List of Improvements: Difference between revisions

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|Experts={{Expert}}+20% [[City Production]]
|Experts={{Expert}}+20% [[City Production]]
|Techs={{Tech|Sails.png|Sails}} {{Tech|Seafaring.png|Seafaring}}
|Techs={{Tech|Sails.png|Sails}} {{Tech|Seafaring.png|Seafaring}}
|Other=Upgrades to [[Drydock]] and [[Naval Base]]<br />to your city<br /><br />Offers great production {{ProdIcon}}<br />benefits to your city
|Other=Upgrades to [[Drydock]] and [[Naval Base]]<br /><br />Offers great production {{ProdIcon}}<br />benefits to your city
}}
}}
{{Improv
{{Improv

Revision as of 20:48, 26 October 2024

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These improvements serve different functions, depending on their domain type:
Commerce These improvements boost Prosperity and produce Wealth to fill your nation's treasury.
Culture These Masterpiece generating improvements create great art, music, sculptures and more.
Government Establish and manage your nation's cities and the needs of the public, from administration to housing.
Resource These "Harvesters" collect Resources you need to grow and fuel your nation.
Industry These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements.
Military These improvements provide for the public defence and allow your nation to produce and boost your armed Forces.
Religion These improvements are used to found, spread and amplify the effects of Religion for your nation.
Science These improvements that generate Research, as well as improving your people's Health and Knowledge.


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- Act I -
Ancient History
Costs / Maint / Stats Production Experts Techs / Other
Great Hearth
No Costs / Maintenance

Stats:
4 200 0
+150% Craft Production
at this improvement.
From +10 to +15
    
Faded out Goods might not be available
due to technology requirements.
Gathering Hall
Maintenance:
2 1 5 /

Stats:
4 200 0
+150% Craft Production
at this improvement
    
Upgrades to Town Center
and City Hall
Faded out Goods might not be available
due to technology requirements.
Dwelling
Costs: 75
25 25

Stats:
3 100 0
+3 Housing
+2 bonus Housing
if built in the city center.
+3% City Production
    
Upgrades to Residence
and Skyscraper
Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace
Workshop
Costs: 65
10 25
Maintenance:
1 1 1 /
Stats:
3 100 1
+150% Craft Production
at this improvement
    
Upgrades to Crafting Guild
and Factory
Too many Goods for full names.
Faded out Goods might not be available
due to technology requirements.
Farm
Costs: 75
15
Maintenance:
1 /
Stats:
3 100 0
+100% of Region Food yield is
applied to Harvest Production.
+3% City Growth
+5 bonus Region Harvest Production for each Farm in this region (including itself)
+150% Harvest Production
at this improvement.
+1 Food
    
Logging Camp
Costs: 75
10 5
Stats:
3 100 0
+100% of Region Timber Yield
is added to the city's Harvest Production
+150% Harvest Production at this improvement.
+5 City Craft Production
    
Stone Pit
Costs: 60
15
Maintenance:
1 /
Stats:
3 100 0
+100% Region Materials yield
is added to the city's Harvest Production
+150% Harvest Production
at this improvement.
+1 City Build Production
    
Upgrades to Mine
and Industrial Mine
Hunting Camp
Costs: 150
5 10
Maintenance:
1 /
Stats:
3 100 0
+1 Wealth
+150% Harvest Production
at this improvement.
+1 Wealth
    
Not the greatest of improvements unless you have a Resource Node that needs it
Butcher Shop
Costs: 45
10 25
Maintenance:
1 /
Stats:
3 100 1
+150% Craft Production
at this improvement.
+25% Build Production
towards Industry improvements in this region
    
Watchtower
Costs: 75
15 50
Maintenance:
1 /
Stats:
4 200 1
+2 Strength to Forces within this Region.
+15 City Security
+ 10 City Siege Defense
in this city
    
Upgrades to Fortress and Citadel
Fermenting Pit
Costs: 100
25 1 25
Maintenance:
1 /
Stats:
4 100 1
+25% Craft Production to Fermenting Pits
and their upgrades in this Region

Wine Syrup Liquor
+150% Craft Production
at this improvement.
+5 City Happiness City Happiness
    
Upgrades to Brewery and Distillery. Requires a source of Grapes
Granary
Costs: 100
10 1 25
Maintenance:
1 /
Stats:
3 100 1
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region

Grain Store
+150% Craft Production
at this improvement
    
Requires a source of Grain
Apothecary
Costs: 120
50 10 25
Maintenance:
1 /
Stats:
3 150 1
+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries
and their upgrades in this region

Herbal Medicine Candle
Perfume Soap
+150% Craft Production
at this improvement
    
Upgrades to Chemist
and Pharmacy
Faded out Goods might not be available
due to technology requirements.
Ceramic Shop
Costs: 65
10 10
Maintenance:
1 /
Stats:
3 150 1
+150% Craft Production
at this improvement
    
(As of 1.0.5 not all techs that unlock
this building also unlock Ceramic Ports)
Fishing Net
Costs: 75
5 20
Maintenance:
1 /
Stats:
3 100 0
Unsure of exact
harvest production numbers
+150% Harvest Production
at this improvement.
+1 Wealth
    
Bronze Age
Costs / Maint / Stats Production Experts Techs / Other
Stable
Costs: 75
20 1 link={{{2}}} 45
Maintenance:
1 /
Stats:
4 175 1
+25% Harvest Production towards
Animal Resource Nodes in this City.
-5 City Health City Health

Carriages Rope
+150% Craft Production
at this improvement.
+10 City Build Production
    
Offers great production
benefits to your city
Barracks
Costs: 150
10 25
Maintenance:
1 /
Stats:
3 150 0
+25 City Security City Security
    
Blacksmith
Costs: 175
10 25
Maintenance:
1 1 /
Stats:
4 300 1
+25% Craft Production towards Blacksmiths and their upgrades in this region

Metal Ingot
+150% Craft Production
at this improvement

Craft Production boost
from +150% to +200%
    
Upgrades to Forge and Foundry
Tannery
Costs: 150
10 50
Maintenance:
1 /
Stats:
8 500 1
+25% Craft Production towards Tanneries and their upgrades in this region

Leather Sandals
+150% Craft Production
at this improvement
    
Only 3 per Nation
Faded out Goods might not be available
due to technology requirements.
Palace
Costs: 150
10 link={{{2}}} 10 link={{{2}}} 100
Maintenance:
3 /
Stats:
4 250 50
+1 City Cap.
+50% Tax income per turn

+5 bonus to all Quality of Life stats
if built in your city center
    
Only 1 per Nation
Altar
Costs: 150
10 25 50
Maintenance:
1 /
Stats:
3 150 1
+5 City Security City Security
    
Docks
Costs: 150
25 25 25
Maintenance:
5 /
Stats:
3 150 0
+20% City Production
    
Upgrades to Drydock and Naval Base

Offers great production
benefits to your city
Bakery
Costs: 45
1 10 10
Maintenance:
1 /
Stats:
3 100 1
+25% Craft Production to Bakeries
and their upgrades in this Region

Bread Pastries
Preserved Food
+150% Craft Production
at this improvement

Craft Production boost
from +150% to +200%
    
Only 6 per Nation
(As of 1.0.5 not all techs that unlock
this building also unlock Bread)
Trading Post
Costs: 75
10 50
Maintenance:
1 1 1 /
Stats:
3 150 1
+10 Wealth
    
(As of 1.0.5 not all techs that unlock
this building also unlock Trade Goods)


Upgrades to Bazaar
Weaver
Costs: 60
30
Maintenance:
2 /
Stats:
3 150 1
+5 City Prosperity City Prosperity
+150% Craft Production
at this improvement
    
Upgrades to Tailor.
Paragon affinity: Artist, Engineer, Musician, Pioneer, and Writer
Faded out Goods might not be available
due to technology requirements.
Iron Age
Costs / Maint / Stats Production Experts Techs / Other
Mint
Costs: 150
40 20
Maintenance:
1 /
Stats:
4 150 1
+15 City Prosperity City Prosperity

From +15 to
+20 City Prosperity City Prosperity
    
Only 1 per Nation
Inn
Costs: 125
20 40 40
Maintenance:
1 /
Stats:
3 150 1
+5 /
+1 additional per turn
for each Commerce and Culture improvement
in this region
    
Only 1 per City

Upgrades to Pub
Flower Field
Costs: 150
1 35 25
Maintenance:
1 /
Stats:
3 150 1
+5 City Security City Security
    
Only 1 per Nation
Irrigated Farm
Costs: 175
1 50
Maintenance:
1 1 /
Stats:
4 250 0
+200% of Region Food yield is
applied to Harvest Production
+3% City Growth
+5 bonus Region Harvest Production for each Farm in this region (including itself)
+150% Harvest Production
at this improvement. +1

Harvest Production boost
from +150% to +200%. +2
    
Upgrades from Farm,
Upgrades to Industrial Farm
Water Well
Costs: 125
25 50
Maintenance:
1 /
Stats:
4 150 1
+10 City Health City Health
+100% Harvest Production to farms and their upgrades in this region
+5 City Health City Health
    
Only 1 per City
Monument
Costs: 150
40 30
Maintenance:
2 /
Stats:
3 150 25
+10 City Prosperity City Prosperity
+1 Bonus Prestige per turn
if built in the city center
    
Only 1 per Nation

Some passive Prestige
in the Iron Age
Lighthouse
Costs: 150
80 20
Maintenance:
1 /
Stats:
3 150 1
+5 City Knowledge City Knowledge
+1 available Merchant
+5 City Prosperity City Prosperity
    
Upgrades to Radio Tower
Must be built in a region
along the coast
City Walls
Costs: 250
40 20 30
Maintenance:
3 10 /
Stats:
5 300 1
+10% Strength to forces
within this city.
    
Fortress
Costs: 380
10 25 100
Maintenance:
1 2 /
Stats:
8 250 1
+4 Strength to forces within this region.
+25 City Security City Security
+10 City Siege Defense
in this city

From +10 to
+20 City Siege Defense
    
Upgrades from Watchtower,
Upgrades to Citadel
Antiquities
Costs / Maint / Stats Production Experts Techs / Other
Academy
Costs: 150
10 25 50
Maintenance:
3 /
Stats:
4 150 1
+15 City Knowledge City Knowledge
+1 Masterpiece Creation Speed per turn.
+5 City Knowledge City Knowledge
    
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer
Arena
Costs: 200
5 25
Maintenance:
1 /
Stats:
3 150 1
+5 Wealth
    
'
Costs: 1

Maintenance:
1 /
Stats:
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Costs: 1

Maintenance:
1 /
Stats:
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Costs: 1

Maintenance:
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Stats:
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Costs: 1

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Stats:
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- Act II -
Early Middle Ages
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
High Medieval Era
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
Renaissance
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
Enlightenment
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png


- Act III -
Machine Age
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
Atomic Age
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
Information Age
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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'
Costs: 1

Maintenance:
1 /
Stats:
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'
Costs: 1

Maintenance:
1 /
Stats:
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'
Costs: 1

Maintenance:
1 /
Stats:
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'
Costs: 1

Maintenance:
1 /
Stats:
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'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
Singularity Age
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
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'
Costs: 1

Maintenance:
1 /
Stats:
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'
Costs: 1

Maintenance:
1 /
Stats:
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Costs: 1

Maintenance:
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Stats:
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Images Temp

File:Temple.png

See Also


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