List of Improvements: Difference between revisions
No edit summary |
No edit summary |
||
Line 256: | Line 256: | ||
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]].<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}} | |Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]].<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}}Increases [[Craft Production]]<br /> boost from +150% to +200%. | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}}Increases [[Craft Production]]<br /> boost from +150% to +200%. | ||
|Other=''(As of 1.0.5 not all techs that unlock this building also unlock Bread)''<br />Requires {{Itemil|TheWheel.png|Tech_Tree| The Wheel}},<br />{{Itemil|Milling.png|Tech_Tree| Milling}}, or | |Other={{WarningIcon}}'''Only 6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock this building also unlock Bread)</small>''<br />Requires {{Itemil|TheWheel.png|Tech_Tree| The Wheel}},<br />{{Itemil|Milling.png|Tech_Tree| Milling}}, or {{Itemil|Trading.png|Tech_Tree| Trading}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
Line 265: | Line 265: | ||
|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+10 Wealth {{Wealth}}<br /><br />{{Itemil-lock|TradeGoods.png|List_of_Goods|Trade Goods}} | |Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+10 Wealth {{Wealth}}<br /><br />{{Itemil-lock|TradeGoods.png|List_of_Goods|Trade Goods}} | ||
|Experts={{Expert}}+10 {{Wealth}} | |Experts={{Expert}}+10 {{Wealth}} | ||
|Other=''(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods)''<br /><br />Upgrades to [[Bazaar]]<br />Requires {{Itemil|Trading.png|Tech_Tree| Trading}},<br />{{Itemil|Coinage.png|Tech_Tree| Coinage}}, or {{Itemil|Banking.png|Tech_Tree| Banking}} | |Other=''<small>(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[Bazaar]]<br />Requires {{Itemil|Trading.png|Tech_Tree| Trading}},<br />{{Itemil|Coinage.png|Tech_Tree| Coinage}}, or {{Itemil|Banking.png|Tech_Tree| Banking}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
Line 279: | Line 279: | ||
{{ImprovAge|Age=Iron Age}} | {{ImprovAge|Age=Iron Age}} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainCommerce.png | ||
|itemfile= | |itemfile=Mint.png | ||
|itemname= | |itemname=Mint | ||
|CostsMaint= | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod= | |Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{Itemil|Coin.png|List_of_Goods|Coin}} | ||
|Experts= | |Experts={{Expert}}+15 [[City Prosperity]] {{Prosperity}}<br />{{Expert}}From +15 to<br />+20 [[City Prosperity]] {{Prosperity}} | ||
|Other= | |Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Requires {{Itemil|Coinage.png|Tech_Tree| Coinage}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainCommerce.png | ||
|itemfile= | |itemfile=Inn.png | ||
|itemname= | |itemname=Inn | ||
|CostsMaint= | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod= | |Prod=+5 [[City Prosperity]] {{Prosperity}}<br /><br />{{Itemil|GourmetMeals.png|List_of_Goods|Gourmet Meals}} | ||
|Experts= | |Experts={{Expert}}+5 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} per turn<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region. | ||
|Other= | |Other={{WarningIcon}}'''Only 1 per Cuty'''<br /><br />Upgrades to [[Pub]]<br />Requires {{Itemil|Hospitality.png|Tech_Tree| Hospitality}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
Line 903: | Line 903: | ||
[[File:IndustrialLogging.png|frameless|128px]] | [[File:IndustrialLogging.png|frameless|128px]] | ||
[[File:IndustrialMine.png|frameless|128px]] | [[File:IndustrialMine.png|frameless|128px]] | ||
[[File:IrrigatedFarm.png|frameless|128px]] | [[File:IrrigatedFarm.png|frameless|128px]] | ||
[[File:Library.png|frameless|128px]] | [[File:Library.png|frameless|128px]] | ||
Line 910: | Line 909: | ||
[[File:Mill.png|frameless|128px]] | [[File:Mill.png|frameless|128px]] | ||
[[File:Mine.png|frameless|128px]] | [[File:Mine.png|frameless|128px]] | ||
[[File:Monastery.png|frameless|128px]] | [[File:Monastery.png|frameless|128px]] | ||
[[File:Monument.png|frameless|128px]] | [[File:Monument.png|frameless|128px]] |
Revision as of 04:25, 24 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
Got a 1080p monitor or bigger? Find and click this button in the bottom-right of your screen! You'll be able to fit 2 or more Ages side by side! Or even 4 Ages with a 4K monitor! |
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Faded out Goods might not be available
due to technology requirements. | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
|
|||||
{{{Techs}}} | |||||
Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
|
+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
Not the greatest of improvements unless you have a Resource Node that needs it.
Requires Archery or Bronze Working. | |||||
|
+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region. |
||||
{{{Techs}}} | |||||
Requires Animal Husbandry.
| |||||
|
|||||
{{{Techs}}} | |||||
Requires Archery.
| |||||
|
|||||
{{{Techs}}} | |||||
Upgrades to Brewery and Distillery. Requires a source of Grapes. Requires Fermenting
or Hospitality. Faded out Goods might not be available due to technology requirements. | |||||
|
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
||||
{{{Techs}}} | |||||
|
+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. Herbal Medicine Candle Perfume Soap |
||||
{{{Techs}}} | |||||
|
+25% Craft Production to Ceramic Shops.
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets StainedGlass |
||||
{{{Techs}}} | |||||
Requires Pottery,
Masonry, Arches, or Monument Building. Faded out Goods might not be available due to technology requirements. | |||||
|
Unsure of exact
harvest production numbers. |
||||
{{{Techs}}} | |||||
Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+25% Harvest Production towards
Animal Resource Nodes in this City. -5 City Health City Health Carriages Rope |
||||
{{{Techs}}} | |||||
Offers great production
benefits to your city. Requires Chariots, Horseshoes, or Stirrups Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
{{{Techs}}} | |||||
Requires Iron Working
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
+1 City Cap.
+50% Tax income per turn. +5 bonus to all Quality of Life stats if built in your city center. |
||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
+10 City Production
|
+20% City Production
|
|||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
+25% Craft Production to Weavers
and their upgrades in this Region. Baskets Rope Fabric Bandage Tunics Fine Clothes Garments Rug and Carpet |
||||
{{{Techs}}} | |||||
Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
- Act II - |
Early Middle Ages | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
{{{Techs}}} | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
| |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
|
|||||
{{{Techs}}} | |||||
Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs