List of Resource Nodes: Difference between revisions

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Also shown is a [[Ruins Cache]]<br />and [[file:Rice.png|frameless|19x19px]]Rice guarded by a fierce [[file:Chicken.png|frameless|19x19px]][[Chicken|Predator]].]]
Also shown is a [[Ruins Cache]]<br />and [[file:Rice.png|frameless|19x19px]]Rice guarded by a fierce [[file:Chicken.png|frameless|19x19px]][[Chicken|Predator]].]]


Natural resources are only the beginning of your [[Crafting]] journey.
Natural resources are only the beginning of your [[Crafting]] journey. Some resources need a specific [[Research]] before the map will reveal them. For example [[file:WildHorses.png|frameless|19x19px]]Wild Horses are only revealed after researching [[Animal_Husbandry|Animal Husbandry]].
== Basic Region Yields ==
== Basic Region Yields ==
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Revision as of 15:35, 10 October 2024

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A Region with Temperate Grassland
with a natural yield of 4 1 2 and 2.
Also shown is a Ruins Cache
and Rice guarded by a fierce Predator.

Natural resources are only the beginning of your Crafting journey. Some resources need a specific Research before the map will reveal them. For example Wild Horses are only revealed after researching Animal Husbandry.

Basic Region Yields

Food Primarily obtained via Farms and it's upgrades.
Wealth Hunting Camps are only a modest source of Wealth early on.
Timber Logging Camps and it's upgrades are a great source of Timber.
Materials Stone Pits and it's upgrades are a great source of Materials.

These are the basic resources you start you also get from most Regions on the map just by claiming them and are used in a huge number of units and buildings including Triumphs which require very large quantities of these. The yield of a region not just determines the passive income they give, but also the efficiency of Farms, Logging Camps, and Stone Pits.

Resource Nodes

Besides the 4 basic resources outlined above, there are a large number of resources in specific Zones within Regions. In order to harvest these you have to build the appropriate Harvesting Improvements (Farms, Fishing Nets, etc) on top of that node. Note that you can often select what the Harvesting Improvements does with the resource node. For example a Farm on Wheat can make Food, Grain, or Malt later in the game.

Exhaustive list of resources will go here