List of Improvements: Difference between revisions

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|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}}<br />{{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}}<br />{{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}<br />{{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}}
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}}<br />{{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}}<br />{{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}<br />{{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />From +10 {{Wealth}} to +15 {{Wealth}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />From +10 {{Wealth}} to +15 {{Wealth}}
|Techs=
|Other={{FadedOutGoods}}
|Other={{FadedOutGoods}}
}}
}}
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|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Techs=
|Other=Upgrades to [[Town Center]]<br />and [[City Hall]].<br /><br />{{FadedOutGoods}}
|Other=Upgrades to [[Town Center]]<br />and [[City Hall]].<br /><br />{{FadedOutGoods}}
}}
}}
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|Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}.
|Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]] if built in the city center.<br />+3% [[City Production]]{{ProdIcon}}.
|Experts=
|Experts=
|Techs=
|Other=Upgrades to [[Residence]]<br />and [[Skyscraper]].<br />Place these in your City Center,<br />leave room for a [[Monument]].<br />And if it's your capital,<br />leave room for the [[Palace]].
|Other=Upgrades to [[Residence]]<br />and [[Skyscraper]].<br />Place these in your City Center,<br />leave room for a [[Monument]].<br />And if it's your capital,<br />leave room for the [[Palace]].
}}
}}
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|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|Prod={{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon-lock|Candle.png|List_of_Goods}} {{ItemIcon-lock|Barrels.png|List_of_Goods}} {{ItemIcon-lock|Clock.png|List_of_Goods}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods}} {{ItemIcon-lock|Furniture.png|List_of_Goods}} {{ItemIcon-lock|Gear.png|List_of_Goods}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods}} {{ItemIcon-lock|LampPost.png|List_of_Goods}} {{ItemIcon-lock|Loom.png|List_of_Goods}} {{ItemIcon-lock|MetalPots.png|List_of_Goods}} {{ItemIcon-lock|MetalTools.png|List_of_Goods}} {{ItemIcon-lock|Plow.png|List_of_Goods}} {{ItemIcon-lock|Rope.png|List_of_Goods}} {{ItemIcon-lock|Telescope.png|List_of_Goods}} {{ItemIcon-lock|Wheel.png|List_of_Goods}}
|Prod={{ItemIcon|LithicTools.png|List_of_Goods}} {{ItemIcon|Baskets.png|List_of_Goods}} {{ItemIcon-lock|Candle.png|List_of_Goods}} {{ItemIcon-lock|Barrels.png|List_of_Goods}} {{ItemIcon-lock|Clock.png|List_of_Goods}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods}} {{ItemIcon-lock|Furniture.png|List_of_Goods}} {{ItemIcon-lock|Gear.png|List_of_Goods}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods}} {{ItemIcon-lock|LampPost.png|List_of_Goods}} {{ItemIcon-lock|Loom.png|List_of_Goods}} {{ItemIcon-lock|MetalPots.png|List_of_Goods}} {{ItemIcon-lock|MetalTools.png|List_of_Goods}} {{ItemIcon-lock|Plow.png|List_of_Goods}} {{ItemIcon-lock|Rope.png|List_of_Goods}} {{ItemIcon-lock|Telescope.png|List_of_Goods}} {{ItemIcon-lock|Wheel.png|List_of_Goods}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement
|Techs=
|Other=Upgrades to [[Crafting Guild]]<br />and [[Factory]].<br /><br />{{TooManyGoods}}<br />{{FadedOutGoods}}
|Other=Upgrades to [[Crafting Guild]]<br />and [[Factory]].<br /><br />{{TooManyGoods}}<br />{{FadedOutGoods}}
}}
}}
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|itemname=Farm
|itemname=Farm
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}}
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}}
|Prod=+100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself).
|Prod=+100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself)
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food
|Other=Upgrades to [[Irrigated Farm]]<br />and [[Industrial Farm]].
|Techs=
|Other=Upgrades to [[Irrigated Farm]]<br />and [[Industrial Farm]]
}}
}}
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|Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]].
|Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]].
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]].
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]].
|Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]].<br /><br />Requires {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}},<br />{{Itemil|TheWheel.png|Tech_Tree| The Wheel}}, or {{Itemil|IronWorking.png|Tech_Tree| Iron Working}}
|Techs={{Tech|Ropemaking.png|Ropemaking}} {{Tech|TheWheel.png|The Wheel}} {{Tech|IronWorking.png|Iron Working}}
|Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]]
}}
}}
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|Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]].
|Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]].
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]]
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]]
|Other=Upgrades to [[Mine]]<br />and [[Industrial Mine]].<br /><br />Requires {{Itemil|BronzeWorking.png|Tech_Tree| Bronze Working}}
|Techs={{Tech|BronzeWorking.png|Bronze Working}}
|Other=Upgrades to [[Mine]]<br />and [[Industrial Mine]]
}}
}}
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|Prod=+1 {{Wealth}} Wealth
|Prod=+1 {{Wealth}} Wealth
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} Wealth
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} Wealth
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it.<br /><br />Requires {{Itemil|Archery.png|Tech_Tree| Archery}}<br />or {{Itemil|BronzeWorking.png|Tech_Tree| Bronze Working}}
|Techs={{Tech|Archery.png|Archery}} {{Tech|BronzeWorking.png|Bronze Working}}
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it
}}
}}
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|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}}
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]]<br />towards {{DomainIndustry}} Industry improvements in this region.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]]<br />towards {{DomainIndustry}} Industry improvements in this region
|Other=Requires {{Itemil|AnimalHusbandry.png|Tech_Tree| Animal Husbandry}}
|Techs={{Tech|AnimalHusbandry.png|Animal Husbandry}}
|Other=
}}
}}
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|itemname=Watchtower
|itemname=Watchtower
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}}
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}}
|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 [[City Security]].
|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 [[City Security]]
|Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city.
|Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city
|Other=Upgrades to [[Fortress]] and [[Citadel]].<br /><br />Requires {{Itemil|Archery.png|Tech_Tree| Archery}}
|Techs={{Tech|Archery.png|Archery}}
|Other=Upgrades to [[Fortress]] and [[Citadel]]
}}
}}
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|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}}
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 [[City Happiness]] {{Happiness}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 [[City Happiness]] {{Happiness}}
|Other=Upgrades to [[Brewery]] and [[Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}}. Requires {{Itemil|Fermenting.png|Tech_Tree| Fermenting}}<br />or {{Itemil|Hospitality.png|Tech_Tree| Hospitality}}.<br />{{FadedOutGoods}}
|Techs={{Tech|Fermenting.png|Fermenting}} {{Tech|Hospitality.png|Hospitality}}
|Other=Upgrades to [[Brewery]] and [[Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}}
}}
}}
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|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}}
|Prod=+5 [[City Health]]<br />+50% of [[Region Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[Farm]] within this [[Region]].<br /><br />{{Itemil|GrainStore.png|List_of_Goods|Grain Store}}
|Prod=+5 [[City Health]]<br />+50% of [[Region Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[Farm]] within this [[Region]].<br /><br />{{Itemil|GrainStore.png|List_of_Goods|Grain Store}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement
|Other=Requires a source of {{Itemil|Grain.png|List_of_Goods|Grain}}.<br /><br />Requires {{Itemil|GrainStorage.png|Tech_Tree| Grain Storage}}<br />or {{Itemil|Irrigation.png|Tech_Tree| Irrigation}}
|Techs={{Tech|GrainStorage.png|Grain Storage}} {{Tech|Irrigation.png|Irrigation}}
|Other=Requires a source of {{Itemil|Grain.png|List_of_Goods|Grain}}
}}
}}
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|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}}
|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}}
|Prod=+5 [[City Health]]. +10 [[City Knowledge]]<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region.<br /><br />{{Itemil|HerbalMedicine.png|List_of_Goods|Herbal Medicine}} {{Itemil-lock|Candle.png|List_of_Goods|Candle}}<br />{{Itemil-lock|Perfume.png|List_of_Goods|Perfume}} {{Itemil-lock|Soap.png|List_of_Goods|Soap}}
|Prod=+5 [[City Health]]. +10 [[City Knowledge]]<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region.<br /><br />{{Itemil|HerbalMedicine.png|List_of_Goods|Herbal Medicine}} {{Itemil-lock|Candle.png|List_of_Goods|Candle}}<br />{{Itemil-lock|Perfume.png|List_of_Goods|Perfume}} {{Itemil-lock|Soap.png|List_of_Goods|Soap}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement
|Other=Upgrades to [[Chemist]]<br />and [[Pharmacy]].<br />Requires {{Itemil|Herbalism.png|Tech_Tree| Herbalism}}<br />{{FadedOutGoods}}
|Techs={{Tech|Herbalism.png|Herbalism}}
|Other=Upgrades to [[Chemist]]<br />and [[Pharmacy]]<br />{{FadedOutGoods}}
}}
}}
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|Prod=+25% [[Craft Production]] to Ceramic Shops.<br /><br />{{Itemil|CeramicPots.png|List_of_Goods|Ceramic Pots}} {{Itemil-lock|Concrete.png|List_of_Goods|Concrete}}<br />{{Itemil-lock|DecorativeVase.png|List_of_Goods|Decorative Vase}} {{Itemil-lock|Glass.png|List_of_Goods|Glass}}<br />{{Itemil-lock|GlassWindows.png|List_of_Goods|Glass Windows}} {{Itemil-lock|IndoorToilets.png|List_of_Goods|Indoor Toilets}}<br />{{Itemil-lock|StainedGlass.png|List_of_Goods|Stained Glass}}
|Prod=+25% [[Craft Production]] to Ceramic Shops.<br /><br />{{Itemil|CeramicPots.png|List_of_Goods|Ceramic Pots}} {{Itemil-lock|Concrete.png|List_of_Goods|Concrete}}<br />{{Itemil-lock|DecorativeVase.png|List_of_Goods|Decorative Vase}} {{Itemil-lock|Glass.png|List_of_Goods|Glass}}<br />{{Itemil-lock|GlassWindows.png|List_of_Goods|Glass Windows}} {{Itemil-lock|IndoorToilets.png|List_of_Goods|Indoor Toilets}}<br />{{Itemil-lock|StainedGlass.png|List_of_Goods|Stained Glass}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Other=Requires {{Itemil|Pottery.png|Tech_Tree| Pottery}},<br />{{Itemil|Masonry.png|Tech_Tree| Masonry}}, {{Itemil|Arches.png|Tech_Tree| Arches}},<br />or {{Itemil|MonumentBuilding.png|Tech_Tree| Monument Building}}.<br />{{FadedOutGoods}}
|Techs={{Tech|Pottery.png|Pottery}} {{Tech|Masonry.png|Masonry}} {{Tech|Arches.png|Arches}} {{Tech|MonumentBuilding.png|Monument Building}}
|Other=
}}
}}
{{Improv
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|Prod=''Unsure of exact<br />harvest production numbers.''
|Prod=''Unsure of exact<br />harvest production numbers.''
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} Wealth
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} Wealth
|Other=Requires {{Itemil|Seafaring.png|Tech_Tree| Seafaring}}<br /> or {{Itemil|Ropemaking.png|Tech_Tree| Ropemaking}}
|Techs={{Tech|Seafaring.png|Seafaring}} {{Tech|Ropemaking.png|Ropemaking}}
|Other=
}}
}}
|}
|}
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|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 [[City Health]] {{Health}}<br /><br />{{Itemil|Carriages.png|List_of_Goods|Carriages}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}}
|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 [[City Health]] {{Health}}<br /><br />{{Itemil|Carriages.png|List_of_Goods|Carriages}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]]
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]]
|Other=Offers great production {{ProdIcon}}<br />benefits to your city.<br />Requires {{Itemil|Chariots.png|Tech_Tree| Chariots}},<br /> {{Itemil|Horseshoes.png|Tech_Tree| Horseshoes}}, or {{Itemil|Stirrups.png|Tech_Tree| Stirrups}}<br />{{FadedOutGoods}}
|Techs={{Tech|Chariots.png|Chariots}} {{Tech|Horseshoes.png|Horseshoes}} {{Tech|Stirrups.png|Stirrups}}
|Other=Offers great production {{ProdIcon}}<br />benefits to your city
}}
}}
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|Prod=+15 [[City Security]] {{Security}}
|Prod=+15 [[City Security]] {{Security}}
|Experts={{Expert}}+25 [[City Security]] {{Security}}
|Experts={{Expert}}+25 [[City Security]] {{Security}}
|Other=Requires {{Itemil|IronWorking.png|Tech_Tree| Iron Working}}
|Techs={{Tech|IronWorking.png|Iron Working}}
|Other=
}}
}}
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|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region.<br /><br />{{Itemil|MetalIngot.png|List_of_Goods|Metal Ingot}}
|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region.<br /><br />{{Itemil|MetalIngot.png|List_of_Goods|Metal Ingot}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%.
|Other=Upgrades to [[Forge]] and [[Foundry]].<br /><br />Requires {{Itemil|IronWorking.png|Tech_Tree| Iron Working}}
|Techs={{Tech|IronWorking.png|Iron Working}}
|Other=Upgrades to [[Forge]] and [[Foundry]]
}}
}}
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|Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region.<br /><br />{{Itemil|Leather.png|List_of_Goods|Leather}} {{Itemil|Sandals.png|List_of_Goods|Sandals}}
|Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region.<br /><br />{{Itemil|Leather.png|List_of_Goods|Leather}} {{Itemil|Sandals.png|List_of_Goods|Sandals}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.
|Other=Requires {{Itemil|Leatherworking.png|Tech_Tree| Leatherworking}}<br /> or {{Itemil|Paper.png|Tech_Tree| Paper}}
|Techs={{Tech|Leatherworking.png|Leatherworking}} {{Tech|Paper.png|Paper}}
|Other=
}}
}}
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|Prod=+1 [[City Cap]].<br />+50% [[Tax]] income per turn.<br /> <br />+5 bonus to all [[Quality of Life]] stats<br />if built in your city center.
|Prod=+1 [[City Cap]].<br />+50% [[Tax]] income per turn.<br /> <br />+5 bonus to all [[Quality of Life]] stats<br />if built in your city center.
|Experts=
|Experts=
|Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Requires {{Itemil|Masonry.png|Tech_Tree| Masonry}}
|Techs={{Tech|Masonry.png|Masonry}}
|Other={{WarningIcon}}'''Only 1 per Nation'''
}}
}}
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|Prod=+10 City [[Religion Spread Strength]].<br />+1 {{Research}} [[Research]] per turn.<br />+5 [[City Knowledge]] {{Knowledge}}  
|Prod=+10 City [[Religion Spread Strength]].<br />+1 {{Research}} [[Research]] per turn.<br />+5 [[City Knowledge]] {{Knowledge}}  
|Experts={{Expert}}+5 [[City Security]] {{Security}}
|Experts={{Expert}}+5 [[City Security]] {{Security}}
|Other=Requires {{Itemil|SacredRites.png|Tech_Tree| Sacred Rites}},<br />{{Itemil|Philosophy.png|Tech_Tree| Philosophy}}, or<br />{{Itemil|CulturalHeritage.png|Tech_Tree| Cultural Heritage}}
|Techs={{Tech|SacredRites.png|Sacred Rites}} {{Tech|Philosophy.png|Philosophy}} {{Tech|CulturalHeritage.png|Cultural Heritage}}
|Other=
}}
}}
{{Improv
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|Prod=+10 [[City Production]]
|Prod=+10 [[City Production]]
|Experts={{Expert}}+20% [[City Production]]
|Experts={{Expert}}+20% [[City Production]]
|Other=Very good production boost<br />to your city.<br /><br />Upgrades to [[Drydock]] and [[Naval Base]]<br />Requires {{Itemil|Sails.png|Tech_Tree| Sails}}<br />or {{Itemil|Seafaring.png|Tech_Tree| Seafaring}}
|Techs={{Tech|Sails.png|Sails}} {{Tech|Seafaring.png|Seafaring}}
|Other=Very good production boost<br />to your city.<br /><br />Upgrades to [[Drydock]] and [[Naval Base]]
}}
}}
{{Improv
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|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]].<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}}
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]].<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}}
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%.
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%.
|Other={{WarningIcon}}'''Only 6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread)<br /><br /></small>''Requires {{Itemil|TheWheel.png|Tech_Tree| The Wheel}},<br />{{Itemil|Milling.png|Tech_Tree| Milling}}, or {{Itemil|Trading.png|Tech_Tree| Trading}}
|Techs={{Tech|TheWheel.png|The Wheel}} {{Tech|Milling.png|Milling}} {{Tech|Trading.png|Trading}}
|Other={{WarningIcon}}'''Only 6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread)<br /><br /></small>''
}}
}}
{{Improv
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|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+10 {{Wealth}} Wealth<br /><br />{{Itemil-lock|TradeGoods.png|List_of_Goods|Trade Goods}}
|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+10 {{Wealth}} Wealth<br /><br />{{Itemil-lock|TradeGoods.png|List_of_Goods|Trade Goods}}
|Experts={{Expert}}+10 {{Wealth}} Wealth  
|Experts={{Expert}}+10 {{Wealth}} Wealth  
|Other=''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[Bazaar]]<br />Requires {{Itemil|Trading.png|Tech_Tree| Trading}},<br />{{Itemil|Coinage.png|Tech_Tree| Coinage}}, or {{Itemil|Banking.png|Tech_Tree| Banking}}
|Techs={{Tech|Trading.png|Trading}} {{Tech|Coinage.png|Coinage}} {{Tech|Banking.png|Banking}}
|Other=''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[Bazaar]]
}}
}}
{{Improv
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|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Baskets.png|List_of_Goods|Baskets}} {{Itemil|Rope.png|List_of_Goods|Rope}} {{Itemil-lock|Fabric.png|List_of_Goods|Fabric}}<br />{{Itemil-lock|Bandage.png|List_of_Goods|Bandage}} {{Itemil-lock|Tunics.png|List_of_Goods|Tunics}} {{Itemil-lock|FineClothes.png|List_of_Goods|Fine Clothes}}<br />{{Itemil-lock|Garments.png|List_of_Goods|Garments}} {{Itemil-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}}
|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Baskets.png|List_of_Goods|Baskets}} {{Itemil|Rope.png|List_of_Goods|Rope}} {{Itemil-lock|Fabric.png|List_of_Goods|Fabric}}<br />{{Itemil-lock|Bandage.png|List_of_Goods|Bandage}} {{Itemil-lock|Tunics.png|List_of_Goods|Tunics}} {{Itemil-lock|FineClothes.png|List_of_Goods|Fine Clothes}}<br />{{Itemil-lock|Garments.png|List_of_Goods|Garments}} {{Itemil-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}}
|Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement.
|Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement.
|Other=Upgrades to [[Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer.<br />Requires {{Itemil|Weaving.png|Tech_Tree| Weaving}},<br />{{Itemil|Sails.png|Tech_Tree| Sails}}, or {{Itemil|Textiles.png|Tech_Tree| Textiles}}<br />{{FadedOutGoods}}
|Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}}
|Other=Upgrades to [[Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer
}}
}}
|}
|}
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|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{Itemil|Coin.png|List_of_Goods|Coin}}
|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{Itemil|Coin.png|List_of_Goods|Coin}}
|Experts={{Expert}}+15 [[City Prosperity]] {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />+20 [[City Prosperity]] {{Prosperity}}
|Experts={{Expert}}+15 [[City Prosperity]] {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />+20 [[City Prosperity]] {{Prosperity}}
|Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Requires {{Itemil|Coinage.png|Tech_Tree| Coinage}}
|Techs={{Tech|Coinage.png|Coinage}}
|Other={{WarningIcon}}'''Only 1 per Nation'''
}}
}}
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|Prod=+5 [[City Prosperity]] {{Prosperity}}<br /><br />{{Itemil|GourmetMeals.png|List_of_Goods|Gourmet Meals}}
|Prod=+5 [[City Prosperity]] {{Prosperity}}<br /><br />{{Itemil|GourmetMeals.png|List_of_Goods|Gourmet Meals}}
|Experts={{Expert}}+5 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} per turn<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region.
|Experts={{Expert}}+5 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} per turn<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region.
|Other={{WarningIcon}}'''Only 1 per City'''<br /><br />Upgrades to [[Pub]]<br />Requires {{Itemil|Hospitality.png|Tech_Tree| Hospitality}}
|Techs={{Tech|Hospitality.png|Hospitality}}
|Other={{WarningIcon}}'''Only 1 per City'''<br /><br />Upgrades to [[Pub]]
}}
}}
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|Prod=+5 [[City Happiness]] {{Happiness}}<br /><br />{{Itemil|Flowers.png|List_of_Goods|Flowers}}
|Prod=+5 [[City Happiness]] {{Happiness}}<br /><br />{{Itemil|Flowers.png|List_of_Goods|Flowers}}
|Experts={{Expert}}+5 [[City Security]] {{Security}}
|Experts={{Expert}}+5 [[City Security]] {{Security}}
|Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Requires {{Itemil|Irrigation.png|Tech_Tree| Irrigation}}
|Techs={{Tech|Irrigation.png|Irrigation}}
|Other={{WarningIcon}}'''Only 1 per Nation'''
}}
}}
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|Prod=+200% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself).
|Prod=+200% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself).
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}}<br /><br />{{Expert}}[[Harvest Production]] boost<br />from +150% to +200%.  +2 {{Food}}
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}}<br /><br />{{Expert}}[[Harvest Production]] boost<br />from +150% to +200%.  +2 {{Food}}
|Other=Upgrades from [[Farm]],<br />Upgrades to [[Industrial Farm]]<br /><br />Requires {{Itemil|Irrigation.png|Tech_Tree| Irrigation}}, {{Itemil|HeavyPlows.png|Tech_Tree| Heavy Plows}}, or {{Itemil|Windmills.png|Tech_Tree| Windmills}}
|Techs={{Tech|Irrigation.png|Irrigation}} {{Tech|HeavyPlows.png|Heavy Plows}} {{Tech|Windmills.png|Windmills}}
|Other=Upgrades from [[Farm]],<br />Upgrades to [[Industrial Farm]]
}}
}}
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|itemname=Water Well
|itemname=Water Well
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}}
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}}
|Prod=+10 [[City Health]] {{Health}}<br />+100% [[Harvest Production]] to farms and their upgrades in this region.
|Prod=+10 [[City Health]] {{Health}}<br />+100% [[Harvest Production]] to farms and their upgrades in this region
|Experts={{Expert}}+5 [[City Health]] {{Health}}
|Experts={{Expert}}+5 [[City Health]] {{Health}}
|Other={{WarningIcon}}'''Only 1 per City'''<br /><br />Requires {{Itemil|Irrigation.png|Tech_Tree| Irrigation}}
|Techs={{Tech|Irrigation.png|Irrigation}}
|Other={{WarningIcon}}'''Only 1 per City'''
}}
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|itemname=Monument
|itemname=Monument
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=25}}
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=25}}
|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+1 Bonus [[Prestige]] per turn<br />if built in the city center.
|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+1 Bonus [[Prestige]] per turn<br />if built in the city center
|Experts=
|Experts=
|Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Some passive Prestige<br />in the Iron Age.<br /><br />Requires {{Itemil|MonumentBuilding.png|Tech_Tree| Monument Building}}
|Techs={{Tech|MonumentBuilding.png|Monument Building}}
|Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Some passive Prestige<br />in the Iron Age
}}
}}
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|Prod=+5 [[City Knowledge]] {{Knowledge}}<br />+1 available [[Merchant]]
|Prod=+5 [[City Knowledge]] {{Knowledge}}<br />+1 available [[Merchant]]
|Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}}
|Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}}
|Other=Must be built in a region<br />along the coast.<br />Upgrades to [[Radio Tower]].<br /><br />Requires {{Itemil|Navigation.png|Tech_Tree| Navigation}}
|Techs={{Tech|Navigation.png|Navigation}}
|Other=Must be built in a region<br />along the coast.<br />Upgrades to [[Radio Tower]]
}}
}}
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|Prod=
|Prod=
|Experts={{Expert}}+10% [[Strength]] to forces<br />within this city.
|Experts={{Expert}}+10% [[Strength]] to forces<br />within this city.
|Other=Requires {{Itemil|SiegeWarfare.png|Tech_Tree| Siege Warfare}}<br />or {{Itemil|Bureaucracy.png|Tech_Tree| Bureaucracy}}
|Techs={{Tech|SiegeWarfare.png|Siege Warfare}} {{Tech|Bureaucracy.png|Bureaucracy}}
|Other=
}}
}}
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|Prod=+4 Strength to forces within this region.<br />+25 [[City Security]] {{Security}}
|Prod=+4 Strength to forces within this region.<br />+25 [[City Security]] {{Security}}
|Experts={{Expert}}+10 [[City Siege Defense]]<br />in this city.<br /><br />{{Expert}}From +10 to<br />+20 [[City Siege Defense]].
|Experts={{Expert}}+10 [[City Siege Defense]]<br />in this city.<br /><br />{{Expert}}From +10 to<br />+20 [[City Siege Defense]].
|Other=Upgrades from [[Watchtower]],<br />Upgrades to [[Citadel]]<br /><br />Requires {{Itemil|SiegeWarfare.png|Tech_Tree| Siege Warfare}}
|Techs={{Tech|SiegeWarfare.png|Siege Warfare}}
|Other=Upgrades from [[Watchtower]],<br />Upgrades to [[Citadel]]
}}
}}
|}
|}
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|Prod=+15 City [[Knowledge]] {{Knowledge}}
|Prod=+15 City [[Knowledge]] {{Knowledge}}
|Experts={{Expert}}+1 Masterpiece Creation Speed per turn<br />+5 City [[Knowledge]] {{Knowledge}}
|Experts={{Expert}}+1 Masterpiece Creation Speed per turn<br />+5 City [[Knowledge]] {{Knowledge}}
|Other=[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer<br /><br />Requires {{Itemil|Algebra.png|Tech_Tree| Algebra}}
|Techs={{Tech|Algebra.png|Algebra}}
|Other=[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer
}}
}}
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Revision as of 01:12, 26 October 2024

Under Construction
This page is still under construction.

It might not be complete or formatted properly.


These improvements serve different functions, depending on their domain type:
Commerce These improvements boost Prosperity and produce Wealth to fill your nation's treasury.
Culture These Masterpiece generating improvements create great art, music, sculptures and more.
Government Establish and manage your nation's cities and the needs of the public, from administration to housing.
Resource These "Harvesters" collect Resources you need to grow and fuel your nation.
Industry These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements.
Military These improvements provide for the public defence and allow your nation to produce and boost your armed Forces.
Religion These improvements are used to found, spread and amplify the effects of Religion for your nation.
Science These improvements that generate Research, as well as improving your people's Health and Knowledge.


Got a 1080p monitor or bigger? Find and click this button in the bottom-right of your screen!

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- Act I -
Ancient History
Costs / Maint / Stats Production Experts Techs / Other
Great Hearth
No Costs / Maintenance

Stats:
4 200 0
+150% Craft Production
at this improvement.
From +10 to +15
    
Faded out Goods might not be available
due to technology requirements.
Gathering Hall
Maintenance:
2 1 5 /

Stats:
4 200 0
+150% Craft Production
at this improvement.
    
Upgrades to Town Center
and City Hall.

Faded out Goods might not be available
due to technology requirements.
Dwelling
Costs: 75
25 25

Stats:
3 100 0
+3 Housing
+2 bonus Housing if built in the city center.
+3% City Production.
    
Upgrades to Residence
and Skyscraper.
Place these in your City Center,
leave room for a Monument.
And if it's your capital,
leave room for the Palace.
Workshop
Costs: 65
10 25
Maintenance:
1 1 1 /
Stats:
3 100 1
+150% Craft Production
at this improvement
    
Upgrades to Crafting Guild
and Factory.

Too many Goods for full names.
Faded out Goods might not be available
due to technology requirements.
Farm
Costs: 75
15
Maintenance:
1 /
Stats:
3 100 0
+100% of Region Food yield is
applied to Harvest Production.
+3% City Growth.
+5 bonus Region Harvest Production for each Farm in this region (including itself)
+150% Harvest Production
at this improvement.
+1 Food
    
Logging Camp
Costs: 75
10 5
Stats:
3 100 0
+100% of Region Timber Yield
is added to the city's Harvest Production.
+150% Harvest Production at this improvement.
+5 City Craft Production.
    
Stone Pit
Costs: 60
15
Maintenance:
1 /
Stats:
3 100 0
+100% Region Materials yield
is added to the city's Harvest Production.
+150% Harvest Production
at this improvement.
+1 City Build Production
    
Upgrades to Mine
and Industrial Mine
Hunting Camp
Costs: 150
5 10
Maintenance:
1 /
Stats:
3 100 0
+1 Wealth
+150% Harvest Production
at this improvement.
+1 Wealth
    
Not the greatest of improvements unless you have a Resource Node that needs it
Butcher Shop
Costs: 45
10 25
Maintenance:
1 /
Stats:
3 100 1
+150% Craft Production
at this improvement.
+25% Build Production
towards Industry improvements in this region
    
Watchtower
Costs: 75
15 50
Maintenance:
1 /
Stats:
4 200 1
+2 Strength to Forces within this Region.
+15 City Security
+ 10 City Siege Defense
in this city
    
Upgrades to Fortress and Citadel
Fermenting Pit
Costs: 100
25 1 25
Maintenance:
1 /
Stats:
4 100 1
+25% Craft Production to Fermenting Pits
and their upgrades in this Region.

Wine Syrup Liquor
+150% Craft Production
at this improvement.
+5 City Happiness City Happiness
    
Upgrades to Brewery and Distillery. Requires a source of Grapes
Granary
Costs: 100
10 1 25
Maintenance:
1 /
Stats:
3 100 1
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region.

Grain Store
+150% Craft Production
at this improvement
    
Requires a source of Grain
Apothecary
Costs: 120
50 10 25
Maintenance:
1 /
Stats:
3 150 1
+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries
and their upgrades in this region.

Herbal Medicine Candle
Perfume Soap
+150% Craft Production
at this improvement
    
Upgrades to Chemist
and Pharmacy
Faded out Goods might not be available
due to technology requirements.
Ceramic Shop
Costs: 65
10 10
Maintenance:
1 /
Stats:
3 150 1
+150% Craft Production
at this improvement.
    
Fishing Net
Costs: 75
5 20
Maintenance:
1 /
Stats:
3 100 0
Unsure of exact
harvest production numbers.
+150% Harvest Production
at this improvement.
+1 Wealth
    
Bronze Age
Costs / Maint / Stats Production Experts Techs / Other
Stable
Costs: 75
20 1 link={{{2}}} 45
Maintenance:
1 /
Stats:
4 175 1
+25% Harvest Production towards
Animal Resource Nodes in this City.
-5 City Health City Health

Carriages Rope
+150% Craft Production
at this improvement.
+10 City Build Production
    
Offers great production
benefits to your city
Barracks
Costs: 150
10 25
Maintenance:
1 /
Stats:
3 150 0
+25 City Security City Security
    
Blacksmith
Costs: 175
10 25
Maintenance:
1 1 /
Stats:
4 300 1
+25% Craft Production towards Blacksmiths and their upgrades in this region.

Metal Ingot
+150% Craft Production
at this improvement.

Craft Production boost
from +150% to +200%.
    
Upgrades to Forge and Foundry
Tannery
Costs: 150
10 50
Maintenance:
1 /
Stats:
8 500 1
+25% Craft Production towards Tanneries and their upgrades in this region.

Leather Sandals
+150% Craft Production
at this improvement.
    
Palace
Costs: 150
10 link={{{2}}} 10 link={{{2}}} 100
Maintenance:
3 /
Stats:
4 250 50
+1 City Cap.
+50% Tax income per turn.

+5 bonus to all Quality of Life stats
if built in your city center.
    
Only 1 per Nation
Altar
Costs: 150
10 25 50
Maintenance:
1 /
Stats:
3 150 1
+5 City Security City Security
    
Docks
Costs: 150
25 25 25
Maintenance:
5 /
Stats:
3 150 0
+20% City Production
    
Very good production boost
to your city.

Upgrades to Drydock and Naval Base
Bakery
Costs: 45
1 10 10
Maintenance:
1 /
Stats:
3 100 1
+25% Craft Production to Bakeries
and their upgrades in this Region.

Bread Pastries
Preserved Food
+150% Craft Production
at this improvement.

Craft Production boost
from +150% to +200%.
    
Only 6 per Nation
(As of 1.0.5 not all techs that unlock
this building also unlock Bread)

Trading Post
Costs: 75
10 50
Maintenance:
1 1 1 /
Stats:
3 150 1
+10 Wealth
    
(As of 1.0.5 not all techs that unlock
this building also unlock Trade Goods)


Upgrades to Bazaar
Weaver
Costs: 60
30
Maintenance:
2 /
Stats:
3 150 1
+5 City Prosperity City Prosperity
+150% Craft Production
at this improvement.
    
Upgrades to Tailor.
Paragon affinity: Artist, Engineer, Musician, Pioneer, and Writer
Iron Age
Costs / Maint / Stats Production Experts Techs / Other
Mint
Costs: 150
40 20
Maintenance:
1 /
Stats:
4 150 1
+15 City Prosperity City Prosperity

From +15 to
+20 City Prosperity City Prosperity
    
Only 1 per Nation
Inn
Costs: 125
20 40 40
Maintenance:
1 /
Stats:
3 150 1
+5 /
+1 additional per turn
for each Commerce and Culture improvement
in this region.
    
Only 1 per City

Upgrades to Pub
Flower Field
Costs: 150
1 35 25
Maintenance:
1 /
Stats:
3 150 1
+5 City Security City Security
    
Only 1 per Nation
Irrigated Farm
Costs: 175
1 50
Maintenance:
1 1 /
Stats:
4 250 0
+200% of Region Food yield is
applied to Harvest Production.
+3% City Growth.
+5 bonus Region Harvest Production for each Farm in this region (including itself).
+150% Harvest Production
at this improvement. +1

Harvest Production boost
from +150% to +200%. +2
    
Upgrades from Farm,
Upgrades to Industrial Farm
Water Well
Costs: 125
25 50
Maintenance:
1 /
Stats:
4 150 1
+10 City Health City Health
+100% Harvest Production to farms and their upgrades in this region
+5 City Health City Health
    
Only 1 per City
Monument
Costs: 150
40 30
Maintenance:
2 /
Stats:
3 150 25
+10 City Prosperity City Prosperity
+1 Bonus Prestige per turn
if built in the city center
    
Only 1 per Nation

Some passive Prestige
in the Iron Age
Lighthouse
Costs: 150
80 20
Maintenance:
1 /
Stats:
3 150 1
+5 City Knowledge City Knowledge
+1 available Merchant
+5 City Prosperity City Prosperity
    
Must be built in a region
along the coast.
Upgrades to Radio Tower
City Walls
Costs: 250
40 20 30
Maintenance:
3 10 /
Stats:
5 300 1
+10% Strength to forces
within this city.
    
Fortress
Costs: 380
10 25 100
Maintenance:
1 2 /
Stats:
8 250 1
+4 Strength to forces within this region.
+25 City Security City Security
+10 City Siege Defense
in this city.

From +10 to
+20 City Siege Defense.
    
Upgrades from Watchtower,
Upgrades to Citadel
Antiquities
Costs / Maint / Stats Production Experts Techs / Other
Academy
Costs: 150
10 25 50
Maintenance:
3 /
Stats:
4 150 1
+15 City Knowledge City Knowledge
+1 Masterpiece Creation Speed per turn
+5 City Knowledge City Knowledge
    
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer
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- Act II -
Early Middle Ages
Costs / Maint / Stats Production Experts Techs / Other
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High Medieval Era
Costs / Maint / Stats Production Experts Techs / Other
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Renaissance
Costs / Maint / Stats Production Experts Techs / Other
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Enlightenment
Costs / Maint / Stats Production Experts Techs / Other
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- Act III -
Machine Age
Costs / Maint / Stats Production Experts Techs / Other
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Atomic Age
Costs / Maint / Stats Production Experts Techs / Other
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Information Age
Costs / Maint / Stats Production Experts Techs / Other
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Singularity Age
Costs / Maint / Stats Production Experts Techs / Other
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Images Temp

File:Temple.png

See Also


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