List of Improvements: Difference between revisions
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|style="text-align:center;"|Got a '''1080p monitor or bigger?''' Find and click this button in the bottom-right of your screen!<br /> | |style="text-align:center;"|Got a '''1080p monitor or bigger?''' Find and click this button in the bottom-right of your screen!<br /> | ||
You'll be able to '''fit 2 or more Ages side by side!''' Or even '''4 Ages with a 4K monitor!''' | You'll be able to '''fit 2 or more Ages side by side!''' Or even '''4 Ages with a 4K monitor!''' | ||
|[[File:Clickthebutton.png|frameless|140px]] | |rowspan=2"|[[File:Clickthebutton.png|frameless|140px]] | ||
|- style="font-style: italic; color: grey; vertical-align:top;" | |||
|''(Sadly the full-width mode sticks even after going to another page. You'll have to manually toggle it off)'' | |||
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|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}} | |Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | ||
|Other=Upgrades to [[Town Center]]<br />and [[City Hall]]. | |Other=Upgrades to [[Town Center]]<br />and [[City Hall]].<br /><br />{{FadedOutGoods}} | ||
}} | }} | ||
{{Improv | {{Improv |
Revision as of 15:46, 25 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Faded out Goods might not be available
due to technology requirements. | |||||
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Upgrades to Town Center
and City Hall. Faded out Goods might not be available due to technology requirements. | |||||
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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{{{Techs}}} | |||||
Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
Requires Archery or Bronze Working | |||||
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region. |
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{{{Techs}}} | |||||
Requires Animal Husbandry
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Upgrades to Brewery and Distillery. Requires a source of Grapes. Requires Fermenting
or Hospitality. Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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{{{Techs}}} | |||||
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops.
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets Stained Glass |
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Requires Pottery,
Masonry, Arches, or Monument Building. Faded out Goods might not be available due to technology requirements. | |||||
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Unsure of exact
harvest production numbers. |
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{{{Techs}}} | |||||
Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+25% Harvest Production towards
Animal Resource Nodes in this City. -5 City Health City Health Carriages Rope |
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{{{Techs}}} | |||||
Offers great production
benefits to your city. Requires Chariots, Horseshoes, or Stirrups Faded out Goods might not be available due to technology requirements. | |||||
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{{{Techs}}} | |||||
Requires Iron Working
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+1 City Cap.
+50% Tax income per turn. +5 bonus to all Quality of Life stats if built in your city center. |
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+10 City Production
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+20% City Production
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+25% Craft Production to Weavers
and their upgrades in this Region. Baskets Rope Fabric Bandage Tunics Fine Clothes Garments Rug and Carpet |
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Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+200% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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- Act II - |
Early Middle Ages | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Singularity Age | |||||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs