List of Improvements: Difference between revisions
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|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 [[City Security]]. | |Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 [[City Security]]. | ||
|Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city. | |Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city. | ||
|Other=Requires {{Itemil|Archery.png|Tech_Tree| Archery}}. | |Other=Upgrades to [[Fortress]] and [[Citadel]].<br /><br />Requires {{Itemil|Archery.png|Tech_Tree| Archery}}. | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region.<br /><br />{{Itemil|MetalIngot.png|List_of_Goods|Metal Ingot}} | |Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region.<br /><br />{{Itemil|MetalIngot.png|List_of_Goods|Metal Ingot}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%. | ||
|Other=Upgrades to [[Forge]] and [[Foundry]].<br /><br />Requires {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | |Other=Upgrades to [[Forge]] and [[Foundry]].<br /><br />Requires {{Itemil|IronWorking.png|Tech_Tree| Iron Working}} | ||
}} | }} | ||
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|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]].<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}} | |Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]].<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200%. | ||
|Other={{WarningIcon}}'''Only 6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock this building also unlock Bread)</small>''<br />Requires {{Itemil|TheWheel.png|Tech_Tree| The Wheel}},<br />{{Itemil|Milling.png|Tech_Tree| Milling}}, or {{Itemil|Trading.png|Tech_Tree| Trading}} | |Other={{WarningIcon}}'''Only 6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock this building also unlock Bread)</small>''<br />Requires {{Itemil|TheWheel.png|Tech_Tree| The Wheel}},<br />{{Itemil|Milling.png|Tech_Tree| Milling}}, or {{Itemil|Trading.png|Tech_Tree| Trading}} | ||
}} | }} | ||
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|Prod=+5 [[City Prosperity]] {{Prosperity}}<br /><br />{{Itemil|GourmetMeals.png|List_of_Goods|Gourmet Meals}} | |Prod=+5 [[City Prosperity]] {{Prosperity}}<br /><br />{{Itemil|GourmetMeals.png|List_of_Goods|Gourmet Meals}} | ||
|Experts={{Expert}}+5 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} per turn<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region. | |Experts={{Expert}}+5 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} per turn<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region. | ||
|Other={{WarningIcon}}'''Only 1 per | |Other={{WarningIcon}}'''Only 1 per City'''<br /><br />Upgrades to [[Pub]]<br />Requires {{Itemil|Hospitality.png|Tech_Tree| Hospitality}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainCulture.png | ||
|itemfile= | |itemfile=FlowerField.png | ||
|itemname= | |itemname=Flower Field | ||
|CostsMaint= | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod= | |Prod=+5 [[City Happiness]] {{Happiness}}<br /><br />{{Itemil|Flowers.png|List_of_Goods|Flowers}} | ||
|Experts={{Expert}}+5 [[City Security]] {{Security}} | |||
|Other={{WarningIcon}}'''Only 1 per Nation'''<br /><br />Requires {{Itemil|Irrigation.png|Tech_Tree| Irrigation}} | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|itemfile=IrrigatedFarm.png | |||
|itemname=Irrigated Farm | |||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=0}} | |||
|Prod=+200% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]].<br />+3% [[City Growth]].<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself). | |||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}}<br />{{Expert}}[[Harvest Production]] boost<br />from +150% to +200%. +2 {{Food}} | |||
|Other=Upgrades from [[Farm]],<br />Upgrades to [[Industrial Farm]]<br /><br />Requires {{Itemil|Irrigation.png|Tech_Tree| Irrigation}}, {{Itemil|HeavyPlows.png|Tech_Tree| Heavy Plows}}, or {{Itemil|Windmills.png|Tech_Tree| Windmills}} | |||
}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|itemfile=WaterWell.png | |||
|itemname=Water Well | |||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |||
|Prod=+10 [[City Health]] {{Health}}<br />+100% [[Harvest Production]] to farms and their upgrades in this region. | |||
|Experts={{Expert}}+5 [[City Health]] {{Health}} | |||
|Other={{WarningIcon}}'''Only 1 per City'''<br /><br />Requires {{Itemil|Irrigation.png|Tech_Tree| Irrigation}} | |||
}} | |||
{{Improv | |||
|domain=DomainCulture.png | |||
|itemfile=Monument.png | |||
|itemname=Monument | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=25}} | |||
|Prod=+10 [[City Prosperity]] {{Prosperity}}<br />+1 Bonus [[Prestige]] per turn<br />if built in the city center. | |||
|Experts= | |Experts= | ||
|Other= | |Other=Some nice passive Prestige<br />in the Iron Age.<br /><br />Requires {{Itemil|MonumentBuilding.png|Tech_Tree| Monument Building}}. | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainCommerce.png | ||
|itemfile= | |itemfile=Lighthouse.png | ||
|itemname= | |itemname=Lighthouse | ||
|CostsMaint= | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />80 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod= | |Prod=+5 [[City Knowledge]] {{Knowledge}}<br />+1 available [[Merchant]] | ||
|Experts= | |Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}} | ||
|Other= | |Other=Must be built in a region<br />along the coast.<br />Upgrades to [[Radio Tower]].<br /><br />Requires {{Itemil|Navigation.png|Tech_Tree| Navigation}}. | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainMilitary.png | ||
|itemfile= | |itemfile=CityWalls.png | ||
|itemname= | |itemname=City Walls | ||
|CostsMaint= | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}} 30 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Materials}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=300|P=1}} | ||
|Prod= | |Prod= | ||
|Experts= | |Experts={{Expert}}+10% [[Strength]] to forces<br />within this city. | ||
|Other= | |Other=Requires {{Itemil|SiegeWarfare.png|Tech_Tree| Siege Warfare}}<br />or {{Itemil|Bureaucracy.png|Tech_Tree| Bureaucracy}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainMilitary.png | ||
|itemfile= | |itemfile=Fortress.png | ||
|itemname= | |itemname=Fortress | ||
|CostsMaint= | |CostsMaint='''Costs:''' 380 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods}} 25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=250|P=1}} | ||
|Prod= | |Prod=+4 Strength to forces within this region.<br />+25 [[City Security]] {{Security}} | ||
|Experts= | |Experts={{Expert}}+10 [[City Siege Defense]]<br />in this city.<br />{{Expert}}From +10 to<br />+20 [[City Siege Defense]]. | ||
|Other= | |Other=Upgrades from [[Watchtower]],<br />Upgrades to [[Citadel]]<br /><br />Requires {{Itemil|SiegeWarfare.png|Tech_Tree| Siege Warfare}} | ||
}} | }} | ||
|} | |} | ||
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[[File:FlowerField.png|frameless|128px]] | [[File:FlowerField.png|frameless|128px]] | ||
[[File:Forge.png|frameless|128px]] | [[File:Forge.png|frameless|128px]] | ||
[[File:Foundry.png|frameless|128px]] | [[File:Foundry.png|frameless|128px]] | ||
[[File:FusionResearchCenter.png|frameless|128px]] | [[File:FusionResearchCenter.png|frameless|128px]] | ||
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[[File:Hotel.png|frameless|128px]] | [[File:Hotel.png|frameless|128px]] | ||
[[File:Incinerator.png|frameless|128px]] | [[File:Incinerator.png|frameless|128px]] | ||
[[File:IndustrialFishingFarm.png|frameless|128px]] | [[File:IndustrialFishingFarm.png|frameless|128px]] | ||
[[File:IndustrialLogging.png|frameless|128px]] | [[File:IndustrialLogging.png|frameless|128px]] | ||
[[File:IndustrialMine.png|frameless|128px]] | [[File:IndustrialMine.png|frameless|128px]] | ||
[[File:Library.png|frameless|128px]] | [[File:Library.png|frameless|128px]] | ||
[[File:MedicalLab.png|frameless|128px]] | [[File:MedicalLab.png|frameless|128px]] | ||
[[File:Mill.png|frameless|128px]] | [[File:Mill.png|frameless|128px]] | ||
[[File:Mine.png|frameless|128px]] | [[File:Mine.png|frameless|128px]] | ||
[[File:Monastery.png|frameless|128px]] | [[File:Monastery.png|frameless|128px]] | ||
[[File:Mosque.png|frameless|128px]] | [[File:Mosque.png|frameless|128px]] | ||
[[File:MovieStudio.png|frameless|128px]] | [[File:MovieStudio.png|frameless|128px]] | ||
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[[File:VehicleFactory.png|frameless|128px]] | [[File:VehicleFactory.png|frameless|128px]] | ||
[[File:WaterTreatmentPlant.png|frameless|128px]] | [[File:WaterTreatmentPlant.png|frameless|128px]] | ||
[[File:Windmill.png|frameless|128px]] | [[File:Windmill.png|frameless|128px]] | ||
[[File:WindTurbine.png|frameless|128px]] | [[File:WindTurbine.png|frameless|128px]] |
Revision as of 05:21, 24 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
Got a 1080p monitor or bigger? Find and click this button in the bottom-right of your screen! You'll be able to fit 2 or more Ages side by side! Or even 4 Ages with a 4K monitor! |
- Act I - |
Ancient History | |||||
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Faded out Goods might not be available
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Upgrades to Residence
and Skyscraper. Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace. | |||||
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Upgrades to Crafting Guild
and Factory. Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Not the greatest of improvements unless you have a Resource Node that needs it.
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region. |
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Requires Animal Husbandry.
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Upgrades to Brewery and Distillery. Requires a source of Grapes. Requires Fermenting
or Hospitality. Faded out Goods might not be available due to technology requirements. | |||||
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region. Grain Store |
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region. Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops.
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets StainedGlass |
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Requires Pottery,
Masonry, Arches, or Monument Building. Faded out Goods might not be available due to technology requirements. | |||||
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Unsure of exact
harvest production numbers. |
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Bronze Age | |||||
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+25% Harvest Production towards
Animal Resource Nodes in this City. -5 City Health City Health Carriages Rope |
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{{{Techs}}} | |||||
Offers great production
benefits to your city. Requires Chariots, Horseshoes, or Stirrups Faded out Goods might not be available due to technology requirements. | |||||
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Requires Iron Working
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+1 City Cap.
+50% Tax income per turn. +5 bonus to all Quality of Life stats if built in your city center. |
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+10 City Production
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+20% City Production
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+25% Craft Production to Weavers
and their upgrades in this Region. Baskets Rope Fabric Bandage Tunics Fine Clothes Garments Rug and Carpet |
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Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+200% of Region Food yield is
applied to Harvest Production. +3% City Growth. +5 bonus Region Harvest Production for each Farm in this region (including itself). |
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Antiquities | |||||
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{{{Techs}}} | |||||
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- Act II - |
Early Middle Ages | |||||
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High Medieval Era | |||||
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Renaissance | |||||
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Enlightenment | |||||
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- Act III - |
Machine Age | |||||
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Atomic Age | |||||
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Information Age | |||||
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Singularity Age | |||||
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Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs