List of Leader Traits: Difference between revisions

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{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#EB9797; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Military Traits'''</span>
{| class="wikitable"
!Name
!Effect
!Opposed By
|-
|Adventurous
| +1 Force Speed while not at War.
|Agrarian
|-
|Aggressive
| +50% Force [[Strength]] for 5 turns after declaring war. Unlocks War of Annihilation war type.
|Pacifist
|-
|Cunning
| +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type.
|Patient
|-
|Formidable
| +50% Force [[Strength]] for 5 turns after a war is declared on you.
|Stately
|-
|Pacifist
| -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.
|Aggressive
|-
|Patient
| +30% Force [[Strength]] when War Weariness is over 50.
|Cunning
|-
|Practical
| +1% Paragon Spawn chance for each Military [[Improvements]] in your Capital.
|Creative
|-
|Seafaring
| +20 [[Prestige]] after a sea Force defeats an enemy Force.
| --
|-
|Vigilant
| +2 Sight to Forces in combat.
| --
|-
|Unyielding
| Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.
| --
|-
|}
|}
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#CE93D8; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Cultural Traits'''</span>
{| class="wikitable"
!Name
!Effect
!Opposed By
|-
|Creative
| Imrpovements gain +5 Production during [[Golden Ages]].
|Practical
|-
|Disciplined
| +5 Culture for each Military [[Improvements]]  in your Capital.
|Impulsive
|-
|Sage
| +5 Culture for each Science [[Improvements]]  in your Capital.
|Rash
|-
|Spiritual
| +5 Culture for each Religious [[Improvements]] in your Capital.
| --
|-
|Stately
| +5 Culture for each Government [[Improvements]] in your Capital.
|Formidable
|-
|Traditional
| +1% Paragon Spawn chance for each Culture [[Improvements]] in your Capital.
|Innovative
|-
|}
|}
{|class="wikitable" width="100%" cellpadding="0" style="border:0px solid #909090; border-radius:0px;"
|style="background:#FEF283; border-bottom:3px solid #909090; border-left:solid 0px black; border-right:solid 0px black; border-top:solid 0px black; text-align:center;" colspan="3">|<span style="font-size: 24pt;">'''Commerce Traits'''</span>
{| class="wikitable"
!Name
!Effect
!Opposed By
|-
|Charismatic
| +1 [[Golden Ages|Golden Age]] Points for each Research Agreement and Trade Agreement
|Ambitious
|-
|Charitable
| +2% Paragon Spawn chance for each City you control. -10 [[Prosperity]] in your Capital.
|Resplendent
|-
|Creative
| [[Improvements]] gain +5 Production during [[Golden Ages]].
|Practical
|-
|Lavish
| +3 [[Merchants]]. +2 Established Relationships with other Nations for each city you control.
|Mercantile
|-
|Mercantile
| +1 [[Merchants]] for each city you control. +2 Trade Production for each Commerce [[Improvements]].
|Lavish
|-
|Persuasive
| +5 Turn duration of [[Golden Ages]].
|Ambitious
|-
|Protective
| +20% [[Trade Production]] for each Force you command.
| --
|-
|}
|}


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Revision as of 18:21, 1 May 2026

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Military Traits
Name Effect Opposed By
Adventurous +1 Force Speed while not at War. Agrarian
Aggressive +50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type. Pacifist
Cunning +10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type. Patient
Formidable +50% Force Strength for 5 turns after a war is declared on you. Stately
Pacifist -10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war. Aggressive
Patient +30% Force Strength when War Weariness is over 50. Cunning
Practical +1% Paragon Spawn chance for each Military Improvements in your Capital. Creative
Seafaring +20 Prestige after a sea Force defeats an enemy Force. --
Vigilant +2 Sight to Forces in combat. --
Unyielding Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type. --
Cultural Traits
Name Effect Opposed By
Creative Imrpovements gain +5 Production during Golden Ages. Practical
Disciplined +5 Culture for each Military Improvements in your Capital. Impulsive
Sage +5 Culture for each Science Improvements in your Capital. Rash
Spiritual +5 Culture for each Religious Improvements in your Capital. --
Stately +5 Culture for each Government Improvements in your Capital. Formidable
Traditional +1% Paragon Spawn chance for each Culture Improvements in your Capital. Innovative
Commerce Traits
Name Effect Opposed By
Charismatic +1 Golden Age Points for each Research Agreement and Trade Agreement Ambitious
Charitable +2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital. Resplendent
Creative Improvements gain +5 Production during Golden Ages. Practical
Lavish +3 Merchants. +2 Established Relationships with other Nations for each city you control. Mercantile
Mercantile +1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements. Lavish
Persuasive +5 Turn duration of Golden Ages. Ambitious
Protective +20% Trade Production for each Force you command. --
Table of Leader Traits
Name Effect Opposed By
Adventurous +1 Speed to Scouts Agrarian
Aggressive +10% Strength to forces outside your territory. Unlocks war of annihilation war type. Pacifist
Agrarian +1 bonus Food from all Farms and their upgrades Adventurous
Ambitious -50% turn duration of Golden Ages Charismatic, Persuasive
Charismatic +1 Golden Age Points per turn Ambitious
Charitable +15 Prosperity in your capita Resplendent
Collaborative +3 Housing in your capital Independent
Creative +15 Prosperity in all cities Practical
Cunning -50% War declaration cost. Unlocks War of Annihilation war type Patient
Disciplined +50% Build Production towards government and military Improvements. Impulsive
Efficient +20% Craft Production to all crafting Improvements in all Cities Perfectionist
Formidable +20% Strength to Forces within your capital Stately
Impulsive -10 Established Relationship with other nations. Disciplined
Independent +1 Housing in non-Capital cities. Collaborative
Innovative +10% Research per turn in your capital Traditional
Lavish +2 available Merchants Mercantile
Mercantile +1 available Merchant Lavish
Pacifist -10% Strength to Forces outside your territory Aggressive
Patient +50% War declaration cost Cunning
Perfectionist -10% Craft Production to all crafting Improvements in all cities. Efficient
Persuasive +5 Turn duration of Golden Ages Ambitious
Practical -10% Research per turn in your capital Creative
Productive +25% Build Production in your capital. --
Sage +10 Knowledge in all cities Rash
Seafaring +5 Wealth from Fishing Nets and Industrial Fishing Farms --
Spiritual +15% Religion Spread Strength in all cities --
Stately +10 Happiness and +10 Prosperity in all cities while not at war. Formidable
Traditional +20% bonus Prestige from constructing Triumphs Innovative
Rash -20 Knowledge in your capital Sage
Resplendent -15 Prosperity in your capital Charitable
Unyielding +5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type. --
Woodsman +1 Timber from Logging Camps and their upgrades --


See Also

List of Leaders and Nations