|Banking}}
|Other= '''1 per City'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[List of Improvements#Bazaar|Bazaar]]
}}
{{Improv
|domain=DomainCulture.png
|anchorId=Weaver
|itemfile=Weaver.png
|itemname=Weaver
|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=25|D=3|H=150|P=1}}
|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{ItemIcon|Baskets.png|List_of_Goods#Baskets|Class104Baskets|Baskets}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class105Rope|Rope}} {{ItemIcon-lock|Fabric.png|List_of_Goods#Fabric|Class106Fabric|Fabric}} {{ItemIcon-lock|Bandage.png|List_of_Goods#Bandage|Class107Bandage|Bandage}}<br />{{ItemIcon-lock|Tunics.png|List_of_Goods#Tunics|Class108Tunics|Tunics}} {{ItemIcon-lock|FineClothes.png|List_of_Goods#FineClothes|Class109FineClothes|Fine Clothes}} {{ItemIcon-lock|Garments.png|List_of_Goods#Garments|Class110Garments|Garments}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods#RugandCarpet|Class111RugandCarpet|Rug and Carpet}}
|Experts={{Expert|Id=25}}+5 {{Prosperity}}<br />{{ExpertSpacer}} +150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|Weaving.png|Class112Weaving|Weaving}} {{Tech|Sails.png|Class113Sails|Sails}} {{Tech|Textiles.png|Class114Textiles|Textiles}}
|Other= '''3 per Nation'''. Upgrades to [[List of Improvements#Tailor|Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer<br />{{FadedOutGoods}}
}}
|}
{{ImprovAge|Age=<div id="Iron_Age" style="display:inline;">[[#Iron Age|Iron Age]]</div>}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Mint
|itemfile=Mint.png
|itemname=Mint
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=26|D=4|H=150|P=1}}
|Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{ItemIcon|Coin.png|List_of_Goods#Coin|Class115Coin|Coin}}
|Experts={{Expert|Id=26}}+15 {{Prosperity}}<br />{{Expert|Id=27}}From +15 to +20
|Techs={{Tech|Coinage.png|Class116Coinage|Coinage}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Inn
|itemfile=Inn.png
|itemname=Inn
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=27|D=3|H=150|P=1}}
|Prod=+5 {{Prosperity}}<br /><br />{{ItemIcon|GourmetMeals.png|List_of_Goods#GourmetMeals|Class117GourmetMeals|Gourmet Meals}}
|Experts={{Expert|Id=28}}+8 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +1 additional {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} for each {{DomainCommerce}}Commerce and<br />{{ExpertSpacer}} {{DomainCulture}}Culture improvement<br />{{ExpertSpacer}} in this region
|Techs={{Tech|Hospitality.png|Class118Hospitality|Hospitality}}
|Other= '''1 per City'''<br /><br />Upgrades to [[List of Improvements#Pub|Pub]]
}}
{{Improv
|domain=DomainCulture.png
|anchorId=FlowerField
|itemfile=FlowerField.png
|itemname=Flower Field
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods#Dye|Class119Dye|Dye}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=28|D=3|H=150|P=1}}
|Prod=+5 {{Happiness}}<br /><br />{{ItemIcon|Flowers.png|List_of_Goods#Flowers|Class120Flowers|Flowers}}
|Experts={{Expert|Id=29}}+5 {{Security}}
|Techs={{Tech|Irrigation.png|Class121Irrigation|Irrigation}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainImpact.png
|anchorId=IrrigatedFarm
|itemfile=IrrigatedFarm.png
|itemname=Irrigated Farm
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class122MetalTools|Metal Tools}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=29|D=4|H=250|P=0}}
|Prod=+200% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself)
|Experts={{Expert|Id=30}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=31}}From 150% to 200%.<br />{{ExpertSpacer}}+2 {{Food}}
|Techs={{Tech|Irrigation.png|Class123Irrigation|Irrigation}} {{Tech|HeavyPlows.png|Class124HeavyPlows|Heavy Plows}} {{Tech|Windmills.png|Class125Windmills|Windmills}}
|Other=Upgrades from [[List of Improvements#Farm|Farm]],<br />Upgrades to [[List of Improvements#IndustrialFarm|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields
}}
{{Improv
|domain=DomainGovernment.png
|anchorId=WaterWell
|itemfile=WaterWell.png
|itemname=Water Well
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=30|D=4|H=150|P=1}}
|Prod=+10 {{Health}}<br />+100% [[Harvest Production]] to farms and their upgrades in this region
|Experts={{Expert|Id=32}}+5 {{Health}}
|Techs={{Tech|Irrigation.png|Class126Irrigation|Irrigation}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=Monument
|itemfile=Monument.png
|itemname=Monument
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=31|D=3|H=150|P=25}}
|Prod=+10 {{Prosperity}}<br />+1 Bonus [[Prestige]] per turn<br />if built in the city center
|Experts=
|Techs={{Tech|MonumentBuilding.png|Class127MonumentBuilding|Monument Building}}
|Other= '''1 per Nation'''<br /><br />Some passive Prestige<br />in the Iron Age
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Lighthouse
|itemfile=Lighthouse.png
|itemname=Lighthouse
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />80 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=32|D=3|H=150|P=1}}
|Prod=+5 {{Knowledge}}<br />+1 available [[Merchant]]
|Experts={{Expert|Id=33}}+5 {{Prosperity}}
|Techs={{Tech|Navigation.png|Class128Navigation|Navigation}}
|Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#RadioTower|Radio Tower]]<br />and [[List of Improvements#DataCenter|Data Center]]
}}
{{Improv
|domain=DomainMilitary.png
|anchorId=CityWalls
|itemfile=CityWalls.png
|itemname=City Walls
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}} 30 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Materials}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=33|D=5|H=300|P=1}}
|Prod=
|Experts={{Expert|Id=34}}+10% Strength to [[Forces]]<br />{{ExpertSpacer}} within this city.
|Techs={{Tech|SiegeWarfare.png|Class129SiegeWarfare|Siege Warfare}} {{Tech|Bureaucracy.png|Class130Bureaucracy|Bureaucracy}}
|Other= '''1 per City'''<br />Units have to seige the wall first<br />before being able to seige the city
}}
{{Improv
|domain=DomainMilitary.png
|anchorId=Fortress
|itemfile=Fortress.png
|itemname=Fortress
|CostsMaint='''Costs:''' 380 {{ProdIcon}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class131Concrete|Concrete}}<br />25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=34|D=8|H=250|P=1}}
|Prod=+4 Strength to [[Forces]] within this region.<br />+25 {{Security}}
|Experts={{Expert|Id=35}}+10 City Siege Defense<br />{{ExpertSpacer}} in this city<br />{{Expert|Id=36}}From +10 to<br />{{ExpertSpacer}} +20 City Siege Defense
|Techs={{Tech|SiegeWarfare.png|Class132SiegeWarfare|Siege Warfare}}
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Watchtower|Watchtower]],<br />Upgrades to [[List of Improvements#Citadel|Citadel]]
}}
|}
{{ImprovAge|Age=<div id="Antiquities" style="display:inline;">[[#Antiquities|Antiquities]]</div>}}
{{Improv
|domain=DomainCulture.png
|anchorId=Academy
|itemfile=Academy.png
|itemname=Academy
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=35|D=4|H=150|P=1}}
|Prod=+15 {{Knowledge}}
|Experts={{Expert|Id=37}}+1 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Knowledge}}
|Techs={{Tech|Algebra.png|Class133Algebra|Algebra}}
|Other= '''1 per City'''<br />[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Arena
|itemfile=Arena.png
|itemname=Arena
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class134Concrete|Concrete}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=36|D=3|H=150|P=1}}
|Prod=+10 {{Happiness}}
|Experts={{Expert|Id=38}}+5 {{Wealth}} / {{Turn}}
|Techs={{Tech|Arches.png|Class135Arches|Arches}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainMilitary.png
|anchorId=Citadel
|itemfile=Citadel.png
|itemname=Citadel
|CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />2 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=37|D=12|H=350|P=1}}
|Prod=+40% City Siege Defense<br />+35 {{Security}}
|Experts={{Expert|Id=39}}+10 City Siege Defense<br />{{Expert|Id=40}}From +10 to +20<br />{{Expert|Id=41}}From +20 to +30
|Techs={{Tech|Arches.png|Class137Arches|Arches}}
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Fortress|Fortress]]
}}
{{Improv
|domain=DomainGovernment.png
|anchorId=TownCenter
|itemfile=TownCenter.png
|itemname=Town Center
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods#Book|Class138Book|Book}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=38|D=4|H=200|P=0}}
|Prod=+5 {{Happiness}}, +5 {{Housing}} [[Housing]]<br />+2 City [[Production]],  +15 {{Security}}<br />+5 Strength to [[Forces]] within this region<br />+10% City [[Build Production]]. Can craft all<br />that the [[List of Improvements#GatheringHall|Gathering Hall]] can, plus: {{ItemIcon-lock|LawBooks.png|List_of_Goods#LawBooks|Class145LawBooks|Law Books}}
|Experts={{Expert|Id=42}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=43}}From +150% to +200%<br />{{Expert|Id=44}}From +200% to +250%
|Techs={{Tech|Universities.png|Class146Universities|Universities}} {{Tech|Bureaucracy.png|Class147Bureaucracy|Bureaucracy}}
|Other=Upgrades from [[List of Improvements#GatheringHall|Gathering Hall]]<br />Upgrades to [[List of Improvements#CityHall|City Hall]]<br />{{FadedOutGoods}}
}}
{{Improv
|domain=DomainImpact.png
|anchorId=Mine
|itemfile=Mine.png
|itemname=Mine
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=39|D=4|H=200|P=0}}
|Prod=+150% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]]
|Experts={{Expert|Id=45}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 City [[Build Production]]<br />{{Expert|Id=46}}From +150% to +200%<br />{{ExpertSpacer}} From +1 to +2
|Techs={{Tech|Engineering.png|Class148Engineering|Engineering}}
|Other=Upgrades from [[List of Improvements#StonePit|Stone Pit]]<br />Upgrades to [[List of Improvements#IndustrialMine|Industrial Mine]]
}}
{{Improv
|domain=DomainImpact.png
|anchorId=Sawmill
|itemfile=Sawmill.png
|itemname=Sawmill
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class149MetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=40|D=4|H=200|P=0}}
|Prod=+200% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]<br />+1 {{Timber}}
|Experts={{Expert|Id=47}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Timber}}<br />{{ExpertSpacer}} +5 City [[Craft Production]]<br />{{Expert|Id=48}}From +150% to +200%<br />{{ExpertSpacer}} From +5 to +10
|Techs={{Tech|Engineering.png|Class150Engineering|Engineering}} {{Tech|Metallurgy.png|Class151Metallurgy|Metallurgy}} {{Tech|Shipbuilding.png|Class152Shipbuilding|Shipbuilding}} {{Tech|Paper.png|Class153Paper|Paper}}
|Other=Upgrades from [[List of Improvements#LoggingCamp|Logging Camp]]<br />Upgrades to [[List of Improvements#IndustrialLogging|Industrial Logging]]
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Mill
|itemfile=Mill.png
|itemname=Mill
|CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=41|D=3|H=100|P=1}}
|Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{ItemIcon|GrainStore.png|List_of_Goods#GrainStore|Class154GrainStore|Grain Store}} {{ItemIcon-lock|PaperItem.png|List_of_Goods#Paper|Class155Paper|Paper}} {{ItemIcon-lock|Soap.png|List_of_Goods#Soap|Class156Soap|Soap}}
|Experts={{Expert|Id=49}}+1 City [[Craft Production]]<br />{{ExpertSpacer}} +2 City [[Harvest Production]]
|Techs={{Tech|Milling.png|Class157Milling|Milling}}
|Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Windmill|Windmill]]<br />{{FadedOutGoods}}
}}
{{Improv
|domain=DomainCulture.png
|anchorId=Library
|itemfile=Library.png
|itemname=Library
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods#Paper|Class158PaperItem|Paper}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=42|D=3|H=150|P=1}}
|Prod=+15 {{Knowledge}}<br />+2 {{Research}} / {{Turn}}<br /><br />{{ItemIcon|Book.png|List_of_Goods#Book|Class159Book|Book}}
|Experts={{Expert|Id=50}}+20 {{Knowledge}}<br />{{ExpertSpacer}} +3 {{Research}} / {{Turn}}
|Techs={{Tech|Paper.png|Class160Paper|Paper}} {{Tech|Scholarship.png|Class161Scholarship|Scholarship}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainScience.png
|anchorId=School
|itemfile=School.png
|itemname=School
|CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />5 {{ItemIconSmall|Book.png|List_of_Goods#Book|Class162Book|Book}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods#Paper|Class163PaperItem|Paper}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=43|D=4|H=150|P=1}}
|Prod=+10 {{Knowledge}}<br />+1 {{Research}} [[Research]] per turn for<br />each {{DomainScience}} Science and {{DomainMilitary}} Military<br />improvement in this region
|Experts={{Expert|Id=51}}+10 {{Knowledge}}
|Techs={{Tech|Scholarship.png|Class164Scholarship|Scholarship}}
|Other= '''1 per City'''
}}
|}
</div>
 
 
 
{{ImprovAct|Act=- Act II -}}
<div class="AgeTablesWrap">
{{ImprovAge|Age=<div id="Early_Middle_Ages" style="display:inline;">[[#Early Middle Ages|Early Middle Ages]]</div>}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Chemist
|itemfile=Chemist.png
|itemname=Chemist
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 60 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=44|D=4|H=200|P=1}}
|Prod=+5 {{Knowledge}}<br />+25% [[Craft Production]] to Chemists<br />and their upgrades in this region<br />{{ItemIcon|Medicine.png|List_of_Goods#Medicine|Class165Medicine|Medicine}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods#Antibiotic|Class166Antibiotic|Antibiotic}} {{ItemIcon-lock|Candle.png|List_of_Goods#Candle|Class167Candle|Candle}} {{ItemIcon-lock|Explosive.png|List_of_Goods#Explosive|Class168Explosive|Explosive}} {{ItemIcon-lock|Fertilizer.png|List_of_Goods#Fertilizer|Class169Fertilizer|Fertilizer}}<br />{{ItemIcon-lock|HerbalMedicine.png|List_of_Goods#HerbalMedicine|Class170HerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Perfume.png|List_of_Goods#Perfume|Class171Perfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods#Soap|Class172Soap|Soap}} {{ItemIcon-lock|Vaccine.png|List_of_Goods#Vaccine|Class173Vaccine|Vaccine}}
|Experts={{Expert|Id=52}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Health}}<br />{{Expert|Id=53}}From +150% to +200%<br />{{ExpertSpacer}} From +5 to +10
|Techs={{Tech|TheScientificMethod.png|Class174TheScientificMethod|The Scientific Method}} {{Tech|Hospitals.png|Class175Hospitals|Hospitals}} {{Tech|Alchemy.png|Class176Alchemy|Alchemy}}
|Other= '''6 per Nation'''<br />Upgrades from [[#Apothecary|Apothecary]]<br />Upgrades to [[#Pharmacy|Pharmacy]]<br />{{FadedOutGoods}}
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Brewery
|itemfile=Brewery.png
|itemname=Brewery
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 80 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Food}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=45|D=4|H=200|P=1}}
|Prod=+25% [[Craft Production]] to Breweries<br />and their upgrades in this region<br /><br />{{ItemIcon|Beer.png|List_of_Goods#Beer|Class177Beer|Beer}} {{ItemIcon|Liquor.png|List_of_Goods#Liquor|Class178Liquor|Liquor}} {{ItemIcon|Malt.png|List_of_Goods#Malt|Class179Malt|Malt}} {{ItemIcon-lock|Syrup.png|List_of_Goods#Syrup|Class180Syrup|Syrup}} {{ItemIcon-lock|Wine.png|List_of_Goods#Wine|Class181Wine|Wine}}
|Experts={{Expert|Id=54}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Happiness}}<br />{{Expert|Id=55}}From +150% to +200%.<br />{{ExpertSpacer}} From +5 to +10
|Techs={{Tech|Brewing.png|Class182Brewing|Brewing}}
|Other= '''3 per Nation'''<br />Upgrades from [[#FermentingPit|Fermenting Pit]]<br />Upgrades to [[List of Improvements#Distillery|Distillery]]<br />{{FadedOutGoods}}
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Grocer
|itemfile=Grocer.png
|itemname=Grocer
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />100 {{Food}} 90 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=46|D=5|H=350|P=1}}
|Prod=+10 {{Health}}<br />+100% of Region [[Food]] {{Food}} yield is<br />applied to each [[#Farm|Farm]] in this region<br />+1 {{Happiness}} per [[#Farm|Farm]]<br />{{ItemIcon-lock|CannedFoods.png|List_of_Goods#CannedFoods|Class183CannedFoods|Canned Foods}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|Class184DriedFoodGoods|Dried Food Goods}} {{ItemIcon-lock|FreshProduce.png|List_of_Goods#FreshProduce|Class182FreshProduce|Fresh Produce}} {{ItemIcon-lock|PreservedFood.png|List_of_Goods#PreservedFood|Class185PreservedFood|Preserved Food}}
|Experts={{Expert|Id=56}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +10 {{Happiness}}<br />{{ExpertSpacer}} per [[#Farm|Farm]] in this region
|Techs={{Tech|Mercantilism.png|Class186Mercantilism|Mercantilism}} {{Tech|Brewing.png|Class187Brewing|Brewing}}
|Other= '''1 per City'''<br />Note: The happiness bonus per farm<br />is from that region only<br />{{FadedOutGoods}}
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Pub
|itemfile=Pub.png
|itemname=Pub
|CostsMaint='''Costs:''' 250 {{ProdIcon}} 10 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class188Glass|Glass}}<br /> 50 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=47|D=5|H=350|P=1}}
|Prod=+5 {{Security}}<br />+1 additional {{Wealth}} / {{Turn}} for each<br />{{DomainCommerce}} Commerce and {{DomainCulture}} Culture<br />improvement in this region<br />{{ItemIcon-lock|GourmetMeals.png|List_of_Goods#GourmetMeals|Class189GourmetMeals|Gourmet Meals}}
|Experts={{Expert|Id=57}}+5 {{Wealth}} / {{Turn}}
|Techs={{Tech|Brewing.png|Class190Brewing|Brewing}}
|Other= '''1 per City'''<br />Upgrades from [[#Inn|Inn]]
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Bazaar
|itemfile=Bazaar.png
|itemname=Bazaar
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=48|D=4|H=200|P=1}}
|Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /> <br />{{ItemIcon|TradeGoods.png|List_of_Goods#TradeGoods|Class191TradeGoods|Trade Goods}}
|Experts={{Expert|Id=58}}+15 {{Wealth}} / {{Turn}}
|Techs={{Tech|Horseshoes.png|Class192Horseshoes|Horseshoes}} {{Tech|Cartography.png|Class193Cartography|Cartography}}
|Other= '''1 per City'''<br />Upgrades from [[#TradingPost|Trading Post]]
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=ArtisanStudio
|itemfile=ArtisanStudio.png
|itemname=Artisan Studio
|CostsMaint='''Costs:''' 360 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=49|D=4|H=200|P=1}}
|Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br /><br />{{ItemIcon|DecorativePaintings.png|List_of_Goods#DecorativePaintings|Class194DecorativePaintings|Decorative Paintings}} {{ItemIcon|MusicalInstruments.png|List_of_Goods#MusicalInstruments|Class195MusicalInstruments|Musical Instruments}} {{ItemIcon-lock|Jewelry.png|List_of_Goods#Jewelry|Class196Jewelry|Jewelry}}<br />{{ItemIcon-lock|Piano.png|List_of_Goods#Piano|Class197Piano|Piano}} {{ItemIcon-lock|Sculpture.png|List_of_Goods#Sculpture|Class198Sculpture|Sculpture}} {{ItemIcon-lock|Statuary.png|List_of_Goods#Statuary|Class199Statuary|Statuary}}
|Experts={{Expert|Id=59}}+2 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Security}}
|Techs={{Tech|DecorativeArts.png|Class200DecorativeArts|Decorative Arts}}
|Other= '''6 per Nation'''
}}
{{Improv
|domain=DomainMilitary.png
|anchorId=Castle
|itemfile=Castle.png
|itemname=Castle
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />250 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=50|D=6|H=250|P=1}}
|Prod=+25% Strength to<br />[[Forces]] within this region<br />+15 {{Security}}
|Experts={{Expert|Id=60}}+10% Strength to<br />{{ExpertSpacer}} [[Forces]] within this city<br />{{ExpertSpacer}} +25 {{Security}}<br />{{Expert|Id=61}}From +25 to +35
|Techs={{Tech|Feudalism.png|Class201Feudalism|Feudalism}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainReligion.png
|anchorId=Cemetery
|itemfile=Cemetery.png
|itemname=Cemetery
|CostsMaint='''Costs:''' 180 {{ProdIcon}}<br />50 {{Materials}} 20 {{Timber}} 100 {{Wealth}}<br />'''Maintenance:'''<br />2 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=51|D=4|H=150|P=1}}
|Prod=+10 {{Happiness}}
|Experts={{Expert|Id=62}}+10 {{Health}}
|Techs={{Tech|IlluminatedManuscripts.png|Class202IlluminatedManuscripts|Illuminated Manuscripts}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainReligion.png
|anchorId=Monastery
|itemfile=Monastery.png
|itemname=Monastery
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />150 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=52|D=4|H=200|P=1}}
|Prod=+25 City Religion Spread Strength<br />+1 Masterpiece Creation Speed per turn at<br />each {{DomainCulture}} Culture improvement in this region<br /><br />{{ItemIcon-lock|Beer.png|List_of_Goods#Beer|Class203Beer|Beer}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|Class204DriedFoodGoods|Dried Food Goods}} {{ItemIcon-lock|PaperItem.png|List_of_Goods#Paper|Class205PaperItem|Paper}}
|Experts={{Expert|Id=63}}+10 {{Knowledge}}
|Techs={{Tech|IlluminatedManuscripts.png|Class206IlluminatedManuscripts|Illuminated Manuscripts}}
|Other=
}}
|}
{{ImprovAge|Age=<div id="High_Medieval_Era" style="display:inline;">[[#High Medieval Era|High Medieval Era]]</div>}}
{{Improv
|domain=DomainIndustry.png
|anchorId=CraftingGuild
|itemfile=CraftingGuild.png
|itemname=Crafting Guild
|CostsMaint='''Costs:''' 300 {{ProdIcon}} 5 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class207Concrete|Concrete}}<br />5 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class208MetalIngot|Metal Ingot}} 15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=53|D=4|H=250|P=1}}
|Prod=+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region<br /><br />Can craft all that the [[List of Improvements#Workshop|Workshop]] can, plus:<br />{{ItemIcon-lock|PlasticContainer.png|List_of_Goods#PlasticContainer|Class209PlasticContainers|Plastic Containers}} {{ItemIcon-lock|MachinedPart.png|List_of_Goods#MachinedPart|Class210MachinedPart|Machined Part}} {{ItemIcon-lock|IndustrialTools.png|List_of_Goods#IndustrialTools|Class211IndustrialTools|Industrial Tools}} {{ItemIcon-lock|RadioItem.png|List_of_Goods#Radio|Class212RadioItem|Radio}} {{ItemIcon-lock|InternalCombustionEngineItem.png|List_of_Goods#InternalCombustionEngine|Class213InternalCombustionEngineItem|Internal Combustion Engine}}
|Experts={{Expert|Id=64}}+200% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|Steel.png|Class214Steel|Steel}} {{Tech|Architecture.png|Class215Architecture|Architecture}} {{Tech|MechanizedClocks.png|Class216MechanizedClocks|Mechanized Clocks}}
|Other=Upgrades from [[List of Improvements#Workshop|Workshop]]<br />Upgrades to [[List of Improvements#Factory|Factory]]
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Residence
|itemfile=Residence.png
|itemname=Residence
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />25 {{Food}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=54|D=3|H=100|P=0}}
|Prod=+4 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center<br />+3% [[City Production]]
|Experts=
|Techs={{Tech|Steel.png|Class217Steel|Steel}} {{Tech|Architecture.png|Class218Architecture|Architecture}} {{Tech|TheScientificMethod.png|Class219TheScientificMethod|The Scientific Method}}
|Other=Upgrades from [[List of Improvements#Dwelling|Dwelling]]<br />Upgrades to [[List of Improvements#Skyscraper|Skyscraper]]
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=CentralBank
|itemfile=CentralBank.png
|itemname=Central Bank
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=55|D=4|H=250|P=1}}
|Prod=+10 {{Prosperity}}<br /><br />{{ItemIcon|LetterofCredit.png|List_of_Goods#LetterofCredit|Class220LetterofCredit|Letter of Credit}}
|Experts={{Expert|Id=65}}+2 {{ItemIconSmall|PreciousMetal.png|List_of_Goods#PreciousMetal|Class221PreciousMetal|Precious Metal}} / {{Turn}}
|Techs={{Tech|Banking.png|Class222Banking|Banking}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Armory
|itemfile=Armory.png
|itemname=Armory
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class223Concrete|Concrete}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class224MetalTools|Metal Tools}} 25 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=56|D=8|H=300|P=1}}
|Prod=-5 {{Happiness}}<br />+5 {{Security}}<br /><br />{{ItemIcon-lock|Explosive.png|List_of_Goods#Explosive|Class225Explosive|Explosive}} {{ItemIcon-lock|GunpowderItem.png|List_of_Goods#Gunpowder|Class226GunpowderItem|Gunpowder}}
|Experts={{Expert|Id=66}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +10 City [[Build Production]]<br />{{Expert|Id=67}}From +150% to +200%<br />{{ExpertSpacer}} and +10 to +20
|Techs={{Tech|Gunpowder.png|Class227Gunpowder|Gunpowder}} {{Tech|Cannons.png|Class228Cannons|Cannons}}
|Other= '''6 per Nation'''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Cobbler
|itemfile=Cobbler.png
|itemname=Cobbler
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=57|D=8|H=500|P=1}}
|Prod={{ItemIcon|Belts.png|List_of_Goods#Belts|Class229Belts|Belts}} {{ItemIcon|Shoes.png|List_of_Goods#Shoes|Class230Shoes|Shoes}} {{ItemIcon-lock|Sandals.png|List_of_Goods#Sandals|Class231Sandals|Sandals}} {{ItemIcon-lock|Boots.png|List_of_Goods#Boots|Class182Boots|Boots}} {{ItemIcon-lock|Sneakers.png|List_of_Goods#Sneakers|Class182Sneakers|Sneakers}}
|Experts={{Expert|Id=68}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|Haberdashery.png|Class232Haberdashery|Haberdashery}}
|Other= '''3 per Nation'''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Tailor
|itemfile=Tailor.png
|itemname=Tailor
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 75 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=58|D=4|H=200|P=1}}
|Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br />+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Weaver|Weaver]] can, plus:<br />{{ItemIcon-lock|Slippers.png|List_of_Goods#Slippers|Class182Slippers|Slippers}} {{ItemIcon-lock|Trousers.png|List_of_Goods#Trousers|Class182Trousers|Trousers}}
|Experts={{Expert|Id=69}} +150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}}+5 {{Security}}
|Techs={{Tech|Haberdashery.png|Class233Haberdashery|Haberdashery}} {{Tech|Industrialization.png|Class234Industrialization|Industrialization}}
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Weaver|Weaver]]<br />''Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug?''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Distillery
|itemfile=Distillery.png
|itemname=Distillery
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />1 {{Food}} 5 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=59|D=6|H=400|P=1}}
|Prod=+150% [[Craft Production]]<br />at this improvement<br />+25% [[Craft Production]] to Distilleries<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Brewery|Brewery]] can
|Experts={{Expert|Id=70}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Happiness}}<br />{{Expert|Id=71}}From +150% to +200%.<br />{{Expert|Id=72}}From +200% to +250%.
|Techs={{Tech|HeavyPlows.png|Class235HeavyPlows|Heavy Plows}}
|Other= '''3 per Nation'''<br />Upgrades from [[List of Improvements#Brewery|Brewery]]<br />''Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug?''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=TopiaryPark
|itemfile=TopiaryPark.png
|itemname=Topiary Park
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=60|D=5|H=350|P=1}}
|Prod=+15 {{Happiness}}<br />Paragon affinity: Activist, Prophet,<br />Scientist, Strategist, and Writer<br />+1 Masterpiece Creation Speed per turn
|Experts={{Expert|Id=73}}+5 {{Happiness}}
|Techs={{Tech|HeavyPlows.png|Class236HeavyPlows|Heavy Plows}}
|Other= '''1 per Nation'''<br /><br />Can only be built on:<br />'''Temperate Forest/Rainforest'''<br />'''Tropical Forest/Rainforest'''
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=RaceTrack
|itemfile=RaceTrack.png
|itemname=Race Track
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />5 {{ItemIconSmall|Horse.png|List_of_Goods#Horse|Class237Horse|Horse}} 50 {{Materials}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=61|D=4|H=250|P=1}}
|Prod=+10 {{Happiness}}<br />+5 {{Wealth}} / {{Turn}}
|Experts={{Expert|Id=74}}+10 {{Wealth}} / {{Turn}}<br />{{Expert|Id=75}}+10 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +10 {{Happiness}}<br />{{ExpertSpacer}} +10 {{Prosperity}}
|Techs={{Tech|Horseshoes.png|Class238Horseshoes|Horseshoes}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=Amphitheater
|itemfile=Amphitheater.png
|itemname=Amphitheater
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=62|D=3|H=150|P=1}}
|Prod=+10 {{Happiness}}<br />Paragon affinity: Activist, Artist,<br />Musician, Prophet, and Writer<br />+1 Masterpiece Creation Speed per turn
|Experts={{Expert|Id=76}}+15 {{Happiness}}<br />{{ExpertSpacer}} +5 {{Prosperity}}
|Techs={{Tech|MusicalTheory.png|Class239MusicalTheory|Musical Theory}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainScience.png
|anchorId=Observatory
|itemfile=Observatory.png
|itemname=Observatory
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class240Concrete|Concrete}} 15 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class241Glass|Glass}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=63|D=4|H=250|P=1}}
|Prod=+4 {{Research}} [[Research]] per turn<br />+15 {{Knowledge}}
|Experts=
|Techs={{Tech|Optics.png|Class242Optics|Optics}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainReligion.png
|anchorId=Shrine
|itemfile=Shrine.png
|itemname=Shrine
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />80 {{Materials}} 60 {{Timber}} 60 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=64|D=4|H=250|P=1}}
|Prod=+1 City Religion Spread Distance
|Experts={{Expert|Id=77}}+10 {{Prosperity}}
|Techs={{Tech|Pilgrimage.png|Class243Pilgrimage|Pilgrimage}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainScience.png
|anchorId=University
|itemfile=University.png
|itemname=University
|CostsMaint='''Costs:''' 550 {{ProdIcon}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class244Concrete|Concrete}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods#Book|Class245Book|Book}} 10 {{ItemIconSmall|PaperItem.png|List_of_Goods#Paper|Class246PaperItem|Paper}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=65|D=4|H=200|P=1}}
|Prod=+25 {{Knowledge}}<br />+2 {{Research}} [[Research]] per turn for<br />each {{DomainScience}} Science and {{DomainMilitary}} Military<br />improvement in this region<br />{{ItemIcon|Book.png|List_of_Goods#Book|Class247Book|Book}} {{ItemIcon-lock|Encyclopedia.png|List_of_Goods#Encyclopedia|Class248Encyclopedia|Encyclopedia}}
|Experts={{Expert|Id=78}}+10 {{Knowledge}}
|Techs={{Tech|Universities.png|Class249Universities|Universities}}
|Other= '''1 per City'''
}}
}}
|}
|}
|class="wikitable" width="912px" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"|
{{ImprovAge|Age=<div id="Renaissance" style="display:inline;">[[#Renaissance|Renaissance]]</div>}}
{|class="wikitable" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
{{Improv
|style="background:#CFCFCF; border-bottom:1px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="6">|<span style="font-size: 16pt;">'''Ancient History'''</span>
|domain=DomainCulture.png
|-
|anchorId=CoffeeHouse
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|
|itemfile=CoffeeHouse.png
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="2">|'''Costs / Maintenance
|itemname=Coffee House
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Production'''
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />20 {{Food}} 100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=66|D=5|H=350|P=1}}
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Experts'''
|Prod=+3 {{Happiness}} for each {{DomainIndustry}}, {{DomainGovernment}},<br />and {{DomainCulture}} improvement in this region<br /><br />{{ItemIcon|BrewedCoffee.png|List_of_Goods#BrewedCoffee|Class250BrewedCoffee|Brewed Coffee}}
|style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;font-size: 12pt;" colspan="1">|'''Other'''
|Experts={{Expert|Id=79}}+5% Paragon spawn chance
{{Improv|T=DomainGovernment.png|D=4|H=200|P=-
|Techs={{Tech|CoffeeHouses.png|Class251CoffeeHouses|Coffee Houses}}
|itemfile=GreatHearth.png
|Other= '''1 per City'''<br />100% Artist, Musician,<br />and Writer pick chance<br />Slightly increases Masterpiece Creation Speed in this city
|itemname=Great Hearth
}}
|CostsMaint=Free
{{Improv
|Prod={{Itemil|Censer.png|List_of_Goods|Censer}} {{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Currency.png|List_of_Goods|Currency}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Censer}} {{Itemil|Censer.png|List_of_Goods|Treasury Bonds}}
|domain=DomainScience.png
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. From +10 {{Wealth}} Wealth to +15 {{Wealth}} Wealth.
|anchorId=GeneralHospital
|itemfile=GeneralHospital.png
|itemname=<small>General Hospital</small>
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />20 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class252Glass|Glass}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=67|D=4|H=300|P=1}}
|Prod=+25 {{Health}}<br /><br />{{ItemIcon|Medicine.png|List_of_Goods#Medicine|Class253Medicine|Medicine}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods#Antibiotic|Class254Antibiotic|Antibiotic}} {{ItemIcon-lock|Bandage.png|List_of_Goods#Bandage|Class255Bandage|Bandage}} {{ItemIcon-lock|GeneTherapy.png|List_of_Goods#GeneTherapy|Class256GeneTherapy|Gene Therapy}}
|Experts={{Expert|Id=80}}+2 {{Research}} [[Research]] / {{Turn}}
|Techs={{Tech|Hospitals.png|Class257Hospitals|Hospitals}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainGovernment.png
|anchorId=Plaza
|itemfile=Plaza.png
|itemname=Plaza
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class258Concrete|Concrete}} 10 {{ItemIconSmall|Dye.png|List_of_Goods#Dye|Class259Dye|Dye}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=68|D=4|H=300|P=1}}
|Prod=+10 {{Happiness}}
|Experts={{Expert|Id=81}}+5 [[City Production]]<br />{{Expert|Id=82}}From +5 to +10
|Techs={{Tech|PerspectiveArt.png|Class260PerspectiveArt|Perspective Art}}
|Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#CommunityGarden|Community Garden]]
}}
{{Improv
|domain=DomainImpact.png
|anchorId=PrintShop
|itemfile=PrintShop.png
|itemname=Print Shop
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{Materials}} 2 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class261SteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=69|D=8|H=500|P=1}}
|Prod={{ItemIcon|Map.png|List_of_Goods#Map|Class262Map|Map}} {{ItemIcon|Newspaper.png|List_of_Goods#Newspaper|Class263Newspaper|Newspaper}} {{ItemIcon-lock|Book.png|List_of_Goods#Book|Class264Book|Book}} {{ItemIcon-lock|Encyclopedia.png|List_of_Goods#Encyclopedia|Class265Encyclopedia|Encyclopedia}} {{ItemIcon-lock|Photograph.png|List_of_Goods#Photograph|Class266Photograph|Photograph}}
|Experts={{Expert|Id=83}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement.
|Techs={{Tech|PrintingPress.png|Class267PrintingPress|Printing Press}}
|Other= '''3 per Nation'''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Drydock
|itemfile=Drydock.png
|itemname=Drydock
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />200 {{Timber}}<br />'''Maintenance:'''<br />10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=70|D=6|H=300|P=1}}
|Prod=+20% [[City Production]]
|Experts={{Expert|Id=84}}-5 {{Health}}<br />{{ExpertSpacer}} +10 {{Security}}<br />{{ExpertSpacer}} +30% [[City Production]]<br />{{Expert|Id=85}}+10 {{Knowledge}}<br />{{Expert|Id=86}}+15 {{Security}}
|Techs={{Tech|Shipbuilding.png|Class268Shipbuilding|Shipbuilding}} {{Tech|Mercantilism.png|Class269Mercantilism|Mercantilism}}
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Docks|Docks]]<br />Upgrades to [[List of Improvements#NavalBase|Naval Base]]<br />''(Not sure if the 3rd expert<br />stacks or replaces the security)''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Forge
|itemfile=Forge.png
|itemname=Forge
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{Food}} 10 {{Materials}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=71|D=3|H=150|P=1}}
|Prod=-5 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br /><br />Can craft all that the [[List of Improvements#Blacksmith|Blacksmith]] can, plus:<br />{{ItemIcon|SteelItem.png|List_of_Goods#Steel|Class270SteelItem|Steel}}
|Experts={{Expert|Id=87}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=88}}From +150% to +200%
|Techs={{Tech|Steel.png|Class271Steel|Steel}} {{Tech|PrecisionEngineering.png|Class1303PrecisionEngineering|Precision Engineering}}
|Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Blacksmith|Blacksmith]]<br />Upgrades to [[List of Improvements#Foundry|Foundry]]
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Windmill
|itemfile=Windmill.png
|itemname=Windmill
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />80 {{Materials}} 20 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class272MetalTools|Metal Tools}} 80 {{Timber}}<br />'''Maintenance:'''<br />2 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=72|D=4|H=300|P=1}}
|Prod=+1 {{Food}} from all Farms and their upgrades<br />+3 City [[Craft Production]]<br />Can craft all that the [[List of Improvements#Mill|Mill]] can, plus:<br />{{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods#DriedFoodGoods|Class273DriedFoodGoods|Dried Food Goods}}
|Experts={{Expert|Id=89}}+1 City [[Craft Production]]<br />{{ExpertSpacer}} +4 City [[Harvest Production]]<br />{{ExpertSpacer}} for Food and<br />{{ExpertSpacer}} Plant [[Resource Nodes]]
|Techs={{Tech|Windmills.png|Class274Windmills|Windmills}}
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Mill|Mill]]
}}
|}
{{ImprovAge|Age=<div id="Enlightenment" style="display:inline;">[[#Enlightenment|Enlightenment]]</div>}}
{{Improv
|domain=DomainGovernment.png
|anchorId=CityHall
|itemfile=CityHall.png
|itemname=City Hall
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />80 {{Materials}} 80 {{Timber}} 100 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=73|D=6|H=350|P=0}}
|Prod=+5 {{Happiness}}, +5 {{Housing}} [[Housing]]<br />+2 City [[Production]],  +25 {{Security}}<br />+5 Strength to [[Forces]] within this region<br />+10% City [[Build Production]]. Can craft all<br />that the [[List of Improvements#TownCenter|Town Center]] can, plus: {{ItemIcon|TreasuryBonds.png|List_of_Goods#TreasuryBonds|Class275TreasuryBonds|Treasury Bonds}}
|Experts={{Expert|Id=90}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=91}}From +150% to +200%<br />{{Expert|Id=92}}From +200% to +250%
|Techs={{Tech|Democracy.png|Class276Democracy|Democracy}}
|Other=Upgrades from [[List of Improvements#TownCenter|Town Center]]
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=CementPlant
|itemfile=CementPlant.png
|itemname=Cement Plant
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />25 {{Materials}} 10 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class277MetalTools|Metal Tools}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class278SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=74|D=6|H=250|P=1}}
|Prod={{ItemIcon-lock|Concrete.png|List_of_Goods#Concrete|Class279Concrete|Concrete}}
|Experts={{Expert|Id=93}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|Industrialization.png|Class280Industrialization|Industrialization}}
|Other= '''5 per Nation'''<br />''<small>(As of 1.0.5 the tech that unlocks<br />this building does not unlock Concrete)</small>''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Factory
|itemfile=Factory.png
|itemname=Factory
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class281Concrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class282SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Timber}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=75|D=5|H=350|P=1}}
|Prod=-5 {{Happiness}}, -5 {{Health}}<br />Crafts all that the [[List of Improvements#Workshop|Workshop]]<br />and [[List of Improvements#CraftingGuild|Crafting Guild]] can, plus:<br />{{ItemIcon-lock|Glass.png|List_of_Goods#Glass|Class283Glass|Glass}} {{ItemIcon-lock|Electronics.png|List_of_Goods#Electronics|Class284Electronics|Electronics}}{{ItemIcon-lock|Refrigerator.png|List_of_Goods#Refrigerator|Class285Refrigerator|Refrigerator}} {{ItemIcon-lock|AirConditioners.png|List_of_Goods#AirConditioners|Class286AirConditioners|Air Conditioners}} {{ItemIcon-lock|Computers.png|List_of_Goods#Computers|Class287Computers|Computers}} {{ItemIcon-lock|Plastic.png|List_of_Goods#Plastic|Class288Plastic|Plastic}}<br /> {{ItemIcon-lock|Television.png|List_of_Goods#Television|Class289Television|Television}} {{ItemIcon-lock|MicrowaveOven.png|List_of_Goods#MicrowaveOven|Class290MicrowaveOven|Microwave Oven}} {{ItemIcon-lock|CommercialDrone.png|List_of_Goods#CommercialDrone|Class291CommercialDrone|Commercial Drone}} {{ItemIcon-lock|AIAssistant.png|List_of_Goods#AIAssistant|Class292AIAssistants|AI Assistants}} {{ItemIcon-lock|Lightbulb.png|List_of_Goods#Lightbulb|Class293Lightbulb|Lightbulb}} {{ItemIcon-lock|PDA.png|List_of_Goods#PDA|Class293PDA|PDA}} {{ItemIcon-lock|SewingMachine.png|List_of_Goods#SewingMachine|Class293SewingMachine|Sewing Machine}} {{ItemIcon-lock|Toy.png|List_of_Goods#Toy|Class293Toy|Toy}}
|Experts={{Expert|Id=94}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=95}}From +150% to +200%<br />{{Expert|Id=96}}From +200% to +250%
|Techs={{Tech|AssemblyLines.png|Class294AssemblyLines|Assembly Lines}} {{Tech|Industrialization.png|Class295Industrialization|Industrialization}}
|Other=Upgrades from [[List of Improvements#CraftingGuild|Crafting Guild]]<br />+75% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br/ >in this region<br /><small>As of 1.1 the Hourglass cannot be crafted here but can be crafted in the previous 2 buildings</small>
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Foundry
|itemfile=Foundry.png
|itemname=Foundry
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class296MetalIngot|Metal Ingot}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=76|D=4|H=300|P=1}}
|Prod=+10 City [[Craft Production]]<br />-10 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Forge|Forge]] can<br />and nothing new
|Experts={{Expert|Id=97}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=98}}From +150% to +200%
|Techs={{Tech|Industrialization.png|Class297Industrialization|Industrialization}}
|Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Forge|Forge]]
}}
{{Improv
|domain=DomainImpact.png
|anchorId=Refinery
|itemfile=Refinery.png
|itemname=Refinery
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{Materials}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class298MetalIngot|Metal Ingot}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=77|D=8|H=500|P=1}}
|Prod=-5 {{Health}}<br /><br />{{ItemIcon|Fuel.png|List_of_Goods#Fuel|Class299Fuel|Fuel}} {{ItemIcon-lock|FuelCells.png|List_of_Goods#FuelCells|Class299FuelCells|Fuel Cells}}
|Experts={{Expert|Id=99}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|Industrialization.png|Class300Industrialization|Industrialization}}
|Other= '''8 per Nation'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=ExhibitionHall
|itemfile=ExhibitionHall.png
|itemname=Exhibition Hall
|CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class301Concrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class302SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=78|D=6|H=400|P=50}}
|Prod=+15 {{Prosperity}}
|Experts={{Expert|Id=100}}+1 [[Golden Age]] Point / {{Turn}}
|Techs={{Tech|PrecisionEngineering.png|Class303PrecisionEngineering|Precision Engineering}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=Museum
|itemfile=Museum.png
|itemname=Museum
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class304Concrete|Concrete}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods#MetalIngot|Class305MetalIngot|Metal Ingot}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=79|D=4|H=250|P=1}}
|Prod=+20% [[Prestige]] from constructing [[Triumphs]]<br />+15 {{Knowledge}} if built in city center
|Experts={{Expert|Id=101}}+2 {{Research}} / {{Turn}}
|Techs={{Tech|PrecisionEngineering.png|Class306PrecisionEngineering|Precision Engineering}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=ConcertHall
|itemfile=ConcertHall.png
|itemname=Concert Hall
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class307Concrete|Concrete}} 1 {{ItemIconSmall|MusicalInstruments.png|List_of_Goods#MusicalInstruments|Class308MusicalInstruments|Musical Instruments}} 50 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=80|D=5|H=350|P=1}}
|Prod=+1 {{Happiness}} for each<br />{{DomainCulture}} Culture improvement in this city
|Experts={{Expert|Id=102}}+5 {{Happiness}}
|Techs={{Tech|Symphonies.png|Class309Symphonies|Symphonies}}
|Other=Paragon affinity: Activist, Artist, Musician, Prophet, and Writer<br />+1 Masterpiece Creation<br />Speed per turn
}}
|}
</div>
 
 
 
{{ImprovAct|Act=- Act III -}}
<div class="AgeTablesWrap">
{{ImprovAge|Age=<div id="Machine_Age" style="display:inline;">[[#Machine Age|Machine Age]]</div>}}
{{Improv
|domain=DomainGovernment.png
|anchorId=PoliceStation
|itemfile=PoliceStation.png
|itemname=Police Station
|CostsMaint='''Costs:''' 275 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class310Concrete|Concrete}} 10 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class311Glass|Glass}} 100 {{Timber}}<br />'''Maintenance:'''<br />10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=81|D=1|H=1|P=1}}
|Prod=+15 {{Security}}
|Experts={{Expert|Id=103}}+25 {{Security}}<br />{{Expert|Id=104}} From +25 to +35<br />{{Expert|Id=105}} From +35 to +45
|Techs={{Tech|Radio.png|Class312Radio|Radio}} {{Tech|Satellites.png|Class313Satellites|Satellites}} {{Tech|InternalCombustionEngine.png|Class314InternalCombustionEngine|Internal Combustion Engine}} {{Tech|AssemblyLines.png|Class315AssemblyLines|Assembly Lines}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainImpact.png
|anchorId=OilWell
|itemfile=OilWell.png
|itemname=Oil Well
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Barrels.png|List_of_Goods#Barrels|Class316Barrels|Barrels}} 1 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class317MachinedPart|Machined Part}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class318SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=82|D=5|H=350|P=0}}
|Prod=-5 {{Health}}<br />+150% [[Harvest Production]] <small>''(In this city?)''</small><br />Harvests {{ItemIcon-lock|Oil.png|List_of_Goods#Oil|Class319Oil|Oil}} and{{ItemIcon-lock|NaturalGas.png|List_of_Goods#NaturalGas|Class320NaturalGas|Natural Gas}}<br />from those [[Resource_Nodes|Nodes]]
|Experts={{Expert|Id=106}}+200% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} From +200% to +250%
|Techs={{Tech|InternalCombustionEngine.png|Class321InternalCombustionEngine|Internal Combustion Engine}} {{Tech|AtomicTheory.png|Class322AtomicTheory|Atomic Theory}}
|Other=
|Other=
}}
}}
{{Improv|T=DomainGovernment.png|D=4|H=200|P=-
{{Improv
|itemfile=GatheringHall.png
|domain=DomainScience.png
|itemname=Gathering Hall
|anchorId=ResearchLab
|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}
|itemfile=ResearchLab.png
|Prod={{Itemil|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil|Codex.png|List_of_Goods|Codex}} {{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Festival.png|List_of_Goods|Festival}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil|StrategyCodex.png|List_of_Goods|Strategy Codex}}
|itemname=Research Lab
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class323Glass|Glass}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class324SteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=83|D=5|H=350|P=1}}
|Prod=+25 {{Knowledge}}
|Experts={{Expert|Id=107}}+3 {{Research}} / {{Turn}}<br />{{Expert|Id=108}}From +3 to +6
|Techs={{Tech|AtomicTheory.png|Class325AtomicTheory|Atomic Theory}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainMilitary.png
|anchorId=AirForceBase
|itemfile=AirForceBase.png
|itemname=Air Force Base
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class326Concrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class327Fuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class328SteelItem|Steel}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=84|D=10|H=350|P=1}}
|Prod=+10 Strength to [[Forces]] within this region<br />+15 {{Security}}
|Experts={{Expert|Id=109}}+25 Strength to Air [[Forces]]<br />{{ExpertSpacer}} within this region
|Techs={{Tech|Aviation.png|Class329Aviation|Aviation}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=AircraftFactory
|itemfile=AircraftFactory.png
|itemname=<small>Aircraft Factory</small>
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class330Concrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class331Fuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class332SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=85|D=8|H=350|P=1}}
|Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Fuselage.png|List_of_Goods#Fuselage|Class333Fuselage|Fuselage}}
|Experts={{Expert|Id=110}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=111}}From +150% to +200%.<br />{{Expert|Id=112}}From +200% to +250%.
|Techs={{Tech|Aviation.png|Class334Aviation|Aviation}}
|Other= '''3 per Nation'''
}}
{{Improv
|domain=DomainImpact.png
|anchorId=PowerPlant
|itemfile=PowerPlant.png
|itemname=Power Plant
|CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class335Concrete|Concrete}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class336MachinedPart|Machined Part}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class337SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=86|D=5|H=350|P=1}}
|Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Power.png|List_of_Goods#Power|Class338Power|Power}}  
|Experts={{Expert|Id=113}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement
|Techs={{Tech|Electricity.png|Class339Electricity|Electricity}} {{Tech|InterchangeableParts.png|Class340InterchangeableParts|Interchangeable Parts}}
|Other=
|Other=
}}
}}
{{Improv|T=DomainCommerce.png|D=3|H=100|P=-
{{Improv
|itemfile=Dwelling.png
|domain=DomainScience.png
|itemname=Dwelling
|anchorId=Clinic
|CostsMaint='''Costs:'''<br />75 {{ProdIcon}} Production<br />25 {{Food}} Food<br />25 {{Timber}} Timber
|itemfile=Clinic.png
|Prod=+3 [[Housing]].<br />+2 bonus [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}.
|itemname=Clinic
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />40 {{Food}} 20 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=87|D=3|H=150|P=1}}
|Prod=+20 {{Health}}
|Experts={{Expert|Id=114}}+1 {{Research}} / {{Turn}}
|Techs={{Tech|GermTheory.png|Class341GermTheory|Germ Theory}}
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#MedicalLab|Medical Lab]]
}}
{{Improv
|domain=DomainGovernment.png
|anchorId=WaterTreatmentPlant
|itemfile=WaterTreatmentPlant.png
|itemname=<small>Water Tr. Plant</small>
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class342MachinedPart|Machined Part}} 150 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=88|D=6|H=400|P=1}}
|Prod=+25 {{Health}}
|Experts={{Expert|Id=115}}+10 {{Health}}
|Techs={{Tech|GermTheory.png|Class343GermTheory|Germ Theory}} {{Tech|Pharmacology.png|Class344Pharmacology|Pharmacology}} {{Tech|NuclearPower.png|Class345NuclearPower|Nuclear Power}} {{Tech|SustainableEngineering.png|Class346SustainableEngineering|Sustainable Engineering}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=VehicleFactory
|itemfile=VehicleFactory.png
|itemname=<small>Vehicle Factory</small>
|CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class347Concrete|Concrete}} 1 {{ItemIconSmall|InternalCombustionEngineItem.png|List_of_Goods#InternalCombustionEngine|Class348InternalCombustionEngineItem|Internal Combustion Engine}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class349SteelItem|Steel}}<br />'''Maintenance:'''<br />4 {{Materials}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=89|D=5|H=300|P=1}}
|Prod=-5 {{Happiness}}<br />-5 {{Security}}<br /><br />{{ItemIcon|Car.png|List_of_Goods#Car|Class350Car|Car}} {{ItemIcon|Tractors.png|List_of_Goods#Tractors|Class351Tractors|Tractors}}
|Experts={{Expert|Id=116}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +10 City [[Build Production]]<br />{{Expert|Id=117}}150% to 200%, 10 to 20<br />{{Expert|Id=118}}200% to 250%, 20 to 30
|Techs={{Tech|InternalCombustionEngine.png|Class352InternalCombustionEngine|Internal Combustion Engine}}
|Other= '''8 per Nation'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=MovieStudio
|itemfile=MovieStudio.png
|itemname=Movie Studio
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class353Concrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class354SteelItem|Steel}} 100 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=90|D=5|H=350|P=1}}
|Prod=+15 {{Security}}<br />-15 {{Prosperity}}<br />{{ItemIcon-lock|Movie.png|List_of_Goods#Movie|Class355Movie|Movie}} {{ItemIcon-lock|MusicalInstruments.png|List_of_Goods#MusicalInstruments|Class356MusicalInstruments|Musical Instruments}} {{ItemIcon-lock|RecordAlbums.png|List_of_Goods#RecordAlbums|Class357RecordAlbums|Record Albums}}
|Experts={{Expert|Id=119}}+3 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Security}}<br />{{ExpertSpacer}} +5 {{Prosperity}}<br />{{ExpertSpacer}} +5 {{Knowledge}}
|Techs={{Tech|Photography.png|Class358Photography|Photography}} {{Tech|MassMedia.png|Class359MassMedia|Mass Media}}
|Other=Paragon affinity: Activist, Artist,<br />Engineer, Entrepreneur, Musician,<br />Pioneer, Prophet, Scientist,<br />Strategist, and Writer
}}
{{Improv
|domain=DomainCulture.png
|anchorId=Theater
|itemfile=Theater.png
|itemname=Theater
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=91|D=4|H=300|P=1}}
|Prod=+100% Artist, Musician,<br />and Writer pick chance
|Experts={{Expert|Id=120}}+2 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{ExpertSpacer}} +5 {{Prosperity}}
|Techs={{Tech|Photography.png|Class360Photography|Photography}}
|Other= '''1 per Nation'''<br />Paragon affinity: Activist, Artist,<br />Musician, Prophet, and Writer
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=RadioTower
|itemfile=RadioTower.png
|itemname=Radio Tower
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br /><br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=92|D=5|H=350|P=1}}
|Prod=+15 {{Knowledge}}
|Experts={{Expert|Id=121}}+15 {{Prosperity}}
|Techs={{Tech|Radio.png|Class361Radio|Radio}}
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Lighthouse|Lighthouse]]<br />Upgrades to [[List of Improvements#DataCenter|Data Center]]
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=NavalBase
|itemfile=NavalBase.png
|itemname=Naval Base
|CostsMaint='''Costs:''' 300 {{ProdIcon}} 15 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class362Fuel|Fuel}}<br />20 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class363MachinedPart|Machined Part}} 100 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=93|D=10|H=350|P=1}}
|Prod=+30% [[City Production]]<br />+10 EXP to newly-trained Sea [[Forces]]<br />-5 {{Health}}<br />+25 {{Security}}
|Experts={{Expert|Id=122}}+35 {{Security}}<br />{{Expert|Id=123}}+10 {{Prosperity}}<br />{{Expert|Id=124}}+15 {{Prosperity}}
|Techs={{Tech|Sonar.png|Class364Sonar|Sonar}} {{Tech|NuclearPower.png|Class365NuclearPower|Nuclear Power}}
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Drydock|Drydock]]
}}
{{Improv
|domain=DomainImpact.png
|anchorId=Incinerator
|itemfile=Incinerator.png
|itemname=Incinerator
|CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class366Fuel|Fuel}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class367MachinedPart|Machined Part}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=94|D=5|H=350|P=1}}
|Prod=-5 {{Health}}<br />-5 {{Happiness}}<br /><br />{{ItemIcon|Power.png|List_of_Goods#Power|Class368Power|Power}}
|Experts=
|Techs={{Tech|SyntheticFertilizers.png|Class369SyntheticFertilizers|Synthetic Fertilizers}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainImpact.png
|anchorId=IndustrialFarm
|itemfile=IndustrialFarm.png
|itemname=<small>Industrial Farm</small>
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|MetalTools.png|List_of_Goods#MetalTools|Class370MetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} 3 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=95|D=5|H=350|P=0}}
|Prod=+300% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself)
|Experts={{Expert|Id=125}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +1 {{Food}}<br />{{Expert|Id=126}}150% to 200%. +10 [[Health]]<br />{{Expert|Id=127}}200% to 250%. +15 [[Health]]
|Techs={{Tech|SyntheticFertilizers.png|Class371SyntheticFertilizers|Synthetic Fertilizers}}
|Other=Upgrades from [[List of Improvements#IrrigatedFarm|Irrigated Farm]]<br />See [[Yield Calculator]] for more<br />information on yields
}}
{{Improv
|domain=DomainImpact.png
|anchorId=IndustrialFishingFarm
|itemfile=IndustrialFishingFarm.png
|itemname=<small>Ind. Fishing Farm</small>
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />30 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class372MachinedPart|Machined Part}} 180 {{Timber}}<br />'''Maintenance:'''<br />2 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=96|D=5|H=350|P=0}}
|Prod=+2 {{Food}}<br />''Unsure of exact<br />harvest production numbers''
|Experts={{Expert|Id=128}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 {{Wealth}} / {{Turn}}<br />{{Expert|Id=129}}150% to 200%, 1 to 2
|Techs={{Tech|SyntheticFertilizers.png|Class373SyntheticFertilizers|Synthetic Fertilizers}}
|Other=As of 1.0.5 you have to manually replace [[List of Improvements#FishingNet|Fishing Net]]s with these,<br />no upgrade button available
}}
|}
{{ImprovAge|Age=<div id="Atomic_Age" style="display:inline;">[[#Atomic Age|Atomic Age]]</div>}}
{{Improv
|domain=DomainCommerce.png
|anchorId=DataCenter
|itemfile=DataCenter.png
|itemname=Data Center
|CostsMaint='''Costs:''' 500 {{ProdIcon}} 50 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class374Electronics|Electronics}}<br />20 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class375MachinedPart|Machined Part}} 60 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=97|D=6|H=450|P=1}}
|Prod=+20% {{Research}} Research per turn  in this city<br />+15 {{Knowledge}}
|Experts={{Expert|Id=130}}+15 {{Prosperity}}
|Techs={{Tech|Computers.png|Class376Computers|Computers}}
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#RadioTower|Radio Tower]]
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Airport
|itemfile=Airport.png
|itemname=Airport
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class377Concrete|Concrete}} 10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class378Fuel|Fuel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=98|D=8|H=400|P=1}}
|Prod=+5% [[City Growth]]<br />+25 {{Prosperity}}
|Experts={{Expert|Id=131}}+15 {{Prosperity}}
|Techs={{Tech|JetEngines.png|Class379JetEngines|Jet Engines}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Hotel
|itemfile=Hotel.png
|itemname=Hotel
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />50 {{Food}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />3 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=99|D=6|H=400|P=1}}
|Prod=+15 {{Prosperity}}, +5% City Growth<br /> +15 {{Wealth}} Wealth per turn for each<br />{{DomainCommerce}} Commerce and {{DomainCulture}} Culture<br /> improvement in this region<br />{{ItemIcon-lock|GourmetMeals.png|List_of_Goods#GourmetMeals|Class380GourmetMeals|Gourmet Meals}}
|Experts={{Expert|Id=132}}+10 {{Happiness}}
|Techs={{Tech|Leisure.png|Class381Leisure|Leisure}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=OperaHouse
|itemfile=OperaHouse.png
|itemname=Opera House
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class382Concrete|Concrete}} 100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=100|D=6|H=400|P=1}}
|Prod=+100% Musician pick chance
|Experts={{Expert|Id=133}}+10 {{Happiness}}
|Techs={{Tech|Leisure.png|Class383Leisure|Leisure}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainGovernment.png
|anchorId=PublicPlayground
|itemfile=PublicPlayground.png
|itemname= <span style="font-size: 8pt;">Public Playground</span>
|CostsMaint='''Costs:''' 425 {{ProdIcon}}<br />50 {{Materials}} 1 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class384SteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=101|D=8|H=500|P=1}}
|Prod=+15 {{Happiness}}
|Experts={{Expert|Id=134}}+15 {{Health}}
|Techs={{Tech|Leisure.png|Class385Leisure|Leisure}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=ReflectingPool
|itemfile=ReflectingPool.png
|itemname=<small>Reflecting Pool</small>
|CostsMaint='''Costs:''' 375 {{ProdIcon}}<br />100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=102|D=8|H=500|P=1}}
|Prod=+15 {{Security}}
|Experts={{Expert|Id=135}}+1 Masterpiece Creation<br />{{ExpertSpacer}} Speed per turn<br />{{Expert|Id=136}}From +1 to +2<br />{{Expert|Id=137}}From +2 to +3
|Techs={{Tech|Leisure.png|Class386Leisure|Leisure}}
|Other= '''1 per Nation'''<br />Paragon affinity: Artist, Engineer, Entrepreneur, Musician, and WRiter
}}
{{Improv
|domain=DomainImpact.png
|anchorId=IndustrialLogging
|itemfile=IndustrialLogging.png
|itemname=Ind. Logging
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />120 {{Materials}} 80 {{Timber}} 150 {{Wealth}}<br />'''Maintenance:'''<br />2 {{Materials}} / {{Turn}}<br />{{ImprovStats|Id=103|D=6|H=400|P=0}}
|Prod=+400% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]<br />+2 {{Timber}}
|Experts={{Expert|Id=138}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement. +2 {{Timber}}<br />{{ExpertSpacer}} +5 [[City Production]]<br />{{Expert|Id=139}}150% to 200%. +5 to +10<br />{{Expert|Id=140}}200% to 250%. +10 to +15
|Techs={{Tech|MassProduction.png|Class387MassProduction|Mass Production}}
|Other=Upgrades from [[List of Improvements#Sawmill|Sawmill]]
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=ShoppingMall
|itemfile=ShoppingMall.png
|itemname=Shopping Mall
|CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class388Concrete|Concrete}} 1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class389Power|Power}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class390SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class391Power|Power}} / {{Turn}}<br />{{ImprovStats|Id=104|D=6|H=400|P=1}}
|Prod=+15 {{Prosperity}}<br />{{ItemIcon-lock|Bandage.png|List_of_Goods#Bandage|Class392Bandage|Bandage}} {{ItemIcon-lock|Baskets.png|List_of_Goods#Baskets|Class393Baskets|Baskets}} {{ItemIcon-lock|Fabric.png|List_of_Goods#Fabric|Class394Fabric|Fabric}} {{ItemIcon-lock|FineClothes.png|List_of_Goods#FineClothes|Class395FineClothes|Fine Clothes}} {{ItemIcon-lock|GameConsole.png|List_of_Goods#GameConsole|Class396GameConsole|Game Console}} {{ItemIcon-lock|Garments.png|List_of_Goods#Garments|Class397Garments|Garments}}<br />{{ItemIcon-lock|MetalPots.png|List_of_Goods#MetalPots|Class398MetalPots|Metal Pots}} {{ItemIcon-lock|MobilePhone.png|List_of_Goods#MobilePhone|Class399MobilePhone|Mobile Phone}} {{ItemIcon-lock|Rope.png|List_of_Goods#Rope|Class400Rope|Rope}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods#RugandCarpet|Class401RugandCarpet|Rug and Carpet}} {{ItemIcon-lock|Tunics.png|List_of_Goods#Tunics|Class402Tunics|Tunics}}
|Experts={{Expert|Id=141}}+30 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}} +35 {{Wealth}} / {{Turn}}
|Techs={{Tech|MassProduction.png|Class403MassProduction|Mass Production}}
|Other= '''8 per Nation'''<br />''(Needs testing on how much Wealth an expert actually produces)''
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Skyscraper
|itemfile=Skyscraper.png
|itemname=Skyscraper
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class404Glass|Glass}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class405SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|Id=105|D=3|H=100|P=0}}
|Prod=+5 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center<br />+3% [[City Production]]
|Experts=
|Experts=
|Other=Upgrades to [[Residence]] in Act II<br />and [[Skyscraper]] in Act III.<br />Place these in your City Center but leave room for a [[Monument]]. And if it's your capital, leave room for the [[Palace]].
|Techs={{Tech|MassProduction.png|Class406MassProduction|Mass Production}}
|Other=Upgrades from [[List of Improvements#Residence|Residence]]
}}
{{Improv
|domain=DomainMilitary.png
|anchorId=SAMBatteryDefense
|itemfile=SAMBatteryDefense.png
|itemname=SAM Battery
|CostsMaint='''Costs:''' 300 {{ProdIcon}} 15 {{ItemIconSmall|Explosive.png|List_of_Goods#Explosive|Class407Explosive|Explosive}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class408Fuel|Fuel}} 120 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=106|D=12|H=350|P=1}}
|Prod=10% Strength to [[Forces]] within this region<br />20% Strength to [[Forces]] within this region
|Experts={{Expert|Id=142}}+10% Strength to [[Forces]]<br />{{ExpertSpacer}} within this city.<br />{{Expert|Id=143}}From +10% to +20%<br />{{Expert|Id=144}}From +20% to +30%
|Techs={{Tech|MechanizedFirepower.png|Class409MechanizedFirepower|Mechanized Firepower}}
|Other= '''1 per City'''<br /><br />''(Needs testing on how much strength is actually added)''
}}
{{Improv
|domain=DomainImpact.png
|anchorId=IndustrialMine
|itemfile=IndustrialMine.png
|itemname=Industrial Mine
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class410Fuel|Fuel}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=107|D=6|H=400|P=0}}
|Prod=+200% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]]
|Experts={{Expert|Id=145}}+150% [[Harvest Production]]<br />{{ExpertSpacer}} at this improvement.<br />{{ExpertSpacer}} +1 City [[Build Production]]<br />{{Expert|Id=146}}150% to 200%. +1 to +2<br />{{Expert|Id=147}}200% to 250%. +2 to +3
|Techs={{Tech|NuclearPower.png|Class411NuclearPower|Nuclear Power}}
|Other=Upgrades from [[List of Improvements#Mine|Mine]]
}}
}}
{{Improv|T=DomainImpact.png|D=3|H=100|P=-
{{Improv
|itemfile=Farm.png
|domain=DomainImpact.png
|itemname=Farm
|anchorId=NuclearPowerPlant
|CostsMaint='''Costs:'''<br />75 {{ProdIcon}} Production<br />15 {{Timber}} Timber<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}
|itemfile=NuclearPowerPlant.png
|Prod=100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself).
|itemname= <span style="font-size: 7pt;">Nuclear Power Plant</span>
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food
|CostsMaint='''Costs:''' 325 {{ProdIcon}} 5 {{ItemIconSmall|Uranium.png|List_of_Goods#Uranium|Class412Uranium|Uranium}}<br />50 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class413MachinedPart|Machined Part}} 15 {{Materials}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class414SteelItem|Steel}}<br />'''Maintenance:'''<br />10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=108|D=6|H=400|P=1}}
|Other=Upgrades to [[Irrigated Farm]] in Act II<br />and [[Industrial Farm]] in Act III.
|Prod=+10 {{Prosperity}}<br />+5 {{Health}}<br />+3 {{ItemIcon|Power.png|List_of_Goods#Power|Class415Power|Power}}
|Experts={{Expert|Id=148}}+15 {{Prosperity}}<br />{{ExpertSpacer}} +10 {{Health}}<br />{{ExpertSpacer}} +6 {{ItemIcon|Power.png|List_of_Goods#Power|Class416Power|Power}}
|Techs={{Tech|NuclearPower.png|Class417NuclearPower|Nuclear Power}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainIndustry.png
|anchorId=Pharmacy
|itemfile=Pharmacy.png
|itemname=Pharmacy
|CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />75 {{Food}} 90 {{Materials}} 90 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=109|D=6|H=400|P=1}}
|Prod=+5 {{Health}}<br />+25% [[Craft Production]] to Pharmacies<br />and their upgrades in this [[Region]]<br />Can craft all that the [[List of Improvements#Chemist|Chemist]] can, plus: {{ItemIcon-lock|GeneTherapy.png|List_of_Goods#GeneTherapy|Class418GeneTherapy|Gene Therapy}}
|Experts={{Expert|Id=149}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{ExpertSpacer}} +5 {{Health}}<br />{{Expert|Id=150}}150% to 200%. +5 to +10<br />{{Expert|Id=151}}200% to 250%. +10 to +15
|Techs={{Tech|Pharmacology.png|Class419Pharmacology|Pharmacology}}
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Chemist|Chemist]]
}}
|}
{{ImprovAge|Age=<div id="Information_Age" style="display:inline;">[[#Information Age|Information Age]]</div>}}
{{Improv
|domain=DomainIndustry.png
|anchorId=TopSecretMilitaryBase
|itemfile=TopSecretMilitaryBase.png
|itemname= <span style="font-size: 7pt;">Top Secret Mil. Base</span>
|CostsMaint='''Costs:''' 350 {{ProdIcon}} 10 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class420Electronics|Electronics}}<br />50 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class421Fuel|Fuel}} 90 {{Materials}} 90 {{Timber}}<br />'''Maintenance:'''<br />20 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=110|D=12|H=450|P=1}}
|Prod=-15 {{Prosperity}}<br />{{ItemIcon-lock|Cybernetics.png|List_of_Goods#Cybernetics|Class422Cybernetics|Cybernetics}} {{ItemIcon-lock|MachinedPart.png|List_of_Goods#MachinedPart|Class423MachinedPart|Machined Part}}
|Experts={{Expert|Id=152}}+150% [[Craft Production]]<br />{{ExpertSpacer}} at this improvement<br />{{Expert|Id=153}}From +150% to +200%<br />{{Expert|Id=154}}From +200% to +250%
|Techs={{Tech|Drones.png|Class424Drones|Drones}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=ArtGallery
|itemfile=ArtGallery.png
|itemname=Art Gallery
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />15 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class425Concrete|Concrete}} 5 {{ItemIconSmall|DecorativePaintings.png|List_of_Goods#DecorativePaintings|Class426DecorativePaintings|Decorative Paintings}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class427SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=111|D=6|H=450|P=1}}
|Prod=+10 {{Happiness}}
|Experts={{Expert|Id=155}}+1 [[Golden Age]] Point / {{Turn}}
|Techs={{Tech|Internet.png|Class428Internet|Internet}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainCulture.png
|anchorId=Zoo
|itemfile=Zoo.png
|itemname=Zoo
|CostsMaint='''Costs:''' 350 {{ProdIcon}} 80 {{Timber}}<br />100 {{Food}} 30 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class429Glass|Glass}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class430SteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Food}} 3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=112|D=6|H=450|P=10}}
|Prod=+15 {{Happiness}}
|Experts={{Expert|Id=156}}+10 {{Prosperity}}
|Techs={{Tech|MassMedia.png|Class431MassMedia|Mass Media}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainScience.png
|anchorId=FusionResearchCenter
|itemfile=FusionResearchCenter.png
|itemname=<span style="font-size: 7pt;">Fusion Res. Center</span>
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />20 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class432Glass|Glass}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=113|D=8|H=500|P=1}}
|Prod=+15 {{Knowledge}}, +20 {{Research}} / {{Turn}}<br />+1 additional {{Research}} / {{Turn}}<br />for each {{DomainScience}} Science and {{DomainMilitary}} Military<br />improvement in this region
|Experts={{Expert|Id=157}}+15 {{Knowledge}}<br />{{ExpertSpacer}} +20 {{Research}} / {{Turn}}
|Techs={{Tech|Robotics.png|Class433Robotics|Robotics}}
|Other= '''1 per City'''
}}
{{Improv
|domain=DomainCommerce.png
|anchorId=Stadium
|itemfile=Stadium.png
|itemname=Stadium
|CostsMaint='''Costs:''' 325 {{ProdIcon}} 15 {{ItemIconSmall|Fuel.png|List_of_Goods#Fuel|Class434Fuel|Fuel}}<br />100 {{Food}} 100 {{Materials}} 80 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=114|D=6|H=400|P=1}}
|Prod=+15 {{Happiness}}
|Experts={{Expert|Id=158}}+15 {{Wealth}} / {{Turn}}
|Techs={{Tech|Satellites.png|Class435Satellites|Satellites}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainImpact.png
|anchorId=RecyclingCenter
|itemfile=RecyclingCenter.png
|itemname=<small>Recycling Center</small>
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class436MachinedPart|Machined Part}} 5 {{ItemIconSmall|Plastic.png|List_of_Goods#Plastic|Class437Plastic|Plastic}} 100 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=115|D=6|H=450|P=1}}
|Prod=+15 {{Security}}<br />{{ItemIcon|Aluminum.png|List_of_Goods#Aluminum|Class438Aluminum|Aluminum}}
|Experts={{Expert|Id=159}}+1 {{ItemIcon|Aluminum.png|List_of_Goods#Aluminum|Class439Aluminum|Aluminum}} / {{Turn}}<br />{{ExpertSpacer}} +15 {{Happiness}}
|Techs={{Tech|SustainableEngineering.png|Class440SustainableEngineering|Sustainable Engineering}}
|Other= '''1 per Nation'''
}}
}}
{{Improv|T=DomainIndustry.png|D=3|H=100|P=1
{{Improv
|itemfile=Workshop.png
|domain=DomainImpact.png
|itemname=Workshop
|anchorId=SolarPowerPlant
|CostsMaint='''Costs:'''<br />65 {{ProdIcon}} Production<br />10 {{Materials}} Materials<br />25 {{Timber}} Timber<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}
|itemfile=SolarPowerPlant.png
|Prod={{ItemIcon|Barrels.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon|Candle.png|List_of_Goods}} {{ItemIcon|Clock.png|List_of_Goods}} {{ItemIcon|EyeGlasses.png|List_of_Goods}} {{ItemIcon|Furniture.png|List_of_Goods}} {{ItemIcon|Gear.png|List_of_Goods}} {{ItemIcon|HeavyPlow.png|List_of_Goods}} {{ItemIcon|IndoorStove.png|List_of_Goods}} {{ItemIcon|LampPost.png|List_of_Goods}} {{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Loom.png|List_of_Goods}} {{ItemIcon|MetalPots.png|List_of_Goods}} {{ItemIcon|MetalTools.png|List_of_Goods}} {{ItemIcon|Plow.png|List_of_Goods}} {{ItemIcon|Rope.png|List_of_Goods}} {{ItemIcon|Telescope.png|List_of_Goods}} {{ItemIcon|Wheel.png|List_of_Goods}}
|itemname= <span style="font-size: 7pt;">Solar Power Plant</span>
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />5 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class441Electronics|Electronics}} 50 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class442Glass|Glass}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class443SteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=116|D=6|H=450|P=1}}
|Other=Upgrades to [[Crafting Guild]] in Act II<br />and [[Factory]] in Act III.<br />Too many crafted items for full names, mouse-over reveals the name in URL.
|Prod=+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class444Power|Power}} Power
|Experts=
|Techs={{Tech|SustainableEngineering.png|Class445SustainableEngineering|Sustainable Engineering}}
|Other=Can only be built on:<br />'''Xeric Shrubland'''<br /> and '''Arid Desert'''
}}
}}
{{Improv|T=DomainIndustry.png|D=3|H=100|P=1
{{Improv
|itemfile=ButcherShop.png
|domain=DomainImpact.png
|itemname=Butcher Shop
|anchorId=WindTurbine
|CostsMaint='''Costs:'''<br />45 {{ProdIcon}} Production<br />10 {{Materials}} Materials<br />25 {{Timber}} Timber<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}
|itemfile=WindTurbine.png
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}}
|itemname=Wind Turbine
|Experts={{Expert}}+25% [[Build Production]]<br />towards Industry{{DomainIndustry}} improvements in this region.<br />+150% [[Craft Production]] at this improvement.
|CostsMaint='''Costs:''' 1 {{ProdIcon}}<br />1 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class446Electronics|Electronics}} 10 {{ItemIconSmall|IndustrialTools.png|List_of_Goods#IndustrialTools|Class447IndustrialTools|Industrial Tools}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods#MachinedPart|Class448MachinedPart|Machined Part}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=117|D=6|H=400|P=1}}
|Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}} technology.
|Prod=-5 {{Security}}<br />+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class449Power|Power}} Power
|Experts=
|Techs={{Tech|SustainableEngineering.png|Class450SustainableEngineering|Sustainable Engineering}}
|Other= '''8 per Nation'''<br /><small>Can only be built on: '''Polar/Cold/Arid Desert<br />Temperate Grassland, Xeric Shrubland,<br />Tundra, Taiga, Savanna, Mediterranean'''</small>
}}
}}
|}
|}
{{ImprovAge|Age=<div id="Singularity_Age" style="display:inline;">[[#Singularity Age|Singularity Age]]</div>}}
{{Improv
|domain=DomainImpact.png
|anchorId=GeothermalPowerPlant
|itemfile=GeothermalPowerPlant.png
|itemname=<span style="font-size: 7pt;">Geoth. Power Plant</span>
|CostsMaint='''Costs:''' 350 {{ProdIcon}} 30 {{ItemIconSmall|Electronics.png|List_of_Goods#Electronics|Class451Electronics|Electronics}}<br />100 {{Materials}} 30 {{ItemIconSmall|SteelItem.png|List_of_Goods#Steel|Class452SteelItem|Steel}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=118|D=8|H=500|P=1}}
|Prod=-5 {{Security}}<br />-5 {{Prosperity}}<br />+1 {{ItemIconSmall|Power.png|List_of_Goods#Power|Class453Power|Power}} Power
|Experts=
|Techs={{Tech|CoreTap.png|Class454CoreTap|Core Tap}}
|Other= '''1 per Nation'''
}}
{{Improv
|domain=DomainScience.png
|anchorId=MedicalLab
|itemfile=MedicalLab.png
|itemname=Medical Lab
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />50 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class455Glass|Glass}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=119|D=8|H=500|P=1}}
|Prod=+30 {{Health}}
|Experts={{Expert|Id=160}}+3 {{Research}} / {{Turn}}
|Techs={{Tech|Crispr.png|Class456Crispr|Crispr}}
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Clinic|Clinic]]
}}
{{Improv
|domain=DomainGovernment.png
|anchorId=CommunityGarden
|itemfile=CommunityGarden.png
|itemname=<small>Comm. Garden</small>
|CostsMaint='''Costs:''' 375 {{ProdIcon}}<br />20 {{ItemIconSmall|Fertilizer.png|List_of_Goods#Fertilizer|Class457Fertilizer|Fertilizer}} 150 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=120|D=8|H=500|P=1}}
|Prod=+15 {{Happiness}}
|Experts={{Expert|Id=161}}+5 [[City Production]]<br />{{Expert|Id=162}}From +5 to +10<br />{{Expert|Id=163}}From +10 to +15
|Techs={{Tech|FoodReplication.png|Class458FoodReplication|Food Replication}}
|Other= '''1 per Nation'''<br />Upgrades from [[List of Improvements#Plaza|Plaza]]
}}
{{Improv
|domain=DomainGovernment.png
|anchorId=Arcology
|itemfile=Arcology.png
|itemname=Arcology
|CostsMaint='''Costs:''' 250 {{ProdIcon}} 50 {{ItemIconSmall|Glass.png|List_of_Goods#Glass|Class459Glass|Glass}}<br />80 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />15 {{Wealth}} 15 {{Food}} / {{Turn}}<br />{{ImprovStats|Id=121|D=10|H=500|P=1}}
|Prod=+15 to all [[Quality of Life]] stats in this city
|Experts={{Expert|Id=164}}+15 {{Health}}<br />{{ExpertSpacer}} +15 {{Prosperity}}<br />{{ExpertSpacer}} +15 {{Knowledge}}
|Techs={{Tech|PostHumanism.png|Class460PostHumanism|Post-Humanism}}
|Other= '''1 per City'''
}}
|}
|}
</div>


== Images Temp ==


[[File:Academy.png|frameless|128px]]
----
[[File:AircraftFactory.png|frameless|128px]]
[[File:AirForceBase.png|frameless|128px]]
[[File:Airport.png|frameless|128px]]
[[File:Altar.png|frameless|128px]]
[[File:Amphitheater.png|frameless|128px]]
[[File:Apothecary.png|frameless|128px]]
[[File:Arcology.png|frameless|128px]]
[[File:Arena.png|frameless|128px]]
[[File:Armory.png|frameless|128px]]
[[File:ArtGallery.png|frameless|128px]]
[[File:ArtisanStudio.png|frameless|128px]]
[[File:Bakery.png|frameless|128px]]
[[File:Barracks.png|frameless|128px]]
[[File:Bazaar.png|frameless|128px]]
[[File:Blacksmith.png|frameless|128px]]
[[File:Brewery.png|frameless|128px]]
[[File:ButcherShop.png|frameless|128px]]
[[File:Castle.png|frameless|128px]]
[[File:Cathedral.png|frameless|128px]]
[[File:CementPlant.png|frameless|128px]]
[[File:Cemetery.png|frameless|128px]]
[[File:CentralBank.png|frameless|128px]]
[[File:CeramicShop.png|frameless|128px]]
[[File:Chemist.png|frameless|128px]]
[[File:Citadel.png|frameless|128px]]
[[File:CityHall.png|frameless|128px]]
[[File:CityWalls.png|frameless|128px]]
[[File:Clinic.png|frameless|128px]]
[[File:Cobbler.png|frameless|128px]]
[[File:CoffeeHouse.png|frameless|128px]]
[[File:CommunityGarden.png|frameless|128px]]
[[File:ConcertHall.png|frameless|128px]]
[[File:CraftingGuild.png|frameless|128px]]
[[File:DataCenter.png|frameless|128px]]
[[File:Distillery.png|frameless|128px]]
[[File:Docks.png|frameless|128px]]
[[File:Drydock.png|frameless|128px]]


[[File:ExhibitionHall.png|frameless|128px]]
[[File:Factory.png|frameless|128px]]


[[File:FermentingPit.png|frameless|128px]]
[[File:FishingNet.png|frameless|128px]]
[[File:FlowerField.png|frameless|128px]]
[[File:Forge.png|frameless|128px]]
[[File:Fortress.png|frameless|128px]]
[[File:Foundry.png|frameless|128px]]
[[File:FusionResearchCenter.png|frameless|128px]]


[[File:GeneralHospital.png|frameless|128px]]
<center>{{ImprovAge|Age=<div id="Religion_Specific_Improvements" style="display:inline;">[[#Religion Specific Improvements|Religion Specific Improvements]]</div>}}
[[File:GeothermalPowerPlant.png|frameless|128px]]
{{Improv
[[File:Granary.png|frameless|128px]]
|domain=DomainReligion.png
|anchorId=Cathedral
|itemfile=Cathedral.png
|itemname=Cathedral
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|StainedGlassItem.png|List_of_Goods#StainedGlass|Class461StainedGlassItem|Stained Glass}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=122|D=10|H=500|P=1}}
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength
|Experts=
|Techs=
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Christianity'''</span>
}}
{{Improv
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|anchorId=Gurdwara
|itemfile=Gurdwara.png
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|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class462Concrete|Concrete}} 50 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=123|D=10|H=500|P=1}}
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength
|Experts=
|Techs=
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Sikhism'''</span>
}}
{{Improv
|domain=DomainReligion.png
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|itemfile=Mosque.png
|itemname=Mosque
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Candle.png|List_of_Goods#Candle|Class463Candle|Candle}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class464Concrete|Concrete}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=124|D=10|H=500|P=1}}
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength
|Experts=
|Techs=
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Islam'''</span>
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{{Improv
|domain=DomainReligion.png
|anchorId=Pagoda
|itemfile=Pagoda.png
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|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Candle.png|List_of_Goods#Candle|Class465Candle|Candle}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods#Concrete|Class466Concrete|Concrete}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=125|D=10|H=500|P=1}}
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength
|Experts=
|Techs=
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br /><br />Religion required:<br /><span style="font-size: 14pt;">'''Shinto''' or '''Buddhism'''</span>
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{{Improv
|domain=DomainReligion.png
|anchorId=SacredTemple
|itemfile=SacredTemple.png
|itemname=Sacred Temple
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />5 {{ItemIconSmall|Candle.png|List_of_Goods#Candle|Class467Candle|Candle}} 50 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|Id=126|D=10|H=500|P=1}}
|Prod=+1 City Religion Spread Distance<br />+5 City Religion Spread Strength
|Experts=
|Techs=
|Other=Requires '''High Medieval Era'''<br />and have at least 4 verses unlocked<br />Religion required:<br />'''Any religion not specified above'''<br /><br />Not to be confused<br />with the [[List_of_Improvements#CityTemple|City Temple]]
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[[File:Grocer.png|frameless|128px]]
[[File:Gurdwara.png|frameless|128px]]
[[File:Hotel.png|frameless|128px]]
[[File:HuntingCamp.png|frameless|128px]]
[[File:Incinerator.png|frameless|128px]]
[[File:IndustrialFarm.png|frameless|128px]]
[[File:IndustrialFishingFarm.png|frameless|128px]]
[[File:IndustrialLogging.png|frameless|128px]]
[[File:IndustrialMine.png|frameless|128px]]
[[File:Inn.png|frameless|128px]]
[[File:IrrigatedFarm.png|frameless|128px]]
[[File:Library.png|frameless|128px]]
[[File:Lighthouse.png|frameless|128px]]
[[File:LoggingCamp.png|frameless|128px]]
[[File:MedicalLab.png|frameless|128px]]
[[File:Mill.png|frameless|128px]]
[[File:Mine.png|frameless|128px]]
[[File:Mint.png|frameless|128px]]
[[File:Monastery.png|frameless|128px]]
[[File:Monument.png|frameless|128px]]
[[File:Mosque.png|frameless|128px]]
[[File:MovieStudio.png|frameless|128px]]
[[File:Museum.png|frameless|128px]]
[[File:NavalBase.png|frameless|128px]]
[[File:NuclearPowerPlant.png|frameless|128px]]
[[File:Observatory.png|frameless|128px]]
[[File:OilWell.png|frameless|128px]]
[[File:OperaHouse.png|frameless|128px]]
[[File:Pagoda.png|frameless|128px]]
[[File:Palaca.png|frameless|128px]]
[[File:Pharmacy.png|frameless|128px]]
[[File:Plaza.png|frameless|128px]]
[[File:PoliceStation.png|frameless|128px]]
[[File:PowerPlant.png|frameless|128px]]
[[File:PrintShop.png|frameless|128px]]
[[File:Pub.png|frameless|128px]]
[[File:PublicPlayground.png|frameless|128px]]
[[File:RaceTrack.png|frameless|128px]]
[[File:RadioTower.png|frameless|128px]]
[[File:RecyclingCenter.png|frameless|128px]]
[[File:Refinery.png|frameless|128px]]
[[File:ReflectingPool.png|frameless|128px]]
[[File:ResearchLab.png|frameless|128px]]
[[File:Residence.png|frameless|128px]]
[[File:SAMBatteryDefense.png|frameless|128px]]
[[File:Sawmill.png|frameless|128px]]
[[File:School.png|frameless|128px]]
[[File:ShoppingMall.png|frameless|128px]]
[[File:Shrine.png|frameless|128px]]
[[File:Skyscraper.png|frameless|128px]]
[[File:SolarPowerPlant.png|frameless|128px]]
[[File:Stable.png|frameless|128px]]
[[File:Stadium.png|frameless|128px]]
[[File:StonePit.png|frameless|128px]]
[[File:Tailor.png|frameless|128px]]
[[File:Tannery.png|frameless|128px]]
[[File:Temple.png|frameless|128px]]
[[File:Theater.png|frameless|128px]]
[[File:TopiaryPark.png|frameless|128px]]
[[File:TopSecretMilitaryBase.png|frameless|128px]]
[[File:TownCenter.png|frameless|128px]]
[[File:TradingPost.png|frameless|128px]]
[[File:University.png|frameless|128px]]
[[File:VehicleFactory.png|frameless|128px]]
[[File:Watchtower.png|frameless|128px]]
[[File:WaterTreatmentPlant.png|frameless|128px]]
[[File:WaterWell.png|frameless|128px]]
[[File:Weaver.png|frameless|128px]]
[[File:Windmill.png|frameless|128px]]
[[File:WindTurbine.png|frameless|128px]]
[[File:Zoo.png|frameless|128px]]


== See Also ==
== See Also ==
* [[List of Triumphs]]
* [[List of Resources]]
* [[List of Resources]]
* [[List of Goods]] <Small>(Includes Amenities/Supplies)</small>
* [[List of Goods]] <Small>(Includes Amenities/Supplies)</small>
* [[List of Triumphs]]


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Latest revision as of 20:27, 15 November 2024

Updated for patch: 1.1
Table of Contents
Act I Act II Act III
Ancient History Early Middle Ages Machine Age
Bronze Age High Medieval Era Atomic Age
Iron Age Renaissance Information Age
Antiquities Enlightenment Singularity Age
Religion Specific Improvements


These improvements serve different functions, depending on their domain type:
Commerce These improvements boost Prosperity and produce Wealth to fill your nation's treasury.
Culture These Masterpiece generating improvements create great art, music, sculptures and more.
Government Establish and manage your nation's cities and the needs of the public, from administration to housing.
Resource These "Harvesters" collect Resources you need to grow and fuel your nation.
Industry These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements.
Military These improvements provide for the public defence and allow your nation to produce and boost your armed Forces.
Religion These improvements are used to found, spread and amplify the effects of Religion for your nation.
Science These improvements that generate Research, as well as improving your people's Health and Knowledge.


Got a 1080p monitor or bigger? Find and click this button in the bottom-right of your screen!

You'll be able to fit 2 or more Ages side by side! Or even 4 Ages with a 4K monitor!

(Sadly the full-width mode sticks even after going to another page. You'll have to manually toggle it off)

- Act I -
Costs / Maint / Stats Production Experts Techs / Other
Great Hearth
No Costs
No Maintenance

Stats:
4 200 0
+5 Housing. +5 /
+5 Strength to Forces within this region
+8 City Production

+150% Craft Production
at this improvement.
From +10 to +15
    
Faded out Goods might not be available
due to technology requirements.
Gathering Hall
Maintenance:
2 1 5 /

Stats:
4 200 0
+4 Housing
+5 Strength to Forces within this region
+2 City Production
+150% Craft Production
at this improvement
    
Upgrades to Town Center
and City Hall
Faded out Goods might not be available
due to technology requirements.
Dwelling
Costs: 75
25 25

Stats:
3 100 0
+3 Housing
+2 bonus Housing
if built in the city center.
+3% City Production
    
Upgrades to Residence
and Skyscraper
Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace
Workshop
Costs: 65
10 25
Maintenance:
1 1 1 /
Stats:
3 100 1
+150% Craft Production
at this improvement
    
Upgrades to Crafting Guild
and Factory
Faded out Goods might not be available
due to technology requirements.
Farm
Costs: 75
15
Maintenance:
1 /
Stats:
3 100 0
+100% of Region Food yield is
applied to Harvest Production
+3% City Growth
+5 bonus Harvest Production for each Farm in this region (including itself)
+150% Harvest Production
at this improvement.
+1 Food
    
Upgrades to Irrigated Farm
and Industrial Farm
See Yield Calculator for more
information on yields
Logging Camp
Costs: 75
10 5
Stats:
3 100 0
+100% of Region Timber Yield
is added to the city's Harvest Production
+150% Harvest Production
at this improvement.
+5 City Craft Production
    
Stone Pit
Costs: 60
15
Maintenance:
1 /
Stats:
3 100 0
+100% Region Materials yield
is added to the city's Harvest Production
+150% Harvest Production
at this improvement.
+1 City Build Production
    
Upgrades to Mine
and Industrial Mine
Hunting Camp
Costs: 150
5 10
Maintenance:
1 /
Stats:
3 100 0
+1 /
+150% Harvest Production
at this improvement.
+1 /
    
Not the greatest of improvements unless you have a Resource Node that needs it
Butcher Shop
Costs: 45
10 25
Maintenance:
1 /
Stats:
3 100 1
+150% Craft Production
at this improvement.
+25% Build Production at
Industry improvements
in this region
    
8 per Nation
Watchtower
Costs: 75
15 50
Maintenance:
1 /
Stats:
4 200 1
+2 Strength to Forces within this Region.
+15 City Security
+10 City Siege Defense
in this city
    
1 per City
Upgrades to Fortress and Citadel
Fermenting Pit
Costs: 100
25 1 25
Maintenance:
1 /
Stats:
4 100 1
+25% Craft Production to Fermenting Pits
and their upgrades in this Region

+150% Craft Production
at this improvement.
+5 City Happiness
    
3 per Nation
Upgrades to Brewery and Distillery. Requires a source of Grapes
Granary
Costs: 100
10 1 25
Maintenance:
1 /
Stats:
3 100 1
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region
+150% Craft Production
at this improvement
    
1 per City
Requires a source of Grain
Apothecary
Costs: 120
50 10 25
Maintenance:
1 /
Stats:
3 150 1
+5 City Health
+10 City Knowledge
+25% Craft Production to apothecaries
and their upgrades in this region
+150% Craft Production
at this improvement
    
6 per Nation
Upgrades to Chemist
and Pharmacy
Faded out Goods might not be available
due to technology requirements.
Ceramic Shop
Costs: 65
10 10
Maintenance:
1 /
Stats:
3 150 1
+25% Craft Production to
Ceramic Shops in this region

+150% Craft Production
at this improvement
    
8 per Nation
(As of 1.0.5 not all techs that unlock
this building also unlock Ceramic Pots)
Fishing Net
Costs: 75
5 20
Maintenance:
1 /
Stats:
3 100 0

Unsure of exact
harvest production numbers
+150% Harvest Production
at this improvement.
+1 /
    
As of 1.0.5 you have to manually replace these with
Industrial Fishing Farms,
no upgrade button available
Costs / Maint / Stats Production Experts Techs / Other
Stable
Costs: 75
20 1 45
Maintenance:
1 /
Stats:
4 175 1
+25% Harvest Production towards
Animal Resource Nodes in this City.
-5 City Health

+150% Craft Production
at this improvement.
+10 City Build Production
    
1 per City
Offers great production
benefits to your city
Barracks
Costs: 150
10 25
Maintenance:
1 /
Stats:
3 150 0
+15 City Security
+25 City Security
    
1 per City
Blacksmith
Costs: 175
10 25
Maintenance:
1 1 /
Stats:
4 300 1
+25% Craft Production towards Blacksmiths and their upgrades in this region

+150% Craft Production
at this improvement
From +150% to +200%
    
10 per Nation
Upgrades to Forge and Foundry
Tannery
Costs: 150
10 50
Maintenance:
1 /
Stats:
8 500 1
+25% Craft Production towards Tanneries and their upgrades in this region

+150% Craft Production
at this improvement
    
3 per Nation
Faded out Goods might not be available
due to technology requirements.
Palace
Costs: 150
10 10 100
Maintenance:
3 /
Stats:
4 250 50
+1 City Cap
+50% Tax income per turn

+5 bonus to all Quality of Life stats
if built in your city center
    
1 per Nation
Altar
Costs: 150
10 25 50
Maintenance:
1 /
Stats:
3 150 1
+10 City Religion Spread Strength
+1 /
+5 City Knowledge
+5 City Security
    
1 per City
City Temple
Costs: 400
25 50
Maintenance:
1 /
Stats:
10 500 1
+1 City Religion Spread Distance
+5 City Religion Spread Strength
+5 City Knowledge

    
In Patch 1.1 the Temple got split into the Sacred Temple and this "City" Temple where you craft Scrolls
Docks
Costs: 150
25 25 25
Maintenance:
5 /
Stats:
3 150 0
+15% City Production
    
1 per City
Upgrades to Drydock and Naval Base
Offers great production
benefits to your city
Bakery
Costs: 45
1 10 10
Maintenance:
1 /
Stats:
3 100 1
+25% Craft Production to Bakeries
and their upgrades in this Region

+150% Craft Production
at this improvement
From +150% to +200%
    
6 per Nation
(As of 1.0.5 not all techs that unlock
this building also unlock Bread)
Trading Post
Costs: 75
10 50
Maintenance:
1 1 1 /
Stats:
3 150 1
+10 City Prosperity
+10 /

+10 /
    
1 per City
(As of 1.0.5 not all techs that unlock
this building also unlock Trade Goods)


Upgrades to Bazaar
Weaver
Costs: 60
30
Maintenance:
2 /
Stats:
3 150 1
+25% Craft Production to Weavers
and their upgrades in this Region.


+5 City Prosperity
+150% Craft Production
at this improvement
    
3 per Nation. Upgrades to Tailor.
Paragon affinity: Artist, Engineer, Musician, Pioneer, and Writer
Faded out Goods might not be available
due to technology requirements.
Costs / Maint / Stats Production Experts Techs / Other
Mint
Costs: 150
40 20
Maintenance:
1 /
Stats:
4 150 1
+10 City Prosperity
+1 Wealth

+15 City Prosperity
From +15 to +20
    
1 per Nation
Inn
Costs: 125
20 40 40
Maintenance:
1 /
Stats:
3 150 1
+5 City Prosperity

+8 /
+1 additional /
for each Commerce and
Culture improvement
in this region
    
1 per City

Upgrades to Pub
Flower Field
Costs: 150
1 35 25
Maintenance:
1 /
Stats:
3 150 1
+5 City Happiness

+5 City Security
    
1 per Nation
Irrigated Farm
Costs: 175
1 50
Maintenance:
1 1 /
Stats:
4 250 0
+200% of Region Food yield is
applied to Harvest Production
+3% City Growth
+5 bonus Harvest Production for each Farm in this region (including itself)
+150% Harvest Production
at this improvement. +1
From 150% to 200%.
+2
    
Upgrades from Farm,
Upgrades to Industrial Farm
See Yield Calculator for more
information on yields
Water Well
Costs: 125
25 50
Maintenance:
1 /
Stats:
4 150 1
+10 City Health
+100% Harvest Production to farms and their upgrades in this region
+5 City Health
    
1 per City
Monument
Costs: 150
40 30
Maintenance:
2 /
Stats:
3 150 25
+10 City Prosperity
+1 Bonus Prestige per turn
if built in the city center
    
1 per Nation

Some passive Prestige
in the Iron Age
Lighthouse
Costs: 150
80 20
Maintenance:
1 /
Stats:
3 150 1
+5 City Knowledge
+1 available Merchant
+5 City Prosperity
    
1 per Nation
Upgrades to Radio Tower
and Data Center
City Walls
Costs: 250
40 20 30
Maintenance:
3 10 /
Stats:
5 300 1
+10% Strength to Forces
within this city.
    
1 per City
Units have to seige the wall first
before being able to seige the city
Fortress
Costs: 380 10
25 100
Maintenance:
1 2 /
Stats:
8 250 1
+4 Strength to Forces within this region.
+25 City Security
+10 City Siege Defense
in this city
From +10 to
+20 City Siege Defense
    
1 per City
Upgrades from Watchtower,
Upgrades to Citadel
Costs / Maint / Stats Production Experts Techs / Other
Academy
Costs: 150
10 25 50
Maintenance:
3 /
Stats:
4 150 1
+15 City Knowledge
+1 Masterpiece Creation
Speed per turn
+5 City Knowledge
    
1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer
Arena
Costs: 200
5 25
Maintenance:
1 /
Stats:
3 150 1
+10 City Happiness
+5 /
    
1 per Nation
Citadel
Costs: 500
25 100
Maintenance:
2 2 /
Stats:
12 350 1
+40% City Siege Defense
+35 City Security
+10 City Siege Defense
From +10 to +20
From +20 to +30
    
1 per City
Upgrades from Fortress
Town Center
Costs: 125
10 60
Maintenance:
1 /
Stats:
4 200 0
+5 City Happiness , +5 Housing
+2 City Production, +15 City Security
+5 Strength to Forces within this region
+10% City Build Production. Can craft all
that the Gathering Hall can, plus:
+150% Craft Production
at this improvement. +1
From +150% to +200%
From +200% to +250%
    
Upgrades from Gathering Hall
Upgrades to City Hall
Faded out Goods might not be available
due to technology requirements.
Mine
Costs: 100
50
Maintenance:
1 /
Stats:
4 200 0
+150% Region Materials yield
is added to the city's Harvest Production
+150% Harvest Production
at this improvement.
+1 City Build Production
From +150% to +200%
From +1 to +2
    
Upgrades from Stone Pit
Upgrades to Industrial Mine
Sawmill
Costs: 150
40 5
Maintenance:
1 /
Stats:
4 200 0
+200% of Region Timber Yield
is added to the city's Harvest Production
+1
+150% Harvest Production
at this improvement. +1
+5 City Craft Production
From +150% to +200%
From +5 to +10
    
Upgrades from Logging Camp
Upgrades to Industrial Logging
Mill
Costs: 225
20 50
Maintenance:
1 /
Stats:
3 100 1
+1 from all Farms and their upgrades
+10 Craft Production at
Industry improvements in this region

+1 City Craft Production
+2 City Harvest Production
    
6 per Nation
Upgrades to Windmill
Faded out Goods might not be available
due to technology requirements.
Library
Costs: 150
25 5 100
Maintenance:
1 /
Stats:
3 150 1
+15 City Knowledge
+2 /

+20 City Knowledge
+3 /
    
1 per City
School
Costs: 325
5 5 50
Maintenance:
1 /
Stats:
4 150 1
+10 City Knowledge
+1 Research per turn for
each Science and Military
improvement in this region
+10 City Knowledge
    
1 per City


- Act II -
Costs / Maint / Stats Production Experts Techs / Other
Chemist
Costs: 200
50 60 40
Maintenance:
3 /
Stats:
4 200 1
+5 City Knowledge
+25% Craft Production to Chemists
and their upgrades in this region

+150% Craft Production
at this improvement
+5 City Health
From +150% to +200%
From +5 to +10
    
6 per Nation
Upgrades from Apothecary
Upgrades to Pharmacy
Faded out Goods might not be available
due to technology requirements.
Brewery
Costs: 200
50 80 50
Maintenance:
1 5 /
Stats:
4 200 1
+25% Craft Production to Breweries
and their upgrades in this region

+150% Craft Production
at this improvement
+5 City Happiness
From +150% to +200%.
From +5 to +10
    
3 per Nation
Upgrades from Fermenting Pit
Upgrades to Distillery
Faded out Goods might not be available
due to technology requirements.
Grocer
Costs: 250
100 90 80
Maintenance:
5 /
Stats:
5 350 1
+10 City Health
+100% of Region Food yield is
applied to each Farm in this region
+1 City Happiness per Farm
+150% Craft Production
at this improvement
+10 City Happiness
per Farm in this region
    
1 per City
Note: The happiness bonus per farm
is from that region only
Faded out Goods might not be available
due to technology requirements.
Pub
Costs: 250 10
50 80 80
Maintenance:
1 /
Stats:
5 350 1
+5 City Security
+1 additional / for each
Commerce and Culture
improvement in this region
+5 /
    
1 per City
Upgrades from Inn
Bazaar
Costs: 300
10 150
Maintenance:
1 1 1 /
Stats:
4 200 1
+10 City Prosperity
+10 /

+15 /
    
1 per City
Upgrades from Trading Post
Artisan Studio
Costs: 360
10 50
Maintenance:
5 /
Stats:
4 200 1
+5 City Happiness
+5 City Prosperity


+2 Masterpiece Creation
Speed per turn
+5 City Security
    
6 per Nation
Castle
Costs: 400
250 50
Maintenance:
1 1 /
Stats:
6 250 1
+25% Strength to
Forces within this region
+15 City Security
+10% Strength to
Forces within this city
+25 City Security
From +25 to +35
    
1 per City
Cemetery
Costs: 180
50 20 100
Maintenance:
2 2 /
Stats:
4 150 1
+10 City Happiness
+10 City Health
    
1 per City
Monastery
Costs: 125
150 50
Maintenance:
1 1 /
Stats:
4 200 1
+25 City Religion Spread Strength
+1 Masterpiece Creation Speed per turn at
each Culture improvement in this region

+10 City Knowledge
    
Costs / Maint / Stats Production Experts Techs / Other
Crafting Guild
Costs: 300 5
5 15
Maintenance:
1 5 5 /
Stats:
4 250 1
+25% Build Production at
Industry improvements
in this region

Can craft all that the Workshop can, plus:
+200% Craft Production
at this improvement
    
Upgrades from Workshop
Upgrades to Factory
Residence
Costs: 200
25 150
Maintenance:
1 1 /
Stats:
3 100 0
+4 Housing
+2 bonus Housing
if built in the city center
+3% City Production
    
Upgrades from Dwelling
Upgrades to Skyscraper
Central Bank
Costs: 250
10 50 50
Maintenance:
1 /
Stats:
4 250 1
+10 City Prosperity

+2 /
    
1 per Nation
Armory
Costs: 200
10 5 25
Maintenance:
5 5 /
Stats:
8 300 1
-5 City Happiness
+5 City Security

+150% Craft Production
at this improvement
+10 City Build Production
From +150% to +200%
and +10 to +20
    
6 per Nation
Cobbler
Costs: 150
10 50
Maintenance:
1 /
Stats:
8 500 1
+150% Craft Production
at this improvement
    
3 per Nation
Tailor
Costs: 150
10 75
Maintenance:
5 /
Stats:
4 200 1
+5 City Happiness
+5 City Prosperity
+25% Craft Production to Weavers
and their upgrades in this Region
Can craft everything the Weaver can, plus:
+150% Craft Production
at this improvement
+5 City Security
    
8 per Nation
Upgrades from Weaver
Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug?
Distillery
Costs: 200
1 5
Maintenance:
1 /
Stats:
6 400 1
+150% Craft Production
at this improvement
+25% Craft Production to Distilleries
and their upgrades in this Region
Can craft everything the Brewery can
+150% Craft Production
at this improvement
+5 City Happiness
From +150% to +200%.
From +200% to +250%.
    
3 per Nation
Upgrades from Brewery
Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug?
Topiary Park
Costs: 250
150
Maintenance:
1 /
Stats:
5 350 1
+15 City Happiness
Paragon affinity: Activist, Prophet,
Scientist, Strategist, and Writer
+1 Masterpiece Creation Speed per turn
+5 City Happiness
    
1 per Nation

Can only be built on:
Temperate Forest/Rainforest
Tropical Forest/Rainforest
Race Track
Costs: 175
5 50
Maintenance:
1 /
Stats:
4 250 1
+10 City Happiness
+5 /
+10 /
+10 /
+10 City Happiness
+10 City Prosperity
    
1 per Nation
Amphitheater
Costs: 200
50 50
Maintenance:
1 /
Stats:
3 150 1
+10 City Happiness
Paragon affinity: Activist, Artist,
Musician, Prophet, and Writer
+1 Masterpiece Creation Speed per turn
+15 City Happiness
+5 City Prosperity
    
1 per Nation
Observatory
Costs: 175
10 15
Maintenance:
1 /
Stats:
4 250 1
+4 Research per turn
+15 City Knowledge
    
1 per Nation
Shrine
Costs: 175
80 60 60
Maintenance:
1 /
Stats:
4 250 1
+1 City Religion Spread Distance
+10 City Prosperity
    
1 per Nation
University
Costs: 550 10
10 10 50
Maintenance:
1 /
Stats:
4 200 1
+25 City Knowledge
+2 Research per turn for
each Science and Military
improvement in this region
+10 City Knowledge
    
1 per City
Costs / Maint / Stats Production Experts Techs / Other
Coffee House
Costs: 200
20 100 100
Maintenance:
1 /
Stats:
5 350 1
+3 City Happiness for each , ,
and improvement in this region

+5% Paragon spawn chance
    
1 per City
100% Artist, Musician,
and Writer pick chance
Slightly increases Masterpiece Creation Speed in this city
General Hospital
Costs: 400
20 80 80
Maintenance:
3 /
Stats:
4 300 1
+25 City Health

+2 Research /
    
1 per Nation
Plaza
Costs: 350
10 10
Maintenance:
1 /
Stats:
4 300 1
+10 City Happiness
+5 City Production
From +5 to +10
    
1 per Nation
Upgrades to Community Garden
Print Shop
Costs: 250
10 2 50
Maintenance:
1 /
Stats:
8 500 1
+150% Craft Production
at this improvement.
    
3 per Nation
Drydock
Costs: 300
200
Maintenance:
10 /
Stats:
6 300 1
-5 City Health
+10 City Security
+30% City Production
+10 City Knowledge
+15 City Security
    
1 per City
Upgrades from Docks
Upgrades to Naval Base
(Not sure if the 3rd expert
stacks or replaces the security)
Forge
Costs: 200
10 10
Maintenance:
1 1 3 /
Stats:
3 150 1
-5 City Health
+25% Craft Production to Blacksmiths
and their upgrades in this Region

Can craft all that the Blacksmith can, plus:
+150% Craft Production
at this improvement
From +150% to +200%
    
10 per Nation
Upgrades from Blacksmith
Upgrades to Foundry
Windmill
Costs: 200
80 20 80
Maintenance:
2 /
Stats:
4 300 1
+1 from all Farms and their upgrades
+3 City Craft Production
Can craft all that the Mill can, plus:
+1 City Craft Production
+4 City Harvest Production
for Food and
Plant Resource Nodes
    
8 per Nation
Upgrades from Mill
Costs / Maint / Stats Production Experts Techs / Other
City Hall
Costs: 300
80 80 100
Maintenance:
1 /
Stats:
6 350 0
+5 City Happiness , +5 Housing
+2 City Production, +25 City Security
+5 Strength to Forces within this region
+10% City Build Production. Can craft all
that the Town Center can, plus:
+150% Craft Production
at this improvement. +1
From +150% to +200%
From +200% to +250%
    
Upgrades from Town Center
Cement Plant
Costs: 250
25 10 10
Maintenance:
5 /
Stats:
6 250 1
+150% Craft Production
at this improvement
    
5 per Nation
(As of 1.0.5 the tech that unlocks
this building does not unlock Concrete)
Factory
Costs: 400
20 10
Maintenance:
5 5 10 /
Stats:
5 350 1
-5 City Happiness , -5 City Health
Crafts all that the Workshop
and Crafting Guild can, plus:

+150% Craft Production
at this improvement
From +150% to +200%
From +200% to +250%
    
Upgrades from Crafting Guild
+75% Build Production at
Industry improvements
in this region
As of 1.1 the Hourglass cannot be crafted here but can be crafted in the previous 2 buildings
Foundry
Costs: 300
20 50
Maintenance:
1 1 5 /
Stats:
4 300 1
+10 City Craft Production
-10 City Health
+25% Craft Production to Blacksmiths
and their upgrades in this Region
Can craft everything the Forge can
and nothing new
+150% Craft Production
at this improvement
From +150% to +200%
    
10 per Nation
Upgrades from Forge
Refinery
Costs: 350
10 10 10
Maintenance:
1 5 /
Stats:
8 500 1
-5 City Health

+150% Craft Production
at this improvement
    
8 per Nation
Exhibition Hall
Costs: 450
10 10
Maintenance:
5 /
Stats:
6 400 50
+15 City Prosperity
+1 Golden Age Point /
    
1 per Nation
Museum
Costs: 350
10 10
Maintenance:
5 /
Stats:
4 250 1
+20% Prestige from constructing Triumphs
+15 City Knowledge if built in city center
+2 /
    
1 per Nation
Concert Hall
Costs: 250
10 1 50
Maintenance:
3 /
Stats:
5 350 1
+1 City Happiness for each
Culture improvement in this city
+5 City Happiness
    
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer
+1 Masterpiece Creation
Speed per turn


- Act III -
Costs / Maint / Stats Production Experts Techs / Other
Police Station
Costs: 275
10 10 100
Maintenance:
10 /
Stats:
1 1 1
+15 City Security
+25 City Security
From +25 to +35
From +35 to +45
    
1 per City
Oil Well
Costs: 200
5 1 5
Maintenance:
5 /
Stats:
5 350 0
-5 City Health
+150% Harvest Production (In this city?)
Harvests and
from those Nodes
+200% Harvest Production
at this improvement
From +200% to +250%
    
Research Lab
Costs: 300
20 10 50
Maintenance:
1 /
Stats:
5 350 1
+25 City Knowledge
+3 /
From +3 to +6
    
1 per City
Air Force Base
Costs: 400
10 5 5
Maintenance:
15 /
Stats:
10 350 1
+10 Strength to Forces within this region
+15 City Security
+25 Strength to Air Forces
within this region
    
1 per City
Aircraft Factory
Costs: 400
25 5 5
Maintenance:
1 /
Stats:
8 350 1
-5 City Happiness
-5 City Health

+150% Craft Production
at this improvement
From +150% to +200%.
From +200% to +250%.
    
3 per Nation
Power Plant
Costs: 500
25 10 10
Maintenance:
1 /
Stats:
5 350 1
-5 City Happiness
-5 City Health

+150% Craft Production
at this improvement
    
Clinic
Costs: 300
40 20 40
Maintenance:
2 /
Stats:
3 150 1
+20 City Health
+1 /
    
1 per City
Upgrades to Medical Lab
Water Tr. Plant
Costs: 400
10 150 100
Maintenance:
3 /
Stats:
6 400 1
+25 City Health
+10 City Health
    
1 per City
Vehicle Factory
Costs: 450
20 1 5
Maintenance:
4 1 /
Stats:
5 300 1
-5 City Happiness
-5 City Security

+150% Craft Production
at this improvement
+10 City Build Production
150% to 200%, 10 to 20
200% to 250%, 20 to 30
    
8 per Nation
Movie Studio
Costs: 300
25 10 100
Maintenance:
5 /
Stats:
5 350 1
+15 City Security
-15 City Prosperity
+3 Masterpiece Creation
Speed per turn
+5 City Security
+5 City Prosperity
+5 City Knowledge
    
Paragon affinity: Activist, Artist,
Engineer, Entrepreneur, Musician,
Pioneer, Prophet, Scientist,
Strategist, and Writer
Theater
Costs: 300
100 100
Maintenance:
1 /
Stats:
4 300 1
+100% Artist, Musician,
and Writer pick chance
+2 Masterpiece Creation
Speed per turn
+5 City Prosperity
    
1 per Nation
Paragon affinity: Activist, Artist,
Musician, Prophet, and Writer
Radio Tower
Costs: 300

Maintenance:
5 /
Stats:
5 350 1
+15 City Knowledge
+15 City Prosperity
    
1 per City
Upgrades from Lighthouse
Upgrades to Data Center
Naval Base
Costs: 300 15
20 100 80
Maintenance:
15 /
Stats:
10 350 1
+30% City Production
+10 EXP to newly-trained Sea Forces
-5 City Health
+25 City Security
+35 City Security
+10 City Prosperity
+15 City Prosperity
    
1 per City
Upgrades from Drydock
Incinerator
Costs: 450
10 10
Maintenance:
1 /
Stats:
5 350 1
-5 City Health
-5 City Happiness

    
1 per Nation
Industrial Farm
Costs: 250
10
Maintenance:
1 3 /
Stats:
5 350 0
+300% of Region Food yield is
applied to Harvest Production
+3% City Growth
+5 bonus Harvest Production for each Farm in this region (including itself)
+150% Harvest Production
at this improvement. +1
150% to 200%. +10 Health
200% to 250%. +15 Health
    
Upgrades from Irrigated Farm
See Yield Calculator for more
information on yields
Ind. Fishing Farm
Costs: 200
30 180
Maintenance:
2 /
Stats:
5 350 0
+2
Unsure of exact
harvest production numbers
+150% Harvest Production
at this improvement.
+1 /
150% to 200%, 1 to 2
    
As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button available
Costs / Maint / Stats Production Experts Techs / Other
Data Center
Costs: 500 50
20 60 100
Maintenance:
3 /
Stats:
6 450 1
+20% Research per turn in this city
+15 City Knowledge
+15 City Prosperity
    
1 per City
Upgrades from Radio Tower
Airport
Costs: 350
25 10
Maintenance:
1 /
Stats:
8 400 1
+5% City Growth
+25 City Prosperity
+15 City Prosperity
    
1 per City
Hotel
Costs: 400
50 150 150
Maintenance:
3 /
Stats:
6 400 1
+15 City Prosperity , +5% City Growth
+15 Wealth per turn for each
Commerce and Culture
improvement in this region
+10 City Happiness
    
1 per City
Opera House
Costs: 300
20 100 100
Maintenance:
5 /
Stats:
6 400 1
+100% Musician pick chance
+10 City Happiness
    
1 per Nation
Public Playground
Costs: 425
50 1 50
Maintenance:
1 /
Stats:
8 500 1
+15 City Happiness
+15 City Health
    
1 per City
Reflecting Pool
Costs: 375
100 100
Maintenance:
1 /
Stats:
8 500 1
+15 City Security
+1 Masterpiece Creation
Speed per turn
From +1 to +2
From +2 to +3
    
1 per Nation
Paragon affinity: Artist, Engineer, Entrepreneur, Musician, and WRiter
Ind. Logging
Costs: 150
120 80 150
Maintenance:
2 /
Stats:
6 400 0
+400% of Region Timber Yield
is added to the city's Harvest Production
+2
+150% Harvest Production
at this improvement. +2
+5 City Production
150% to 200%. +5 to +10
200% to 250%. +10 to +15
    
Upgrades from Sawmill
Shopping Mall
Costs: 325
10 1 10
Maintenance:
1 /
Stats:
6 400 1
+15 City Prosperity

+30 /
+35 /
    
8 per Nation
(Needs testing on how much Wealth an expert actually produces)
Skyscraper
Costs: 300
10 5
Maintenance:
1 1 /
Stats:
3 100 0
+5 Housing
+2 bonus Housing
if built in the city center
+3% City Production
    
Upgrades from Residence
SAM Battery
Costs: 300 15
10 120 80
Maintenance:
5 /
Stats:
12 350 1
10% Strength to Forces within this region
20% Strength to Forces within this region
+10% Strength to Forces
within this city.
From +10% to +20%
From +20% to +30%
    
1 per City

(Needs testing on how much strength is actually added)
Industrial Mine
Costs: 300
10 100
Maintenance:
1 /
Stats:
6 400 0
+200% Region Materials yield
is added to the city's Harvest Production
+150% Harvest Production
at this improvement.
+1 City Build Production
150% to 200%. +1 to +2
200% to 250%. +2 to +3
    
Upgrades from Mine
Nuclear Power Plant
Costs: 325 5
50 15 10
Maintenance:
10 /
Stats:
6 400 1
+10 City Prosperity
+5 City Health
+3
+15 City Prosperity
+10 City Health
+6
    
1 per City
Pharmacy
Costs: 325
75 90 90
Maintenance:
1 /
Stats:
6 400 1
+5 City Health
+25% Craft Production to Pharmacies
and their upgrades in this Region
Can craft all that the Chemist can, plus:
+150% Craft Production
at this improvement
+5 City Health
150% to 200%. +5 to +10
200% to 250%. +10 to +15
    
8 per Nation
Upgrades from Chemist
Costs / Maint / Stats Production Experts Techs / Other
Top Secret Mil. Base
Costs: 350 10
50 90 90
Maintenance:
20 /
Stats:
12 450 1
-15 City Prosperity
+150% Craft Production
at this improvement
From +150% to +200%
From +200% to +250%
    
1 per City
Art Gallery
Costs: 350
15 5 5
Maintenance:
5 /
Stats:
6 450 1
+10 City Happiness
+1 Golden Age Point /
    
1 per City
Zoo
Costs: 350 80
100 30 10
Maintenance:
5 3 /
Stats:
6 450 10
+15 City Happiness
+10 City Prosperity
    
1 per Nation
Fusion Res. Center
Costs: 150
20 150 150
Maintenance:
1 /
Stats:
8 500 1
+15 City Knowledge , +20 /
+1 additional /
for each Science and Military
improvement in this region
+15 City Knowledge
+20 /
    
1 per City
Stadium
Costs: 325 15
100 100 80
Maintenance:
5 /
Stats:
6 400 1
+15 City Happiness
+15 /
    
1 per Nation
Recycling Center
Costs: 350
10 5 100
Maintenance:
5 /
Stats:
6 450 1
+15 City Security
+1 /
+15 City Happiness
    
1 per Nation
Solar Power Plant
Costs: 500
5 50 5
Maintenance:
1 /
Stats:
6 450 1
+1 Power
    
Can only be built on:
Xeric Shrubland
and Arid Desert
Wind Turbine
Costs: 1
1 10 10
Maintenance:
1 /
Stats:
6 400 1
-5 City Security
+1 Power
    
8 per Nation
Can only be built on: Polar/Cold/Arid Desert
Temperate Grassland, Xeric Shrubland,
Tundra, Taiga, Savanna, Mediterranean
Costs / Maint / Stats Production Experts Techs / Other
Geoth. Power Plant
Costs: 350 30
100 30 100
Maintenance:
1 /
Stats:
8 500 1
-5 City Security
-5 City Prosperity
+1 Power
    
1 per Nation
Medical Lab
Costs: 150
50 150 150
Maintenance:
5 /
Stats:
8 500 1
+30 City Health
+3 /
    
1 per City
Upgrades from Clinic
Comm. Garden
Costs: 375
20 150 150
Maintenance:
1 /
Stats:
8 500 1
+15 City Happiness
+5 City Production
From +5 to +10
From +10 to +15
    
1 per Nation
Upgrades from Plaza
Arcology
Costs: 250 50
80 80 80
Maintenance:
15 15 /
Stats:
10 500 1
+15 to all Quality of Life stats in this city
+15 City Health
+15 City Prosperity
+15 City Knowledge
    
1 per City




Costs / Maint / Stats Production Experts Techs / Other
Cathedral
Costs: 400
10 50
Maintenance:
1 /
Stats:
10 500 1
+1 City Religion Spread Distance
+5 City Religion Spread Strength
    
Requires High Medieval Era
and have at least 4 verses unlocked

Religion required:
Christianity
Gurdwara
Costs: 400
5 50 50
Maintenance:
1 /
Stats:
10 500 1
+1 City Religion Spread Distance
+5 City Religion Spread Strength
    
Requires High Medieval Era
and have at least 4 verses unlocked

Religion required:
Sikhism
Mosque
Costs: 400
5 10 50
Maintenance:
1 /
Stats:
10 500 1
+1 City Religion Spread Distance
+5 City Religion Spread Strength
    
Requires High Medieval Era
and have at least 4 verses unlocked

Religion required:
Islam
Pagoda
Costs: 400
5 10 50
Maintenance:
1 /
Stats:
10 500 1
+1 City Religion Spread Distance
+5 City Religion Spread Strength
    
Requires High Medieval Era
and have at least 4 verses unlocked

Religion required:
Shinto or Buddhism
Sacred Temple
Costs: 400
5 50 50
Maintenance:
1 /
Stats:
10 500 1
+1 City Religion Spread Distance
+5 City Religion Spread Strength
    
Requires High Medieval Era
and have at least 4 verses unlocked
Religion required:
Any religion not specified above

Not to be confused
with the City Temple


See Also[edit | edit source]