List of Leaders and Nations: Difference between revisions

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Updated Leader abilities and traits to version 2.0. Some traits are unavailable as templates, and are thus missing (e.g. Protective and Vigilant).
 
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{{PagePatchVersion|patch=1.1}}
{{PagePatchVersion|patch=2.0.2}}
As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.'''
As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.'''


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|unique=UniqueHarun.png
|unique=UniqueHarun.png
|abilityname=House of Wisdom
|abilityname=House of Wisdom
|ability=[[Academies]] provide +2 [[Research]] per turn.<br />[[Research Agreements]] provide +10% research.
|ability=+3% Paragon Spawn chance for each active [[Research Agreements]].<br />+50% Research in your Capital for 20 turns after gaining a new Paragon (does not stack).
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueEva.png
|unique=UniqueEva.png
|abilityname=Share my Glory
|abilityname=Share my Glory
|ability=Your [[Palace]] provides +25 {{Prosperity}} and +25 {{Health}}.<br />Your [[Monument]] provides +25 {{Prosperity}} and +25 {{Happiness}}.<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]]<br />that all provide +15 {{Happiness}}.
|ability=+100% growth in all cities during [[Golden Ages]].<br />+10 to all [[Quality of Life]] stats in non-Capital cities for 20 Turns after completing a [[Masterpiece]] (does not stack).
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|}
|}
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|unique=UniqueSennacherib.png
|unique=UniqueSennacherib.png
|abilityname=Wolf on the Fold
|abilityname=Wolf on the Fold
|ability=+33% Force Siege Damage.<br />+25% [[Craft Production]] at [[Workshops]].<br />+25 {{Security}} in your capital.
|ability=+50 [[Golden Ages]] points after winning a War.<br />+100% [[Build Production]] for 10 turns in non-Capital cities after winning a War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
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|unique=UniqueHoward.png
|unique=UniqueHoward.png
|abilityname=Medical Genius
|abilityname=Medical Genius
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5, +10, and +15 {{Health}} from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively.
|ability=+10% [[Production]] in cities with {{Health}} 70 or higher.<br />+5 Culture in your Capital for each active [[Research Agreement]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
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|unique=UniqueItzcoatl.png
|unique=UniqueItzcoatl.png
|abilityname=Flower Wars
|abilityname=Flower Wars
|ability=+25 {{Security}} and +25 {{Happiness}} in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.
|ability=+5 [[Prestige]] each turn a Force is in combat.<br />+100 growth in all cities each turn a Force is in combat.
}}
}}
{|align="center"
{|align="center"
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|unique=UniqueLeopold.png
|unique=UniqueLeopold.png
|abilityname=Nestor of Europe
|abilityname=Nestor of Europe
|ability=+10 [[Established Relationship]] with other nations.<br />+20 additional Established Relationship with other nations if you have fewer cities than them.<br />+100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]].<br />[[Breweries]] and [[Distilleries]] provide +10 {{Prosperity}}.
|ability=+5 to all [[Quality of Life]] stats for each Alliance maintained.<br />+5 [[Prestige]] each turn for each Alliance maintained.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
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|unique=UniqueIrene.png
|unique=UniqueIrene.png
|abilityname=Iconophile
|abilityname=Iconophile
|ability=[[Altars]], [[Monasteries]], and [[Shrines]] provide +20 {{Security}} and +4 [[Wealth]] per turn.<br />+100% effectiveness of [[Oracles]] and [[Missionaries]].
|ability=+0.01 Influence for every Religion convert a turn during [[Golden Ages]].<br />+0.01 {{Wealth}} for every Religion convert a turn during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|}
|}
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|portrait=PortraitMacdonald.png
|portrait=PortraitMacdonald.png
|anchorId=Macdonald
|anchorId=Macdonald
|name=Jonn A. Macdonald
|name=John A. Macdonald
|nation=Canada
|nation=Canada
|nationicon=Canada.png
|nationicon=Canada.png
|unique=UniqueMacdonald.png
|unique=UniqueMacdonald.png
|abilityname=Boreal Forest
|abilityname=Boreal Forest
|ability=+1 {{Itemil|Fur.png|List_of_Goods#Fur|Fur}} per turn.<br />+3 {{Housing}} [[Housing]] in all cities.<br />
|ability=+10 [[Harvest Production]] while not at War.<br />+5 Established Relationships with all other Nations for each turn since last combat while at War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueWilma.png
|unique=UniqueWilma.png
|abilityname=The Word for Water
|abilityname=The Word for Water
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]].<br />[[Water Wells]] and [[Water Treatment Plants]] provide +20 {{Health}}.<br />+25% [[Craft Production]] towards crafting [[Feasts]].
|ability=+10 {{Health}} in all Cities for each active Alliance.<br />+2 Culture per Paragon in all cities when all Paragons tasked.
}}
}}
{|align="center"
{|align="center"
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|unique=UniqueConfucius.png
|unique=UniqueConfucius.png
|abilityname=Five Constant Virtues
|abilityname=Five Constant Virtues
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn.<br />+5 to all [[QoL]] stats in each city for each unique type of Government [[Improvements]] built within it.
|ability=[[QoL]] stats cannot go below +25.<br />+10 [[Golden Age]] points after unlocking any new technology..
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Learned}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueWu.png
|unique=UniqueWu.png
|abilityname=Imperial Examinations
|abilityname=Imperial Examinations
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 {{Prosperity}}.<br />+10% Paragon spawn chance.
|ability=+20 [[Prestige]] after gaining a Paragon.<br />+30 Established Relationships with Nations not at War with you each turn a Force is in combat.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|}
|}
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|unique=UniqueOsh.png
|unique=UniqueOsh.png
|abilityname=Badé Warrior
|abilityname=Badé Warrior
|ability=+1 Force Speed and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]].<br />+33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades.
|ability=+100% Force Heal Rate in owned Regions.<br />+2 {{Health}} in all cities for each Force you command while at War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|}
|}
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|unique=UniqueNefertiti.png
|unique=UniqueNefertiti.png
|abilityname=Rays of the Aten
|abilityname=Rays of the Aten
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn<br />if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />[[Museums]] provide +10 {{Happiness}}.
|ability=+5 {{Prosperity}} for each [[Farms]] placed in a region adjacent to a river.<br />+2 Established Relationship with other Nations for each Culture [[improvement]].
}}
}}
{|align="center"
{|align="center"
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|unique=UniqueElizabeth.png
|unique=UniqueElizabeth.png
|abilityname=Gloriana
|abilityname=Gloriana
|ability=+1 Force Speed and +1 Sight for Sea Forces.<br />+25% Force Strength for Sea Forces.<br />[[Longbowmen]] and [[Line Infantry]] cannot be countered.
|ability=+1 turn duration to [[Golden Ages]] for each active Alliance.<br />+100% Tax Income during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}}
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}}
|}
|}
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|unique=UniqueHaile.png
|unique=UniqueHaile.png
|abilityname=Lion of Judah
|abilityname=Lion of Judah
|ability=+5% Force Strength for each Alliance you're in.<br />+25% [[Religion]] spread strength in your capital.<br />+300% [[Harvest Production]] towards harvesting [[Coffee]].
|ability=+5% Force Strength for each active Alliance.<br />+1 Force Speed when within 2 regions of another friendly Force.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueJeanne.png
|unique=UniqueJeanne.png
|abilityname=Maid of Orléans
|abilityname=Maid of Orléans
|ability=+25% Force Strength in cities where your [[Religion]] is dominant.<br />+1 [[Force Speed]] within your territory.<br />Your forces reduce your War Weariness by 5 when they defeat an enemy force.
|ability=+25 [[Prestige]] upon defeating a Force in a Region where your [[Religion]] is dominant.<br />+25% Force Strength in Regions where your [[Religion]] is dominant.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}}
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|}
|}
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|unique=UniqueTamar.png
|unique=UniqueTamar.png
|abilityname=Whom the Sun Serves
|abilityname=Whom the Sun Serves
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [[Commerce]] [[Improvements]].<br />+15 {{Prosperity}} and +10 {{Security}} in all cities during [[Golden Ages]].
|ability=+1 [[Golden Age]] points for each active Alliance.<br />+5 Masterpiece creation rate to [[Improvements]] during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|}
|}
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|unique=UniqueBismarck.png
|unique=UniqueBismarck.png
|abilityname=Blood and Iron
|abilityname=Blood and Iron
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades.<br />+25% Force Strength for 10 turns after declaring war.
|ability=+100% [[Production]] to [[Improvements]] during War.<br />+50% Force Strength during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Practical}}
|style="vertical-align:top;"|{{LeaderTrait-Practical}}
|}
|}
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|unique=UniqueAsantewaa.png
|unique=UniqueAsantewaa.png
|abilityname=Golden Protector
|abilityname=Golden Protector
|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn.<br />+15% [[Force Strength]] within your territory.
|ability=+2 [[Golden Age]] points while War Weariness is over 50.<br />+30% [[Force Strength]] for 20 turns after a War ends.
}}
}}
{|align="center"
{|align="center"
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|unique=UniqueAlexander.png
|unique=UniqueAlexander.png
|abilityname=Hammer and Anvil
|abilityname=Hammer and Anvil
|ability=[[Pikemen]] and [[Lancers]] cannot be [[combat|countered]].<br />Forces receive +5 bonus [[combat|EXP]] each turn they are engaged in combat<br />and when they defeat and enemy force.<br />
|ability=+50 to all [[Quality of Life]] stats in your Capital while at City Cap.<br />+4 [[Production]] in your non-Capital cities while at City Cap<br />
<small>''While technically a DLC this leader is free for all owners of the base game.''</small>
<small>''While technically a DLC this leader is free for all owners of the base game.''</small>
}}
}}
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|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueSappho.png
|unique=UniqueSappho.png
|abilityname=Tenth Muse
|abilityname=Tenth Muse
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 {{Happiness}}<br />and have +100 Masterpiece Creation Speed.<br />Coastal Land [[Regions]] within your cities provide +10 {{Prosperity}}.
|ability=+1 [[Golden Age]] points for each unassigned Paragon.<br />+5 [[Prestige]] per turn when all Paragons are tasked.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}}
|}
|}
{{Leader
{{Leader
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|unique=UniquePachacuti.png
|unique=UniquePachacuti.png
|abilityname=Andean Masonry
|abilityname=Andean Masonry
|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn.<br />+100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]].<br />+100% City [[Siege]] Defense.
|ability=+100 Influence after winning a War.<br />+10% [[Production]] in your Capital for each Land Force you command.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}}
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}}
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}}
|style="vertical-align:top;"|{{LeaderTrait-Perfectionist}}
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|unique=UniqueAshoka.png
|unique=UniqueAshoka.png
|abilityname=Conquest by Dharma
|abilityname=Conquest by Dharma
|ability=[[Religion]] [[Improvements]] provide +10 {{Health}}.<br />[[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength.
|ability=+1 [[Religion]] spread distance in cities for each Force stationed in them.<br />+2 {{Health}} in your cities for each [[Religion]] [[Improvements]].
}}
}}
{|align="center"
{|align="center"
Line 395: Line 396:
|unique=UniqueCesare.png
|unique=UniqueCesare.png
|abilityname=Tyrants Never Read
|abilityname=Tyrants Never Read
|ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide<br />+5 {{Happiness}} and +5 {{Health}} after [[Books]] are unlocked.
|ability=+5% [[Research]] per Alliance.<br />+40 Established Relations with other Nations during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
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|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueTokugawa.png
|unique=UniqueTokugawa.png
|abilityname=Study Patience
|abilityname=Study Patience
|ability=Nations that declare war on you receive 1 War Weariness each turn.<br />Your War Weariness is reduced by -50%.<br />[[Castles]] provide +30 {{Security}}.
|ability=Cities gain +2 [[Production]] for each Force stationed in them while not at War.<br />+1 [[Golden Age]] points for each Land Force while War Weariness is over 50.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
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|unique=UniqueSejong.png
|unique=UniqueSejong.png
|abilityname=Hangul
|abilityname=Hangul
|ability=+25 {{Knowledge}} and {{Happiness}} in all cities for 10 turns after you finish a [[Masterpiece]].<br />(Cities do not get more than one bonus from Masterpieces.)<br />[[Weavers]] and their upgrades provide +10 {{Knowledge}} after [[Paper]] is unlocked.  
|ability=+100% [[Craft Production]] for 30 turns after completing a [[Masterpiece]].<br />+100% [[Build Production]] for 30 turns after gaining a Paragon.  
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueAmanirenas.png
|unique=UniqueAmanirenas.png
|abilityname=Land of the Bow
|abilityname=Land of the Bow
|ability=Ranged [[Units]] provide +50% Force Strength in Rough Terrain.<br />+10% Force Strengt for [[Spearmen]] and [[Archers]].
|ability=+20% Ranged [[Units]] Strength while Fortified.<br />+5 Force Strength for 20 turns after gaining a Paragon.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|}
|}
Line 459: Line 460:
|unique=UniqueBenito.png
|unique=UniqueBenito.png
|abilityname=Son of the People
|abilityname=Son of the People
|ability=[[Tribes]] will never be initially hostile towards you.<br />Cities are founded with an additional [[Expert]].
|ability=+1 turn duration of [[Golden Ages]] for each city you control.<br />+200% Capital Growth during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
Line 475: Line 476:
|unique=UniqueZenobia.png
|unique=UniqueZenobia.png
|abilityname=Silk Road
|abilityname=Silk Road
|ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide<br />+5 {{Knowledge}} and +4 additional [[Wealth]] per turn.
|ability=+5% Force Strength for each [[Trade Agreement]].<br />+5% Tax Income for each city.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|}
|}
{{Leader
{{Leader
Line 491: Line 492:
|unique=UniqueXerxes.png
|unique=UniqueXerxes.png
|abilityname=King of Kings
|abilityname=King of Kings
|ability=+1 Force Cap for each city you control.<br />+50% Force Strength for [[War Chariots]] and [[Mounted Scouts]].
|ability=+1 [[Golden Age]] points for each city you control.<br />+3 [[Production]] in non-Capital cities.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|style="vertical-align:top;"|{{LeaderTrait-Rash}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|}
|}
{{Leader
{{Leader
Line 508: Line 508:
|unique=UniqueCopernicus.png
|unique=UniqueCopernicus.png
|abilityname=Revolutionary Thought
|abilityname=Revolutionary Thought
|ability=[[Observatories]] and [[Research Labs]] provide +10 {{Knowledge}} and +2 [[Research]] per turn.<br />+25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.)
|ability=+5 Culture in all cities for each [[Research Agreement]].<br />+20 Established Relationship with other Nations for 10 turns after unlocking a new Technology.
}}
}}
{|align="center"
{|align="center"
Line 514: Line 514:
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|}
|}
Line 525: Line 524:
|unique=UniqueCaesar.png
|unique=UniqueCaesar.png
|abilityname=Triumphant Legions
|abilityname=Triumphant Legions
|ability=Forces gain +50% bonus Force Strength when they level up.<br />+15 {{Happiness}} and +20 {{Prosperity}} in your capital for 15 turns after winning a war.<br />(Multiple war victories do not stack.)
|ability=+20% bonus Strength to Forces when they gain experience.<br />+2 [[Golden Age]] points for each Unit defeated by a Land Force.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|}
|}
{{Leader
{{Leader
Line 542: Line 539:
|unique=UniqueCatherine.png
|unique=UniqueCatherine.png
|abilityname=Siberian Expanse
|abilityname=Siberian Expanse
|ability=+1 City cap.<br />+1 [[Force Speed]] for [[Settlers]].<br />Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide<br />an additional +1 [[Food]] and +1 [[Timber]] per turn.
|ability=+10% Growth in all cities for each Alliance.<br />+4 [[Production]] in cities during [[Golden Ages]].
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
Line 559: Line 555:
|unique=UniqueAskia.png
|unique=UniqueAskia.png
|abilityname=Gold-Salt Trade
|abilityname=Gold-Salt Trade
|ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river.<br />+25% [[Harvest Production]] at [[Stone Pits]] and their upgrades.
|ability=+1 [[Religion]] Spread Distance for each active [[Trade Agreement]].<br />+10 {{Wealth}} per turn per Alliance.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
Line 576: Line 571:
|unique=UniqueIsabella.png
|unique=UniqueIsabella.png
|abilityname=New World
|abilityname=New World
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces.<br />[[Mints]] provide +5 {{Security}} and +5 {{Happiness}}.<br />+10 [[Religion]] spread strength in all cities after unlocking [[Codices]].
|ability=+5 [[Production]] in non-Capital cities at City Tier 10 or less.<br />+1 [[Quality of Life]] stats in the Capital for each city you control.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}}
|style="vertical-align:top;"|{{LeaderTrait-Seafaring}}
Line 592: Line 587:
|unique=UniqueKhamhaeng.png
|unique=UniqueKhamhaeng.png
|abilityname=White Elephants
|abilityname=White Elephants
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] Unit.<br />+25 Force Strength for forces containing [[Elephant]] Units.<br />+25% [[Harvest Production]] at [[Camps]].
|ability=+1 [[Religion]] Spread Distance for each city you control.<br />+20 Established Relationship with other Nations for each Land Force.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Productive}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|}
|}
Line 609: Line 603:
|unique=UniqueWashington.png
|unique=UniqueWashington.png
|abilityname=Minutemen
|abilityname=Minutemen
|ability=+10 starting [[EXP]] for all [[Forces]].<br />+1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations.
|ability=+1 Speed to Forces for 5 turns after entering a War.<br />+5 [[Prestige]] for each city you control after winning a War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}}
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}}
|}
{{Leader
|portrait=PortraitTubman.png
|anchorId=Tubman
|name=Harriet Tubman
|nation=United States
|nationicon=UnitedStates.png
|unique=UniqueTubman.png
|abilityname=Friend of the Oppressed
|ability=+10 [[Happiness]] in all cities for each active Alliance.<br />+5 to all [[Quality of Life]] stats in all cities for 20 turns after gaining a Paragon.
}}
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueSimon.png
|unique=UniqueSimon.png
|abilityname=March on Bogotá
|abilityname=March on Bogotá
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]].<br />+25% Force Strength in regions adjacent to rivers.
|ability=+40 [[Golden Age]] points after conquering a city.<br />-50% Force maintenance for 10 turns after entering a War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueShaka.png
|unique=UniqueShaka.png
|abilityname=Buffalo Horns
|abilityname=Buffalo Horns
|ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations.<br />+50% force [[Pillaging|Pillage Damage]].
|ability=+4 [[Production]] to your Capital each turn a Force is in combat.<br />+200% Force Heal Rate every turn a Force is in combat.
}}
}}
{|align="center"
{|align="center"
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|unique=UniqueCharlemagne.png
|unique=UniqueCharlemagne.png
|abilityname=Carolingian Renaissance
|abilityname=Carolingian Renaissance
|ability=+25 {{Knowledge}} and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]].<br />Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]].
|ability=+4 [[Research]] and +4 [[Wealth]] for each active Alliance.<br />+100 Influence after competing a Masterpiece or gaining a Paragon.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Lavish}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Efficient}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Stately}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueGenghis.png
|unique=UniqueGenghis.png
|abilityname=Lord of the Steppes
|abilityname=Lord of the Steppes
|ability=Cavalry Units (excluding Elephant units) provide +25% Force Strength.<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]].
|ability=+2 [[Wealth]] for each Unit engaged in combat.<br />+10 {{Happiness}} and +20 {{Prosperity}} to all cities for 40 turns after conquering a city.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Cunning}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Adventurous}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueYu.png
|unique=UniqueYu.png
|abilityname=Unbreakable
|abilityname=Unbreakable
|ability=While you are in a Defensive War you have +20 Established Relationship<br />with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% Force Strength in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
|ability=+100% City [[Production]] when average Force Health is under 40%.<br />+5 [[Prestige]] each turn in a defensive War.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Patient}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Charitable}}
|}
|}
{{Leader
{{Leader
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|unique=UniqueHildegard.png
|unique=UniqueHildegard.png
|abilityname=Sibyl of the Rhine
|abilityname=Sibyl of the Rhine
|ability=[[Monasteries]] provide +5 [[Research]] per turn.<br />+5 {{Health}} and +5 {{Happiness}} in each of your cities where your religion is dominant.
|ability=+5 [[Religion]] Spread Distance for 20 turns after gaining a Paragon.<br />+5 [[Religion]] Spread Strength in your Capital for each city in your Nation.
}}
}}
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Mercantile}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Creative}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}}
Line 731: Line 734:
|unique=UniqueBoudicca.png
|unique=UniqueBoudicca.png
|abilityname=Lady of Vengeance
|abilityname=Lady of Vengeance
|ability=+33% Force Strength while in a retaliation war.<br />Forces inflict 5 War Weariness when they defeat and enemy force.
|ability=+2% Force Strength for each turn since last entering a defensive War (max 250%).<br />+1 [[Prestige]] per turn at War while War Weariness is under 50.
}}
}}
{|align="center"
{|align="center"
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|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}}
|style="vertical-align:top;"|{{LeaderTrait-Traditional}}
|}
|}
|}
|}

Latest revision as of 13:30, 12 May 2026

Updated for patch: 2.0.2

As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.

Tip: Use Ctrl+F to quickly find the leader or nation you're looking for.
You can also enter a (partial) leader name in the search bar above such as "osh"
and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.

Traits are categorized by color:[edit | edit source]

  • Red = Military
  • Yellow = Commerce
  • Green = Government
  • Pink = Religion
  • Purple = Culture
  • Blue = Science
  • Orange = Industry

See List of Leader Traits for a list of leader traits and how they have opposites.

List of Leaders[edit | edit source]

Leaders in the base game
Harun al-Rashid
Abbasid Caliphate


Unique Ability:
House of Wisdom

+3% Paragon Spawn chance for each active Research Agreements.
+50% Research in your Capital for 20 turns after gaining a new Paragon (does not stack).

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Eva Perón
Argentina


Unique Ability:
Share my Glory

+100% growth in all cities during Golden Ages.
+10 to all Quality of Life stats in non-Capital cities for 20 Turns after completing a Masterpiece (does not stack).

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
Assyrian Empire


Unique Ability:
Wolf on the Fold

+50 Golden Ages points after winning a War.
+100% Build Production for 10 turns in non-Capital cities after winning a War.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Productive 
+50% Build Production during Golden Ages.


Howard Florey
Australia


Unique Ability:
Medical Genius

+10% Production in cities with City Health 70 or higher.
+5 Culture in your Capital for each active Research Agreement.

Collaborative 
+2 Production in your capital for each active Alliance.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Itzcoatl
Aztec Empire


Unique Ability:
Flower Wars

+5 Prestige each turn a Force is in combat.
+100 growth in all cities each turn a Force is in combat.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Leopold I
Belgium


Unique Ability:
Nestor of Europe

+5 to all Quality of Life stats for each Alliance maintained.
+5 Prestige each turn for each Alliance maintained.

Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Irene Sarantapechaina
Byzantine Empire


Unique Ability:
Iconophile

+0.01 Influence for every Religion convert a turn during Golden Ages.
+0.01 for every Religion convert a turn during Golden Ages.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


John A. Macdonald
Canada


Unique Ability:
Boreal Forest

+10 Harvest Production while not at War.
+5 Established Relationships with all other Nations for each turn since last combat while at War.

Adventurous 
+1 Force Speed while not at War.


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Wilma Mankiller
Cherokee


Unique Ability:
The Word for Water

+10 City Health in all Cities for each active Alliance.
+2 Culture per Paragon in all cities when all Paragons tasked.

Independent 
+3 Housing in non-Capital cities.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Confucius
China


Unique Ability:
Five Constant Virtues

QoL stats cannot go below +25.
+10 Golden Age points after unlocking any new technology..

Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Learned 
+50% City Research during Golden Ages.


Persuasive 
+5 Turn duration of Golden Ages


Wu Zetian
China


Unique Ability:
Imperial Examinations

+20 Prestige after gaining a Paragon.
+30 Established Relationships with Nations not at War with you each turn a Force is in combat.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Osh-Tisch
Crow Nation


Unique Ability:
Badé Warrior

+100% Force Heal Rate in owned Regions.
+2 City Health in all cities for each Force you command while at War.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Nefertiti
Egypt


Unique Ability:
Rays of the Aten

+5 City Prosperity for each Farms placed in a region adjacent to a river.
+2 Established Relationship with other Nations for each Culture improvement.

Agrarian 
+50% Harvest Production at Farms and their upgrades


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Elizabeth I
England


Unique Ability:
Gloriana

+1 turn duration to Golden Ages for each active Alliance.
+100% Tax Income during Golden Ages.

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Patient 
+30% Force Strength when War Weariness is over 50.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Haile Selassie
Ethiopia


Unique Ability:
Lion of Judah

+5% Force Strength for each active Alliance.
+1 Force Speed when within 2 regions of another friendly Force.

Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Collaborative 
+2 Production in your capital for each active Alliance.


Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Jeanne d’Arc
France


Unique Ability:
Maid of Orléans

+25 Prestige upon defeating a Force in a Region where your Religion is dominant.
+25% Force Strength in Regions where your Religion is dominant.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Tamar the Great
Georgia


Unique Ability:
Whom the Sun Serves

+1 Golden Age points for each active Alliance.
+5 Masterpiece creation rate to Improvements during Golden Ages.

Independent 
+3 Housing in non-Capital cities.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Creative 
Imrpovements gain +5 Production during Golden Ages


Otto von Bismarck
Germany


Unique Ability:
Blood and Iron

+100% Production to Improvements during War.
+50% Force Strength during Golden Ages.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Practical 
+1% Paragon Spawn chance for each Military Improvements in your Capital.


Yaa Asantewaa
Ghana


Unique Ability:
Golden Protector

+2 Golden Age points while War Weariness is over 50.
+30% Force Strength for 20 turns after a War ends.

Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Agrarian 
+50% Harvest Production at Farms and their upgrades


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Alexander the Great
Greece


Unique Ability:
Hammer and Anvil

+50 to all Quality of Life stats in your Capital while at City Cap.
+4 Production in your non-Capital cities while at City Cap
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Adventurous 
+1 Force Speed while not at War.


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Sappho
Greece


Unique Ability:
Tenth Muse

+1 Golden Age points for each unassigned Paragon.
+5 Prestige per turn when all Paragons are tasked.

Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Persuasive 
+5 Turn duration of Golden Ages


Creative 
Imrpovements gain +5 Production during Golden Ages


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Pachacuti
Inca Empire


Unique Ability:
Andean Masonry

+100 Influence after winning a War.
+10% Production in your Capital for each Land Force you command.

Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Agrarian 
+50% Harvest Production at Farms and their upgrades


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ashoka
India


Unique Ability:
Conquest by Dharma

+1 Religion spread distance in cities for each Force stationed in them.
+2 City Health in your cities for each Religion Improvements.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Cesare Beccaria
Italy


Unique Ability:
Tyrants Never Read

+5% Research per Alliance.
+40 Established Relations with other Nations during Golden Ages.

Collaborative 
+2 Production in your capital for each active Alliance.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Tokugawa Ieyasu
Japan


Unique Ability:
Study Patience

Cities gain +2 Production for each Force stationed in them while not at War.
+1 Golden Age points for each Land Force while War Weariness is over 50.

Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Patient 
+30% Force Strength when War Weariness is over 50.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Sejong the Great
Korea


Unique Ability:
Hangul

+100% Craft Production for 30 turns after completing a Masterpiece.
+100% Build Production for 30 turns after gaining a Paragon.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Amanirenas
Kush


Unique Ability:
Land of the Bow

+20% Ranged Units Strength while Fortified.
+5 Force Strength for 20 turns after gaining a Paragon.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Adventurous 
+1 Force Speed while not at War.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Benito Juárez
Mexico


Unique Ability:
Son of the People

+1 turn duration of Golden Ages for each city you control.
+200% Capital Growth during Golden Ages.

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
Palmyrene Empire


Unique Ability:
Silk Road

+5% Force Strength for each Trade Agreement.
+5% Tax Income for each city.

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Xerxes I
1st Persian Empire


Unique Ability:
King of Kings

+1 Golden Age points for each city you control.
+3 Production in non-Capital cities.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Ambitious 
-1 Land Force Cap, +1 City Cap


Nicolaus Copernicus
Poland


Unique Ability:
Revolutionary Thought

+5 Culture in all cities for each Research Agreement.
+20 Established Relationship with other Nations for 10 turns after unlocking a new Technology.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Productive 
+50% Build Production during Golden Ages.


Creative 
Imrpovements gain +5 Production during Golden Ages


Julius Caesar
Roman Empire


Unique Ability:
Triumphant Legions

+20% bonus Strength to Forces when they gain experience.
+2 Golden Age points for each Unit defeated by a Land Force.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Catherine the Great
Russia


Unique Ability:
Siberian Expanse

+10% Growth in all cities for each Alliance.
+4 Production in cities during Golden Ages.

Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
Songhai Empire


Unique Ability:
Gold-Salt Trade

+1 Religion Spread Distance for each active Trade Agreement.
+10 per turn per Alliance.

Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Isabella I
Spain


Unique Ability:
New World

+5 Production in non-Capital cities at City Tier 10 or less.
+1 Quality of Life stats in the Capital for each city you control.

Adventurous 
+1 Force Speed while not at War.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ram Khamhaeng
Thailand


Unique Ability:
White Elephants

+1 Religion Spread Distance for each city you control.
+20 Established Relationship with other Nations for each Land Force.

Ambitious 
-1 Land Force Cap, +1 City Cap


Collaborative 
+2 Production in your capital for each active Alliance.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


George Washington
United States


Unique Ability:
Minutemen

+1 Speed to Forces for 5 turns after entering a War.
+5 Prestige for each city you control after winning a War.

Ambitious 
-1 Land Force Cap, +1 City Cap


Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Harriet Tubman
United States


Unique Ability:
Friend of the Oppressed

+10 Happiness in all cities for each active Alliance.
+5 to all Quality of Life stats in all cities for 20 turns after gaining a Paragon.

Collaborative 
+2 Production in your capital for each active Alliance.


Patient 
+30% Force Strength when War Weariness is over 50.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Simón Bolívar
Venezuela


Unique Ability:
March on Bogotá

+40 Golden Age points after conquering a city.
-50% Force maintenance for 10 turns after entering a War.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Collaborative 
+2 Production in your capital for each active Alliance.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Shaka
Zulu


Unique Ability:
Buffalo Horns

+4 Production to your Capital each turn a Force is in combat.
+200% Force Heal Rate every turn a Force is in combat.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Productive 
+50% Build Production during Golden Ages.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.



Leaders included with the Deluxe Edition[edit | edit source]

Leaders included with the Deluxe Edition
Charlemagne
Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+4 Research and +4 Wealth for each active Alliance.
+100 Influence after competing a Masterpiece or gaining a Paragon.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Genghis Khan
Mongol Empire


Unique Ability:
Lord of the Steppes

+2 Wealth for each Unit engaged in combat.
+10 City Happiness and +20 City Prosperity to all cities for 40 turns after conquering a city.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Yu Gwan-sun
Korea


Unique Ability:
Unbreakable

+100% City Production when average Force Health is under 40%.
+5 Prestige each turn in a defensive War.

Patient 
+30% Force Strength when War Weariness is over 50.


Persuasive 
+5 Turn duration of Golden Ages


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Hildegard von Bingen
Germany


Unique Ability:
Sibyl of the Rhine

+5 Religion Spread Distance for 20 turns after gaining a Paragon.
+5 Religion Spread Strength in your Capital for each city in your Nation.

Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Creative 
Imrpovements gain +5 Production during Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Boudicca
Celts


Unique Ability:
Lady of Vengeance

+2% Force Strength for each turn since last entering a defensive War (max 250%).
+1 Prestige per turn at War while War Weariness is under 50.

Collaborative 
+2 Production in your capital for each active Alliance.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.



See also[edit | edit source]

List of Leader Traits
List of Improvements
List of Goods
List of Resource Nodes