List of Leaders and Nations: Difference between revisions
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As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. | As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.''' | ||
Tip: '''Use Ctrl+F''' to quickly find the leader you're looking for. | |||
Tip: '''Use Ctrl+F''' to quickly find the leader or nation you're looking for. You can also '''enter a (partial) leader name in the search bar above''' such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki. | |||
=== Traits are categorized by color: === | |||
* <span class="unicode" style="color:Red;text-shadow:0em 0em 0.1em #777777"><b>Red</b></span> = Military | |||
* <span class="unicode" style="color:#EDDB37;text-shadow:0em 0em 0.1em #777777"><b>Yellow</b></span> = Commerce | |||
* <span class="unicode" style="color:Green;text-shadow:0em 0em 0.1em #777777"><b>Green</b></span> = Government | |||
* <span class="unicode" style="color:#ff80bf;text-shadow:0em 0em 0.1em #777777"><b>Pink</b></span> = Religion | |||
* <span class="unicode" style="color:Purple;text-shadow:0em 0em 0.1em #777777"><b>Purple</b></span> = Culture | |||
* <span class="unicode" style="color:Blue;text-shadow:0em 0em 0.1em #777777"><b>Blue</b></span> = Science | |||
* <span class="unicode" style="color:Orange;text-shadow:0em 0em 0.1em #777777"><b>Orange</b></span> = Industry | |||
See [[List_of_Leader_Traits|'''List of Leader Traits''']] for a list of leader traits and how they have opposites. | |||
== List of Leaders == | == List of Leaders == | ||
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|unique=UniqueHarun.png | |unique=UniqueHarun.png | ||
|abilityname=House of Wisdom | |abilityname=House of Wisdom | ||
|ability=[[Academies]] provide +2 [[Research]] per turn. [[Research Agreements]] provide +10% research. | |ability=[[Academies]] provide +2 [[Research]] per turn.<br />[[Research Agreements]] provide +10% research. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueEva.png | |unique=UniqueEva.png | ||
|abilityname=Share my Glory | |abilityname=Share my Glory | ||
|ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25 [[City | |ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[City Health]].<br />Your [[Monument]] provides +25 [[City Prosperity]] and +25 [[City Happiness]].<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueSennacherib.png | |unique=UniqueSennacherib.png | ||
|abilityname=Wolf on the Fold | |abilityname=Wolf on the Fold | ||
|ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[Security]] in your capital. | |ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[City Security]] in your capital. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueHoward.png | |unique=UniqueHoward.png | ||
|abilityname=Medical Genius | |abilityname=Medical Genius | ||
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]]. +5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively. | |ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueItzcoatl.png | |unique=UniqueItzcoatl.png | ||
|abilityname=Flower Wars | |abilityname=Flower Wars | ||
|ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force]] | |ability=+25 [[City Security]] and +25 [[City Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force Heal]] Rate. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueLeopold.png | |unique=UniqueLeopold.png | ||
|abilityname=Nestor of Europe | |abilityname=Nestor of Europe | ||
|ability=+10 [[Established Relationship]] with other nations. +20 additional [[Established Relationship]] with other nations if you have fewer cities than them. +100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]]. [[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]] | |ability=+10 [[Established Relationship]] with other nations.<br />+20 additional [[Established Relationship]] with other nations if you have fewer cities than them.<br />+100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]].<br />[[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueIrene.png | |unique=UniqueIrene.png | ||
|abilityname=Iconophile | |abilityname=Iconophile | ||
|ability=[[Altars]], [[Monasteries]], and [Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn. +100% effectiveness of [[Oracles]] and [[Missionaries]]. | |ability=[[Altars]], [[Monasteries]], and [[Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn.<br />+100% effectiveness of [[Oracles]] and [[Missionaries]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueWilma.png | |unique=UniqueWilma.png | ||
|abilityname=The Word for Water | |abilityname=The Word for Water | ||
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]]. +25% [[Craft Production]] towards crafting [[Feasts]]. | |ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]].<br />[[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]].<br />+25% [[Craft Production]] towards crafting [[Feasts]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueWu.png | |unique=UniqueWu.png | ||
|abilityname=Imperial Examinations | |abilityname=Imperial Examinations | ||
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City | |ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Prosperity]].<br />+10% Paragon spawn chance. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueOsh.png | |unique=UniqueOsh.png | ||
|abilityname=Badé Warrior | |abilityname=Badé Warrior | ||
|ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]]. +33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades. | |ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]].<br />+33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueNefertiti.png | |unique=UniqueNefertiti.png | ||
|abilityname=Rays of the Aten | |abilityname=Rays of the Aten | ||
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river. -25% [[Research]] cost of [[Religion]] technologies. | |ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />[[Museums]] provide +10 [[City Happiness]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueElizabeth.png | |unique=UniqueElizabeth.png | ||
|abilityname=Gloriana | |abilityname=Gloriana | ||
|ability=+1 [[Force Speed]] and +1 Sight for Sea Forces. +25% [[Force Strength]] for Sea Forces. [[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]]. | |ability=+1 [[Force Speed]] and +1 Sight for Sea Forces.<br />+25% [[Force Strength]] for Sea Forces.<br />[[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueHaile.png | |unique=UniqueHaile.png | ||
|abilityname=Lion of Judah | |abilityname=Lion of Judah | ||
|ability=+5% [[Force Strength]] for each Alliance you're in. +25% [[Religion]] spread strength in your capital. +300% [[Harvest Production]] towards harvesting [[Coffee]]. | |ability=+5% [[Force Strength]] for each Alliance you're in.<br />+25% [[Religion]] spread strength in your capital.<br />+300% [[Harvest Production]] towards harvesting [[Coffee]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueJeanne.png | |unique=UniqueJeanne.png | ||
|abilityname=Maid of Orléans | |abilityname=Maid of Orléans | ||
|ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant. +1 [[Force Speed]] within your territory. Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force. | |ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant.<br />+1 [[Force Speed]] within your territory.<br />Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueTamar.png | |unique=UniqueTamar.png | ||
|abilityname=Whom the Sun Serves | |abilityname=Whom the Sun Serves | ||
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [Commerce]] [[Improvements]]. +15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]]. | |ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [[Commerce]] [[Improvements]].<br />+15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueBismarck.png | |unique=UniqueBismarck.png | ||
|abilityname=Blood and Iron | |abilityname=Blood and Iron | ||
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades. +25% [[Force Strength]] for 10 turns after declaring war. | |ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades.<br />+25% [[Force Strength]] for 10 turns after declaring war. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueAsantewaa.png | |unique=UniqueAsantewaa.png | ||
|abilityname=Golden Protector | |abilityname=Golden Protector | ||
|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn. +15% [[Force Strength]] within your territory. | |ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn.<br />+15% [[Force Strength]] within your territory. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueSappho.png | |unique=UniqueSappho.png | ||
|abilityname=Tenth Muse | |abilityname=Tenth Muse | ||
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]]. Coastal [[Regions]] within your cities provide +10 [[City Prosperity]]. | |ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]].<br />Coastal [[Regions]] within your cities provide +10 [[City Prosperity]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniquePachacuti.png | |unique=UniquePachacuti.png | ||
|abilityname=Andean Masonry | |abilityname=Andean Masonry | ||
|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn. +100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]]. +100% City [[Siege]] Defense | |ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn.<br />+100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]].<br />+100% City [[Siege]] Defense. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueAshoka.png | |unique=UniqueAshoka.png | ||
|abilityname=Conquest by Dharma | |abilityname=Conquest by Dharma | ||
|ability=[[Religion]] [[Improvements]] provide +10 [[City Health]]. [[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength. | |ability=[[Religion]] [[Improvements]] provide +10 [[City Health]].<br />[[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueCesare.png | |unique=UniqueCesare.png | ||
|abilityname=Tyrants Never Read | |abilityname=Tyrants Never Read | ||
|ability=-33% [[Research]] cost of [[Government]] technologies. +100% [[Craft Production]] towards crafting [[Books]]. [[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | |ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide<br />+5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueTokugawa.png | |unique=UniqueTokugawa.png | ||
|abilityname=Study Patience | |abilityname=Study Patience | ||
|ability=Nations that declare war on you receive 1 [[War Weariness]] each turn. Your [[War Weariness]] is reduced by -50%. [[Castles]] provide +30 [[City Security]]. | |ability=Nations that declare war on you receive 1 [[War Weariness]] each turn.<br />Your [[War Weariness]] is reduced by -50%.<br />[[Castles]] provide +30 [[City Security]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueSejong.png | |unique=UniqueSejong.png | ||
|abilityname=Hangul | |abilityname=Hangul | ||
|ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] ( | |ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]].<br />(Cities do not get more than one bonus from Masterpieces.)<br />[[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueAmanirenas.png | |unique=UniqueAmanirenas.png | ||
|abilityname=Land of the Bow | |abilityname=Land of the Bow | ||
|ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain. +10% [[Force Strength]] for [[Spearmen]] and [[Archers]]. | |ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain.<br />+10% [[Force Strength]] for [[Spearmen]] and [[Archers]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueBenito.png | |unique=UniqueBenito.png | ||
|abilityname=Son of the People | |abilityname=Son of the People | ||
|ability=[[Tribes]] will never be initially hostile towards you. Cities are founded with an additional [[Expert]]. | |ability=[[Tribes]] will never be initially hostile towards you.<br />Cities are founded with an additional [[Expert]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueZenobia.png | |unique=UniqueZenobia.png | ||
|abilityname=Silk Road | |abilityname=Silk Road | ||
|ability=+3 Available [[Merchants]]. [[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn. | |ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|portrait=PortraitXerxes.png | |portrait=PortraitXerxes.png | ||
|name=Xerxes I | |name=Xerxes I | ||
|nation= | |nation=1st Persian Empire | ||
|nationicon=FirstPersianEmpire.png | |nationicon=FirstPersianEmpire.png | ||
|unique=UniqueXerxes.png | |unique=UniqueXerxes.png | ||
|abilityname=King of Kings | |abilityname=King of Kings | ||
|ability=+1 [[Force Cap]] for each city you control. +50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]] | |ability=+1 [[Force Cap]] for each city you control.<br />+50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueCopernicus.png | |unique=UniqueCopernicus.png | ||
|abilityname=Revolutionary Thought | |abilityname=Revolutionary Thought | ||
|ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn. +25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.) | |ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn.<br />+25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueCaesar.png | |unique=UniqueCaesar.png | ||
|abilityname=Triumphant Legions | |abilityname=Triumphant Legions | ||
|ability=Forces gain +50% bonus [[Force Strength]] when they level up. +15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war ( | |ability=Forces gain +50% bonus [[Force Strength]] when they level up.<br />+15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war.<br />(Multiple war victories do not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueCatherine.png | |unique=UniqueCatherine.png | ||
|abilityname=Siberian Expanse | |abilityname=Siberian Expanse | ||
|ability=+1 City cap. +2 [[Force Speed]] for [[Settlers]]. Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn. | |ability=+1 City cap.<br />+2 [[Force Speed]] for [[Settlers]].<br />Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueAskia.png | |unique=UniqueAskia.png | ||
|abilityname=Gold-Salt Trade | |abilityname=Gold-Salt Trade | ||
|ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river. +25% [[Harvest Production]] at [[Stone Pits]] and their upgrades. | |ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river.<br />+25% [[Harvest Production]] at [[Stone Pits]] and their upgrades. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueIsabella.png | |unique=UniqueIsabella.png | ||
|abilityname=New World | |abilityname=New World | ||
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces. [[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]]. +10 [[Religion]] spread strength in all cities after unlocking [[Codices]]. | |ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces.<br />[[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]].<br />+10 [[Religion]] spread strength in all cities after unlocking [[Codices]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueKhamhaeng.png | |unique=UniqueKhamhaeng.png | ||
|abilityname=White Elephants | |abilityname=White Elephants | ||
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]]. +25 [[Force Strength]] for forces containing [[Elephant]] [[Units]]. +25% [[Harvest Production]] at [[Camps]]. | |ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]].<br />+25 [[Force Strength]] for forces containing [[Elephant]] [[Units]].<br />+25% [[Harvest Production]] at [[Camps]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueWashington.png | |unique=UniqueWashington.png | ||
|abilityname=Minutemen | |abilityname=Minutemen | ||
|ability=+10 starting [[EXP]] for all [[Forces]]. +1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations. | |ability=+10 starting [[EXP]] for all [[Forces]].<br />+1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueSimon.png | |unique=UniqueSimon.png | ||
|abilityname=March on Bogotá | |abilityname=March on Bogotá | ||
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]]. +25% [[Force Strength]] in regions adjacent to rivers. | |ability=+2 [[Force Speed]] for forces led by a [[Paragon]].<br />+25% [[Force Strength]] in regions adjacent to rivers. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueShaka.png | |unique=UniqueShaka.png | ||
|abilityname=Buffalo Horns | |abilityname=Buffalo Horns | ||
|ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations. +50% force [[Pillaging|Pillage Damage]] | |ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations.<br />+50% force [[Pillaging|Pillage Damage]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueCharlemagne.png | |unique=UniqueCharlemagne.png | ||
|abilityname=Carolingian Renaissance | |abilityname=Carolingian Renaissance | ||
|ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]]. Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]]. | |ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]].<br />Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueGenghis.png | |unique=UniqueGenghis.png | ||
|abilityname=Lord of the Steppes | |abilityname=Lord of the Steppes | ||
|ability=+ | |ability=Cavalry Units (excluding Elephant units) provide +25% [[Force Strength]].<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueYu.png | |unique=UniqueYu.png | ||
|abilityname=Unbreakable | |abilityname=Unbreakable | ||
|ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | |ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueHildegard.png | |unique=UniqueHildegard.png | ||
|abilityname=Sibyl of the Rhine | |abilityname=Sibyl of the Rhine | ||
|ability=[[Monasteries]] provide +5 [[Research]] per turn. +5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant. | |ability=[[Monasteries]] provide +5 [[Research]] per turn.<br />+5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueBoudicca.png | |unique=UniqueBoudicca.png | ||
|abilityname=Lady of Vengeance | |abilityname=Lady of Vengeance | ||
|ability=+33% [[Force Strength]] while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | |ability=+33% [[Force Strength]] while in a retaliation war.<br />Forces inflict 5 War Weariness when they defeat and enemy force. | ||
}} | }} | ||
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Latest revision as of 16:06, 16 October 2024
As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.
Tip: Use Ctrl+F to quickly find the leader or nation you're looking for. You can also enter a (partial) leader name in the search bar above such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
Traits are categorized by color:[edit | edit source]
- Red = Military
- Yellow = Commerce
- Green = Government
- Pink = Religion
- Purple = Culture
- Blue = Science
- Orange = Industry
See List of Leader Traits for a list of leader traits and how they have opposites.
List of Leaders[edit | edit source]
Leaders in the base game | |||||||||||||||||||||
Abbasid Caliphate |
Academies provide +2 Research per turn. | ||||||||||||||||||||
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Argentina |
Your Palace provides +25 City Prosperity and +25 City Health. | ||||||||||||||||||||
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Assyrian Empire |
+33% Force Siege Damage. +25% Craft Production at Workshops. +25 City Security in your capital. | ||||||||||||||||||||
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Australia |
Universities and Fusion Research Centers provide +2 Research per turn. | ||||||||||||||||||||
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Aztec Empire |
+25 City Security and +25 City Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | ||||||||||||||||||||
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Belgium |
+10 Established Relationship with other nations. | ||||||||||||||||||||
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Byzantine Empire |
Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn. | ||||||||||||||||||||
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Cherokee |
+150 Build Production towards Water Wells and Water Treatment Plants. | ||||||||||||||||||||
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China |
Libraries, Schools, and their upgrades provide +15 City Prosperity. | ||||||||||||||||||||
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Crow Nation |
+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. | ||||||||||||||||||||
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Egypt |
Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. | ||||||||||||||||||||
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Englend |
+1 Force Speed and +1 Sight for Sea Forces. | ||||||||||||||||||||
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Ethiopia |
+5% Force Strength for each Alliance you're in. | ||||||||||||||||||||
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France |
+25% Force Strength in cities where your Religion is dominant. | ||||||||||||||||||||
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Georgia |
+25% Build Production towards Military, Religion, and Commerce Improvements. | ||||||||||||||||||||
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Germany |
+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. | ||||||||||||||||||||
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Ghana |
Stone Pits and their upgrades provide +1 Wealth per turn. | ||||||||||||||||||||
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Greece |
Pikemen and Lancers cannot be countered. | ||||||||||||||||||||
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Greece |
Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. | ||||||||||||||||||||
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Inca Empire |
Stone Pits and their upgrades provide an additional +1 Materials per turn. | ||||||||||||||||||||
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India |
Religion Improvements provide +10 City Health. | ||||||||||||||||||||
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Italy |
-33% Research cost of Government technologies. | ||||||||||||||||||||
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Japan |
Nations that declare war on you receive 1 War Weariness each turn. | ||||||||||||||||||||
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Korea |
+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece. | ||||||||||||||||||||
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Kush |
Ranged Units provide +50% Force Strength in Rough Terrain. | ||||||||||||||||||||
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Mexico |
Tribes will never be initially hostile towards you. | ||||||||||||||||||||
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Palmyrene Empire |
+3 Available Merchants. | ||||||||||||||||||||
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1st Persian Empire |
+1 Force Cap for each city you control. | ||||||||||||||||||||
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Poland |
Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. | ||||||||||||||||||||
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Roman Empire |
Forces gain +50% bonus Force Strength when they level up. | ||||||||||||||||||||
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Russia |
+1 City cap. | ||||||||||||||||||||
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Songhai Empire |
Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. | ||||||||||||||||||||
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Spain |
+1 Force Sight and +2 Force Speed for embarked forces. | ||||||||||||||||||||
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Thailand |
Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. | ||||||||||||||||||||
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United States |
+10 starting EXP for all Forces. | ||||||||||||||||||||
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Venezuela |
+2 Force Speed for forces led by a Paragon. | ||||||||||||||||||||
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Zulu |
+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. | ||||||||||||||||||||
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Leaders included with the Deluxe Edition[edit | edit source]
Leaders included with the Deluxe Edition | |||||||||||||||||||||
Holy Roman Empire |
+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. | ||||||||||||||||||||
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Mongol Empire |
Cavalry Units (excluding Elephant units) provide +25% Force Strength. | ||||||||||||||||||||
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Korea |
While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. | ||||||||||||||||||||
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Germany |
Monasteries provide +5 Research per turn. | ||||||||||||||||||||
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Celts |
+33% Force Strength while in a retaliation war. | ||||||||||||||||||||
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