List of Improvements: Difference between revisions
No edit summary |
No edit summary |
||
| Line 271: | Line 271: | ||
|Experts={{Expert}}+20% [[City Production]] | |Experts={{Expert}}+20% [[City Production]] | ||
|Techs={{Tech|Sails.png|Sails}} {{Tech|Seafaring.png|Seafaring}} | |Techs={{Tech|Sails.png|Sails}} {{Tech|Seafaring.png|Seafaring}} | ||
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Drydock.png|Drydock]] and [[List of Improvements#NavalBase.png|Naval Base]] | |Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Drydock.png|Drydock]] and [[List of Improvements#NavalBase.png|Naval Base]]<br />Offers great production {{ProdIcon}}<br />benefits to your city | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 301: | Line 301: | ||
|Experts={{Expert}}+5 {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+5 {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | |Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | ||
|Other= '''3 per Nation''' | |Other= '''3 per Nation'''. Upgrades to [[List of Improvements#Tailor.png|Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer<br />{{FadedOutGoods}} | ||
}} | }} | ||
|} | |} | ||
Revision as of 01:06, 29 October 2024
| This page is still under construction. It might not be complete or formatted properly. |
| These improvements serve different functions, depending on their domain type: | |||
| These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | |||
| These Masterpiece generating improvements create great art, music, sculptures and more. | |||
| Establish and manage your nation's cities and the needs of the public, from administration to housing. | |||
| These "Harvesters" collect Resources you need to grow and fuel your nation. | |||
| These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | |||
| These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | |||
| These improvements are used to found, spread and amplify the effects of Religion for your nation. | |||
| These improvements that generate Research, as well as improving your people's Health and Knowledge. | |||
| - Act I - |
| Ancient History | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
Faded out Goods might not be available
due to technology requirements. | |||||
|
|
+4
+5 Strength to Forces within this region +2 City Production |
||||
Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
|
|||||
Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
|
|
|||||
Upgrades to Crafting Guild
and Factory Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
|
|
+100% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
Not the greatest of improvements unless you have a Resource Node that needs it
| |||||
|
|
at this improvement. +25% Build Production at in this region |
||||
| | |||||
8 per Nation
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
|
|
+5 City Health
+50% of Region Food |
||||
| | |||||
|
|
+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region |
||||
| | |||||
|
|
+25% Craft Production to Ceramic Shops
|
||||
| | |||||
8 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Ceramic Ports) | |||||
|
|
Unsure of exact
harvest production numbers |
||||
| | |||||
| Bronze Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
|
|
+15 City Security
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
3 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
|
|
+1 City Cap.
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
+10 City Production
|
||||
| | |||||
|
|
|||||
| | |||||
6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
|
|
|||||
| | |||||
1 per City
(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods) Upgrades to Bazaar | |||||
|
|
+25% Craft Production to Weavers
and their upgrades in this Region. |
||||
| | |||||
| Iron Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+200% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
| | |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per Nation
Some passive Prestige in the Iron Age | |||||
|
|
|||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
| Antiquities | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
+15 City Knowledge
|
||||
| | |||||
1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer | |||||
|
|
+10 City Happiness
|
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per City
Upgrades from Fortress | |||||
|
|
|||||
| | |||||
Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
|
at this improvement. +1 City Build Production From +1 to +2 |
||||
| | |||||
|
|
+5 City Craft Production. +1 From +5 to +10 |
||||
| | |||||
|
|
+1
+10 Craft Production at |
||||
| | |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
| - Act II - |
| Early Middle Ages | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
3 per Nation
Upgrades to Distillery | |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
6 per Nation
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
| High Medieval Era | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
6 per Nation
| |||||
|
|
|||||
| | |||||
3 per Nation
| |||||
|
|
|||||
| | |||||
8 per Nation
| |||||
|
|
|||||
| | |||||
3 per Nation
Upgrades from Brewery | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
| Renaissance | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+10 City Happiness
|
||||
| | |||||
1 per Nation
Upgrades to Community Garden | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
8 per Nation
Upgrades from Mill | |||||
| Enlightenment | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
Upgrades from Town Center
| |||||
|
|
|||||
| | |||||
5 per Nation
| |||||
|
|
|||||
| | |||||
Upgrades from Crafting Guild
| |||||
|
|
|||||
| | |||||
10 per Nation
Upgrades from Forge | |||||
|
|
|||||
| | |||||
8 per Nation
| |||||
|
|
+15 City Prosperity
|
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
| - Act III - |
| Machine Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
|
|
+25 City Knowledge
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
3 per Nation
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
8 per Nation
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+15 City Knowledge
|
||||
| | |||||
|
|
|||||
| | |||||
1 per City
Upgrades from Drydock | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
Upgrades from Irrigated Farm
| |||||
|
|
|||||
| | |||||
As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button | |||||
| Atomic Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per City
Upgrades from Radio Tower | |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
+100% Musician pick chance
|
||||
| | |||||
1 per Nation
| |||||
|
|
+15 City Happiness
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
Upgrades from Sawmill
| |||||
|
|
|||||
| | |||||
8 per Nation
| |||||
|
|
|||||
| | |||||
Upgrades from Residence
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
Upgrades from Mine
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
8 per Nation
Upgrades from Chemist | |||||
| Information Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
+10 City Happiness
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
+15 City Happiness
|
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
8 per Nation
| |||||
| Singularity Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+30 City Health
|
||||
| | |||||
1 per City
Upgrades from Clinic | |||||
|
|
+15 City Happiness
|
||||
| | |||||
1 per Nation
Upgrades from Plaza | |||||
|
|
+15 to all Quality of Life stats in this city
|
||||
| | |||||
1 per City
| |||||
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs

