List of Leaders and Nations: Difference between revisions
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As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.''' | |||
Tip: '''Use Ctrl+F''' to quickly find the leader or nation you're looking for. You can also '''enter a (partial) leader name in the search bar above''' such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki. | |||
=== Traits are categorized by color: === | |||
* <span class="unicode" style="color:Red;text-shadow:0em 0em 0.1em #777777"><b>Red</b></span> = Military | |||
* <span class="unicode" style="color:#EDDB37;text-shadow:0em 0em 0.1em #777777"><b>Yellow</b></span> = Commerce | |||
* <span class="unicode" style="color:Green;text-shadow:0em 0em 0.1em #777777"><b>Green</b></span> = Government | |||
* <span class="unicode" style="color:#ff80bf;text-shadow:0em 0em 0.1em #777777"><b>Pink</b></span> = Religion | |||
* <span class="unicode" style="color:Purple;text-shadow:0em 0em 0.1em #777777"><b>Purple</b></span> = Culture | |||
* <span class="unicode" style="color:Blue;text-shadow:0em 0em 0.1em #777777"><b>Blue</b></span> = Science | |||
* <span class="unicode" style="color:Orange;text-shadow:0em 0em 0.1em #777777"><b>Orange</b></span> = Industry | |||
See [[List_of_Leader_Traits|'''List of Leader Traits''']] for a list of leader traits and how they have opposites. | |||
== List of Leaders == | == List of Leaders == | ||
{|class="wikitable" width="100%" cellpadding="0" style="border: | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Leaders in the base game'''</span> | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Leaders in the base game'''</span> | ||
|- | |- | ||
{{Leader | {{Leader | ||
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|name=Harun al-Rashid | |name=Harun al-Rashid | ||
|nation=Abbasid Caliphate | |nation=Abbasid Caliphate | ||
|nationicon=AbbasidCaliphate.png | |||
|unique=UniqueHarun.png | |unique=UniqueHarun.png | ||
|abilityname=House of Wisdom | |abilityname=House of Wisdom | ||
|ability=[[Academies]] provide +2 [[Research]] per turn. [[Research Agreements]] provide +10% research. | |ability=[[Academies]] provide +2 [[Research]] per turn.<br />[[Research Agreements]] provide +10% research. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | |style="vertical-align:top;"|{{LeaderTrait-Charismatic}} | ||
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|name=Eva Perón | |name=Eva Perón | ||
|nation=Argentina | |nation=Argentina | ||
|nationicon=Argentina.png | |||
|unique=UniqueEva.png | |unique=UniqueEva.png | ||
|abilityname=Share my Glory | |abilityname=Share my Glory | ||
|ability=Your [[Palace]] provides +25 | |ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[City Health]].<br />Your [[Monument]] provides +25 [[City Prosperity]] and +25 [[City Happiness]].<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
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|name=Sennacherib | |name=Sennacherib | ||
|nation=Assyrian Empire | |nation=Assyrian Empire | ||
|nationicon=AssyrianEmpire.png | |||
|unique=UniqueSennacherib.png | |unique=UniqueSennacherib.png | ||
|abilityname=Wolf on the Fold | |abilityname=Wolf on the Fold | ||
|ability= | |ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[City Security]] in your capital. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|name=Howard Florey | |name=Howard Florey | ||
|nation=Australia | |nation=Australia | ||
|nationicon=Australia.png | |||
|unique=UniqueHoward.png | |unique=UniqueHoward.png | ||
|abilityname=Medical Genius | |abilityname=Medical Genius | ||
|ability= | |ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
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|name=Itzcoatl | |name=Itzcoatl | ||
|nation=Aztec Empire | |nation=Aztec Empire | ||
|nationicon=AztecEmpire.png | |||
|unique=UniqueItzcoatl.png | |unique=UniqueItzcoatl.png | ||
|abilityname=Flower Wars | |abilityname=Flower Wars | ||
|ability= | |ability=+25 [[City Security]] and +25 [[City Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force Heal]] Rate. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|name=Leopold I | |name=Leopold I | ||
|nation=Belgium | |nation=Belgium | ||
|nationicon=Belgium.png | |||
|unique=UniqueLeopold.png | |unique=UniqueLeopold.png | ||
|abilityname=Nestor of Europe | |abilityname=Nestor of Europe | ||
|ability= | |ability=+10 [[Established Relationship]] with other nations.<br />+20 additional [[Established Relationship]] with other nations if you have fewer cities than them.<br />+100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]].<br />[[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
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|name=Irene Sarantapechaina | |name=Irene Sarantapechaina | ||
|nation=Byzantine Empire | |nation=Byzantine Empire | ||
|nationicon=ByzantineEmpire.png | |||
|unique=UniqueIrene.png | |unique=UniqueIrene.png | ||
|abilityname=Iconophile | |abilityname=Iconophile | ||
|ability= | |ability=[[Altars]], [[Monasteries]], and [[Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn.<br />+100% effectiveness of [[Oracles]] and [[Missionaries]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
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|name=Wilma Mankiller | |name=Wilma Mankiller | ||
|nation=Cherokee | |nation=Cherokee | ||
|nationicon=Cherokee.png | |||
|unique=UniqueWilma.png | |unique=UniqueWilma.png | ||
|abilityname=The Word for Water | |abilityname=The Word for Water | ||
|ability= | |ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]].<br />[[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]].<br />+25% [[Craft Production]] towards crafting [[Feasts]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
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|name=Wu Zetian | |name=Wu Zetian | ||
|nation=China | |nation=China | ||
|nationicon=China.png | |||
|unique=UniqueWu.png | |unique=UniqueWu.png | ||
|abilityname=Imperial Examinations | |abilityname=Imperial Examinations | ||
|ability= | |ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Prosperity]].<br />+10% Paragon spawn chance. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
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|name=Osh-Tisch | |name=Osh-Tisch | ||
|nation=Crow Nation | |nation=Crow Nation | ||
|nationicon=CrowNation.png | |||
|unique=UniqueOsh.png | |unique=UniqueOsh.png | ||
|abilityname=Badé Warrior | |abilityname=Badé Warrior | ||
|ability= | |ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]].<br />+33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
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|name=Nefertiti | |name=Nefertiti | ||
|nation=Egypt | |nation=Egypt | ||
|nationicon=Egypt.png | |||
|unique=UniqueNefertiti.png | |unique=UniqueNefertiti.png | ||
|abilityname=Rays of the Aten | |abilityname=Rays of the Aten | ||
|ability= | |ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />[[Museums]] provide +10 [[City Happiness]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | |style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | ||
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|name=Elizabeth I | |name=Elizabeth I | ||
|nation=Englend | |nation=Englend | ||
|nationicon=Englend.png | |||
|unique=UniqueElizabeth.png | |unique=UniqueElizabeth.png | ||
|abilityname=Gloriana | |abilityname=Gloriana | ||
|ability= | |ability=+1 [[Force Speed]] and +1 Sight for Sea Forces.<br />+25% [[Force Strength]] for Sea Forces.<br />[[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
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|name=Haile Selassie | |name=Haile Selassie | ||
|nation=Ethiopia | |nation=Ethiopia | ||
|nationicon=Ethiopia.png | |||
|unique=UniqueHaile.png | |unique=UniqueHaile.png | ||
|abilityname=Lion of Judah | |abilityname=Lion of Judah | ||
|ability= | |ability=+5% [[Force Strength]] for each Alliance you're in.<br />+25% [[Religion]] spread strength in your capital.<br />+300% [[Harvest Production]] towards harvesting [[Coffee]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|name=Jeanne d’Arc | |name=Jeanne d’Arc | ||
|nation=France | |nation=France | ||
|nationicon=France.png | |||
|unique=UniqueJeanne.png | |unique=UniqueJeanne.png | ||
|abilityname=Maid of Orléans | |abilityname=Maid of Orléans | ||
|ability= | |ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant.<br />+1 [[Force Speed]] within your territory.<br />Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | |style="vertical-align:top;"|{{LeaderTrait-Persuasive}} | ||
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|name=Tamar the Great | |name=Tamar the Great | ||
|nation=Georgia | |nation=Georgia | ||
|nationicon=Georgia.png | |||
|unique=UniqueTamar.png | |unique=UniqueTamar.png | ||
|abilityname=Whom the Sun Serves | |abilityname=Whom the Sun Serves | ||
|ability= | |ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [[Commerce]] [[Improvements]].<br />+15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
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|name=Otto von Bismarck | |name=Otto von Bismarck | ||
|nation=Germany | |nation=Germany | ||
|nationicon=Germany.png | |||
|unique=UniqueBismarck.png | |unique=UniqueBismarck.png | ||
|abilityname=Blood and Iron | |abilityname=Blood and Iron | ||
|ability= | |ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades.<br />+25% [[Force Strength]] for 10 turns after declaring war. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|} | |} | ||
{{Leader | {{Leader | ||
|portrait= | |portrait=PortraitAsantewaa.png | ||
|name=Yaa Asantewaa | |name=Yaa Asantewaa | ||
|nation=Ghana | |nation=Ghana | ||
|unique= | |nationicon=Ghana.png | ||
|unique=UniqueAsantewaa.png | |||
|abilityname=Golden Protector | |abilityname=Golden Protector | ||
|ability= | |ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn.<br />+15% [[Force Strength]] within your territory. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
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|name=Alexander the Great | |name=Alexander the Great | ||
|nation=Greece | |nation=Greece | ||
|nationicon=Greece.png | |||
|unique=UniqueAlexander.png | |unique=UniqueAlexander.png | ||
|abilityname=Hammer and Anvil | |abilityname=Hammer and Anvil | ||
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<small>''While technically a DLC this leader is free for all owners of the base game.''</small> | <small>''While technically a DLC this leader is free for all owners of the base game.''</small> | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|name=Sappho | |name=Sappho | ||
|nation=Greece | |nation=Greece | ||
|nationicon=Greece.png | |||
|unique=UniqueSappho.png | |unique=UniqueSappho.png | ||
|abilityname=Tenth Muse | |abilityname=Tenth Muse | ||
|ability= | |ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]].<br />Coastal [[Regions]] within your cities provide +10 [[City Prosperity]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
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|name=Pachacuti | |name=Pachacuti | ||
|nation=Inca Empire | |nation=Inca Empire | ||
|nationicon=IncaEmpire.png | |||
|unique=UniquePachacuti.png | |unique=UniquePachacuti.png | ||
|abilityname=Andean Masonry | |abilityname=Andean Masonry | ||
|ability= | |ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn.<br />+100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]].<br />+100% City [[Siege]] Defense. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
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|name=Ashoka | |name=Ashoka | ||
|nation=India | |nation=India | ||
|nationicon=India.png | |||
|unique=UniqueAshoka.png | |unique=UniqueAshoka.png | ||
|abilityname=Conquest by Dharma | |abilityname=Conquest by Dharma | ||
|ability= | |ability=[[Religion]] [[Improvements]] provide +10 [[City Health]].<br />[[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | |style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | ||
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|name=Cesare Beccaria | |name=Cesare Beccaria | ||
|nation=Italy | |nation=Italy | ||
|nationicon=Italy.png | |||
|unique=UniqueCesare.png | |unique=UniqueCesare.png | ||
|abilityname=Tyrants Never Read | |abilityname=Tyrants Never Read | ||
|ability= | |ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide<br />+5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
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|name=Tokugawa Ieyasu | |name=Tokugawa Ieyasu | ||
|nation=Japan | |nation=Japan | ||
|nationicon=Japan.png | |||
|unique=UniqueTokugawa.png | |unique=UniqueTokugawa.png | ||
|abilityname=Study Patience | |abilityname=Study Patience | ||
|ability= | |ability=Nations that declare war on you receive 1 [[War Weariness]] each turn.<br />Your [[War Weariness]] is reduced by -50%.<br />[[Castles]] provide +30 [[City Security]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|name=Sejong the Great | |name=Sejong the Great | ||
|nation=Korea | |nation=Korea | ||
|nationicon=Korea.png | |||
|unique=UniqueSejong.png | |unique=UniqueSejong.png | ||
|abilityname=Hangul | |abilityname=Hangul | ||
|ability= | |ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]].<br />(Cities do not get more than one bonus from Masterpieces.)<br />[[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
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|name=Amanirenas | |name=Amanirenas | ||
|nation=Kush | |nation=Kush | ||
|nationicon=Kush.png | |||
|unique=UniqueAmanirenas.png | |unique=UniqueAmanirenas.png | ||
|abilityname=Land of the Bow | |abilityname=Land of the Bow | ||
|ability= | |ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain.<br />+10% [[Force Strength]] for [[Spearmen]] and [[Archers]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
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|name=Benito Juárez | |name=Benito Juárez | ||
|nation=Mexico | |nation=Mexico | ||
|nationicon=Mexico.png | |||
|unique=UniqueBenito.png | |unique=UniqueBenito.png | ||
|abilityname=Son of the People | |abilityname=Son of the People | ||
|ability= | |ability=[[Tribes]] will never be initially hostile towards you.<br />Cities are founded with an additional [[Expert]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
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|name=Zenobia | |name=Zenobia | ||
|nation=Palmyrene Empire | |nation=Palmyrene Empire | ||
|nationicon=PalmyreneEmpire.png | |||
|unique=UniqueZenobia.png | |unique=UniqueZenobia.png | ||
|abilityname=Silk Road | |abilityname=Silk Road | ||
|ability= | |ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}} | |style="vertical-align:top;"|{{LeaderTrait-Resplendent}} | ||
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|portrait=PortraitXerxes.png | |portrait=PortraitXerxes.png | ||
|name=Xerxes I | |name=Xerxes I | ||
|nation= | |nation=1st Persian Empire | ||
|nationicon=FirstPersianEmpire.png | |||
|unique=UniqueXerxes.png | |unique=UniqueXerxes.png | ||
|abilityname=King of Kings | |abilityname=King of Kings | ||
|ability= | |ability=+1 [[Force Cap]] for each city you control.<br />+50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|name=Nicolaus Copernicus | |name=Nicolaus Copernicus | ||
|nation=Poland | |nation=Poland | ||
|nationicon=Poland.png | |||
|unique=UniqueCopernicus.png | |unique=UniqueCopernicus.png | ||
|abilityname=Revolutionary Thought | |abilityname=Revolutionary Thought | ||
|ability= | |ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn.<br />+25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
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|name=Julius Caesar | |name=Julius Caesar | ||
|nation=Roman Empire | |nation=Roman Empire | ||
|nationicon=RomanEmpire.png | |||
|unique=UniqueCaesar.png | |unique=UniqueCaesar.png | ||
|abilityname=Triumphant Legions | |abilityname=Triumphant Legions | ||
|ability= | |ability=Forces gain +50% bonus [[Force Strength]] when they level up.<br />+15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war.<br />(Multiple war victories do not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|name=Catherine the Great | |name=Catherine the Great | ||
|nation=Russia | |nation=Russia | ||
|nationicon=Russia.png | |||
|unique=UniqueCatherine.png | |unique=UniqueCatherine.png | ||
|abilityname=Siberian Expanse | |abilityname=Siberian Expanse | ||
|ability= | |ability=+1 City cap.<br />+2 [[Force Speed]] for [[Settlers]].<br />Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
Line 513: | Line 493: | ||
|name=Askia Muhammad I | |name=Askia Muhammad I | ||
|nation=Songhai Empire | |nation=Songhai Empire | ||
|nationicon=SonghaiEmpire.png | |||
|unique=UniqueAskia.png | |unique=UniqueAskia.png | ||
|abilityname=Gold-Salt Trade | |abilityname=Gold-Salt Trade | ||
|ability= | |ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river.<br />+25% [[Harvest Production]] at [[Stone Pits]] and their upgrades. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |style="vertical-align:top;"|{{LeaderTrait-Sage}} | ||
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|name=Isabella I | |name=Isabella I | ||
|nation=Spain | |nation=Spain | ||
|nationicon=Spain.png | |||
|unique=UniqueIsabella.png | |unique=UniqueIsabella.png | ||
|abilityname=New World | |abilityname=New World | ||
|ability= | |ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces.<br />[[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]].<br />+10 [[Religion]] spread strength in all cities after unlocking [[Codices]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | ||
Line 546: | Line 524: | ||
|name=Ram Khamhaeng | |name=Ram Khamhaeng | ||
|nation=Thailand | |nation=Thailand | ||
|nationicon=Thailand.png | |||
|unique=UniqueKhamhaeng.png | |unique=UniqueKhamhaeng.png | ||
|abilityname=White Elephants | |abilityname=White Elephants | ||
|ability= | |ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]].<br />+25 [[Force Strength]] for forces containing [[Elephant]] [[Units]].<br />+25% [[Harvest Production]] at [[Camps]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | |style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | ||
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|name=George Washington | |name=George Washington | ||
|nation=United States | |nation=United States | ||
|nationicon=UnitedStates.png | |||
|unique=UniqueWashington.png | |unique=UniqueWashington.png | ||
|abilityname=Minutemen | |abilityname=Minutemen | ||
|ability= | |ability=+10 starting [[EXP]] for all [[Forces]].<br />+1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | |style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | ||
Line 577: | Line 553: | ||
|} | |} | ||
{{Leader | {{Leader | ||
|portrait= | |portrait=PortraitSimon.png | ||
|name= | |name=Simón Bolívar | ||
|nation= | |nation=Venezuela | ||
|unique= | |nationicon=Venezuela.png | ||
|unique=UniqueSimon.png | |||
|abilityname=March on Bogotá | |abilityname=March on Bogotá | ||
|ability= | |ability=+2 [[Force Speed]] for forces led by a [[Paragon]].<br />+25% [[Force Strength]] in regions adjacent to rivers. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|name=Shaka | |name=Shaka | ||
|nation=Zulu | |nation=Zulu | ||
|nationicon=Zulu.png | |||
|unique=UniqueShaka.png | |unique=UniqueShaka.png | ||
|abilityname=Buffalo Horns | |abilityname=Buffalo Horns | ||
|ability= | |ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations.<br />+50% force [[Pillaging|Pillage Damage]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 610: | Line 584: | ||
|} | |} | ||
|} | |} | ||
<br /> | |||
== Leaders included | == Leaders included with the Deluxe Edition == | ||
{|class="wikitable" width="100%" cellpadding="0" style="border: | {|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;" | ||
|style="background:#CFCFCF; border-bottom:3px solid #909090; text-align:center;" colspan="3">|<span style="font-size: 24pt;"> | |style="background:#CFCFCF; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">Leaders included with the '''Deluxe Edition'''</span> | ||
|- | |- | ||
{{Leader | {{Leader | ||
Line 619: | Line 593: | ||
|name=Charlemagne | |name=Charlemagne | ||
|nation=Holy Roman Empire | |nation=Holy Roman Empire | ||
|nationicon=HolyRomanEmpire.png | |||
|unique=UniqueCharlemagne.png | |unique=UniqueCharlemagne.png | ||
|abilityname=Carolingian Renaissance | |abilityname=Carolingian Renaissance | ||
|ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]]. Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]]. | |ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]].<br />Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
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|name=Genghis Khan | |name=Genghis Khan | ||
|nation=Mongol Empire | |nation=Mongol Empire | ||
|nationicon=MongolEmpire.png | |||
|unique=UniqueGenghis.png | |unique=UniqueGenghis.png | ||
|abilityname=Lord of the Steppes | |abilityname=Lord of the Steppes | ||
|ability=+ | |ability=Cavalry Units (excluding Elephant units) provide +25% [[Force Strength]].<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | ||
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|name=Yu Gwan-sun | |name=Yu Gwan-sun | ||
|nation=Korea | |nation=Korea | ||
|nationicon=Korea.png | |||
|unique=UniqueYu.png | |unique=UniqueYu.png | ||
|abilityname=Unbreakable | |abilityname=Unbreakable | ||
|ability=While you are in a Defensive War you have +20 Established Relationship with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | |ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
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|name=Hildegard von Bingen | |name=Hildegard von Bingen | ||
|nation=Germany | |nation=Germany | ||
|nationicon=Germany.png | |||
|unique=UniqueHildegard.png | |unique=UniqueHildegard.png | ||
|abilityname=Sibyl of the Rhine | |abilityname=Sibyl of the Rhine | ||
|ability=[[Monasteries]] provide +5 [[Research]] per turn. +5 [[Health]] and +5 [[Happiness]] in each of your cities where your | |ability=[[Monasteries]] provide +5 [[Research]] per turn.<br />+5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | ||
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|name=Boudicca | |name=Boudicca | ||
|nation=Celts | |nation=Celts | ||
|nationicon=Celts.png | |||
|unique=UniqueBoudicca.png | |unique=UniqueBoudicca.png | ||
|abilityname=Lady of Vengeance | |abilityname=Lady of Vengeance | ||
|ability=+33% [[Force Strength]] while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | |ability=+33% [[Force Strength]] while in a retaliation war.<br />Forces inflict 5 War Weariness when they defeat and enemy force. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
Line 698: | Line 667: | ||
|} | |} | ||
|} | |} | ||
<br /> | |||
== See also == | |||
[[List_of_Leader_Traits|List of Leader Traits]] |
Latest revision as of 16:06, 16 October 2024
As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.
Tip: Use Ctrl+F to quickly find the leader or nation you're looking for. You can also enter a (partial) leader name in the search bar above such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
Traits are categorized by color:[edit | edit source]
- Red = Military
- Yellow = Commerce
- Green = Government
- Pink = Religion
- Purple = Culture
- Blue = Science
- Orange = Industry
See List of Leader Traits for a list of leader traits and how they have opposites.
List of Leaders[edit | edit source]
Leaders in the base game | |||||||||||||||||||||
Abbasid Caliphate |
Academies provide +2 Research per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Argentina |
Your Palace provides +25 City Prosperity and +25 City Health. | ||||||||||||||||||||
| |||||||||||||||||||||
Assyrian Empire |
+33% Force Siege Damage. +25% Craft Production at Workshops. +25 City Security in your capital. | ||||||||||||||||||||
| |||||||||||||||||||||
Australia |
Universities and Fusion Research Centers provide +2 Research per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Aztec Empire |
+25 City Security and +25 City Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | ||||||||||||||||||||
| |||||||||||||||||||||
Belgium |
+10 Established Relationship with other nations. | ||||||||||||||||||||
| |||||||||||||||||||||
Byzantine Empire |
Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Cherokee |
+150 Build Production towards Water Wells and Water Treatment Plants. | ||||||||||||||||||||
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China |
Libraries, Schools, and their upgrades provide +15 City Prosperity. | ||||||||||||||||||||
| |||||||||||||||||||||
Crow Nation |
+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. | ||||||||||||||||||||
| |||||||||||||||||||||
Egypt |
Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. | ||||||||||||||||||||
| |||||||||||||||||||||
Englend |
+1 Force Speed and +1 Sight for Sea Forces. | ||||||||||||||||||||
| |||||||||||||||||||||
Ethiopia |
+5% Force Strength for each Alliance you're in. | ||||||||||||||||||||
| |||||||||||||||||||||
France |
+25% Force Strength in cities where your Religion is dominant. | ||||||||||||||||||||
| |||||||||||||||||||||
Georgia |
+25% Build Production towards Military, Religion, and Commerce Improvements. | ||||||||||||||||||||
| |||||||||||||||||||||
Germany |
+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. | ||||||||||||||||||||
| |||||||||||||||||||||
Ghana |
Stone Pits and their upgrades provide +1 Wealth per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Greece |
Pikemen and Lancers cannot be countered. | ||||||||||||||||||||
| |||||||||||||||||||||
Greece |
Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. | ||||||||||||||||||||
| |||||||||||||||||||||
Inca Empire |
Stone Pits and their upgrades provide an additional +1 Materials per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
India |
Religion Improvements provide +10 City Health. | ||||||||||||||||||||
| |||||||||||||||||||||
Italy |
-33% Research cost of Government technologies. | ||||||||||||||||||||
| |||||||||||||||||||||
Japan |
Nations that declare war on you receive 1 War Weariness each turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Korea |
+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece. | ||||||||||||||||||||
| |||||||||||||||||||||
Kush |
Ranged Units provide +50% Force Strength in Rough Terrain. | ||||||||||||||||||||
| |||||||||||||||||||||
Mexico |
Tribes will never be initially hostile towards you. | ||||||||||||||||||||
| |||||||||||||||||||||
Palmyrene Empire |
+3 Available Merchants. | ||||||||||||||||||||
| |||||||||||||||||||||
1st Persian Empire |
+1 Force Cap for each city you control. | ||||||||||||||||||||
| |||||||||||||||||||||
Poland |
Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Roman Empire |
Forces gain +50% bonus Force Strength when they level up. | ||||||||||||||||||||
| |||||||||||||||||||||
Russia |
+1 City cap. | ||||||||||||||||||||
| |||||||||||||||||||||
Songhai Empire |
Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. | ||||||||||||||||||||
| |||||||||||||||||||||
Spain |
+1 Force Sight and +2 Force Speed for embarked forces. | ||||||||||||||||||||
| |||||||||||||||||||||
Thailand |
Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. | ||||||||||||||||||||
| |||||||||||||||||||||
United States |
+10 starting EXP for all Forces. | ||||||||||||||||||||
| |||||||||||||||||||||
Venezuela |
+2 Force Speed for forces led by a Paragon. | ||||||||||||||||||||
| |||||||||||||||||||||
Zulu |
+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. | ||||||||||||||||||||
|
Leaders included with the Deluxe Edition[edit | edit source]
Leaders included with the Deluxe Edition | |||||||||||||||||||||
Holy Roman Empire |
+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. | ||||||||||||||||||||
| |||||||||||||||||||||
Mongol Empire |
Cavalry Units (excluding Elephant units) provide +25% Force Strength. | ||||||||||||||||||||
| |||||||||||||||||||||
Korea |
While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. | ||||||||||||||||||||
| |||||||||||||||||||||
Germany |
Monasteries provide +5 Research per turn. | ||||||||||||||||||||
| |||||||||||||||||||||
Celts |
+33% Force Strength while in a retaliation war. | ||||||||||||||||||||
|