List of Improvements: Difference between revisions
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|itemname=Great Hearth | |itemname=Great Hearth | ||
|CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{ItemIcon|Feast|List_of_Goods|Feast}} {{ItemIcon|Jewelry|List_of_Goods|Jewelry}} {{ItemIcon-lock|CodeofLaws | |Prod={{ItemIcon|Feast|List_of_Goods|Feast}} {{ItemIcon|Jewelry|List_of_Goods|Jewelry}} {{ItemIcon-lock|CodeofLaws|List_of_Goods|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods|Codex}} {{ItemIcon-lock|Festival|List_of_Goods|Festival}} {{ItemIcon-lock|StrategyCodex|List_of_Goods|Strategy Codex}}<br />{{ItemIcon-lock|Censer|List_of_Goods|Censer}} {{ItemIcon-lock|Currency|List_of_Goods|Currency}} {{ItemIcon-lock|TreasuryBonds|List_of_Goods|Treasury Bonds}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />From +10 {{Wealth}} to +15 {{Wealth}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />From +10 {{Wealth}} to +15 {{Wealth}} | ||
|Techs= | |Techs= | ||
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|itemname=Gathering Hall | |itemname=Gathering Hall | ||
|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod=+4 {{Housing}} [[Housing]]<br />+5 Strength to [[Forces]] within this region<br />+2 City [[Production]]<br /><br />{{ItemIcon|Feast | |Prod=+4 {{Housing}} [[Housing]]<br />+5 Strength to [[Forces]] within this region<br />+2 City [[Production]]<br /><br />{{ItemIcon|Feast|List_of_Goods|Feast}} {{ItemIcon|Jewelry|List_of_Goods|Jewelry}} {{ItemIcon-lock|CodeofLaws|List_of_Goods|Code of Laws}} {{ItemIcon-lock|Codex|List_of_Goods|Codex}} {{ItemIcon-lock|Festival|List_of_Goods|Festival}} {{ItemIcon-lock|StrategyCodex|List_of_Goods|Strategy Codex}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs= | |Techs= | ||
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|itemname=Workshop | |itemname=Workshop | ||
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{ItemIcon|LithicTools | |Prod={{ItemIcon|LithicTools|List_of_Goods}} {{ItemIcon|Baskets|List_of_Goods}} {{ItemIcon-lock|Candle|List_of_Goods}} {{ItemIcon-lock|Barrels|List_of_Goods}} {{ItemIcon-lock|Clock|List_of_Goods}} {{ItemIcon-lock|EyeGlasses|List_of_Goods}} {{ItemIcon-lock|Furniture|List_of_Goods}} {{ItemIcon-lock|Gear|List_of_Goods}} {{ItemIcon-lock|HeavyPlow|List_of_Goods}} {{ItemIcon-lock|IndoorStove|List_of_Goods}} {{ItemIcon-lock|LampPost|List_of_Goods}} {{ItemIcon-lock|Loom|List_of_Goods}} {{ItemIcon-lock|MetalPots|List_of_Goods}} {{ItemIcon-lock|MetalTools|List_of_Goods}} {{ItemIcon-lock|Plow|List_of_Goods}} {{ItemIcon-lock|Rope|List_of_Goods}} {{ItemIcon-lock|Telescope|List_of_Goods}} {{ItemIcon-lock|Wheel|List_of_Goods}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs= | |Techs= | ||
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|itemname=Butcher Shop | |itemname=Butcher Shop | ||
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{ItemIcon|CuredMeats | |Prod={{ItemIcon|CuredMeats|List_of_Goods|Cured Meats}} {{ItemIcon|SaltedFish|List_of_Goods|Salted Fish}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region | ||
|Techs={{Tech|AnimalHusbandry.png|Animal Husbandry}} | |Techs={{Tech|AnimalHusbandry.png|Animal Husbandry}} | ||
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|itemname=Fermenting Pit | |itemname=Fermenting Pit | ||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon|Wine | |Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon|Wine|List_of_Goods|Wine}} {{ItemIcon|Syrup|List_of_Goods|Syrup}} {{ItemIcon-lock|Liquor|List_of_Goods|Liquor}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 {{Happiness}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 {{Happiness}} | ||
|Techs={{Tech|Fermenting.png|Fermenting}} {{Tech|Hospitality.png|Hospitality}} | |Techs={{Tech|Fermenting.png|Fermenting}} {{Tech|Hospitality.png|Hospitality}} | ||
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|itemname=Granary | |itemname=Granary | ||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+5 {{Health}}<br />+50% of Region [[Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[List_of_Improvements#Farm.png|Farm]] within this [[Region]]<br />{{ItemIcon|GrainStore | |Prod=+5 {{Health}}<br />+50% of Region [[Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[List_of_Improvements#Farm.png|Farm]] within this [[Region]]<br />{{ItemIcon|GrainStore|List_of_Goods|Grain Store}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|GrainStorage.png|Grain Storage}} {{Tech|Irrigation.png|Irrigation}} | |Techs={{Tech|GrainStorage.png|Grain Storage}} {{Tech|Irrigation.png|Irrigation}} | ||
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|itemname=Apothecary | |itemname=Apothecary | ||
|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{ItemIcon|HerbalMedicine | |Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{ItemIcon|HerbalMedicine|List_of_Goods|Herbal Medicine}} {{ItemIcon-lock|Candle|List_of_Goods|Candle}} {{ItemIcon-lock|Perfume|List_of_Goods|Perfume}} {{ItemIcon-lock|Soap|List_of_Goods|Soap}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Herbalism.png|Herbalism}} | |Techs={{Tech|Herbalism.png|Herbalism}} | ||
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|itemname=Stable | |itemname=Stable | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | ||
|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{ItemIcon|Carriages | |Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{ItemIcon|Carriages|List_of_Goods|Carriages}} {{ItemIcon-lock|Rope|List_of_Goods|Rope}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]] | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]] | ||
|Techs={{Tech|Chariots.png|Chariots}} {{Tech|Horseshoes.png|Horseshoes}} {{Tech|Stirrups.png|Stirrups}} | |Techs={{Tech|Chariots.png|Chariots}} {{Tech|Horseshoes.png|Horseshoes}} {{Tech|Stirrups.png|Stirrups}} | ||
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|itemname=Blacksmith | |itemname=Blacksmith | ||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{ItemIcon|MetalIngot | |Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{ItemIcon|MetalIngot|List_of_Goods|Metal Ingot}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | ||
|Techs={{Tech|IronWorking.png|Iron Working}} | |Techs={{Tech|IronWorking.png|Iron Working}} | ||
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|itemname=Tannery | |itemname=Tannery | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | ||
|Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region<br /><br />{{ItemIcon|Leather | |Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region<br /><br />{{ItemIcon|Leather|List_of_Goods|Leather}} {{ItemIcon-lock|Sandals|List_of_Goods|Sandals}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Leatherworking.png|Leatherworking}} {{Tech|Paper.png|Paper}} | |Techs={{Tech|Leatherworking.png|Leatherworking}} {{Tech|Paper.png|Paper}} | ||
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|itemname=Weaver | |itemname=Weaver | ||
|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{ItemIcon|Baskets | |Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{ItemIcon|Baskets|List_of_Goods|Baskets}} {{ItemIcon-lock|Rope|List_of_Goods|Rope}} {{ItemIcon-lock|Fabric|List_of_Goods|Fabric}} {{ItemIcon-lock|Bandage|List_of_Goods|Bandage}}<br />{{ItemIcon-lock|Tunics|List_of_Goods|Tunics}} {{ItemIcon-lock|FineClothes|List_of_Goods|Fine Clothes}} {{ItemIcon-lock|Garments|List_of_Goods|Garments}} {{ItemIcon-lock|RugandCarpet|List_of_Goods|Rug and Carpet}} | ||
|Experts={{Expert}}+5 {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+5 {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | |Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | ||
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|itemname=Mint | |itemname=Mint | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{ItemIcon|Coin | |Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{ItemIcon|Coin|List_of_Goods|Coin}} | ||
|Experts={{Expert}}+15 {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />+20 {{Prosperity}} | |Experts={{Expert}}+15 {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />+20 {{Prosperity}} | ||
|Techs={{Tech|Coinage.png|Coinage}} | |Techs={{Tech|Coinage.png|Coinage}} | ||
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|itemname=Inn | |itemname=Inn | ||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 {{Prosperity}}<br /><br />{{ItemIcon|GourmetMeals | |Prod=+5 {{Prosperity}}<br /><br />{{ItemIcon|GourmetMeals|List_of_Goods|Gourmet Meals}} | ||
|Experts={{Expert}}+8 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} / {{Turn}}<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region | |Experts={{Expert}}+8 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} / {{Turn}}<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region | ||
|Techs={{Tech|Hospitality.png|Hospitality}} | |Techs={{Tech|Hospitality.png|Hospitality}} | ||
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|itemname=Flower Field | |itemname=Flower Field | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 {{Happiness}}<br /><br />{{ItemIcon|Flowers | |Prod=+5 {{Happiness}}<br /><br />{{ItemIcon|Flowers|List_of_Goods|Flowers}} | ||
|Experts={{Expert}}+5 {{Security}} | |Experts={{Expert}}+5 {{Security}} | ||
|Techs={{Tech|Irrigation.png|Irrigation}} | |Techs={{Tech|Irrigation.png|Irrigation}} | ||
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|itemname=Town Center | |itemname=Town Center | ||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{ItemIcon|Feast | |Prod={{ItemIcon|Feast|List_of_Goods|Feast}} {{ItemIcon|Jewelry|List_of_Goods|Jewelry}} {{ItemIcon-lock|CodeofLaws|List_of_Goods|Code of Laws}} {{ItemIcon-lock|Codex|List_of_Goods|Codex}}<br />{{ItemIcon-lock|Festival|List_of_Goods|Festival}} {{ItemIcon-lock|StrategyCodex|List_of_Goods|Strategy Codex}} {{ItemIcon-lock|LawBooks|List_of_Goods|Law Books}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | ||
|Techs={{Tech|Universities.png|Universities}} {{Tech|Bureaucracy.png|Bureaucracy}} | |Techs={{Tech|Universities.png|Universities}} {{Tech|Bureaucracy.png|Bureaucracy}} | ||
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|itemname=Mill | |itemname=Mill | ||
|CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{ItemIcon|GrainStore | |Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{ItemIcon|GrainStore|List_of_Goods|Grain Store}} {{ItemIcon-lock|PaperItem|List_of_Goods|Paper}} {{ItemIcon-lock|Soap|List_of_Goods|Soap}} | ||
|Experts={{Expert}}+1 City [[Craft Production]]<br />+2 City [[Harvest Production]] | |Experts={{Expert}}+1 City [[Craft Production]]<br />+2 City [[Harvest Production]] | ||
|Techs={{Tech|Milling.png|Milling}} | |Techs={{Tech|Milling.png|Milling}} | ||
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|itemname=Library | |itemname=Library | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+15 {{Knowledge}}<br />+2 {{Research}} / {{Turn}}<br /><br />{{ItemIcon|Book | |Prod=+15 {{Knowledge}}<br />+2 {{Research}} / {{Turn}}<br /><br />{{ItemIcon|Book|List_of_Goods|Book}} | ||
|Experts={{Expert}}+20 {{Knowledge}}<br />+3 {{Research}} / {{Turn}} | |Experts={{Expert}}+20 {{Knowledge}}<br />+3 {{Research}} / {{Turn}} | ||
|Techs={{Tech|Paper.png|Paper}} {{Tech|Scholarship.png|Scholarship}} | |Techs={{Tech|Paper.png|Paper}} {{Tech|Scholarship.png|Scholarship}} | ||
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|itemname=Chemist | |itemname=Chemist | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 60 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 60 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+5 {{Knowledge}}<br />+25% [[Craft Production]] to Chemists<br />and their upgrades in this region<br />{{ItemIcon|Medicine | |Prod=+5 {{Knowledge}}<br />+25% [[Craft Production]] to Chemists<br />and their upgrades in this region<br />{{ItemIcon|Medicine|List_of_Goods}} {{ItemIcon-lock|Antibiotic|List_of_Goods}} {{ItemIcon-lock|Candle|List_of_Goods}} {{ItemIcon-lock|Explosive|List_of_Goods}} {{ItemIcon-lock|Fertilizer|List_of_Goods}}<br />{{ItemIcon-lock|HerbalMedicine|List_of_Goods}} {{ItemIcon-lock|Perfume|List_of_Goods}} {{ItemIcon-lock|Soap|List_of_Goods}} {{ItemIcon-lock|Vaccine|List_of_Goods}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Health}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Health}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | ||
|Techs={{Tech|TheScientificMethod.png|The Scientific Method}} {{Tech|Hospitals.png|Hospitals}} {{Tech|Alchemy.png|Alchemy}} | |Techs={{Tech|TheScientificMethod.png|The Scientific Method}} {{Tech|Hospitals.png|Hospitals}} {{Tech|Alchemy.png|Alchemy}} | ||
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|itemname=Brewery | |itemname=Brewery | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 80 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Food}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 80 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Food}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+25% [[Craft Production]] to Breweries<br />and their upgrades in this region<br /><br />{{ItemIcon|Beer | |Prod=+25% [[Craft Production]] to Breweries<br />and their upgrades in this region<br /><br />{{ItemIcon|Beer|List_of_Goods|Beer}} {{ItemIcon|Liquor|List_of_Goods|Liquor}} {{ItemIcon|Malt|List_of_Goods|Malt}} {{ItemIcon-lock|Syrup|List_of_Goods|Syrup}} {{ItemIcon-lock|Wine|List_of_Goods|Wine}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Happiness}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Happiness}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | ||
|Techs={{Tech|Brewing.png|Brewing}} | |Techs={{Tech|Brewing.png|Brewing}} | ||
Line 547: | Line 547: | ||
|itemname=Grocer | |itemname=Grocer | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />100 {{Food}} 90 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />100 {{Food}} 90 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod=+10 {{Health}}<br />+100% of Region [[Food]] {{Food}} yield is<br />applied to each [[#Farm.png|Farm]] in this region<br />+1 {{Happiness}} per [[#Farm.png|Farm]]<br />{{ItemIcon-lock|CannedFoods | |Prod=+10 {{Health}}<br />+100% of Region [[Food]] {{Food}} yield is<br />applied to each [[#Farm.png|Farm]] in this region<br />+1 {{Happiness}} per [[#Farm.png|Farm]]<br />{{ItemIcon-lock|CannedFoods|List_of_Goods}} {{ItemIcon-lock|DriedFoodGoods|List_of_Goods}} {{ItemIcon-lock|PreservedFood|List_of_Goods}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+10 {{Happiness}}<br />per [[#Farm.png|Farm]] | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+10 {{Happiness}}<br />per [[#Farm.png|Farm]] | ||
|Techs={{Tech|Mercantilism.png|Mercantilism}} {{Tech|Brewing.png|Brewing}} | |Techs={{Tech|Mercantilism.png|Mercantilism}} {{Tech|Brewing.png|Brewing}} | ||
Line 557: | Line 557: | ||
|itemname=Pub | |itemname=Pub | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}} 10 {{ItemIconSmall|Glass.png|List_of_Goods}}<br /> 50 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}} 10 {{ItemIconSmall|Glass.png|List_of_Goods}}<br /> 50 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod=+5 {{Security}}<br />+1 additional {{Wealth}} / {{Turn}} for each<br />Commerce {{DomainCommerce}} and Culture {{DomainCulture}}<br />improvement in this region<br />{{ItemIcon-lock|GourmetMeals | |Prod=+5 {{Security}}<br />+1 additional {{Wealth}} / {{Turn}} for each<br />Commerce {{DomainCommerce}} and Culture {{DomainCulture}}<br />improvement in this region<br />{{ItemIcon-lock|GourmetMeals|List_of_Goods}} | ||
|Experts={{Expert}}+5 {{Wealth}} | |Experts={{Expert}}+5 {{Wealth}} | ||
|Techs={{Tech|Brewing.png|Brewing}} | |Techs={{Tech|Brewing.png|Brewing}} | ||
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|itemname=Bazaar | |itemname=Bazaar | ||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /> <br />{{ItemIcon|TradeGoods | |Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /> <br />{{ItemIcon|TradeGoods|List_of_Goods}} | ||
|Experts={{Expert}}+15 {{Wealth}} / {{Turn}} | |Experts={{Expert}}+15 {{Wealth}} / {{Turn}} | ||
|Techs={{Tech|Horseshoes.png|Horseshoes}} {{Tech|Cartography.png|Cartography}} | |Techs={{Tech|Horseshoes.png|Horseshoes}} {{Tech|Cartography.png|Cartography}} | ||
Line 577: | Line 577: | ||
|itemname=Artisan Studio | |itemname=Artisan Studio | ||
|CostsMaint='''Costs:''' 360 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 360 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br /><br />{{ItemIcon|DecorativePaintings | |Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br /><br />{{ItemIcon|DecorativePaintings|List_of_Goods}} {{ItemIcon|MusicalInstruments|List_of_Goods}} {{ItemIcon-lock|Jewelry|List_of_Goods}}<br />{{ItemIcon-lock|Piano|List_of_Goods}} {{ItemIcon-lock|Sculpture|List_of_Goods}} {{ItemIcon-lock|Statuary|List_of_Goods}} | ||
|Experts={{Expert}}+2 Masterpiece Creation Speed per turn<br />+5 {{Security}} | |Experts={{Expert}}+2 Masterpiece Creation Speed per turn<br />+5 {{Security}} | ||
|Techs={{Tech|DecorativeArts.png|Decorative Arts}} | |Techs={{Tech|DecorativeArts.png|Decorative Arts}} |
Revision as of 08:00, 30 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Table of Contents | ||
Act I | Act II | Act III |
Ancient History | Early Middle Ages | Machine Age |
Bronze Age | High Medieval Era | Atomic Age |
Iron Age | Renaissance | Information Age |
Antiquities | Enlightenment | Singularity Age |
Religion Specific Improvements |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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Faded out Goods might not be available
due to technology requirements. | |||||
|
+4 Housing
+5 Strength to Forces within this region +2 City Production File:Feast File:Jewelry File:CodeofLaws File:Codex File:Festival File:StrategyCodex |
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Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
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Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
|
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Upgrades to Crafting Guild
and Factory Faded out Goods might not be available due to technology requirements. | |||||
|
+100% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Not the greatest of improvements unless you have a Resource Node that needs it
| |||||
|
+150% Craft Production
at this improvement. +25% Build Production at Industry improvements in this region |
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8 per Nation
| |||||
|
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|
+25% Craft Production to Fermenting Pits
and their upgrades in this Region File:Wine File:Syrup File:Liquor |
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|
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region File:GrainStore |
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+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region File:HerbalMedicine File:Candle File:Perfume File:Soap |
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|
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8 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Ceramic Ports) | |||||
|
Unsure of exact
harvest production numbers |
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Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+25% Harvest Production towards
Animal Resource Nodes in this City. -5 City Health File:Carriages File:Rope |
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+15 City Security
|
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1 per City
| |||||
|
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|
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3 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
|
+1 City Cap.
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
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1 per Nation
| |||||
|
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1 per City
| |||||
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+10 City Production
|
+20% City Production
|
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|
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6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
|
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1 per City
(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods) Upgrades to Bazaar | |||||
|
+25% Craft Production to Weavers
and their upgrades in this Region. File:Baskets File:Rope File:Fabric File:Bandage File:Tunics File:FineClothes File:Garments File:RugandCarpet |
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Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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1 per Nation
| |||||
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|
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1 per Nation
| |||||
|
+200% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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|
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1 per City
| |||||
|
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1 per Nation
Some passive Prestige in the Iron Age | |||||
|
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1 per City
| |||||
|
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Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+15 City Knowledge
|
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1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer | |||||
|
+10 City Happiness
|
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1 per Nation
| |||||
|
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1 per City
Upgrades from Fortress | |||||
|
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Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
+150% Harvest Production
at this improvement. +1 City Build Production From +150% to +200% From +1 to +2 |
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|
+150% Harvest Production at this improvement.
+5 City Craft Production. +1 From +150% to +200% From +5 to +10 |
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+1 from all Farms and their upgrades
+10 Craft Production at Industry improvements in this region File:GrainStore File:PaperItem File:Soap |
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|
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1 per City
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|
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1 per City
|
- Act II - |
Early Middle Ages | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+5 City Knowledge
+25% Craft Production to Chemists and their upgrades in this region File:Medicine File:Antibiotic File:Candle File:Explosive File:Fertilizer File:HerbalMedicine File:Perfume File:Soap File:Vaccine |
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6 per Nation
Upgrades from Apothecary Upgrades to Pharmacy Faded out Goods might not be available due to technology requirements. | |||||
|
+25% Craft Production to Breweries
and their upgrades in this region File:Beer File:Liquor File:Malt File:Syrup File:Wine |
||||
3 per Nation
Upgrades from Fermenting Pit Upgrades to Distillery Faded out Goods might not be available due to technology requirements. | |||||
|
+10 City Health
+100% of Region Food yield is applied to each Farm in this region +1 City Happiness per Farm File:CannedFoods File:DriedFoodGoods File:PreservedFood |
||||
1 per City
Note: The happiness bonus per farm is from that region only Faded out Goods might not be available due to technology requirements. | |||||
|
+5 City Security
+1 additional / for each Commerce and Culture improvement in this region File:GourmetMeals |
||||
1 per City
Upgrades from Inn | |||||
|
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1 per City
Upgrades from Trading Post | |||||
|
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6 per Nation
| |||||
|
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1 per City
| |||||
|
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1 per City
| |||||
|
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High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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|
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|
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1 per Nation
| |||||
|
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6 per Nation
| |||||
|
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3 per Nation
| |||||
|
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8 per Nation
| |||||
|
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3 per Nation
Upgrades from Brewery | |||||
|
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1 per Nation
| |||||
|
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1 per Nation
| |||||
|
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1 per Nation
| |||||
|
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1 per Nation
| |||||
|
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1 per Nation
| |||||
|
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1 per City
|
Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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1 per City
| |||||
|
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1 per Nation
| |||||
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+10 City Happiness
|
||||
1 per Nation
Upgrades to Community Garden | |||||
|
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1 per Nation
| |||||
|
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|
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|
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8 per Nation
Upgrades from Mill |
Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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Upgrades from Town Center
| |||||
|
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5 per Nation
| |||||
|
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Upgrades from Crafting Guild
| |||||
|
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10 per Nation
Upgrades from Forge | |||||
|
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8 per Nation
| |||||
|
+15 City Prosperity
|
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
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- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
| |||||
|
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|
+25 City Knowledge
|
||||
1 per City
| |||||
|
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1 per City
| |||||
|
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3 per Nation
| |||||
|
|||||
|
|||||
1 per City
| |||||
|
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1 per City
| |||||
|
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8 per Nation
| |||||
|
|||||
|
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1 per Nation
| |||||
|
+15 City Knowledge
|
||||
|
|||||
1 per City
Upgrades from Drydock | |||||
|
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1 per Nation
| |||||
|
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Upgrades from Irrigated Farm
| |||||
|
|||||
As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button |
Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
Upgrades from Radio Tower | |||||
|
|||||
1 per City
| |||||
|
|||||
1 per City
| |||||
|
+100% Musician pick chance
|
||||
1 per Nation
| |||||
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+15 City Happiness
|
||||
1 per City
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
Upgrades from Sawmill
| |||||
|
|||||
8 per Nation
| |||||
|
|||||
Upgrades from Residence
| |||||
|
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1 per City
| |||||
|
|||||
Upgrades from Mine
| |||||
|
|||||
1 per City
| |||||
|
|||||
8 per Nation
Upgrades from Chemist |
Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
| |||||
|
+10 City Happiness
|
||||
1 per City
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
1 per City
| |||||
|
+15 City Happiness
|
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
|
|||||
8 per Nation
|
Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per Nation
| |||||
|
+30 City Health
|
||||
1 per City
Upgrades from Clinic | |||||
|
+15 City Happiness
|
||||
1 per Nation
Upgrades from Plaza | |||||
|
+15 to all Quality of Life stats in this city
|
||||
1 per City
|
Religion Specific Improvements | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Christianity | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Sikhism | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Islam | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Shinto or Buddhism | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Any religion not specified above |
See Also
- List of Triumphs
- List of Resources
- List of Goods (Includes Amenities/Supplies)