List of Improvements: Difference between revisions
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|itemname=Dwelling | |itemname=Dwelling | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+3 [[Housing]] | |Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}. | ||
|Experts= | |Experts= | ||
|Other=Upgrades to [[Residence]]<br />and [[Skyscraper]].<br />Place these in your City Center,<br />leave room for a [[Monument]].<br />And if it's your capital,<br />leave room for the [[Palace]]. | |Other=Upgrades to [[Residence]]<br />and [[Skyscraper]].<br />Place these in your City Center,<br />leave room for a [[Monument]].<br />And if it's your capital,<br />leave room for the [[Palace]]. | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]. | |Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]. | ||
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br /><br />+5 [[ | |Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br /><br />+5 City [[Craft Production]]. | ||
|Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]].<br /><br />Requires {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}},<br />{{Itemil|TheWheel.png|Tech_Tree| The Wheel}}, or {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | |Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]].<br /><br />Requires {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}},<br />{{Itemil|TheWheel.png|Tech_Tree| The Wheel}}, or {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | |Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />+25% [[Build Production]]<br />towards {{DomainIndustry}}Industry improvements in this region. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />+25% [[Build Production]]<br />towards {{DomainIndustry}} Industry improvements in this region. | ||
|Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}}. | |Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}}. | ||
}} | }} | ||
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|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 [[City Health]] {{Health}}<br /><br />{{Itemil|Carriages.png|List_of_Goods|Carriages}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}} | |Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 [[City Health]] {{Health}}<br /><br />{{Itemil|Carriages.png|List_of_Goods|Carriages}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />+10 City [[Build Production]] | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />+10 City [[Build Production]] | ||
|Other=Offers great production {{ProdIcon}}<br />benefits to your city. | |Other=Offers great production {{ProdIcon}}<br />benefits to your city.<br />Requires {{Itemil|Chariots.png|Tech_Tree| Chariots}},<br /> {{Itemil|Horseshoes.png|Tech_Tree| Horseshoes}}, or {{Itemil|Stirrups.png|Tech_Tree| Stirrups}}<br />{{FadedOutGoods}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|itemfile=Barracks.png | |itemfile=Barracks.png | ||
|itemname=Barracks | |itemname=Barracks | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=0}} | ||
|Prod= | |Prod=+15 [[City Security]] {{Security}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+25 [[City Security]] {{Security}} | ||
|Other= | |Other=Requires {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|itemfile=Blacksmith.png | |itemfile=Blacksmith.png | ||
|itemname=Blacksmith | |itemname=Blacksmith | ||
|CostsMaint='''Costs:''' 1 {{ProdIcon}}<br /><br />'''Maintenance:'''<br />1 {{ | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod= | |Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region.<br /><br />{{Itemil|MetalIngot.png|List_of_Goods|Metal Ingot}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}}Increases [[Craft Production]]<br /> boost from +150% to +200%. | ||
|Other= | |Other=Upgrades to [[Forge]] and [[Foundry]].<br /><br />Requires {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | ||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|itemfile=Tannery.png | |||
|itemname=Tannery | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | |||
|Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region.<br /><br />{{Itemil|Leather.png|List_of_Goods|Leather}} {{Itemil|Sandals.png|List_of_Goods|Sandals}} | |||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |||
|Other=Requires {{Itemil|Leatherworking.png|Tech_Tree| Leatherworking}}<br /> or {{Itemil|Paper.png|Tech_Tree| Paper}} | |||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainGovernment.png | ||
|itemfile= | |itemfile=Palace.png | ||
|itemname= | |itemname=Palace | ||
|CostsMaint= | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{ItemIconSmall|CeramicPots.png}} 10 {{ItemIconSmall|Rope.png}} 100 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=50}} | ||
|Prod= | |Prod=+1 [[City Cap]].<br />+50% [[Tax]] income per turn.<br /> <br />+5 bonus to all [[Quality of Life]] stats<br />if built in your city center. | ||
|Experts= | |Experts= | ||
|Other= | |Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Requires {{Itemil|Masonry.png|Tech_Tree| Masonry}} | ||
}} | |||
{{Improv | |||
|domain=DomainReligion.png | |||
|itemfile=Altar.png | |||
|itemname=Altar | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |||
|Prod=+10 City [[Religion Spread Strength]].<br />+1 {{Research}} [[Research]] per turn.<br />+5 City {{Knowledge}} [[Knowledge]]. | |||
|Experts={{Expert}}+5 [[City Security]] {{Security}} | |||
|Other=Requires {{Itemil|SacredRites.png|Tech_Tree| Sacred Rites}},<br />{{Itemil|Philosophy.png|Tech_Tree| Philosophy}}, or<br />{{Itemil|CulturalHeritage.png|Tech_Tree| Cultural Heritage}} | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|itemfile=Docks.png | |||
|itemname=Docks | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 25 {{Timber}} 25 {{Wealth}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=0}} | |||
|Prod=+10 [[City Production]] | |||
|Experts={{Expert}}+20% [[City Production]] | |||
|Other=Very good production boost<br />to your city.<br /><br />Upgrades to [[Drydock]] and [[Naval Base]]<br />Requires {{Itemil|Sails.png|Tech_Tree| Sails}}<br />or {{Itemil|Seafaring.png|Tech_Tree| Seafaring}} | |||
}} | |||
{{Improv | |||
|domain=DomainIndustry.png | |||
|itemfile=Bakery.png | |||
|itemname=Bakery | |||
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |||
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]].<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}} | |||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}}Increases [[Craft Production]]<br /> boost from +150% to +200%. | |||
|Other=''(As of 1.0.5 not all techs that unlock this building also unlock Bread)''<br />Requires {{Itemil|TheWheel.png|Tech_Tree| The Wheel}},<br />{{Itemil|Milling.png|Tech_Tree| Milling}}, or<br />{{Itemil|Trading.png|Tech_Tree| Trading}} | |||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainCommerce.png | ||
|itemfile= | |itemfile=TradingPost.png | ||
|itemname= | |itemname=Trading Post | ||
|CostsMaint= | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod= | |Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+10 Wealth {{Wealth}}<br /><br />{{Itemil-lock|TradeGoods.png|List_of_Goods|Trade Goods}} | ||
|Experts= | |Experts={{Expert}}+10 {{Wealth}} | ||
|Other= | |Other=''(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods)''<br /><br />Upgrades to [[Bazaar]]<br />Requires {{Itemil|Trading.png|Tech_Tree| Trading}},<br />{{Itemil|Coinage.png|Tech_Tree| Coinage}}, or {{Itemil|Banking.png|Tech_Tree| Banking}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainCulture.png | ||
|itemfile= | |itemfile=Weaver.png | ||
|itemname= | |itemname=Weaver | ||
|CostsMaint= | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod= | |Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Baskets.png|List_of_Goods|Baskets}} {{Itemil|Rope.png|List_of_Goods|Rope}} {{Itemil-lock|Fabric.png|List_of_Goods|Fabric}}<br />{{Itemil-lock|Bandage.png|List_of_Goods|Bandage}} {{Itemil-lock|Tunics.png|List_of_Goods|Tunics}} {{Itemil-lock|FineClothes.png|List_of_Goods|Fine Clothes}}<br />{{Itemil-lock|Garments.png|List_of_Goods|Garments}} {{Itemil-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}} | ||
|Experts= | |Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}}<br /><br />+150% [[Craft Production]]<br />at this improvement. | ||
|Other= | |Other=Upgrades to [[Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer.<br />Requires {{Itemil|Weaving.png|Tech_Tree| Weaving}},<br />{{Itemil|Sails.png|Tech_Tree| Sails}}, or {{Itemil|Textiles.png|Tech_Tree| Textiles}}<br />{{FadedOutGoods}} | ||
}} | }} | ||
|} | |} | ||
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[[File:AirForceBase.png|frameless|128px]] | [[File:AirForceBase.png|frameless|128px]] | ||
[[File:Airport.png|frameless|128px]] | [[File:Airport.png|frameless|128px]] | ||
[[File:Amphitheater.png|frameless|128px]] | [[File:Amphitheater.png|frameless|128px]] | ||
[[File:Arcology.png|frameless|128px]] | [[File:Arcology.png|frameless|128px]] | ||
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[[File:ArtGallery.png|frameless|128px]] | [[File:ArtGallery.png|frameless|128px]] | ||
[[File:ArtisanStudio.png|frameless|128px]] | [[File:ArtisanStudio.png|frameless|128px]] | ||
[[File:Bazaar.png|frameless|128px]] | [[File:Bazaar.png|frameless|128px]] | ||
[[File:Brewery.png|frameless|128px]] | [[File:Brewery.png|frameless|128px]] | ||
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[[File:DataCenter.png|frameless|128px]] | [[File:DataCenter.png|frameless|128px]] | ||
[[File:Distillery.png|frameless|128px]] | [[File:Distillery.png|frameless|128px]] | ||
[[File:Drydock.png|frameless|128px]] | [[File:Drydock.png|frameless|128px]] | ||
[[File:ExhibitionHall.png|frameless|128px]] | [[File:ExhibitionHall.png|frameless|128px]] | ||
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[[File:OperaHouse.png|frameless|128px]] | [[File:OperaHouse.png|frameless|128px]] | ||
[[File:Pagoda.png|frameless|128px]] | [[File:Pagoda.png|frameless|128px]] | ||
[[File:Pharmacy.png|frameless|128px]] | [[File:Pharmacy.png|frameless|128px]] | ||
[[File:Plaza.png|frameless|128px]] | [[File:Plaza.png|frameless|128px]] | ||
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[[File:TopSecretMilitaryBase.png|frameless|128px]] | [[File:TopSecretMilitaryBase.png|frameless|128px]] | ||
[[File:TownCenter.png|frameless|128px]] | [[File:TownCenter.png|frameless|128px]] | ||
[[File:University.png|frameless|128px]] | [[File:University.png|frameless|128px]] | ||
[[File:VehicleFactory.png|frameless|128px]] | [[File:VehicleFactory.png|frameless|128px]] | ||
[[File:WaterTreatmentPlant.png|frameless|128px]] | [[File:WaterTreatmentPlant.png|frameless|128px]] | ||
[[File:WaterWell.png|frameless|128px]] | [[File:WaterWell.png|frameless|128px]] | ||
[[File:Windmill.png|frameless|128px]] | [[File:Windmill.png|frameless|128px]] | ||
[[File:WindTurbine.png|frameless|128px]] | [[File:WindTurbine.png|frameless|128px]] |
Revision as of 03:55, 24 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
Got a 1080p monitor or bigger? Find and click this button in the bottom-right of your screen! You'll be able to fit 2 or more Ages side by side! Or even 4 Ages with a 4K monitor! |
- Act I - |
Ancient History | |||||
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Faded out Goods might not be available
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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{{{Techs}}} | |||||
Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
Requires Archery or Bronze Working. | |||||
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region. |
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Requires Animal Husbandry.
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Requires Archery.
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Upgrades to Brewery and Distillery. Requires a source of Grapes. Requires Fermenting
or Hospitality. Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops.
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets StainedGlass |
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{{{Techs}}} | |||||
Requires Pottery,
Masonry, Arches, or Monument Building. Faded out Goods might not be available due to technology requirements. | |||||
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Unsure of exact
harvest production numbers. |
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{{{Techs}}} | |||||
Bronze Age | |||||
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+25% Harvest Production towards
Animal Resource Nodes in this City. -5 City Health City Health Carriages Rope |
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{{{Techs}}} | |||||
Offers great production
benefits to your city. Requires Chariots, Horseshoes, or Stirrups Faded out Goods might not be available due to technology requirements. | |||||
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{{{Techs}}} | |||||
Requires Iron Working
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+1 City Cap.
+50% Tax income per turn. +5 bonus to all Quality of Life stats if built in your city center. |
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+10 City Production
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+20% City Production
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+25% Craft Production to Weavers
and their upgrades in this Region. Baskets Rope Fabric Bandage Tunics Fine Clothes Garments Rug and Carpet |
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{{{Techs}}} | |||||
Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Antiquities | |||||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Renaissance | |||||
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Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
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Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs