List of Improvements: Difference between revisions
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|CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}}<br />{{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}}<br />{{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}<br />{{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}} | |Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}}<br />{{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}}<br />{{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}<br />{{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />From +10 {{Wealth}} to +15 {{Wealth}} | ||
|Other={{FadedOutGoods}} | |Other={{FadedOutGoods}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | |Prod=+100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food | ||
|Other=Upgrades to [[Irrigated Farm]]<br />and [[Industrial Farm]]. | |Other=Upgrades to [[Irrigated Farm]]<br />and [[Industrial Farm]]. | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]. | |Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]. | ||
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement. | |Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]]. | ||
|Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]].<br /><br />Requires {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}},<br />{{Itemil|TheWheel.png|Tech_Tree| The Wheel}}, or {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | |Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]].<br /><br />Requires {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}},<br />{{Itemil|TheWheel.png|Tech_Tree| The Wheel}}, or {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]]. | |Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]]. | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]] | ||
|Other=Upgrades to [[Mine]]<br />and [[Industrial Mine]].<br /><br />Requires {{Itemil|BronzeWorking.png|Tech_Tree| Bronze Working}} | |Other=Upgrades to [[Mine]]<br />and [[Industrial Mine]].<br /><br />Requires {{Itemil|BronzeWorking.png|Tech_Tree| Bronze Working}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+1 {{Wealth}} Wealth | |Prod=+1 {{Wealth}} Wealth | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} Wealth | ||
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it.<br /><br />Requires {{Itemil|Archery.png|Tech_Tree| Archery}}<br />or {{Itemil|BronzeWorking.png|Tech_Tree| Bronze Working}} | |Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it.<br /><br />Requires {{Itemil|Archery.png|Tech_Tree| Archery}}<br />or {{Itemil|BronzeWorking.png|Tech_Tree| Bronze Working}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | |Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]]<br />towards {{DomainIndustry}} Industry improvements in this region. | ||
|Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}} | |Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}} | |Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 [[City Happiness]] {{Happiness}} | ||
|Other=Upgrades to [[Brewery]] and [[Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}}. Requires {{Itemil|Fermenting.png|Tech_Tree| Fermenting}}<br />or {{Itemil|Hospitality.png|Tech_Tree| Hospitality}}.<br />{{FadedOutGoods}} | |Other=Upgrades to [[Brewery]] and [[Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}}. Requires {{Itemil|Fermenting.png|Tech_Tree| Fermenting}}<br />or {{Itemil|Hospitality.png|Tech_Tree| Hospitality}}.<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=''Unsure of exact<br />harvest production numbers.'' | |Prod=''Unsure of exact<br />harvest production numbers.'' | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} Wealth | ||
|Other=Requires {{Itemil|Seafaring.png|Tech_Tree| Seafaring}}<br /> or {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}} | |Other=Requires {{Itemil|Seafaring.png|Tech_Tree| Seafaring}}<br /> or {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | ||
|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 [[City Health]] {{Health}}<br /><br />{{Itemil|Carriages.png|List_of_Goods|Carriages}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}} | |Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 [[City Health]] {{Health}}<br /><br />{{Itemil|Carriages.png|List_of_Goods|Carriages}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]] | ||
|Other=Offers great production {{ProdIcon}}<br />benefits to your city.<br />Requires {{Itemil|Chariots.png|Tech_Tree| Chariots}},<br /> {{Itemil|Horseshoes.png|Tech_Tree| Horseshoes}}, or {{Itemil|Stirrups.png|Tech_Tree| Stirrups}}<br />{{FadedOutGoods}} | |Other=Offers great production {{ProdIcon}}<br />benefits to your city.<br />Requires {{Itemil|Chariots.png|Tech_Tree| Chariots}},<br /> {{Itemil|Horseshoes.png|Tech_Tree| Horseshoes}}, or {{Itemil|Stirrups.png|Tech_Tree| Stirrups}}<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region.<br /><br />{{Itemil|MetalIngot.png|List_of_Goods|Metal Ingot}} | |Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region.<br /><br />{{Itemil|MetalIngot.png|List_of_Goods|Metal Ingot}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%. | ||
|Other=Upgrades to [[Forge]] and [[Foundry]].<br /><br />Requires {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | |Other=Upgrades to [[Forge]] and [[Foundry]].<br /><br />Requires {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | ||
}} | }} | ||
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|itemname=Altar | |itemname=Altar | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+10 City [[Religion Spread Strength]].<br />+1 {{Research}} [[Research]] per turn.<br />+5 City {{Knowledge}} | |Prod=+10 City [[Religion Spread Strength]].<br />+1 {{Research}} [[Research]] per turn.<br />+5 [[City Knowledge]] {{Knowledge}} | ||
|Experts={{Expert}}+5 [[City Security]] {{Security}} | |Experts={{Expert}}+5 [[City Security]] {{Security}} | ||
|Other=Requires {{Itemil|SacredRites.png|Tech_Tree| Sacred Rites}},<br />{{Itemil|Philosophy.png|Tech_Tree| Philosophy}}, or<br />{{Itemil|CulturalHeritage.png|Tech_Tree| Cultural Heritage}} | |Other=Requires {{Itemil|SacredRites.png|Tech_Tree| Sacred Rites}},<br />{{Itemil|Philosophy.png|Tech_Tree| Philosophy}}, or<br />{{Itemil|CulturalHeritage.png|Tech_Tree| Cultural Heritage}} | ||
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|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]].<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}} | |Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]].<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%. | ||
|Other={{WarningIcon}}'''Only 6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock this building also unlock Bread)</ | |Other={{WarningIcon}}'''Only 6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread)<br /><br /></small>''Requires {{Itemil|TheWheel.png|Tech_Tree| The Wheel}},<br />{{Itemil|Milling.png|Tech_Tree| Milling}}, or {{Itemil|Trading.png|Tech_Tree| Trading}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|itemname=Trading Post | |itemname=Trading Post | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+10 | |Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+10 {{Wealth}} Wealth<br /><br />{{Itemil-lock|TradeGoods.png|List_of_Goods|Trade Goods}} | ||
|Experts={{Expert}}+10 {{Wealth}} | |Experts={{Expert}}+10 {{Wealth}} Wealth | ||
|Other=''<small>(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[Bazaar]]<br />Requires {{Itemil|Trading.png|Tech_Tree| Trading}},<br />{{Itemil|Coinage.png|Tech_Tree| Coinage}}, or {{Itemil|Banking.png|Tech_Tree| Banking}} | |Other=''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[Bazaar]]<br />Requires {{Itemil|Trading.png|Tech_Tree| Trading}},<br />{{Itemil|Coinage.png|Tech_Tree| Coinage}}, or {{Itemil|Banking.png|Tech_Tree| Banking}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Baskets.png|List_of_Goods|Baskets}} {{Itemil|Rope.png|List_of_Goods|Rope}} {{Itemil-lock|Fabric.png|List_of_Goods|Fabric}}<br />{{Itemil-lock|Bandage.png|List_of_Goods|Bandage}} {{Itemil-lock|Tunics.png|List_of_Goods|Tunics}} {{Itemil-lock|FineClothes.png|List_of_Goods|Fine Clothes}}<br />{{Itemil-lock|Garments.png|List_of_Goods|Garments}} {{Itemil-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}} | |Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Baskets.png|List_of_Goods|Baskets}} {{Itemil|Rope.png|List_of_Goods|Rope}} {{Itemil-lock|Fabric.png|List_of_Goods|Fabric}}<br />{{Itemil-lock|Bandage.png|List_of_Goods|Bandage}} {{Itemil-lock|Tunics.png|List_of_Goods|Tunics}} {{Itemil-lock|FineClothes.png|List_of_Goods|Fine Clothes}}<br />{{Itemil-lock|Garments.png|List_of_Goods|Garments}} {{Itemil-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}} | ||
|Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}} | |Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement. | ||
|Other=Upgrades to [[Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer.<br />Requires {{Itemil|Weaving.png|Tech_Tree| Weaving}},<br />{{Itemil|Sails.png|Tech_Tree| Sails}}, or {{Itemil|Textiles.png|Tech_Tree| Textiles}}<br />{{FadedOutGoods}} | |Other=Upgrades to [[Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer.<br />Requires {{Itemil|Weaving.png|Tech_Tree| Weaving}},<br />{{Itemil|Sails.png|Tech_Tree| Sails}}, or {{Itemil|Textiles.png|Tech_Tree| Textiles}}<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{Itemil|Coin.png|List_of_Goods|Coin}} | |Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{Itemil|Coin.png|List_of_Goods|Coin}} | ||
|Experts={{Expert}}+15 [[City Prosperity]] {{Prosperity}}<br />{{Expert}}From +15 to<br />+20 [[City Prosperity]] {{Prosperity}} | |Experts={{Expert}}+15 [[City Prosperity]] {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />+20 [[City Prosperity]] {{Prosperity}} | ||
|Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Requires {{Itemil|Coinage.png|Tech_Tree| Coinage}} | |Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Requires {{Itemil|Coinage.png|Tech_Tree| Coinage}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=0}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=0}} | ||
|Prod=+200% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | |Prod=+200% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}}<br />{{Expert}}[[Harvest Production]] boost<br />from +150% to +200%. +2 {{Food}} | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}}<br /><br />{{Expert}}[[Harvest Production]] boost<br />from +150% to +200%. +2 {{Food}} | ||
|Other=Upgrades from [[Farm]],<br />Upgrades to [[Industrial Farm]]<br /><br />Requires {{Itemil|Irrigation.png|Tech_Tree| Irrigation}}, {{Itemil|HeavyPlows.png|Tech_Tree| Heavy Plows}}, or {{Itemil|Windmills.png|Tech_Tree| Windmills}} | |Other=Upgrades from [[Farm]],<br />Upgrades to [[Industrial Farm]]<br /><br />Requires {{Itemil|Irrigation.png|Tech_Tree| Irrigation}}, {{Itemil|HeavyPlows.png|Tech_Tree| Heavy Plows}}, or {{Itemil|Windmills.png|Tech_Tree| Windmills}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 380 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods}} 25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=250|P=1}} | |CostsMaint='''Costs:''' 380 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods}} 25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=250|P=1}} | ||
|Prod=+4 Strength to forces within this region.<br />+25 [[City Security]] {{Security}} | |Prod=+4 Strength to forces within this region.<br />+25 [[City Security]] {{Security}} | ||
|Experts={{Expert}}+10 [[City Siege Defense]]<br />in this city.<br />{{Expert}}From +10 to<br />+20 [[City Siege Defense]]. | |Experts={{Expert}}+10 [[City Siege Defense]]<br />in this city.<br /><br />{{Expert}}From +10 to<br />+20 [[City Siege Defense]]. | ||
|Other=Upgrades from [[Watchtower]],<br />Upgrades to [[Citadel]]<br /><br />Requires {{Itemil|SiegeWarfare.png|Tech_Tree| Siege Warfare}} | |Other=Upgrades from [[Watchtower]],<br />Upgrades to [[Citadel]]<br /><br />Requires {{Itemil|SiegeWarfare.png|Tech_Tree| Siege Warfare}} | ||
}} | }} | ||
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|itemname=Academy | |itemname=Academy | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod= | |Prod=+15 City [[Knowledge]] {{Knowledge}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+1 Masterpiece Creation Speed per turn<br />+5 City [[Knowledge]] {{Knowledge}} | ||
|Other= | |Other=[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer<br /><br />Requires {{Itemil|Algebra.png|Tech_Tree| Algebra}} | ||
}} | }} | ||
{{Improv | {{Improv |
Revision as of 23:38, 25 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Faded out Goods might not be available
due to technology requirements. | |||||
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Upgrades to Town Center
and City Hall. Faded out Goods might not be available due to technology requirements. | |||||
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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{{{Techs}}} | |||||
Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
Requires Archery or Bronze Working | |||||
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region. |
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{{{Techs}}} | |||||
Requires Animal Husbandry
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Upgrades to Brewery and Distillery. Requires a source of Grapes. Requires Fermenting
or Hospitality. Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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{{{Techs}}} | |||||
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops.
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets Stained Glass |
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{{{Techs}}} | |||||
Requires Pottery,
Masonry, Arches, or Monument Building. Faded out Goods might not be available due to technology requirements. | |||||
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Unsure of exact
harvest production numbers. |
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{{{Techs}}} | |||||
Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+25% Harvest Production towards
Animal Resource Nodes in this City. -5 City Health City Health Carriages Rope |
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{{{Techs}}} | |||||
Offers great production
benefits to your city. Requires Chariots, Horseshoes, or Stirrups Faded out Goods might not be available due to technology requirements. | |||||
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{{{Techs}}} | |||||
Requires Iron Working
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+1 City Cap.
+50% Tax income per turn. +5 bonus to all Quality of Life stats if built in your city center. |
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{{{Techs}}} | |||||
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+10 City Production
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+20% City Production
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{{{Techs}}} | |||||
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+25% Craft Production to Weavers
and their upgrades in this Region. Baskets Rope Fabric Bandage Tunics Fine Clothes Garments Rug and Carpet |
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{{{Techs}}} | |||||
Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
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{{{Techs}}} | |||||
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{{{Techs}}} | |||||
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+200% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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{{{Techs}}} | |||||
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{{{Techs}}} | |||||
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{{{Techs}}} | |||||
Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
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{{{Techs}}} | |||||
- Act II - |
Early Middle Ages | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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{{{Techs}}} | |||||
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Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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{{{Techs}}} | |||||
- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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{{{Techs}}} | |||||
Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs